Neolithic: To the End cover
Neolithic: To the End screenshot
Genre: Indie

Neolithic: To the End

Update, Version 20240410


English
############Content###############
[Faith]The "Ritual Cannibalism" now grants devotion when its believers consume anything that contains human flesh. (Previously it only granted devotion to those consumed corpses.)
[Book]New Religious Book: Book of Human Flesh. (It teaches the "Ritual Cannibalism.")
[Loot]Corrupted Books may now drop "Books of Human Flesh."
[Loot]The possessed may now drop "Books of Human Flesh."
[Loot]Fire Imps may now drop "Books of Human Flesh."
简体中文
##########Content#################
【信仰】【仪式性食尸】信条现在会在其信徒食用任何种类的人肉制品时均提供虔诚。(此前只有在食尸时才会提供虔诚。)
【书籍】新的宗教书籍:人类血肉之书。(解锁【仪式性食尸】)
【掉落物】被腐蚀的书籍现在可能掉落【人类血肉之书】。
【掉落物】被附体之人现在可能掉落【人类血肉之书】。
【掉落物】火焰小鬼现在可能掉落【人类血肉之书】。


Latest news from Ukraine/乌克兰小剧场
https://controlc.com/7aec865f
https://pastelink.net/lj3124qs

DD#166 Ah, Fresh Meat! - Part 1

Hi, everyone. Welcome to another week's developer's diary.

The game is currently on sale under the influence of some unspeakable Lovecraft horror. But, don't worry, counter methods have been deployed to fight such cosmic horror. The free DLC "All Fear Comes from the Lack of Firepower" has come with a lot of firepower you can find in your safe house. :)
https://store.steampowered.com/app/2877000/NeolithicAll_Fear_Comes_from_the_Lack_of_Firepower/

Modern science and the development of weaponry have made it much easier for humans to defeat many once-feared monsters. Dragons once terrorized villages may now be slayed not by brave knights, but by artillery strikes. Zombies and orcs that once may overwhelm the defense of human forces with their number may now be blown up by bombs dropped from drones. Even some self-claimed gods can be taken down by nukes. The table has turned. Many predators become prey. If the world behind the veil is known to the public, maybe it will be a fashionable sport among the rich to hunt mystic creatures for fun.

Oh, well. Maybe they cannot. But you can. It certainly involves some animal cruelty, both to normal animals and supernatural animals. But, I am not here to judge. Happy hunting out there! Well, it will not be a good hunt if you cannot take some sort of trophy. Thus, I added loot tables on almost all animals this week. But, what can be on this table? Some may have furs, some may have parts that can be used for alchemy. But, most commonly, they all have meats.

Thus, a lot of different types of meats have been added to the game to replace the previous generic meat. Previously, we only have two types of meat, they are "meat" and "strange meat." Let's not discuss too much about the "strange meat" for the sake of everyone's sanity while the "meat" was just a generic turn to all other "normal" meats. Now, we shall get down to more details. Almost all kind of enemies now have their own meats. To be specific, we now have 22 more different types of meats from different animals ranging from the meat of gigantic mammoths to the meat of small rats. Certainly, you can easily expect mammoth meats shall allow you to recover more HP than rat meats in "normal" circumstances. (But, again, we are living in a highly free supernatural world, many things can happen.) That shall also bring more satisfaction to big-game hunters.

With the change to the meat, two more systems are immediately affected.
The first one is the cooking system.
The result is very obvious and direct, as the meat you use to cook a dish can directly affect the HP recovery rate on the final products. Even if your cooking skill is low, you may use good meat ingredients to make up the effort. A pork soup may be delicious enough to recover a good amount of HP after battles. But, a mammoth soup cooked by a skilled cook may even turn the tide during a battle. That means the meat dishes may now have bigger impacts on your life quality and war efforts.
The second one is the butchery.
Although sending your own pets to be butchered to get meat is highly detested by many animal-loving organizations, it's still a choice in the game. With the variations of meat added to the game, it can also become a more useful system. The HP recovery effect of the meat you will get is now scaled based on the animal you sacrifice. You can now level up the pets you intended to butcher later to get better meats and thus be able to make better meat dishes. The butcher, Zhao Sandao has been upgraded to using our new system to give you specific meats based on the pet you give him.
Actually, he is now an NPC with a relationship entrance.

You can improve your relationship with him by providing him with more animals to butcher.

That basically concludes the majority of this week's update. But, the title says "Part 1." What does that mean?
Well, there is much more to explore on this topic.
Before the development of the new content and picking the topic of meat, much research has been done. In addition to being a food source, different meats also have significant places in many different cultures and religions. That's quite natural as humans have been taking meats from other creatures and eating them since prehistory eras. Some believe God created certain animals for humans to eat, it's our birthright to consume. Some believe eating certain animals is taboo and must be avoided at all costs. In some nations, certain animals were consumed as traditional dishes in history while now such consumption is forbidden by laws as a result of social evolution. The meaty content update of this week opens up more possible content updates in our faith system and cooking system, and there may even be related quests.

And, there is also something darker. Both "fresh" and "meat" can mean something about sex usually in a depravity manner. Strangely, it's common in many cultures and languages. There is one place in the game that shall serve such content. Some art assets have been made to fulfill such dark desires and pleasures deeply coded in everyone's DNA.






Meanwhile, just some random other content:
We now have chickens in the game.

They can lay eggs. They can be slaughtered for meat. I don't see why not to have them.

That's for this week.
Maybe humanity shall not fear monsters. Monsters shall fear us. Because humanity is more than capable of doing things more horrible than monsters.
Bon appétit.


This week's full update log:
20240330
English
############Content###############
[Pet]New Pet/Animal: Chicken
[Passive Resource System]Female Chickens can generate eggs periodically when in your group.
[Chicken]Added a sound effect that plays when you pet a chicken or when you peacefully convince a chicken to join your group.
[The Church on the Hill]Some chickens will now appear in a specific location in this area.
############Debug################
Fixed a bug that caused Dorabis eggs to be incorrectly tagged as Turkey eggs.
简体中文
##########Content#################
【宠物】新宠物/动物:鸡
【被动资源生成】母鸡会在你的队伍中的时候周期性地下蛋。
【鸡】加入了一个音效,会在你爱抚鸡或者说服鸡加入你的队伍的时候播放。
【山丘上的教堂】这个区域的某个地点现在会出现鸡。
############Debug################
修复了朵拉比斯蛋被系统标记为火鸡蛋的Bug。

20240331
English
############Content###############
[Character Customization]Added a new male character appearance.
[Food]Increased the base HP recovery rate of all kinds of meat.
[Wonderland Travel Agency]Random dungeons with "Cute Animals" may now spawn chickens.
[Skill]"Summon Cuties" may now spawn chickens and turkeys. In case it spawns chickens, a sound effect will play.
[Food]Added a new tag to all meat and food that contains meat. (It does not affect existing food cooked before this update. But those old foods will phase out eventually.)
简体中文
##########Content#################
【角色自定义】加入了一个新的可用男性角色造型。
【食物】提高了所有肉的基础生命恢复率。
【奇幻之地旅行社】有【可爱的小动物】的随机洞穴里现在可能出现鸡。
【技能】【召唤萌物】现在可能随机刷出鸡和火鸡。如果召唤出了鸡,会顺便播放一个音效。
【食物】为所有的肉还有包含肉的食物都加入了一个新的标签。(不影响在这个版本之前料理产生的食品。不过它们会慢慢淡出历史。)

20240401
English
############Content###############
[DLC]"All Fear Comes from the Lack of Firepower" is released!
[Food]Pork Mooncakes now correctly have the tag that indicates they contain meat.
[Food]New Food/Cooking Ingredient: Chicken Meat. (Procedurally generated, HP recover rate scales with the Max HP of the chicken you kill.)
[Loot]Chickens now have an item drop list.
[Cooking]For now, Chicken Meat can be used like normal meat. But as their attribution can vary, so do the dishes made with them.
[Food]New Food/Cooking Ingredient: Mammoth Meat. (Procedurally generated, HP recovery rate scales with the Max HP of the Mammoth you kill.)
[Loot]Mammoths now have an item drop list.
[Cooking]Mammoth Meat can be used like normal meat. They can likely make the dishes you make recover a lot fo HP.
简体中文
##########Content#################
【DLC】【恐惧源于火力不足】DLC发布!
【食物】鲜肉月饼现在被正确标记为包含肉类的食物。
【食物】新食物、料理原料:鸡肉 (动态生成,生命回复率数值根据被你击杀的鸡的最大生命值决定。)
【掉落物】鸡现在有了一个物品掉落列表。
【料理】目前鸡肉可以和普通的肉一样使用。但是,由于其属性可能动态变化,用其进行的料理产品的效果也同样会基于此变化。
【食物】新食物、料理原料:猛犸肉 (动态生成,生命回复率数值根据被你击杀的猛犸的最大生命值决定。)
【掉落物】猛犸现在有了一个物品掉落列表。
【料理】猛犸肉可以和普通的肉一样使用,由于其本身能恢复较多的生命值,制作的料理也可以恢复较多的生命值。

20240402
English
############Content###############
[Food]New Food/Cooking Ingredient: Wolf Meat. (Procedurally generated)
[Food]New Food/Cooking Ingredient: Bear Meat. (Procedurally generated)
[Food]New Food/Cooking Ingredient: Hyena Meat. (Procedurally generated)
[Food]New Food/Cooking Ingredient: Bat Meat. (Procedurally generated with some COVID-19 reference.)
[Food]New Food/Cooking Ingredient: Camel Meat. (Procedurally generated)
[Food]New Food/Cooking Ingredient: Sandworm Meat. (Procedurally generated)
[Food]New Food/Cooking Ingredient: Pork. (Procedurally generated)
[Loot]Added an item drop list for Siberia Wolves.
[Loot]Added an item drop list for Bears.
[Loot]Added an item drop list for Hyenas.
[Loot]Added an item drop list for Bats.
[Loot]Added an item drop list for Camels.
[Loot]Added an item drop list for Sandworms.
[Loot]Ancient Sandworms now drop Sandworm Meats instead of normal meats.
[Loot]Added an item drop list for Pigs.
[Cooking]All meat above can be used for cooking.
简体中文
##########Content#################
【食物】新食物、料理原料:狼肉。(动态生成)
【食物】新食物、料理原料:熊肉。(动态生成)
【食物】新食物、料理原料:鬣狗肉。(动态生成)
【食物】新食物、料理原料:蝙蝠肉。(动态生成,顺便包含了一些关于新冠起源的信息。)
【食物】新食物、料理原料:骆驼肉。(动态生成)
【食物】新食物、料理原料:沙漠蠕虫肉。(动态生成)
【食物】新食物、料理原料:猪肉。(动态生成)
【掉落物】为西伯利亚狼加入了物品掉落列表。
【掉落物】为熊加入了物品掉落列表。
【掉落物】为鬣狗加入了物品掉落列表。
【掉落物】为蝙蝠加入了物品掉落列表。
【掉落物】为骆驼加入了物品掉落列表。
【掉落物】为沙漠蠕虫加入了物品掉落列表。
【掉落物】远古沙漠蠕虫现在掉落的会是沙漠蠕虫肉而不是普通的肉。
【掉落物】为猪加入了物品掉落列表。
【料理】上述所有肉可以用于料理。

20240403
English
############Content###############
[Food]New Food/Cooking Ingredient: Crab Meat. (Procedurally generated)
[Loot]Added an item drop list for Crabs.
[Food]New Food/Cooking Ingredient: Sheep Meat. (Procedurally generated)
[Loot]Added an item drop list for sheep.
[Food]New Food/Cooking Ingredient: Rabbit Meat. (Procedurally generated)
[Loot]Added an item drop list for Bunnys.
[Food]New Food/Cooking Ingredient: Rat Meat. (Procedurally generated)
[Loot]Added an item drop list for Rats.
[Food]New Food/Cooking Ingredient: Cat Meat. (Procedurally generated)
[Loot]Added an item drop list for Cats.
[Food]New Food/Cooking Ingredient: Dog Meat. (Procedurally generated)
[Loot]Added an item drop list for Dogs.
[Food]New Food/Cooking Ingredient: Turkey Meat. (Procedurally generated)
[Loot]Added an item drop list for Turkeys.
[Food]New Food/Cooking Ingredient: Kameren Meat. (Procedurally generated)
[Loot]Added an item drop list for Kamerens.
[Food]New Food/Cooking Ingredient: Dorabis Meat. (Procedurally generated)
[Loot]Added Dorabis Meat to the item drop list of Dorabis.
[Food]New Food/Cooking Ingredient: Crocodile Meat. (Procedurally generated)
[Loot]Added an item drop list for crocodiles.
############System################
The game will now automatically output a list of default enemies and their IDs to the SP folder to make it a bit easier when modding.
简体中文
##########Content#################
【食物】新食物、料理原料:蟹肉。(动态生成)
【掉落物】为螃蟹加入了物品掉落列表。
【食物】新食物、料理原料:羊肉。(动态生成)
【掉落物】为羊加入了物品掉落列表。
【食物】新食物、料理原料:兔肉。(动态生成)
【掉落物】为兔子加入了物品掉落列表。
【食物】新食物、料理原料:老鼠肉。(动态生成)
【掉落物】为老鼠加入了物品掉落列表。
【食物】新食物、料理原料:猫肉。(动态生成)
【掉落物】为猫猫加入了物品掉落列表。
【食物】新食物、料理原料:狗肉。(动态生成)
【掉落物】为狗加入了物品掉落列表。
【食物】新食物、料理原料:火鸡肉。(动态生成)
【掉落物】为火鸡加入了物品掉落列表。
【食物】新食物、料理原料:卡梅兰恩肉。(动态生成)
【掉落物】为卡梅兰恩加入了物品掉落列表。
【食物】新食物、料理原料:朵拉比斯肉。(动态生成)
【掉落物】在朵拉比斯的物品掉落列表中加入了朵拉比斯肉。
【食物】新食物、料理原料:鳄鱼肉。(动态生成)
【掉落物】为鳄鱼加入了物品掉落列表。
############System################
游戏现在会自动在sp文件夹下生成一个默认敌人的列表包含名称和ID,便于制作Mod。

20240404
English
############Content###############
[Character Customization]Added a new playable female character variation.
[Butcher]Zhao Sandao will now give you newly-added specific meat based on the animal you give him to butcher instead of old generic meat.
[Butcher]The HP recovery power of the meat is scaled based on the animal's Max HP you give to him. Thus, you may get better meat after making those animals a bit fatter first.
[Butcher]The butchery towards slimes and zombies does not change.
[Butcher]Meat Cubes can now be butchered to give strange meats.
############System################
Added a singleton class that manages all the butchery data.
Made a large part of the butchery script more reusable.
############Debug################
Fixed a bug that when Zhao butchers an animal, a flash effect was missing.
简体中文
##########Content#################
【角色自定义】加入了一个新的可用女性造型。
【屠夫】赵三刀现在会在宰杀你给他的动物后给你新加入的那些特别的肉,而非此前的通用的普通的肉。
【屠夫】这些获得的肉的生命值恢复效果会基于你给他的屠宰的动物的最大生命值变化。所以,先把这些动物养肥后再屠宰会获得更好的肉。
【屠夫】对史莱姆和僵尸的屠宰效果没有变化。
【屠夫】肉块现在可以被屠宰获得奇怪的肉。
############System################
加入了一个单例类管理屠宰数据。
提高了一大部分的屠宰代码的复用性。
############Debug################
修复了当赵三刀屠杀动物时,一个闪烁的特效未显示的BUG。

20240405
English
############Content###############
[Food]New Food/Cooking Ingredient: Snake Meat. (Procedurally generated)
[Loot]Added an item drop list for Naja Desertus.
[Food]New Food/Cooking Ingredient: Spider Meat. (Procedurally generated)
[Loot]Added an item drop list for Spiders.
[Food]New Food/Cooking Ingredient: Scorpion Meat. (Procedurally generated)
[Loot]Added an item drop list for Black Scorpions.
[Relationship]Zhao Sandao now appears on your relationship list after you meet him.
[Relationship]Give Zhao creatures to butcher can improve your relationship with him.
简体中文
##########Content#################
【食物】新食物、料理原料:蛇肉。(动态生成)
【掉落物】为纳加·迪瑟图斯加入了物品掉落列表。
【食物】新食物、料理原料:蜘蛛肉。(动态生成)
【掉落物】为蜘蛛加入了物品掉落列表。
【食物】新食物、料理原料:蝎子肉。(动态生成)
【掉落物】为黑蝎子加入了物品掉落列表。
【关系】赵三刀现在会在你遇到他之后出现在关系列表中。
【关系】将各种生物给赵三刀屠宰可以提高和他的关系。


Latest news from Ukraine:
https://controlc.com/dcfa29d3
https://pastelink.net/s1pf3ktu

Update, Version 20240404



English
############Content###############
[Character Customization]Added a new playable female character variation.
[Butcher]Zhao Sandao will now give you newly-added specific meat based on the animal you give him to butcher instead of old generic meat.
[Butcher]The HP recovery power of the meat is scaled based on the animal's Max HP you give to him. Thus, you may get better meat after making those animals a bit fatter first.
[Butcher]The butchery towards slimes and zombies does not change.
[Butcher]Meat Cubes can now be butchered to give strange meats.
############System################
Added a singleton class that manages all the butchery data.
Made a large part of the butchery script more reusable.
############Debug################
Fixed a bug that when Zhao butchers an animal, a flash effect was missing.
简体中文
##########Content#################
【角色自定义】加入了一个新的可用女性造型。
【屠夫】赵三刀现在会在宰杀你给他的动物后给你新加入的那些特别的肉,而非此前的通用的普通的肉。
【屠夫】这些获得的肉的生命值恢复效果会基于你给他的屠宰的动物的最大生命值变化。所以,先把这些动物养肥后再屠宰会获得更好的肉。
【屠夫】对史莱姆和僵尸的屠宰效果没有变化。
【屠夫】肉块现在可以被屠宰获得奇怪的肉。
############System################
加入了一个单例类管理屠宰数据。
提高了一大部分的屠宰代码的复用性。
############Debug################
修复了当赵三刀屠杀动物时,一个闪烁的特效未显示的BUG。

Latest news from Ukraine/乌克兰小剧场:
https://controlc.com/961e6263
https://pastelink.net/tgbn84oe

Update, Version 20240403


English
############Content###############
[Food]New Food/Cooking Ingredient: Crab Meat. (Procedurally generated)
[Loot]Added an item drop list for Crabs.
[Food]New Food/Cooking Ingredient: Sheep Meat. (Procedurally generated)
[Loot]Added an item drop list for sheep.
[Food]New Food/Cooking Ingredient: Rabbit Meat. (Procedurally generated)
[Loot]Added an item drop list for Bunnys.
[Food]New Food/Cooking Ingredient: Rat Meat. (Procedurally generated)
[Loot]Added an item drop list for Rats.
[Food]New Food/Cooking Ingredient: Cat Meat. (Procedurally generated)
[Loot]Added an item drop list for Cats.
[Food]New Food/Cooking Ingredient: Dog Meat. (Procedurally generated)
[Loot]Added an item drop list for Dogs.
[Food]New Food/Cooking Ingredient: Turkey Meat. (Procedurally generated)
[Loot]Added an item drop list for Turkeys.
[Food]New Food/Cooking Ingredient: Kameren Meat. (Procedurally generated)
[Loot]Added an item drop list for Kamerens.
[Food]New Food/Cooking Ingredient: Dorabis Meat. (Procedurally generated)
[Loot]Added Dorabis Meat to the item drop list of Dorabis.
[Food]New Food/Cooking Ingredient: Crocodile Meat. (Procedurally generated)
[Loot]Added an item drop list for crocodiles.
############System################
The game will now automatically output a list of default enemies and their IDs to the SP folder to make it a bit easier when modding.
简体中文
##########Content#################
【食物】新食物、料理原料:蟹肉。(动态生成)
【掉落物】为螃蟹加入了物品掉落列表。
【食物】新食物、料理原料:羊肉。(动态生成)
【掉落物】为羊加入了物品掉落列表。
【食物】新食物、料理原料:兔肉。(动态生成)
【掉落物】为兔子加入了物品掉落列表。
【食物】新食物、料理原料:老鼠肉。(动态生成)
【掉落物】为老鼠加入了物品掉落列表。
【食物】新食物、料理原料:猫肉。(动态生成)
【掉落物】为猫猫加入了物品掉落列表。
【食物】新食物、料理原料:狗肉。(动态生成)
【掉落物】为狗加入了物品掉落列表。
【食物】新食物、料理原料:火鸡肉。(动态生成)
【掉落物】为火鸡加入了物品掉落列表。
【食物】新食物、料理原料:卡梅兰恩肉。(动态生成)
【掉落物】为卡梅兰恩加入了物品掉落列表。
【食物】新食物、料理原料:朵拉比斯肉。(动态生成)
【掉落物】在朵拉比斯的物品掉落列表中加入了朵拉比斯肉。
【食物】新食物、料理原料:鳄鱼肉。(动态生成)
【掉落物】为鳄鱼加入了物品掉落列表。
############System################
游戏现在会自动在sp文件夹下生成一个默认敌人的列表包含名称和ID,便于制作Mod。


Latest news from Ukraine/乌克兰小剧场
https://controlc.com/bdffac87
https://pastelink.net/amsluh9g

Update Version 20240222



English
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[Pet]You can now control if a pet shall lay eggs or not from the character menu.
[Pet]You can now pet more types of pets from the character menu.
[Pet]Cats are even more easy to capture now.
[Item]New Item: Poop (You can throw them at enemies. There will be other features of this item in the future.)
[Alchemy]Poops can be used in Alchemy.
[Pet]Many types of pets in your group now create poops periodically. The damage of those poops is depending on their MaxHP and level. Those poops are named as "[The Pet's Name]'s Poop."
[Pet]When a pet poops, there will be a popup to notify you.
[Pet]You can now control if a pet shall poop or not from the character menu.
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【宠物】你现在可以从角色菜单中选择一只宠物是否下蛋。
【宠物】你现在可以从角色菜单中爱抚更多种类的宠物。
【宠物】猫猫现在更容易捕捉了。
【物品】新物品:便便 (可以作为生化武器丢向敌人。这个物品更多的功能会在之后添加。)
【炼金】便便可以用于炼金。
【宠物】很多种类的宠物在你的队伍里的时候现在会周期性地制造便便。这些便便的伤害数值取决于该宠物的最大生命值和等级。这些便便的名称命名方式是“【宠物的名称】的便便。”
【宠物】当一只宠物便便的时候,你会获得一个提示。
【宠物】你现在可以从角色菜单中选择一只宠物是否制造便便。

Update, Version 20240221


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[Marinas Town Hall]New NPC: Fish Dishes Critic (He comes with a unique interactive that allows you to submit any fish dishes to him. If he likes your dishes, he will reward you. Basically, it can be considered a short repeatable quest.)
[Wiki]Added a page with details of this new NPC: https://neolithia.fandom.com/wiki/Fish_Dishes_Critic(NPC)
[Cooking]New Recipe: Egg Frumenty
[Cooking]New Recipe: Steamed Egg with Minced Meat
[Cooking]New Recipe: Steamed Egg with Suspicious Minced Meat
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【玛丽娜斯政厅】新NPC:鱼类美食评论家 (有独特交互。你可以将自己制作的鱼类料理提交给他进行评审。如果他喜欢你的料理,则会提供奖励。可以被认为是一个简短的可重复任务。)
【维基】加入了关于这个NPC的相关页面:https://neolithia.fandom.com/wiki/Fish_Dishes_Critic(NPC)
【料理】新配方:小麦蛋粥
【料理】新配方:精肉炖蛋
【料理】新配方:可疑的精肉炖蛋

Update, Version 20240220




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[Item]New Item: Egg
[Food Ingredient Vendors]They now sell eggs.
[Alchemy]Eggs can be used as alchemy ingredients.
[Character]Female Turkeys in your group will now lay eggs periodically. The quality of those eggs is based on their level and Max HP. (You will get a popup that says "The Pet's Name just laid an egg.")
[Eggs]Those eggs are procedurally generated, and they will be named The Pet's Name + "'s egg." (Thus, you may make fun of this mechanism.)
[Cooking]New Recipe: Fried Egg. (The name will be automatically changed to Fried + The egg's name. Thus, you can make more fun of it. XD)
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[Alchemy]When you successfully make a potion. The system shall now correctly says "Alchemizing Success!" instead of "Cooking Success!"
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【物品】新物品:蛋
【食材商人】他们现在会贩卖蛋。
【炼金】蛋可以作为炼金原料。
【角色】你队伍里的雌性火鸡会每过一段时间为你下蛋。这些蛋的质量和她们的等级还有最大生命值有关。(你会获得一个提示现实“【宠物的名称】刚下了一个蛋。”)
【蛋】这些蛋是动态生成的,命名规则是:【宠物的名称】+"的蛋。" (所以,你可以制造一些欢乐的效果)
【料理】新配方:煎蛋(名字会自动变成煎+【蛋的名字】从而制造更多欢乐的效果。XD)
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【炼金】当炼金成功时现在系统会正确地表示【炼金成功!】而不是【料理成功!】

Update, Version 20240219



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[Books]Moved the book name lists of all life skills books and all elemental proficiency books to two constant arrays.
[Loot]Corrupted Books may now drop elemental proficiency books.
[Book Store]Increased the number of random books the book store generates each time you want to buy books.
[Item]New Item: The Light Pollution PC and You (It provides light elemental proficiency experience.)
[Item]New Item: 2084 (It provides dark elemental proficiency experience.)
[Item]New Item: A Real Man Plays Kite in Storms (It provides thunder elemental proficiency experience.)
[Item]New Item: How to Cook Ice Cream: 1001 Failed Attempts (It provides ice elemental proficiency experience.)
[Cooking]New Recipe: Fish Cake (Flour+Water+Yeast+Salt + Any Fish)
[Cooking]When making Fruit Bread, the fruit you use will now affect more on the HP recovery rate of the final product.
[Cooking]Increased the EXP gained from successfully making bread of fruit bread.
[Cooking]New Recipe: Fish Frumenty (Any Fish + Wheat + Water)
[Cooking]New Recipe: Fish Baozi (Any Fish + Baozi Wrapper)
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【书籍】将所有的生活技能经验书和元素熟练度经验书的书名列表移动到了两个常量数组中。
【掉落物】被腐蚀的书籍现在可能掉落元素熟练度书籍。
【书店】增加了每次你购买图书时随机图书生成的数量。
【物品】新物品:《关于我如何停止担忧并组装了一台光污染电脑这件事》(提供光元素熟练度)
【物品】新物品:《2084》(提供暗元素熟练度)
【物品】新物品:《纯爷们在暴雨天也要玩风筝》(提供雷元素熟练度)
【物品】新物品:《如何烹饪冰激凌:1001种失败的尝试》(提供冰元素熟练度)
【料理】新料理配方:鱼肉蛋糕 (面粉+水+酵母+盐+任何鱼)
【料理】在制作水果面包时,现在使用的水果种类会更大程度上影响最终产品的生命恢复率。
【料理】增加了成功制作面包或水果面包时获得的经验值。
【料理】新料理配方:鱼肉小麦粥(任何鱼+水+小麦)
【料理】新料理配方:鱼肉包子(任何鱼+包子皮)

Update, Version 20240218



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[Butterfly]Liu's Book Store is now a location that you can teleport to. It requires you have visit this location once after this update to unlock.
[Item]It's now possible to have books that give elemental proficiency experience.
[Item]New Item: The Art of Drinking 80 Cups of Water Everyday (It provides water elemental proficiency experience.)
[Item]New Item: Guide to Travel with Wind in Typhoon Seasons (It provides wind elemental proficiency experience.)
[Item]New Item: 8 Steps to Build a Perfect Sand Castle (It provides earth elemental proficiency experience.)
[Item]New Item: Everything Is Fine in This Burning House (It provides fire elemental proficiency experience.)
[Book Store]All those new books may now randomly appear in Liu's Book Store.
[The Mages Guild]Added a book vendor that sells those elemental proficiency books.
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【蝴蝶之翼】疁城的书店现在是一个可以被传送到的地点。需要在本次更新后访问过一次来解锁。
【物品】现在游戏中可能会出现提供元素熟练度经验的书籍。
【物品】新物品:《每天喝80杯水的艺术》(提供水元素熟练度)
【物品】新物品:《台风天御风而行指南》(提供风元素熟练度)
【物品】新物品:《建设完美的沙雕城堡的8个步骤》(提供地元素熟练度)
【物品】新物品:《在这栋燃烧的房子中一切都好》(提供火元素熟练度)
【书店】上面提到的所有新的书籍现在可能随机出现在疁城的书店中。
【法师公会】加入了一个书籍商人贩卖这些元素熟练度书籍。

Update, Version 20240217B


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Fixed a crash on mini-map because of an uninitialized variable in some old save files. (By old, I mean a save file needs to be at least older than version 20240121 to trigger this crash. New save files are not affected. But I am fixing this anyway.)
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修复了一个关于小地图的因为在较为古老的存档中未被设立的变量导致的崩溃。(较为古老的定义是一个存档至少要比版本20240121更早才会发生这个崩溃。新的存档不会有问题。但是,我还是决定修复这个Bug。)