Neon Tail cover
Neon Tail screenshot
Genre: Racing, Role-playing (RPG), Sport, Adventure, Indie

Neon Tail

BUILD 0.7.1.30

- Added 3 new street races. Added a ranking Scoreboard. Score posted on Discord will be in game.
- Added a new side mission about Crazy Drones.
- Added 10 new accessories in shops.
- Created an optimised Crowd Manager system.
- Added the action button deactivation for specific situations.
- Added Optrellian, Natixta, and Toast's own animations and styles.
- Made Optrellian playable.
- Story rework. Added an intro with Natixta going to the garage.
- Fixed Natixta Hero Landing animation. Added characters Selfie poses
- Fixed props spawn speed. Fixed paired item equipping bug. Fixed outfit glow bug after music first loop.

The amount of updates this month was reduced due to many days spent on side work and solutions searching to help fund the project.
The project will be finished no matter what but taking side works does considerably slow down the production.
If you wish to help support this project, please consider our Patreon.
Thank you for understanding, we apologize for this month's small update.

Build 0.5.1.28

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* Added the following of Meet The Acid Frogs mission. (Tied with battery discovery)
* Added the first SFS Pro official match against the Acid Frogs.
* Added new collecting beacons challenge.
* Added 10 new items in shops. Made tricks refill Energy.

* Added a new type of checkpoints with new functions on them.
* Modeled and animated MONO, the presenter bot of SFS Pro matches.
* Fixed going through some rails at high speed and low FPS.
* Fixed neon lights disappearing on Ruby's ponytail.
* Added the Sofa Save point in the Garage.
* Updated all side missions NPC heads. Added UVs controls to them.
* Updated Toast and Natixta's playable character's battery settings.
* Added player position in the saved datas.
* Fixed going through the ground bug after getting hit by buses.
* Added plot item category for the battery coupon item.
* Added system to switch playable character on the fly (in my code).
* Added a CrowdManager System, removed predestrians during SFS Pro matches.
* For more details about the update check our discord channel.

Build 0.4.1.27

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  • Created the whole Battery and Modules System, connected it to the Abilities and Stats System.
  • Created the Workshop's menus, and connected it to the Abilities System.
  • Added the Energy consumption and refill System. Created an energy consumption table for Abilities.
  • Updated the Spin Boost Ability. Rewrote the Rush Boost Ability.
  • Added the Magnetic Boost Ability. Updated the WallRide Ability.
  • Added new NPC customizable heads.
  • Added new Facilities textures.
  • Grind now refills Energy based on speed, Magnetic Boost also refills Energy.
  • Designed and created the Training Facilities, accessible via the Workshop to try new Abilities.
  • Created and added 23 new items in the game, not all accessible by player yet.
  • Added paired Item equipping exception list, equipping both limbs at the same time.
  • Added 3 optional replayable Street Races with rewards.
  • Added new Scores saves entries and Score checking for missions management.
  • Added new Abilities icons, and Street Races Icons.
  • Fixed Grind Bugs, made grind jump straightforward is direction input is neutral.
  • Fixed Keyboard icon bug, item cosmetic unequip bug, mission bugs, dialog bugs.

Build 0.3.1.24

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- New scene added : Lero's workshop.
- Added cutscene for a temporary visit to lero's shop.
- Added a minimap, made the event indicator appear depending on proximity.
- Added new icons for missions, events, and shops. (Visible by minimap)
- Added 4 new side missions, 3 new shops, 10 new accessories.
- Recoded mission Meet the Acid Frogs results for upcoming narratives.
- Fixed pedestrians random UVs scrambler bug and reduced pedestrian polygon count by half.
- Optimized materials and amount of overall textures.
- Fixed UD46 Badge collecting mission bug.
- Fixed camera angle after prologue dream.
- Added I-frames after getting hit.
- To avoid complexity above our work force, now only one mission can be active at once.
- Side missions and plot missions cancel jobs.
- Fixed some audio bugs. Fixed pedestrian evade bug. Tweaked tricks effects.
- Fixed objective windows queuing order bug.
- Added localization workflow to text that aren't dialogs.

Build 0.1.1.19


- Fixed and updated Drone menu.
- Changed missions database structure.
- Pressing Y (Gamepad) or E (Keyboard) during grind will turn around and go back.
- Fixed cutscene related bug.
- Fixed a bug in one of the endings of the Acid Frog mission.
- Fixed equiping item bug.
- Complete Rework of the Reputation System. (See Devlog#3 on Discord)
- Added new stat : Skate Idole Feed Viewer Count.
- Added music selection to game save menu.
- Added several sounds, including the snapshot sound.
- Added a traffic system for cars, trains, and buses.
- Added an indicator for unidentified events.
- Added StoreBox autoscroll system to the menu.
- Started working on new plot character and workshop.
- Added cars and trains and bikes.
- New side mission (Lost Hat).

Build 0.1.1.16

- Added Master and Ambient Volume.
- Added Equipped / Unequipped saves.
- Added many animations and portraits for the Acid Frogs.
- Added Hair and implemented character of Toast.
- Added a cutscene to introduce new team.
- Added facial expressions animations.
- Converted Setting saves to non binary serialized system.
- Reworked Dialog system. Up to 5 dialog answers possible now.
- Converted all previous answer selection to new system.
- Fixed some headache inducing bugs with save system.
- Fixed ghost FX not appearing on specific cases. Made skate push FX not overlay
- Upgraded the player log and overall debug tools system.
- Fixed dialog system bugs and updated Catchable objects.
- Added indicator for mysterious events, baked new area's lights
- Added upgrade options to storage box, added 3 shops to new area.
- Added a new area.
- Added a new plot mission. Added sounds to animals, added grind go back feature.

For more details about the update check our discord channel.

Build 0.1.1.13

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- Added Master and Ambient Volume.
- Added Equipped / Unequipped saves.
- Added many animations and portraits for the Acid Frogs.
- Added Hair and implemented character of Toast.
- Added a cutscene to introduce new team.
- Added facial expressions animations.
- Converted Setting saves to non binary serialized system.
- Reworked Dialog system. Up to 5 dialog answers possible now.
- Converted all previous answer selection to new system.
- Fixed some headache inducing bugs with save system.
- Fixed ghost FX not appearing on specific cases.
- Made skate push FX not overlay.
- Upgraded the player log and overall debug tools system.
- Fixed dialog system bugs.
- Updated Catchable objects.
- Added a new plot mission with different 6 outcomes. Go to the bridge to activate .
For more details about the update check our discord channel.

Build 0.0.1.12

- Added a little race game (the location is at cafe shop near garage)
- Added a side mission (the location is at traffic transfer station after getting SFS license )

- Fixed Spawn location bugs
- Loading save inventory full bug and Store box bug fixed
- Redesigned shops coding logic
- Removed equipping question from shop
- Fixed Obstacle hit when grinding crazy flying
- Created the middle sized monument for Patrons
- Fixed floating smartphones for some pedestrians
- Fixed Waist Balloons size in shop preview
- Completely Rewrote the Ghost System
- Recreated previous ghost using new system
- Created many tool scripts for faster production
- Added obstacles on grinds
- Added many new LODs
- Added 4 levels of overall quality in the options
- Fixed fullscreen / windowed and screen resolution loading bug
- Added 18 new cosmetic items in the system, 5 new available in shops
- Added a side mission (after getting SFS license At traffic transfer station)
- Added a little race (friendly race) near cafe shop

For more details about the update check our discord channel.

Build 0.0.1.11



  • Added new area : Bus Station
  • Globalized system for actor Spawn / Despawn
  • Added getting hit system
  • Added a tiny christmas event
  • Brought back the input button in dialogs
  • Added an items shop
  • Remove GamePoints for rework and later reintroduction
  • Fixed conditional loading related bugs
  • Added and polished inventory - storage box - discard item system
  • various changes on add new item system
  • Added 6 new items
  • Preparing more environments
  • Fixed various collider / grind related bugs
  • Drawing concepts arts of our first SFS game opponents : The Acid Frogs

Build 0.0.1.8




  • Added new area : Siden District.
    Note for players : Try grinding to the top of the tall building and jump down for the hero
    landing!

  • Created Halloween mission
  • Make halloween mission start after license
  • Rewrote the Invasion management system
  • Added 3 new locations for equipment to go to
  • Created and Integrated 14 new equipable cosmetic items

  • Make putting on Pumpkin Mask turn day into night
  • Dialog Trigger : Added Names
  • Updated the Creatures system
  • Slapping (either sphere or enemy) now keeps a combo going
  • Mission arrows system updated.
  • Sky system created. Skies, lightning, lightmaps, etc.. can now be changed on the fly
  • Pedestrians can be deactivated and reactivated anytime now
  • Candies particle effect created
  • slap sound created
  • Created little ghosts
  • added the cursed pumpkin mask
  • Added AmbientColor + Fog settings to the SkylightManager
  • Disabled Action Button on Halloween mission
  • Fixed going to ud46 with halloween mask bug
  • Fixed huge bugs tied to mission and job state changed after a dialog. Some old mission saves might be corrupted
  • Fixed Search by yourself looking for job mission
  • Added Hero Landing (Fall faster than 40km/h)
  • Added Storage Box in the Garage
  • Created the Storage box UI Menu and system
  • Fixed cursor movement in the drone menu
  • Created new items icon and descriptions
  • Upgraded the Save Load System
  • Upgraded the inventory system