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Nekoland Studio

v2.047 Updated!

v2.047
- An issue where the corresponding value could not be obtained when specifying a channel using Server.GetField has been fixed.
- Fixed an issue where Server.createClan did not work.
- An issue where onUnitDead was intermittently executed twice has been fixed.


v2.046

- Fixed an issue that did not proceed on a black screen.

v2.045 Updated!

v2.045

-Added a function to get the color assignment (\C#FFFF00) and the value of GetWorldStringVar in the dialogue event. (\WSV1)
-Added onTradeDone callback that is called when the transaction is done. (Please see Nekoland Developer Support Center > Scripting)
-Added a script to get the resolution value (Client.screenWidth,Cliemt.screenHeight) and the clicked screen coordinate value (Input.mousePositionToScreen).
-Skill window has been added to use the skill directly.
-Added a client script to play sound and use skills (ScriptMyPlayerUnit-PlaySE,UseSkillToPosition)
-Fixed an issue where script clan references were intermittently removed.
-Added a function to access the map by specifying a channel. (ScriptUnit-SpawnAtFieldID)
-Script help has been updated. (Help-Script Help New)
-Added the ability to draw random values ​​in the client script (rand, randFloat)
-Fixed a bug where the skill formula was not applied when the team tag was set to None.
-Fixed a bug where ScriptControl.Clone does not work when there are multiple child controls.
-ScriptControl.GetChild method has been added to get the child of the corresponding name among the child controls of ScriptControl.
-ScriptImage.SetTargetSprite method has been added so that you can change the image from the sprite sheet to the sprite of the desired part (order). (You can use the sprite set in Animations, Characters of Resource Manager.)
-Return type has been changed to bool so that ScriptUnit.SpawnPet returns the success or failure of pet summon.
-Added ScriptUnit.AddPet method that returns a registered ID after registering a new pet without summoning it.
-ScriptUnit.GetAllRegisteredPetData method to get the entire pet data list (TOnlinePetData[]) registered in the player has been added.
-ScriptUnit.GetRegistedPetDataByPetID method to get the pet data (TOnlinePetData) of the corresponding ID among the pet data registered in the player.

v2.044 Updated!

v2.044
- Has fixed the issue that prevented the database from running in the Japanese version.

v2.043 Updated!

v2.043
- has added the ability to search by number in the database.
- has fixed an issue where game money display did not work in GUI settings.

v2.042 Updated!

v2.042
- Approval process for releasing new game has been applied.
- When selecting a map, the map ID is displayed at the bottom.
- Fixed an issue where the category of the item selection event was displayed differently.

v2.041 Updated!

v2.041
-Fixed an issue that prevented clicking an item from the item selection popup.
-Fixed an issue where the platformer jump animation was invisible to the opponent.
-Cube store button added in test play.
-Fixed an error in the part of the client script, such as onClick, that is displayed in the chat window.

v2.040 Updated!

v2.040
- Added a script to check if the default UI (Bag, Profile, Skill, Collection, Party) popup is open (please see ScriptClient).
- Fixed a bug where the name position continued to increase whenever you changed the spine character.
- Fixed a bug where items attached to the Spine character flickered.

v2.039 Updated!

v2.039
-Project security has been improved.
--Fixed a bug that occurred when using UseCube event. Now, when the UseCube event is used in the purchase history, it is displayed in which public event was executed.
-Fixed an issue where the display could not be updated when reusing buffs. (unit.SandUpdated () is required when adjusting to untilAt value.)
-Added a function to show a description when a buff is clicked.
-Fixed an issue where the action name animation was invisible to other users when using the item.
-Added player search function segmentation and the same game transaction request function has been activated.
-DamageCallback damage display function has been added (see Developer Support Center script)
-Spine runtime version has been updated to 3.8. Existing or newly applied Spine data files should be exported from Spine editor (version 3.8.20 or higher)

v2.038 Updated!

v2.038
- Create a new project: If you create a folder with a file name like con, prn, nul, aux, an alert will appear.
- A quickslot registration script has been added. (SetQuickSlot)
- Released-Fixed an issue where the status value could not be changed when changing the UUID.
- GM discrimination script added. (IsGM)

v2.037 Updated!

v2.037
- Fixed an issue where FireEvent and store purchases were not available in test play.

v2.036
- The minimum value of Luna fees has been adjusted to 0%.
- Output script of the image name has been added (Client.GetImageName (imageID))
- Fixed the problem that TgameItem and TItem are not displayed when print is executed.
- Fixed database caching issue.
- The stats in the talent window have been corrected to be displayed as-, not +-