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Genre: Simulator, Adventure, Indie

Need to Know

Need to Know v1.18.2 Update - Changelog

This is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can also visit this board to post them.

For a list of the changes made in v1.18.2, see below:

  • Added current in-game date to top of phone screen, to help with missions where current date is relevant to evidence
  • Sped up CodeX login transition to reduce waiting time
  • Fixed issue with double-counting of some DeepLinked evidence when added to STRONGBOX
  • Fixed issue where Rialto was sometimes unavailable at home until home mission was started
  • Fixed issue where female protagonist was not being shown properly in cell interior scene
  • Fixed issue where company valuation was missing from Financial Report evidence
  • Fixed display issue with Media evidence, where frequency bars weren’t displaying properly
  • Fixed evidence issue in Operation HelpingHands
  • Fixed evidence issue in Operation SpotlessComb 3
  • Fixed evidence issues in a couple of late-game missions
  • Fixed issue with new CODEX login at the end of CL9
  • General bugfixes and typo fixes

Need to Know v1.18.1 Update - Changelog

This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can also visit this board to post them.

For a list of the changes made in v1.18.1, see below:

  • Fixed issue in opening sequence where signing out and loading save would sometimes not exit opening sequence properly
  • Fixed issue with UI scaling slider, where changing scale while sliding could cause the screen to rapidly flicker between scales
  • Fixed display issue with suspect target animation
  • Fixed issue with correct decisions for earlier wave suspects being marked incorrect in Operation AwayBase 3
  • Fixed evidence issue in DeadPoets
  • Fixed evidence issue in Operation AwayBase 2
  • Fixed evidence issue in Operation SpotlessComb 2
  • General bugfixes and typo fixes

Need to Know v1.18 Update - Changelog

This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can also visit this board to post them.

For a list of the changes made in v1.18, see below:

  • Added safer save gave deletion button - to prevent accidental deletion of save game, offset confirmation click is now required
  • Changed evidence rule in Operation StarLasso 2 for clarity
  • Changed some labels on Asset Record evidence for clarity
  • Fixed live evidence misalignment on some UI scales
  • Fixed Grey Day chart details which hasn’t correctly updated in v1.17
  • Fixed evidence issue in Operation EchoWell where biometric panel needed to be linked to two different pieces of evidence for mission to be completed with full accuracy
  • Fixed issue with Department budget rank up/down array displayers
  • Fixed evidence issue in OperationAwayBase 2
  • General bugfixes and typo fixes

Need to Know v1.17 Update - Changelog

This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can also visit this board to post them.

For a list of the changes made in v1.17, see below:

  • Sped up fade-out animation of suspect page when a decision has been made, to reduce waiting time
  • Expanded evidence workspace to allow evidence to be moved around in a larger space
  • Fixed evidence workspace misalignment for smaller UI scales, which was preventing evidence from being moved to the edge of the area
  • Fixed issue where Department budget rank stats would not unlock, even when relevant Clearance Level had been reached
  • Fixed issue where using ASSAY tool on evidence would cause it to display as ASSAYed when re-opened, even if no relevant data had been found
  • Fixed issue with unredacted classified evidence not staying unredacted when re-opened
  • Fixed issue with unavailable classified evidence in Operation StarLasso 3
  • Fixed evidence display issue in Operation EchoWell
  • Fixed evidence issue in home mission Sleeping
  • Fixed issue with some Gray Day Chart events showing up before the relevant event happens in the world
  • Fixed issue with some news headlines showing up before the relevant event happens
  • General bugfixes and typo fixes

Need to Know v1.16.1 Update - Changelog

This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can also visit this board to post them.

For a list of the changes made in v1.16.1, see below:

  • Changed side event conversations (e.g. with landlord) so that certain options are only available if the person’s profile has been requested and opened
  • Changed speed of ASSAY tool to make it slightly faster
  • Fixed save game issue where one faulty save game could cause valid save files to fail to load, preventing progress
  • Fixed evidence issue in EyesOnPrize
  • Fixed issue with ‘Great job today, Agent’ interface displaying in wrong location
  • General bugfixes and typo fixes

Need to Know v1.16 Update - Changelog

This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can also visit this board to post them.

For a list of the changes made in v1.16, see below:

  • Added more post-mission dialogue paths to make NPCs react properly to the player’s performance in missions
  • Added ‘Target suspects’ animation and information for evidence wave missions, to show how many suspects need to be found, and how many are remaining
  • Changed Evidence Wave missions (like RushHour) so that Match/No Match powers are now used more intuitively - Match is now used only if suspect has suspicious evidence in the current wave of evidence
  • Changed RushHour evidence waves for better mission flow
  • Changed ‘%’ to compliance icon in mission summary for clarity
  • UI scaling setting is now stored between sessions, preventing need to set it every start-up
  • Fixed issue with NPCs in post-mission conversations congratulating you on your performance, even if you performed very poorly
  • Fixed issue with post-mission suspect outcomes displaying as blank for some suspects - these are now skipped
  • Fixed evidence issue in Operation StarLasso 2
  • Fixed annoying delay after mission overlay when displaying ‘1st Evidence Wave’ for evidence wave missions
  • Fixed incorrect formatting of power name in mission summary tooltip
  • General bugfixes and typo fixes

Need to Know v1.15 Update - Changelog

This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can also visit this board to post them.

For a list of the changes made in v1.15, see below:

  • Removed ‘Ignore’ power from DeathWish to simplify/clarify mission
  • Changed speed of suspect close animation to reduce waiting time
  • Changed speed of mission evidence wave overlay to reduce waiting time
  • Changed speed of mission end ‘Submit’ button to reduce waiting time
  • Changed speed of mission end compliance and money animations to reduce waiting time
  • Fixed issue where evidence would occasionally be incorrectly classified as missed, despite having been correctly linked with DeepLink
  • Fixed evidence issue in DeathWish
  • Fixed unclear evidence rules in VIP Access
  • General bugfixes and typo fixes

Need to Know v1.14 Update - Changelog

This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can also visit this board to post them.

For a list of the changes made in v1.14, see below:

  • Added colour differentiation to suspects on map to show which suspects are helper suspects, to clarify crossmatch missions
  • Added colour differentiation to suspects on map to show which suspects have previously been opened
  • Added mission-specific icons to every work mission, to add more visual context to each mission
  • Added UI scaling option to allow UI to be scaled down (now available for 16:9 & 16:10 aspect ratios)
  • Changed UI scaling to allow for smaller minimum size
  • Changed scaling of mission start overlay to reduce clutter
  • Changed conversation(s) with Frank after GoodConversation to better respond to your performance in the mission
  • Simplified mission alert level displayer to only show the colour of the current alert level, as other level colours were cluttering the screen
  • Fixed issue with DeepLink trail animation showing the wrong endpoints for some main panel evidence (like Message contacts)
  • Fixed evidence issue in MailingIn
  • Fixed display issue with mission start overlay elements popping into view too early
  • General bugfixes and typo fixes

Need to Know v1.13 Update - Changelog

This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can also visit this board to post them.

For a list of the changes made in v1.13, see below:

  • Added UI scaling option to allow UI to be scaled down (currently 16:9 aspect ratio only)
  • Changed default UI scaling for 16:9 displays to scale down UI
  • Changed default FPS from unlimited to 60fps
  • Changed evidence opening animation to reduce delay
  • Clarified mission rules in Operation SpotlessComb 2
  • Fixed evidence issue in Operation PeacefulTransition
  • Fixed evidence issue in Operation SpotlessComb 3
  • Fixed off-centre tool selection overlay on media evidence entry
  • Fixed some blank suspect outcomes in Operation BadHombres 2
  • Enabled resolution selector in Linux build temporarily to resolve issue with incorrect resolution on startup
  • General bugfixes and typo fixes

Need to Know v1.12 Update - Changelog

This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can also visit this board to post them.

For a list of the changes made in v1.12, see below:

  • Changed live evidence in evidence wave missions to show in waves of live evidence, rather than all at once
  • Fixed issue with call evidence conversant occasionally showing wrong contact name
  • Fixed issue with call evidence conversant initials changing on every line for some evidence
  • Fixed issue with blank dialogue on some dating hyperlike conversations
  • Fixed issue with evidence SFX playing every time a suspect was closed, which could get repetitive
  • Fixed issue with SFX volumes not matching SFX volume slider setting
  • Fixed incorrect suspect names in Operation SpotlessComb 2 & Operation AwayBase
  • Fixed evidence issue in Operation BadHombres 2
  • Updated Unity version to attempt to fix unreplicated startup crash on Linux
  • General bugfixes and typo fixes