This is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.
Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can also visit this board to post them.
For a list of the changes made in v1.18.2, see below:
Added current in-game date to top of phone screen, to help with missions where current date is relevant to evidence
Sped up CodeX login transition to reduce waiting time
Fixed issue with double-counting of some DeepLinked evidence when added to STRONGBOX
Fixed issue where Rialto was sometimes unavailable at home until home mission was started
Fixed issue where female protagonist was not being shown properly in cell interior scene
Fixed issue where company valuation was missing from Financial Report evidence
Fixed display issue with Media evidence, where frequency bars weren’t displaying properly
Fixed evidence issue in Operation HelpingHands
Fixed evidence issue in Operation SpotlessComb 3
Fixed evidence issues in a couple of late-game missions
Fixed issue with new CODEX login at the end of CL9
General bugfixes and typo fixes
Need to Know v1.18.1 Update - Changelog
This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.
Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can also visit this board to post them.
For a list of the changes made in v1.18.1, see below:
Fixed issue in opening sequence where signing out and loading save would sometimes not exit opening sequence properly
Fixed issue with UI scaling slider, where changing scale while sliding could cause the screen to rapidly flicker between scales
Fixed display issue with suspect target animation
Fixed issue with correct decisions for earlier wave suspects being marked incorrect in Operation AwayBase 3
Fixed evidence issue in DeadPoets
Fixed evidence issue in Operation AwayBase 2
Fixed evidence issue in Operation SpotlessComb 2
General bugfixes and typo fixes
Need to Know v1.18 Update - Changelog
This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.
Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can also visit this board to post them.
For a list of the changes made in v1.18, see below:
Added safer save gave deletion button - to prevent accidental deletion of save game, offset confirmation click is now required
Changed evidence rule in Operation StarLasso 2 for clarity
Changed some labels on Asset Record evidence for clarity
Fixed live evidence misalignment on some UI scales
Fixed Grey Day chart details which hasn’t correctly updated in v1.17
Fixed evidence issue in Operation EchoWell where biometric panel needed to be linked to two different pieces of evidence for mission to be completed with full accuracy
Fixed issue with Department budget rank up/down array displayers
Fixed evidence issue in OperationAwayBase 2
General bugfixes and typo fixes
Need to Know v1.17 Update - Changelog
This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.
Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can also visit this board to post them.
For a list of the changes made in v1.17, see below:
Sped up fade-out animation of suspect page when a decision has been made, to reduce waiting time
Expanded evidence workspace to allow evidence to be moved around in a larger space
Fixed evidence workspace misalignment for smaller UI scales, which was preventing evidence from being moved to the edge of the area
Fixed issue where Department budget rank stats would not unlock, even when relevant Clearance Level had been reached
Fixed issue where using ASSAY tool on evidence would cause it to display as ASSAYed when re-opened, even if no relevant data had been found
Fixed issue with unredacted classified evidence not staying unredacted when re-opened
Fixed issue with unavailable classified evidence in Operation StarLasso 3
Fixed evidence display issue in Operation EchoWell
Fixed evidence issue in home mission Sleeping
Fixed issue with some Gray Day Chart events showing up before the relevant event happens in the world
Fixed issue with some news headlines showing up before the relevant event happens
General bugfixes and typo fixes
Need to Know v1.16.1 Update - Changelog
This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.
Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can also visit this board to post them.
For a list of the changes made in v1.16.1, see below:
Changed side event conversations (e.g. with landlord) so that certain options are only available if the person’s profile has been requested and opened
Changed speed of ASSAY tool to make it slightly faster
Fixed save game issue where one faulty save game could cause valid save files to fail to load, preventing progress
Fixed evidence issue in EyesOnPrize
Fixed issue with ‘Great job today, Agent’ interface displaying in wrong location
General bugfixes and typo fixes
Need to Know v1.16 Update - Changelog
This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.
Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can also visit this board to post them.
For a list of the changes made in v1.16, see below:
Added more post-mission dialogue paths to make NPCs react properly to the player’s performance in missions
Added ‘Target suspects’ animation and information for evidence wave missions, to show how many suspects need to be found, and how many are remaining
Changed Evidence Wave missions (like RushHour) so that Match/No Match powers are now used more intuitively - Match is now used only if suspect has suspicious evidence in the current wave of evidence
Changed RushHour evidence waves for better mission flow
Changed ‘%’ to compliance icon in mission summary for clarity
UI scaling setting is now stored between sessions, preventing need to set it every start-up
Fixed issue with NPCs in post-mission conversations congratulating you on your performance, even if you performed very poorly
Fixed issue with post-mission suspect outcomes displaying as blank for some suspects - these are now skipped
Fixed evidence issue in Operation StarLasso 2
Fixed annoying delay after mission overlay when displaying ‘1st Evidence Wave’ for evidence wave missions
Fixed incorrect formatting of power name in mission summary tooltip
General bugfixes and typo fixes
Need to Know v1.15 Update - Changelog
This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.
Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can also visit this board to post them.
For a list of the changes made in v1.15, see below:
Removed ‘Ignore’ power from DeathWish to simplify/clarify mission
Changed speed of suspect close animation to reduce waiting time
Changed speed of mission evidence wave overlay to reduce waiting time
Changed speed of mission end ‘Submit’ button to reduce waiting time
Changed speed of mission end compliance and money animations to reduce waiting time
Fixed issue where evidence would occasionally be incorrectly classified as missed, despite having been correctly linked with DeepLink
Fixed evidence issue in DeathWish
Fixed unclear evidence rules in VIP Access
General bugfixes and typo fixes
Need to Know v1.14 Update - Changelog
This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.
Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can also visit this board to post them.
For a list of the changes made in v1.14, see below:
Added colour differentiation to suspects on map to show which suspects are helper suspects, to clarify crossmatch missions
Added colour differentiation to suspects on map to show which suspects have previously been opened
Added mission-specific icons to every work mission, to add more visual context to each mission
Added UI scaling option to allow UI to be scaled down (now available for 16:9 & 16:10 aspect ratios)
Changed UI scaling to allow for smaller minimum size
Changed scaling of mission start overlay to reduce clutter
Changed conversation(s) with Frank after GoodConversation to better respond to your performance in the mission
Simplified mission alert level displayer to only show the colour of the current alert level, as other level colours were cluttering the screen
Fixed issue with DeepLink trail animation showing the wrong endpoints for some main panel evidence (like Message contacts)
Fixed evidence issue in MailingIn
Fixed display issue with mission start overlay elements popping into view too early
General bugfixes and typo fixes
Need to Know v1.13 Update - Changelog
This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.
Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can also visit this board to post them.
For a list of the changes made in v1.13, see below:
Added UI scaling option to allow UI to be scaled down (currently 16:9 aspect ratio only)
Changed default UI scaling for 16:9 displays to scale down UI
Changed default FPS from unlimited to 60fps
Changed evidence opening animation to reduce delay
Clarified mission rules in Operation SpotlessComb 2
Fixed evidence issue in Operation PeacefulTransition
Fixed evidence issue in Operation SpotlessComb 3
Fixed off-centre tool selection overlay on media evidence entry
Fixed some blank suspect outcomes in Operation BadHombres 2
Enabled resolution selector in Linux build temporarily to resolve issue with incorrect resolution on startup
General bugfixes and typo fixes
Need to Know v1.12 Update - Changelog
This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.
Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can also visit this board to post them.
For a list of the changes made in v1.12, see below:
Changed live evidence in evidence wave missions to show in waves of live evidence, rather than all at once
Fixed issue with call evidence conversant occasionally showing wrong contact name
Fixed issue with call evidence conversant initials changing on every line for some evidence
Fixed issue with blank dialogue on some dating hyperlike conversations
Fixed issue with evidence SFX playing every time a suspect was closed, which could get repetitive
Fixed issue with SFX volumes not matching SFX volume slider setting