Netherguild cover
Netherguild screenshot
Genre: Strategy, Turn-based strategy (TBS), Indie

Netherguild

Early Access Update 15/5/2023 - 0.202(L) -

Change log 18/5/2023 | Version 0.202(L)


Bugfixes:

  • Fixed firing a characters in camp area until there's 0 causes softlock and game over on game re-load. (Community find by simplemindead)
  • Fixed "vampiric bite" also recovering health from non living units (Community find by simplemindead)


Minifixes:

  • Removed "0%" from the attack description of non-damage dealing attacks like Shield Bash.


Rules Codex:

  • Added "Ranged Attacks" entry
  • Added "Area of Effect Attacks" entry



Change log 16/5/2023 | Version 0.202(K)

Additions:

  • Rules codex system (accessed from the pause menu)


New: Rules Codex!



Hey Guild Leaders!

I ended up spending most of this week on fixing bugs but...

I did find some time to add one handy little system...



Wait... what is a "rules codex"?

It's meant to be an "in-game manual" of sorts - containing:

  1. Key elements from the tutorial,
  2. Reference to how some systems and rules work (like fallen unit rules)
  3. Few handy tips for those who need 'em.


You may recognize it from the Full Release: Will, Want, Maybe post - it's named "Tutorial encyclopedia system" there.



You can access it yourself in the newest version via the pause menu - in the future I'd like to add other ways to access it too, as well as adding additional entries and prettying it up.

I also want to note - it's not meant to replaces player guides in any way.
instead it's just meant to be a handy reference for rules for players who want to refresh their knowledge on some things from the tutorial and for those who need some basic tips for how to strategize.

So... What's next?



I might spend tomorrow fixing a handful of other things, but right afterwards!

Mist City Enrichment
-About three weeks
New enemies! New equipment! more drops from existing enemies.
Improved and/or added oddities.

I also want to fix the issue where returned / crafted items disappear if you return to a full inventory that has no room for them during this update.

New Goals and Quests
-A week to two weeks
New quests for the new areas as well as improved rewards for various factions.

This is far from being the last City of Mist update too - I have a few more planned out. More on that in the future (:

Thank you for checking out this update!
-David

Early Access Update 15/5/2023 - 0.202(J) - Jovial Bugfixes

Change log 15/5/2023 | Version 0.202(J)


Bugfixes:

  • Fixed descending in an elevator during Mist keeps character visibility turned off (Community find by NickNack)
  • Fixed player units entering the same tile as an enemy unit when following into combat (Community find by KiroRain)
  • Fixed shrimp nest spamming initiative rolls when items are taken and placed there (Community find by Specter)


Minifixes:

  • Fixed shrimp nest spamming dungeon-log message when items are taken and placed there
  • Fixed "fixed camera" loading in combat doesn't set the starting camera position properly



(Example of following into combat issue which was fixed in the newest update)

Early Access Update 12/5/2023 - 0.202(i) - Important Bugfixes

Change log 12/5/2023 | Version 0.202(i)


Bugfixes:

  • Fixed Mist load crash (possibly caused by props being visible in-combat). (Community find by Kiro Rain)
  • Fixed possible crash due to dead/missing player characters when mist ends (Community find by Kiro Rain)
  • Fixed mist re-rolling when loading the game out of combat


Minifixes:

  • Fixed typing feedback toggles map via hotkey (community find by RedditN1ck)
  • Fixed oddities displaying "speech bubbles" when they're inactive & loaded (Community find by Akarnor)

Early Access Update 11/5/2023 - 0.202(H) - Hieroglyphs and Menus

Change log 11/5/2023 | Version 0.202(H)


UI Improvements:

  • Improved pause menu to have icons
  • Added an "appear animation" to controls screen in dungeon and overworld


Minifixes:

  • With fully non-pixel font option, healthbars and combat numbers now use the non-pixel font.




Early Access Update 10/5/2023 - 0.202(G) - Glowing bugfixes

Change log 10/5/2023 | Version 0.202(G)

Bugfixes:

  • Fixed crash due to friendly fire warning
  • Fixed "Mechanical Flight" ability crash (community find by Pochy)

Handy Interface Improvements Done!... Unless?



Hey Guild Leaders!

About a week and a half ago, I set out to add 2 interface features to Netherguild;

A "confirmation window", with warnings against firing characters / attacking allies, as well as being able to see your character's "true stats" in the guild (with skills + equipment) rather than beginner stats.

(This was mentioned last update:)

https://store.steampowered.com/news/app/1464220/view/3687927619424023118?l=english

Were they added?... (yes!)

Confirmation Window


Whenever I'd watch streamers play Netherguild, they'd often end up learning that friendly fire exists the hard way, which sometimes would lead to dead characters too. 💀
Most streamers would laugh about it, but it was a genuine cause of frustration to some - well, not anymore!



Another issue players faced was accidentally firing characters - I received these comments through the in-game feedback feature:

"please add a confirmation pop-in to firing characters
the fire character button is too close to inspect character and could be clicked by mistake"

"I just accidentally fired my best warrior with an accidental click. Can you make that a confirmation screen? It made me sad. :("



Not anymore!
(Also I'm sorry :<)

Previewing Stats in Guild


I thought it'd be tough to add! but luckily it ended up being surprisingly easy.



And thus, both features were added...



I even added this little map - which should come in handy if you ever wish to take a closer look at the minimap to see which rooms you might have missed or where to head next. All of this is already in-game!

So... What's next?



There's a bit more I'd like to add and fix - so I'd like to spend another half a week to a week wrapping up this update.


Afterwards, I plan to work on these updates:

Mist City Enrichment
-About three weeks
New enemies! New equipment! more drops from existing enemies.
Improved and/or added oddities.

New Goals and Quests
-A week to two weeks
New quests for the new areas as well as improved rewards for various factions.


I have more planned too, but will keep it a secret for now (:
Thank you for reading!
-David

Early Access Update 9/5/2023 - 0.202(F) - Map and More

Change log 9/5/2023 | Version 0.202(F)

UI Improvements:

  • Added an in-dungeon map


Minifixes:

  • Modifying keys in the controls window in-dungeon will also update hover tooltips
  • Fixed not displaying correct skill tree hotkey (in tooltip) if skill tree button was modified in controls
  • Fixed possible "click sound" issue playing on entering dungeon

Early Access Update 7/5/2023 - 0.202(E) - True Stats in Guild and More

Change log 7/5/2023 | Version 0.202(E)

UI Improvements:

  • Can examine character stats in-guild
    (Should work with both modified stats & HP from both equipment and skill ups)
  • Improved left side visuals of guild slightly


Bugfixes:

  • Fixed choosing stat-ups in the overworld doesn't modify character stats
    (This doesn't work retroactively so I apologize if you lost character stat-ups due to this bug :<)




Dev note: Since the main two additions I wanted to focus on for this update are done now ("Are you sure?" panel and "true stats in guild"), that means I can work on a few more interface improvements and bugfixes until I'm done with the update... muhahahaha >:D

Early Access Update 5/5/2023 - 0.202(D) - Minor quality of life change and more

Change log 5/5/2023 | Version 0.202(D)

Quality of Life:

  • When descending into "camp area", items stay in character inventories (community suggestion)


UI Changes:

  • Added sound effects to toggle


Text changes:

  • Specified that "price increase" event happens after a certain amount of expeditions