Neolithic: To the End cover
Neolithic: To the End screenshot
Genre: Indie

Neolithic: To the End

DD# 159 Attack On COVID-2024

Hi, everyone. Welcome to another week's developer's diary.

As mentioned previously, I was hospitalized because of a new strain of COVID. It started with fevers, and half of the tests failed to detect it. It wasn't one week later, that the doctors finally got some conclusive results to prove it may be a new type of COVID. The good news is, I am an indie game developer with little to none social life even during the Lunar New Year. Otherwise, I'm not sure how many people I would have infected if I had run around before getting admitted to the hospital ward. The doctors originally planned to keep me there for 2 weeks because this new COVID-2024 is nothing like they had seen before. During the first 4 days in the hospital, I went through all kinds of tests they considered necessary. Of course, I also received the best medicine they could provide just to suppress the symptoms. However, a two-week-long vacation is simply not something suitable for me. There are still a lot of things to be added to the game. Thus, I came out of the hospital a bit earlier ignoring the warnings of the doctors right after all test results of COVID went back negative. Although, there are some symptoms still remain, such as fatigue and having some trouble breathing, I think I can work with that. Thus, the game's update was somewhat restored a few days ago. It may still take some time for me to fully recover. But, we are getting there. After the game's update back to full production, the restoration of anything additional such as the war support to Ukraine shall follow. It's the first time COVID ever caused any direct trouble to the game's update. May it be a mere footnote in our eternal evolution.

Of course, you are not here to just see me battling COVID behind the scenes. So, let's go down to what happened during this week's short updates.

The story of the Dark Elf King continues.
We now reached his Throne Room. It may still take some time to put an end to this. But, if you have previously collected the rings of his four knights. It may be a time to collect an ultimate reward for your effort.

It's another relic from 2004, re-purposed to be something for our current story.
But, there is no need to worry if you were not part of that old story 20 years ago. The whole story of the Dark Elf King will shed some light on what happened back then. It's an epic story as 20 years have passed in real life and the story develops in almost real-time.

An Army of Trees at Your Disposal

Thanks to Dagarond's suggestion on the forum. We can now bind trees to be our pets, too. That feels weird as it certainly takes some magical efforts to move those trees around as pets. Yet, it can be fun to see those trees stand there to tank enemy attacks. In most cases, they are likely quite harmless as the skills they can learn are quite limited. However, they, too can equip firearms and suddenly start to shoot your enemies or cast some devastating spells from nowhere. It will all depend on your creativity on how to best use them in your team. The supernatural world does not always need to make sense. Sometimes, it just makes meme materials. :P

New Procedurally Generated Quests in Queensmouth

A new type of procedurally generated quests has been added in Queensmouth. Basically, it requires you to snipe some named zombies. To provide a bit of unique feelings on each of those zombies, a name generator has also been added. The quest itself may come with different narratives. Such as a zombie becomes a threat to survivors so that survivors want you to hunt it down, or some survivors feel it's heartbroken to see their previous friends wandering around among the undead so that they ask you to put them out of their misery. Yet, the goal remains the same. It may provide additional activities for you in Queensmouth areas. It can also be used to improve your relationship with local survivors in addition to getting some extra money as a reward in each such type of mission.

Technical Rewrite on Customized Skills
I also took some time to rewrite some infrastructures of the code during this week to solve a problem. The problem is the game's structure is way too free from a data storage point of view. We have endless procedurally generated items. We now also can have endless customized skills as the spell fusion system kicks in. Thus, garbage collection is necessary to make sure the memory will not eventually explode. However, it provides unique challenges once again because of the level of freedom of the game. The question comes to how we do the garbage collection. We cannot just check if a skill is currently attached to a character in our database. Because we allow cross-save character exporting/importing in the mercenary system. We can also drop pets everywhere, especially in the pocket dimension. Thus, we cannot just go around to mark those skills to be removed just because currently nobody has them. Those skills may still be somewhere even in an external mercenary file. Consequently, a garbage collection system in the traditional sense cannot work. So, what can be a good solution? Here is one. What if I do it in the way of a database? What if skills or items can be garbage collected and destroyed, but, they have data that can restore them afterward? And that's the direction I took. We now have data to restore the skills attached to each character themselves. That way, we can now even transform customized skills through character export/import. For example, you can export a character in our mercenary system with customized skills from the spell fusion system. The characters will have code attached to them that knows how to generate those customized skills. After importing the character, the game system had no idea what those customized skills were. However, it will start to execute code on those characters that restore those skills. Consequently, we now have even more freedom in all our related systems. You can now have a full set of powerful customized characters with their customized skills imported as mercenaries to aid you in your journey.
Have fun! :)

Some other small changes include new craft recipes for Baseball Bats and Brass Knuckles, some reworks of zombie enemies in Queensmouth, and some bug fixes.

That's for this week. COVID-2024 cannot kill the updates. I just need to make more effort to overcome its symptoms.

One more thing: RPG MAKER XP is currently 100% off on Steam. It can serve as a map editor for our game. Our game fully supports map export/import with RPG MAKER XP. Thus, it may be a good idea to grab it. :)

This week's full update log:
20240214
English
############Content################
[Pet]You can now bind all those trees as your pets. (There are five types of them in total right now. Thanks for Dagarond's suggestion on the forum.)
[Tree]Added necessary art assets for them to be played as pets.
[The Sealed Palace]More areas in the Throne Room are now accessible.
[The Sealed Palace]Added a magic anvil to the left of the Throne Room.
[The Sealed Palace]Added a new BGM for the Throne Room.
[Spell Fusion]A character with fusion spells on them will no longer lose those spells when exported to a new save file. (It does not affect any fusion spells made before this version.)
[Spell Fusion]A dropped pet with fusion spells on it will no longer lose those spells when you leave them in your pocket dimension for a long time. (It does not affect any fusion spells made before this version.)
#############System################
[Customized Skill System]Some big systemic changes to ensure all our crazy features.
[Customized Skill System]Now each character has their skill-restoration code attached to them in case the rest of the world blows up, they can still restore their customized skills.
[Customized Skill System]Automatic garbage collection system for randomly generated skills is now on. Hopefully, nothing explodes.
############DEBUG################
[Mercenary]Fixed a crash when importing mercenary characters from a file.
简体中文
############Content################
【宠物】你现在可以用封印术把那些树都变成宠物了。(目前一共有五种。感谢Dagarond在论坛上的建议)
【树】加入了让树变成宠物需要的美术资源。
【封印迷宫】王座之室更多的区域可以进入。
【封印迷宫】王座之室左侧加入了一个魔法铁砧。
【封印迷宫】王座之室加入了新的背景音乐。
【法术融合】带有融合法术的角色被输出/输入到一个新的存档后这些融合法术不会再消失。(不影响这个版本前制作的融合法术。)
【法术融合】带有融合法术的宠物不会再因为你把它们丢在你的口袋空间里几亿年不管而丧失融合的法术了。(不影响这个版本前制作的融合法术。)
#############System################
【自定义技能系统】一些大的系统改造,确保了对游戏中各种疯狂的系统的支持。
【自定义技能系统】自定义的角色技能现在会有额外的冗余代码直接粘在角色数据里。就算全世界悲剧了,他们也能恢复自己的自定义技能。
【自定义技能系统】自动垃圾回收机制现在对自定义技能系统开启。希望不会爆炸。
############DEBUG################
【佣兵】修复了从文件导入佣兵时的一个崩溃。

20240215
English
############Content################
[Item]New Item: Armor of Ultimate Soul
[The Sealed Palace]If you have the 4 rings of the Dark Elf King's Knights, you can now unlock a chest that contains the Armor of Ultimate Soul.
[The Sealed Palace]Added 4 chests in the forge area of the Throne Room that contain elemental stones.
[Crafting]New Blueprint: Baseball Bat.
[Crafting]New Blueprint: Brass Knuckles.
[Loot]Random bandits, survivors, and business people may drop the blueprint of Baseball Bats.
[Loot]Random bandits may drop the blueprint of Brass Knuckles.
[Katan]The Weapon Merchant now also sells the blueprint of Brass Knuckles at a relatively higher price just in case you don't want to deal with all the RNGs.
[Queensmouth]Bob's Grocery now sell condoms.
简体中文
############Content################
【物品】新物品:终极灵力铠
【封印宫殿】如果你带着四界守护的戒指,你现在可以解锁那个有终极灵力铠的箱子。
【封印宫殿】在王座室左侧的熔炉区域加入了四个有元素石的宝箱。
【物品制造】新设计图:棒球棍
【物品制造】新设计图:指虎
【掉落物】随机的强盗、幸存者、打工人现在可能掉落棒球棍的设计图。
【掉落物】随机的强盗现在可能掉落棒球棍的设计图。
【卡坦】武器商人现在也会贩卖指虎的设计图,价格会略高。用于解决掉落物随机性的脸黑问题。
【王后镇】鲍勃的杂货店现在贩卖避孕套。

20240216
English
############Content################
[Skill]New Skill: Dark Wound. (To appear in the quest: The Legend of an Elf King)
[Enemy]The enemy group generating code of zombies is now managed in one function.
[Enemy]The enemy-generating code of zombies is now moved to data override to ensure everything is consistent.
[Random Name Generator]Added about 100 entries and made it possible to generate random characters' names in Queensmouth.
[Quest]New Procedurally Generated Quest: Return to Dust. (They will appear on the mission board of the Queensmouth Police Station, requiring you to eliminate certain zombie targets. You can use booby traps to finish the mission.)
[Wiki]Added a wiki page with more details of this quest: https://neolithia.fandom.com/wiki/Return_to_Dust_(Quest)
[Booby Traps]Added some other case checks to make sure booby traps count as kills in some procedurally generated quests.
[Return to Dust]Added 4 different quest narratives.
[Return to Dust]The targeted zombies shall now have their item drop list set accordingly.
[Return to Dust]Added 7 different locations where targets may appear.
[Queensmouth]Added the number of random quests each time the mission board in the police station generates.
简体中文
############Content################
【技能】新技能:黑暗之伤。(会在《黑暗精灵王传说》任务中出现。)
【敌人】僵尸队伍的敌人生成代码现在由一个函数统一管理。
【敌人】僵尸敌人的生成代码移动到数据重载的位置,确保数据一致性。
【随机名称生成器】加入了大约100条内容,并且可以用于生成王后镇的人名了。
【任务】新的随机生成任务:尘归尘,土归土。(在王后镇警局的随机任务板上出现。要求你去击杀特定的僵尸。你可以用诡雷完成任务。)
【维基】加入了一个维基页面来更详细地解释这个随机任务: https://neolithia.fandom.com/wiki/Return_to_Dust_(Quest)
【诡雷】加入了另外一些规则判断,确保诡雷在某些随机任务中的击杀可以被确认。
【尘归尘,土归土】加入了四种不同的任务描述。
【尘归尘,土归土】目标僵尸的掉落物清单现在会被正确设置。
【尘归尘,土归土】加入了七个可能出现目标的地点。
【王后镇】增加了警局随机任务公告板每次生成的随机任务数量。

Update, Version 20240215


English
############Content################
[Item]New Item: Armor of Ultimate Soul
[The Sealed Palace]If you have the 4 rings of the Dark Elf King's Knights, you can now unlock a chest that contains the Armor of Ultimate Soul.
[The Sealed Palace]Added 4 chests in the forge area of the Throne Room that contain elemental stones.
[Crafting]New Blueprint: Baseball Bat.
[Crafting]New Blueprint: Brass Knuckles.
[Loot]Random bandits, survivors, and business people may drop the blueprint of Baseball Bats.
[Loot]Random bandits may drop the blueprint of Brass Knuckles.
[Katan]The Weapon Merchant now also sells the blueprint of Brass Knuckles at a relatively higher price just in case you don't want to deal with all the RNGs.
[Queensmouth]Bob's Grocery now sell condoms.
简体中文
############Content################
【物品】新物品:终极灵力铠
【封印宫殿】如果你带着四界守护的戒指,你现在可以解锁那个有终极灵力铠的箱子。
【封印宫殿】在王座室左侧的熔炉区域加入了四个有元素石的宝箱。
【物品制造】新设计图:棒球棍
【物品制造】新设计图:指虎
【掉落物】随机的强盗、幸存者、打工人现在可能掉落棒球棍的设计图。
【掉落物】随机的强盗现在可能掉落棒球棍的设计图。
【卡坦】武器商人现在也会贩卖指虎的设计图,价格会略高。用于解决掉落物随机性的脸黑问题。
【王后镇】鲍勃的杂货店现在贩卖避孕套。

Update 20240214

This is, by no means, that the daily update has been restored. I am still literally catching my breath.
这个更新不代表每日的更新状态已经恢复。我依然需要喘口气。


English
############Content################
[Pet]You can now bind all those trees as your pets. (There are five types of them in total right now. Thanks for Dagarond's suggestion on the forum.)
[Tree]Added necessary art assets for them to be played as pets.
[The Sealed Palace]More areas in the Throne Room are now accessible.
[The Sealed Palace]Added a magic anvil to the left of the Throne Room.
[The Sealed Palace]Added a new BGM for the Throne Room.
[Spell Fusion]A character with fusion spells on them will no longer lose those spells when exported to a new save file. (It does not affect any fusion spells made before this version.)
[Spell Fusion]A dropped pet with fusion spells on it will no longer lose those spells when you leave them in your pocket dimension for a long time. (It does not affect any fusion spells made before this version.)
#############System################
[Customized Skill System]Some big systemic changes to ensure all our crazy features.
[Customized Skill System]Now each character has their skill-restoration code attached to them in case the rest of the world blows up, they can still restore their customized skills.
[Customized Skill System]Automatic garbage collection system for randomly generated skills is now on. Hopefully, nothing explodes.
############DEBUG################
[Mercenary]Fixed a crash when importing mercenary characters from a file.
简体中文
############Content################
【宠物】你现在可以用封印术把那些树都变成宠物了。(目前一共有五种。感谢Dagarond在论坛上的建议)
【树】加入了让树变成宠物需要的美术资源。
【封印迷宫】王座之室更多的区域可以进入。
【封印迷宫】王座之室左侧加入了一个魔法铁砧。
【封印迷宫】王座之室加入了新的背景音乐。
【法术融合】带有融合法术的角色被输出/输入到一个新的存档后这些融合法术不会再消失。(不影响这个版本前制作的融合法术。)
【法术融合】带有融合法术的宠物不会再因为你把它们丢在你的口袋空间里几亿年不管而丧失融合的法术了。(不影响这个版本前制作的融合法术。)
#############System################
【自定义技能系统】一些大的系统改造,确保了对游戏中各种疯狂的系统的支持。
【自定义技能系统】自定义的角色技能现在会有额外的冗余代码直接粘在角色数据里。就算全世界悲剧了,他们也能恢复自己的自定义技能。
【自定义技能系统】自动垃圾回收机制现在对自定义技能系统开启。希望不会爆炸。
############DEBUG################
【佣兵】修复了从文件导入佣兵时的一个崩溃。

The "Gallery Unlocker DLC" Released

https://store.steampowered.com/app/2763550/NeolithicGallery_Unlocker_DLC/

Hi, everyone. Just a short announcement. The "Gallery Unlocker DLC" is now released. Everything about this DLC has already been done about a month ago. Thus, I can just click the release button from a hospital bed. I will be back soon to continue the game's update. (Hopefully.)

This year's RPG MAKER Festival shall follow shortly afterward. Have fun!

大家好,只是一个简短的公告。回忆的影集全解锁DLC已经发布。由于这个DLC的主要工作一个月前就搞定了。所以,我甚至可以直接在病床上点几个按钮就完事了。(我预计很快可能可以回来更新游戏了,如果一切顺利的话。)

今年的年度RPG MAKER Festival也会很快开始。祝大家玩得开心!

Game Update Paused Because of Unknown Pneumonia Virus

Hello, everyone. My doctors just concluded an unknown type of pneumonia virus causes my recent constant fever, and it is not COVID-19. It may be something new. So, to take caution, I will be hospitalized within the next few hours. The treatment will take about two weeks. Unfortunately, before I return, the game's update will be paused.

大家好。今天我的医生们做出了进一步的结论认为我近期的高烧是某种未知的肺炎病毒引起的,并且这还不是新冠,可能是某种新的东西。所以,为了谨慎处理。几小时后开始我将开始住院。治疗过程大约可能持续两周左右。不幸的是,在我回来之前,游戏的更新会暂停。

Update, Version 20240205


English
############Content################
[Weapon]New Weapon Archetype: Brass Knuckles (They may have prefixes)
[Loot]The following enemies may now drop Brass Knuckles: Aten Cultists, Crazed Workers, Crazed Foreman, Crazed Senior Workers, Bandits, Mercenaries, Katan Outlaws, The Possessed, and Crazed Survivors.
[Katan]The Weapon Merchant now sells Brass Knuckles.
简体中文
############Content################
【武器】新武器类型:指虎
【掉落物】下列敌人现在可能掉落指虎:阿腾邪教徒,发狂的工人,发狂的工头,发狂的高级工人,强盗,佣兵,卡坦法外狂徒,被附体之人,发狂的幸存者。
【卡坦】武器商人现在会贩卖指虎。

Latest news from Ukraine/乌克兰小剧场
https://pastelink.net/cib2ompv
https://controlc.com/3596b816

Update, Version 20240204


English
############Content################
[The Sealed Palace]The Throne Room is now accessible. But, only a small part of it.
[The Legend of an Elf King]The story continues when you get into the Throne Room.
[Butterfly]Once you enter the Throne Room of the Sealed Palace, you can teleport there from any other floor.
简体中文
############Content################
【封印迷宫】王座之室现在可以进入,目前可以活动的区域很小。
【黑暗精灵王传说】剧情在你进入王座之室时继续。
【蝴蝶之翼】在你首次进入王座之室后,你可以从别的楼层传送到这里。

Latest news from Ukraine/乌克兰小剧场
https://pastelink.net/f3ei7dio
https://controlc.com/b4db9c7d

DD#158 The Spell Fusion and the F.F.F Dan

Hi, everyone. Welcome to another week's developer's diary.
This is not the most productive week as I mentioned earlier because I got infected by some unknown bacterial that the doctors haven't figured out yet. So, the update is slowed down even now.

But, we still have one big feature and something else for this week.

The biggest new feature of this week is the spell fusion. Even though this is not Magicka, you can now create your own spell from some basic elemental spells by fusion them together. More details can be found in an in-game document and the game's wiki page. I'll just copy-paste here:

The process of spell fusion is to merge multiple elemental spells and create something new. The first spell selected is the main spell, it determines some major attributions of the spell you are about to create, including the affected area, icons, and the main element. The other spells you selected are the secondary spells. They will add their elemental attributions, animations, and damage or healing effects on the main spell.
However, things are not just that easy. To fuse spells, one needs to have some elemental proficiency to begin with. More complex spells require higher elemental proficiency. The spell you created may also require a lot of MP to cost. You may find ways such as improving your elemental proficiency or finding a helper to migrate those drawbacks of the Spell Fusion.
Some fusion spells may have unexpected results.

Currently, the function exists mostly in the Mages Guide, you can use their Alters of Books to fuse spells. The Alters of Books are also purchasable furniture. Thus, you can also buy one and use it elsewhere. In addition to that, you can also find someone to help you bypass the elemental proficiency limitation required to fuse a spell for a fee. That's one of the main income of the Mages Guild.

Some related changes are also been made. For example: we got two more earth spells you can learn from the mages in the Guild.

Adobe means, well, just adobe. Thus, it's an earth spell. But, in this supernatural world, popular culture matters. Thus, its power is scaled by a user's 3D modeling skills.
Another thing is, that you can now find it's much easier to level up your elemental proficiency early on so that this system is not too far away from the reach of your use.
Of course, it will continue to improve in future updates.

Now, let's go to the "something else" parts of the diary.
The first one is the coming of the F.F.F. Dan. What can be something great to add to the game if there needs to be something that can enhance spells and be ready for the upcoming Valentine's Day? We already have merchants selling love gifts from the past years. So, how about we do something opposite? So, here comes the new F.F.F. Extremism tenet:

You can find their fliers from enemies' loot or trash bins to unlock this tenet.

It was originally a real-life organization to punish unfaithful lovers. However, with popular culture development in East Asia. They are now more and more pictured as a parody organization that looks similar to the infamous K.K.K. But, they do not burn people of specific races. They just want to burn people who are in love equally. So, by adding this tenet to your customized belief, you may gain a boost for your fire spells. However, this is also the first tenet that defines actions that will damage your devotion, you are softly discouraged from taking certain actions.
Previously, I planned to let them have more presents in the game. However, as the reasons I mentioned above. I am currently unable to add all the planned content this week.

Some other small updates are:
You can now turn corpses into fertilizers in smelters.
And the Creepy Dolls get a functionality description to let people know better of their usages.


That's for this week. I am still battling the infection. Hopefully, that's not the start of a new pandemic. :P

This week's full update logs:
20240127
English
############Content################
[Crafting]You can now make "Make Fertilizer from Corpses" at smelters. (An idea from Die2nite.)
[Character]Added a new tag: Flying. It has been applied to existing characters.
[Spell]New Spell: Adobe Spike. (An earth spell. It causes additional damage based on the caster's 3D modeling skills. Unused spell name for this spell: PHOTOSHOP CRASHES!)
[Spell]New Spell: Tremor. (An earth spell. Cause Damage and Slow. May Stun enemies that cannot fly.)
[This is a Bar]Eric Ocelot now teaches the "Adobe Spike."
[Cave of Dreamers]The Mages Guild Trainer now teaches the "Adobe Spike."
[Cave of Dreamers]The Mages Guild Trainer now teaches the "Tremor."
[Safehouse]Kalina now teaches the "Tremor."
[Item]Yaers's Approval now grants the spell "Tremor" instead of "Stoneskin" to be in line with the other three rings that all grant offense spells.
[Prefix]The following prefixes are no longer weapon-only: Anti-human/Exorciser's/Requiem's/Hunter's. They can now appear on other random equipment.
[Prefix]New Prefix: Anti-Air (Increase effects against flying targets. It's a generic prefix that may appear on most weapons or equipment.)
############DEBUG################
[Liu's Sewer]Fixed a bug that the valve switch replaces a line of tiles that it is not supposed to replace. (Thanks to 渺兔's bug report )
简体中文
############Content################
【物品制造】你现在可以在熔炉选择【从尸体制造肥料】的选项。(来自Die2nite的想法)
【角色】加入了一个新的标签:飞行。已经添加到现有的角色身上。
【法术】新法术:奧多比之刺 (地属性魔法。根据施法者的3D建模技能造成额外伤害。这个法术还有个没有被使用的名称:PHOTOSHOP之崩溃!)
【法术】新法术:震颤 (地属性魔法。造成伤害和减速。对无法飞行的敌人可能造成晕眩。)
【这是间酒吧】艾瑞克·奥斯罗特现在会教授奧多比之刺 。
【梦幻洞窟】公会训练师现在会教授奧多比之刺。
【梦幻洞窟】公会训练师现在会教授震颤。
【安全屋】卡莉娜现在会教授震颤。
【物品】雅尔丝的赞许现在提供的法术是【震颤】而非【石肤术】从而和其它三枚戒指提供的是攻击性的法术一致。
【词缀】以下词缀不再是武器专用词缀:反人类的/驱魔师的/镇魂的/猎人的。它们现在可以出现在其它准备上。
【词缀】新词缀:防空(提高对飞行目标的效果。通用词缀,可以出现在大部分的武器和装备上。)
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【疁城下水道】修复了阀门开关会多替换一行图块的Bug。(感谢渺兔的Bug报告)

20240128
English
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[Cave of Dreamers]Added a furniture vendor.
[Furniture]New Furniture: Altar of Book (The furniture vendor in the Cave of Dreamers sells this furniture.)
[Spell Fusion]You can now fuse two spells to create your own spell! (Currently have many limitations, but it will be more accessible in future updates. The document will also come later.)
[Altar of Book]You can now use it to fuse spells.
[Cave of Dreamers]Added several Altars of Books.
[Skill Window]When selecting a skill to solve a situation, no skills will be greyed out.
[Cave of Dreamers]Added some alchemy devices.
简体中文
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【梦幻洞穴】加入了一个家具商人
【家具】新加剧:书之祭坛 (梦幻洞穴的家具商人出售这件家具)
【法术融合】你现在可以融合两个已有的法术来创造你的新的法术! (目前有很多限制,之后的更新会让这个功能更容易被使用。相关的文档也会在之后加入。)
【书之祭坛】你现在可以用它来融合法术。
【梦幻洞穴】加入了多个书之祭坛。
【技能窗口】当使用一个技能来解决一个状况时,技能现在都不会显示灰掉的状态。
【梦幻洞穴】加入了一些炼金设备。

20240129
English
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[Faith]New Tenet: F.F.F Extremism
[Item]New Item: F.F.F Dan's Flyer (It unlocks the tenet: F.F.F Extremism)
[Trash Bins]You can now sometimes find F.F.F Dan's Flyers in trash bins globally. It has a higher chance of appearing when your local time is near Valentine's Day.
[Qinuyi]Added some trash bins.
[Cave of Dreamers]Added a trash bin in the Mages Guild.
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[Faith]Tenets can now define actions that will lose devotion.
[Faith]Customized Tooltips can now define their display colors.
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【信仰】新信条:F.F.F极端主义
【物品】新物品:FFF团传单(可以解锁F.F.F极端主义)
【垃圾箱】你现在有时会在垃圾箱里找到FFF团传单。在你的系统时间接近情人节的时候会有更高的几率找到这些传单。
【奇努伊】加入了一些垃圾箱。
【梦幻洞穴】在法师公会里加入了一个垃圾箱。
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【信仰】信条现在可以定义哪些行为会丧失虔诚。
【信仰】自定义的说明现在可以定义使用的颜色。

20240130
English
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[Loot]Added F.F.F Dan's Flyer to the item drop list on the following enemies: Businessmen, Bandits, The Infected Males in the Quarantined Neighborhood, The Possessed, and Crazed Survivors.
[Spell Fusion]You can now select any teammate in your group to do the spell fusion.
[Spell Fusion]Lowered the Elemental Proficiency requirement from 30 to 20 for single-target spells.
[Elemental Proficiency]Characters now gain more experience when their elemental proficiency level is low. Thus, they can gain early levels faster.
[Weapon Proficiency]Added a similar exp modifier on Weapon Proficiencies.
[Item]Any item that provides Weapon Proficiency experience now displays the experience a character gained after all modifiers.
[Maze underneath the House near the Paddy Field] Spellbooks of Adobe Spike and Spellbooks of Tremor may now appear in the chests on the 3rd floor.
[English Localization]The game now uses the default font of Windows as the default English font.
[Item]New Item: Blade Master's Handbook (It can be exchanged in the Dragon's Treasure.)
[Item]New Item: FPS Gaming Handbook (It can be exchanged at any GPA agent.)
[Dragon's Treasure]Increased the cost of the Kung-Fu Master's Handbook. (5 -> 8 because of the additional EXP it now can provide to characters with low fist proficiency)
[Dragon's Treasure]Reduced the cost of the Elixir of Tao (8000->500)
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【掉落物】在以下敌人的掉落列表中加入了FFF团传单:商人、强盗、被隔离的小区中被感染的男性、被附体之人、发狂的幸存者。
【法术融合】你现在可以选择任何一名角色来进行法术融合。
【法术融合】降低了单体法术需要的元素熟练度。(30->20)
【元素熟练度】角色现在会在熟练度较低时获得更多经验。从而,让他们在早期提升元素熟练度的速度更快。
【武器熟练度】对武器熟练度经验的获取加入了一个类似的修正。
【物品】任何提供武器熟练度的物品,现在会显示一个角色获得的相应的熟练度在各种修正之后的最终实际上获得的经验值数值。
【水田迷宫】3楼的宝箱中现在可能随机出现奥多比之刺的魔法书和震颤的魔法书
【英语本地化】游戏现在使用Windows系统的默认字体作为英语的默认字体。
【物品】新物品:刀剑使用指南 (可以在龍之宝库兑换)
【物品】新物品:第一人称射击游戏指南(可以和任何GPA特工兑换)
【龍之宝库】增加了功夫大师手册的价格。(5 -> 8 因为现在它对于低拳爪熟练度角色提供额外的经验的缘故。)
【龍之宝库】降低了道家仙药的价格(8000->500)

20240131
English
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[Tileset]New Tileset: Dark Palace (To be used when making the Throne of the Dark Elf King. For now, you can use it in your pocket dimension.)
[Cave of Dreamers]Added a Spell Fusion Master. He provides a service to remove elemental proficiency limitations when fusion spells if you can pay him some money.
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【图块】新图块:黑暗宫殿(将会被用于黑暗精灵王的王座。现在,你可以在你的口袋空间中使用。)
【梦幻洞穴】加入了法术融合师。他提供能够让你在法术融合时不需要任何元素熟练度的服务。(如果你能支付足够的费用的话。)

20240201
English
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[Spell Fusion]New Document: About Spell Fusion.
[Spell Fusion]You can now check with this new document on Altars of Books or the Spell Fusion Masters.
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【法术融合】新文档:关于法术融合
【法术融合】你现在可以在书之祭坛或法术融合师那里查看这篇文档。

20240203
English
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[Creepy Doll]Added functionality descriptions for this item.
[Wiki]Added some information about the Spell Fusion feature.
简体中文
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【诡异的娃娃】加入了对这个物品具体功能的说明。
【维基】加入了关于法术融合的信息。



Latest news from Ukraine
https://controlc.com/67ba574c
https://pastelink.net/xd2if86k

Developer’s Diary Delayed. No Update Today.

Hi, everyone. I just came back from the hospital. The doctors say my recent fever is caused by an infection of an unknown bacterial. Hopefully, that's not the start of a new pandemic. :)
They also advise me to take more rest. (They don't actually need to, the medicines are already making me very sleepy.)
So, hopefully, I will return after taking some sleep.

大家好,我刚从医院回来。医生说我最近的高烧是因为某种未知的细菌感染导致的。希望这不是某种新的全球疫情的起点。 :)
他们同时建议我尽量多休息。(不用他们建议,使用的药物已经具备了非常强大的让人昏睡的效果了)
所以,如果一切顺利的话,我会在去睡一觉之后回来。


Before I go, I am still updating the latest news from Ukraine to our players in China, bypassing the censorship.
当然,在我去睡觉前,小剧场的更新依然在保持。
Latest news from Ukraine/乌克兰小剧场:
https://pastelink.net/t7yitvos
https://controlc.com/b87a2de1

Update, Version 20240201


English
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[Spell Fusion]New Document: About Spell Fusion.
[Spell Fusion]You can now check with this new document on Altars of Books or the Spell Fusion Masters.
简体中文
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【法术融合】新文档:关于法术融合
【法术融合】你现在可以在书之祭坛或法术融合师那里查看这篇文档。

The update is slowed down by fever.
因出现高烧症状,更新有所减缓。

Latest news from Ukraine/乌克兰小剧场
https://controlc.com/b820127f
https://pastelink.net/so03hygp