New Emblem - Avatar: Every 8 seconds you cycle to another element. Damage you deal of that element is increased by 25%.
New Emblem - Maim: You deal 100% of your power as damage to all slowed, stunned, feared or rooted enemies every 2 seconds.
Enemies
Beholder: Base power reduced from 26 to 24.
Clockwork Cannon: Base power reduced from 28 to 25.
Clockwork Soldier: Base power increased from 13 to 15.
Spinner: Damage tick rate reduced from 10 per second to 7.5, damage per tick reduced from 72% of power to 55%, maximum move speed while attacking reduced from 10.5 tiles per second to 9, acceleration and deceleration while attacking slightly reduced.
Player
Base critical hit damage reduced from 140% to 130%.
Base power reduced from 74 to 70.
Spells
Acid Fire: Range increased from 8 tiles to 12, cone angle reduced from 60 degrees to 45.
Apparition: Damage reduction per attack reduced from 15% to 10%.
Burst: Damage radius slightly increased from 2.25 tiles to 2.5 tiles.
Fireball: Damage reduced from 130% of power to 120%, damage radius reduced from 2 tiles to 1.8, knockback reduced.
Power Fist: Damage increased from 60% of power to 70%, third hit damage increased from 150% to 180%.
Shooting Star: Now has a base mana cost of 30 and deals 100% of your power as damage, spends all remaining mana to increase the damage dealt by 100% for every 10 mana spent. [This fixes an exploit with the Mana Hungry emblem and greatly improves damage scaling with maximum mana.]
Solar Beam: Now deals between 300% and 450% of your power as damage per second based on time channeled (scales with attack speed), base turn rate increased from 0.25 rotations per second to 0.33, mana cost reduced from 34 per second to 30, now requires enough mana to channel for 1 second (reduced at higher attack speeds) in order to cast. [This fixes an exploit with the Mana Hungry emblem and prevents very short channels which are unsatisfying.]
Stone Skin: Shield reduced from 50% of maximum life to 40%, duration reduced from 7 seconds to 6.
Teleport: Now grants 100% evasion for 0.33 seconds upon cast. [This helps to prevent player from taking unexpected damage immediately after teleporting which felt unfair.]
Other
Sewers arena manholes moved to the very corners of the arena.
Bug Fixes
Fixed game-breaking bug where closing the spell inventory while clicking and dragging a spell page would cause that page to be locked at that position.
Boss - Conservator: Fixed rare bug where game would crash if boss was stunned on the exact same frame as the trailblaze attack was started.
Boss - Conservator: Fixed bug where attacks were not functioning properly if boss was stunned on the exact same frame that attack was started.
Boss - Warden: Fixed rare bug where game would crash if taking contact damage from flail on the same frame that the boss disappears.
Spell - Solar Beam: Fixed bug where mana cost would trigger twice upon cast.
Beta - v0.0.19c Hotfix
Spell - Apparition: Damage reduction per attack reduced from 15% to 10%.
Fixed bug where game would crash if taking contact damage from the Warden boss flail on the same frame that the boss disappears.
Fixed bug where Solar Beam would trigger 2 mana costs immediately upon cast.
Beta - v0.0.19b Hotfix
Manholes in Sewers moved to the very corners of the arena.
Fixed bug where slow effects where not affecting Spinner enemy while attacking.
Fixed bug where Spinner enemy was decelerating too quickly.
Beta - v0.0.19a Hotfix
<*>Fixed game-breaking bug where rolling into certain emblems would cause game to crash.
Beta - v0.0.19 Patch Notes
New
New Emblem - Avatar: Every 8 seconds you cycle to another element. Damage you deal of that element is increased by 25%.
New Emblem - Maim: You deal 100% of your power as damage to all slowed, stunned, feared or rooted enemies every 2 seconds.
Enemies
Beholder: Base power reduced from 26 to 24.
Clockwork Cannon: Base power reduced from 28 to 25.
Clockwork Soldier: Base power increased from 13 to 15.
Spinner: Damage tick rate reduced from 10 per second to 7.5, damage per tick reduced from 72% of power to 55%, maximum move speed while attacking reduced from 10.5 tiles per second to 9, acceleration and deceleration while attacking slightly reduced.
Player
Base critical hit damage reduced from 140% to 130%.
Base power reduced from 74 to 70.
Spells
Acid Fire: Range increased from 8 tiles to 12, cone angle reduced from 60 degrees to 45.
Burst: Damage radius slightly increased from 2.25 tiles to 2.5 tiles.
Fireball: Damage reduced from 130% of power to 120%, damage radius reduced from 2 tiles to 1.8, knockback reduced.
Power Fist: Damage increased from 60% of power to 70%, third hit damage increased from 150% to 180%.
Shooting Star: Now has a base mana cost of 30 and deals 100% of your power as damage, spends all remaining mana to increase the damage dealt by 100% for every 10 mana spent. [This fixes an exploit with the Mana Hungry emblem and greatly improves damage scaling with maximum mana.]
Solar Beam: Now deals between 300% and 450% of your power as damage per second based on time channeled (scales with attack speed), base turn rate increased from 0.25 rotations per second to 0.33, mana cost reduced from 34 per second to 30, now requires enough mana to channel for 1 second (reduced at higher attack speeds) in order to cast. [This fixes an exploit with the Mana Hungry emblem and prevents very short channels which are unsatisfying.]
Stone Skin: Shield reduced from 50% of maximum life to 40%, duration reduced from 7 seconds to 6.
Teleport: Now grants 100% evasion for 0.33 seconds upon cast. [This helps to prevent player from taking unexpected damage immediately after teleporting which felt unfair.]
Bug Fixes
Fixed game-breaking bug where closing the spell inventory while clicking and dragging a spell page would cause that page to be locked at that position.
Boss - Conservator: Fixed rare bug where game would crash if boss was stunned on the exact same frame as the trailblaze attack was started.
Boss - Conservator: Fixed bug where attacks were not functioning properly if boss was stunned on the exact same frame that attack was started.
Early Access Release (with v0.0.18 Patch Notes)
It's finally here! Thank you to everyone that's supported me so far. I've done my best to ensure that Neophyte is bug free but with more people playing I suspect some of you will find some. If so, please report any bugs via the ingame bug report feature or in my Discord (links are also on the Steam page and ingame).
I really hope you all enjoy Neophyte, and please consider leaving a quick review as it helps me out immensely.
Sincerely,
Max (Regal Pigeon)
Bosses
All bosses now enrage at 33% life instead of 30%.
Conservator: Base life increased from 8100 to 8600.
Emblems
Aftershock: Damage tick rate reduced from 2 ticks per second to 1, duration increased from 2 seconds to 3 (total damage unchanged).
Agony's Insight: Cooldown reduction reduced from 3 seconds to 2.5 seconds.
Berserker: Berserk duration reduced from 9 seconds to 8.
Blessing of Rejuvenation: Life regeneration bonus per rank reduced from 3.3 life per second to 3.
Blessing of Strength: Power bonus reduced from 16 to 14.
Blessing of Zeal: Cooldown speed bonus per rank reduced from 40% to 35%.
Boiling Blood: Damage reduced from 470% of maximum healing potential to 400%.
Bookworm: Description changed for clarity.
Conduit: Damage reduced from 110% of power to 90%.
Dragon Heart: Damage reduced from 50 to 40.
Dynamo: Damage bonus reduced from 30% to 25%.
High Voltage: Stun chance reduced from 20% to 18%.
Fairy Ring: Life regeneration bonus reduced from 10.8 life per second to 9.6.
Mine Layer: Maximum mine number reduced from 20 to 16, damage reduced from 50% of power to 35%.
Potion Master: Potion drop rate increase reduced from 30% to 25%.
Sharpshooter: Maximum damage bonus increased from 14% to 15%.
Thick Hide: Maximum number of damage instances blocked reduced from 20 to 15.
Enemies
Base life of all clock room enemies slightly reduced.
Clockwork Soldier: Base power reduced from 15 to 13, projectile damage reduced from 100% of power to 70%.
Skeleton: Base life increased from 140 to 160, move speed increased slightly.
Skeleton Archer: Base life reduced from 160 to 140.
Spinner: Base power reduced from 20 to 17, move speed while attacking increased slightly, damage tick rate increased from 8.5 ticks per second to 10.
Spells
Invigorate: Mana spend threshold per attack speed bonus increased from 8 to 10, attack speed bonus per threshold increased from 5% to 6%, base cooldown increased from 7 seconds to 9.
Lava Chakram: Damage reduced from 80% of power to 70%, orbit rate reduced from 1.33 rotations per second to 1.13.
Solar Beam: Damage reduced from 420% of power per second to 400%, mana cost reduced from 40 per second to 34.
Tomes
Maximum Mana: Bonus increased from 15 to 20, total number of tomes in the pool reduced from 10 to 8.
Other
Gem cost for unlocks has been adjusted to slightly reduce the rate of unlocks to begin with but increase the rate of unlocks later on.
Music tracks for sewers and clock room arenas trimmed slightly to reduce duration of silence between loops.
Bug Fixes
Fixed visual bug where gems would be drawn over the pause menu.
Fixed visual bug where life bars would appear over full life enemies during some combat rounds if the tougher enemies challenge level was active.
v0.0.17 Patch Notes
New
Interact System: Press the interact key (E by default) to collect rewards and use altars instead of automatically doing so upon collision.
A warning message now appears in the main menu if there are any unbound keys.
Bosses
Conservator: Trailblaze flame trail damage tick rate increased from 6 per second to 8.
Matriarch: Protect damage resistance bonus increased from 75% to 80%, protect duration increased from 4 seconds to 5, protect status effect indicator now flashes before expiring.
Emblems
Psychic Scream: Now triggers whenever you take 50 damage, status effect added to track damage required for next trigger, stun radius increased from 4 to 5 tiles, sound effect volume reduced.
Essence Shift: Healing increased from 15% of mana spent to 20%.
Enemies
"Stronger Enemies" challenge level now multiplies total enemy power by 10% instead of multiplying base power by 25%, no longer applies to bosses.
"Tougher Enemies" challenge level now multiplies total enemy life by 10% instead of multiplying base life by 25%, no longer applies to bosses.
Player
Base mana regeneration increased from 9 per second to 10.5.
Spells
Cooldown speed now reduces base cooldown time upon cast and cooldowns now tick down in realtime (previously, base cooldown time was constant but tick rate was multiplied by cooldown speed).
Spell slots now display cooldown timers in realtime.
Default hotkeys for spell slots 3 and 4 are swapped.
Chain Lightning: Maximum jump number increased from 8 to 15 but now deals 8% less damage per jump.
Grasping VInes: Now reduces the attack speed of rooted enemies by 50%.
Other
Join Discord button added to main menu.
Bug Fixes
Fixed visual bug where banner messages were being drawn over menus.
Fixed bug entering a second menu page (e.g. pause menu > settings) would prevent collected emblem/spell descriptions from being re-enable after menu was closed.
Boss - Conservator: Fixed visual bugs where flame trail would remain indefinitely after boss died.
v0.0.16 Patch Notes
Bosses
Boss enrage life threshold increased from 25% to 30%, enrage attack speed bonus increased from 30% to 40%, enrage move speed bonus increased from 20% to 25%.
Wave spawn timer increase reduced from 2.5 seconds per wave to 2 and maximum wave spawn timer reduced from 25 seconds to 20 during boss fights.
Base life for all bosses increased.
Conservator: Slam lunge range increased, roost heal reduced from 1.5% of maximum life per second to 1%.
Matriarch: Protect damage resistance bonus increased from 50% to 75%.
Warden: Attack cooldown speed increased while standing still within minimum follow range of the player, key swing damage increased from 120% of power to 150%, flail projectile damage increased from 25% of power to 30%, flail contact damage reduced from 70% of power to 50%.
Emblems
New - Mine Layer: During combat you lay mines as you move that last for up to 10 seconds and explode upon contact with enemies, dealing 50% of your power as damage to all enemies within 2 tiles. After laying 20 mines, this effect is disabled for 8 seconds.
Collected emblem descriptions are now displayed during post-game screen.
Descriptions for emblem rewards beyond rank 1 now specify that they will replace the collected emblem of the rank below.
Battle Hunger: Life and mana regeneration bonus reduced from 3.5% per stack to 2%.
Blessing of Strength: Bonus power per rank reduced from 18 to 16.
Blur: Evasion bonus increased from 15% to 25%, maximum rank reduced from 2 to 1.
Dragon Heart: Damage reduced from 60 to 50.
Efficiency: Mana cost reduction reduced from 18% to 15%.
Elemental Assault: Damage resistance reduction reduced from 8% per element to 7%.
Entropy: Damage reduced from 700% of life regeneration to 500%, base damage removed, damage ticks per second reduced from 2 to 1.
Invigorating Strike: Mana restored per rank reduced from 7 per spell cast to 6.
Levitation: Move speed factor increased from 60% to 80%.
Sharpshooter: Maximum damage bonus increased from 12% to 14%.
Spontaneous Combustion: Damage tick rate reduced from 2 per second to 1 (overall damage unchanged).
Sumo: Damage radius increased from 2.5 tiles to 3.5, description changed for clarity.
Enemies
All enemy projectiles are now destroyed at end of combat.
Slightly reduced the base power and base life of all enemies in the Catacombs arena.
Beholder: Base power reduced from 32 to 26, base life reduced from 800 to 700.
Clockwork Cannon: Missile maximum speed increased but acceleration slightly reduced.
Clockwork Soldier: Projectile damage reduced from 180% of power to 100%.
Fly: Attack range increased from 9 tiles to 11.
Skeleton Archer: Attack animation speed reduced.
Spinner: Now turn with acceleration toward the player, no longer stuns self upon wall collision and attack now ends after 5 seconds, move speed while attacking slightly reduced, base power reduced from 24 to 20.
Player
Can now move at 30% of normal speed while casting.
Base power increased from 70 to 74.
Spells
Equipped spell descriptions are now displayed during post-game screen.
Rework - Apparition: Summons a spirit familiar at target position after a brief delay that lasts for 8 seconds and attacks the nearest enemy within 7 tiles, dealing 75% of your power as arcane damage in a line. Each attack reduces the damage of subsequent attacks by 15%.
Acid Fire: Range increased from 7 tiles to 9.
Black Hole: Cooldown reduced from 20 seconds to 18, mana cost reduced from 60 to 50.
Burst: Base cast speed increased by 10%.
Drain Soul: Cooldown reduced from 20 seconds 16.
Fireball: Base cast speed increased by 10%, projectile speed increased from 10.5 tiles per second to 13.5.
Lava Chakram: Hit detection improved (enemies at certain angles no longer take double damage), mana cost reduced from 30 to 28.
Meteor Form: Damage increased from 270% of power to 300%, mana cost reduced from 50 to 40.
Power Fist: Third hit damage increased from 120% of power to 150%, self knockback on cast reduced.
Solar Beam: Hit detection improved significant (sweeping beams now reliably hit all enemies), mana cost reduced from 42 per second to 40, damage increased from 400% of power to 420%.
Static Discharge: Mana cost reduced from 60 to 50.
Tomes
Melee Resistance: Bonus reduced from 5.5% to 5%.
Move Speed: Bonus increased from 0.25 tiles per second to 0.5, total number of tomes in pool reduced from 8 to 6.
Ranged Resistance: Bonus reduced from 5.5% to 5%.
Bug Fixes
Boss - Warden: Fixed rare bug where game would crash because game was trying to reference a non-existent sprite frame.
Emblem - Blur: Fixed visual bug where transparency effect stopped working after entering a new arena.
Emblem - Death Defiance: Fixed bug where game would crash after entering a new arena while death defiance invulnerability was active.
Emblem - Trailblazer: Fixed bug where an unintended trail was created after entering a new arena.
Enemies: Fixed bug where enemy power was not scaling correctly with player level.
Enemies: Fixed bug where projectiles fro gembound (purple) elites were dealing much less damage than intended.
Player: Fixed bug where evasion from non-dash sources were not being applied.
Spell - Meteor Form: Fixed visual bug where leap movement would stall over targeted position before landing.
Spell - Storm Bow: Fixed bug where spell would target mouse position after hotkey was already released.
v0.0.15 Patch Notes
Arena - Sewers: Made it easier to dash over gutters without being poisoned.
Bosses: Death sounds are louder.
Boss - Matriarch: Bomb fly explosion damage reduced from 500% of power to 450%, protect duration increased from 3.5 seconds to 4 and now makes affected enemies immune to stagger for the duration.
Boss - Warden: Key swing attack damage increased from 80% of power to 120%.
Emblems: The wording of many emblems has been changed for clarity.
Emblem - Aftershock: Duration reduced from 3 seconds to 2 (total damage unchanged).
Emblem - Blessing of Haste: Move speed bonus increased from 0.6 tiles per second to 0.75.
Emblem - Blessing of Rejuvenation: Life regen bonus reduced from 3.6 life per second to 3.3.
Emblem - Boiling Blood: Damage reduced from 500% of maximum healing potential to 470%.
Emblem - Conduit: Mana spend threshold reduced from 15 to 10, damage reduced from 120% of power to 110%.
Emblem - Invigorating Strike: Mana restored per cast reduced from 8 to 7 (per rank).
Emblem - Reflect: Damage radius increased from 3 tiles to 4.
Enemies: Elite bonus life multiplier reduced from 200% to 140% but elites now also gain a flat 200 life bonus (scales with level).
Enemies: Enemy projectiles now have a red glow to make them more visible, especially in crowds (adjustable in the settings menu).
Enemy - Beholder: Move speed increased from 4.92 tiles per second to 5.16, move speed reduction while attacking reduced from 65% to 55%, laser range increased from 13 tiles to 16.
Enemy - Clockwork Soldier: Jump distance increased from to 1.2 tiles to 1.3, now try to spread out more while in a crowd.
Enemy - Construct: Explosion damage reduced from 650% of power to 600%.
Healing Potions: Base heal amount reduced from 50 to 40.
Spells: Whenever an equipped spell comes off cooldown, a sound plays and that spell’s icon is shown above the player briefly (toggleable in the settings menu).
Spell - Apparition: Now deals 25% of the damage dealt to the main target to adjacent enemies (i.e. splash damage), damage reduced from 70% of power to 60%, duration reduced from 8 seconds to 7.
Spell - Black Hole: Cooldown reduced from 22 seconds to 20, pull force increased, effect radius increased from 3.5 tiles to 4.5.
Spell - Burst: Damage increased from 85% of power to 100%.
Spell - Fireball: Damage increased from 115% of power to 130%.
Spell - Power Fist: Damage reduced from 65% of power to 60%, third hit power factor reduced from 130% of power to 120%, third hit damage radius bonus reduced from 60% to 40%.
Spell - Shooting Star: Fall delay reduced from 1 seconds to 0.75.
Spell - Solar Beam: Range increased from 12.5 tiles to 14.
Spell - Storm Bow: Maximum damage reduced from 260% of power to 230%, perfect shot damage bonus reduced from 80% to 75%.
Spell - Teleport: Cooldown reduced from 12 seconds to 10.
Tome - Life Regeneration: Bonus reduced from 1.2 life per second to 1.1.
Tome - Move Speed: Bonus increased from 0.21 tiles per second to 0.25.
v0.0.14 Patch Notes
Bosses: Life reduced, now become enraged at 25% life instead of 30%, damage resistance while enraged reduced from 25% to 20%.
Emblem - Entropy: Damage reduced from 750% of life regeneration to 700%, damage radius reduced from 7 tiles to 6.
Enemies: Life and Power scaling per level reduced slightly.
Spell - Shooting Star: Damage radius increased for 2 to 2.5 tiles.
Fixed a bug where the Acid Fire spell was not affecting enraged bosses.