Netherguild cover
Netherguild screenshot
Genre: Strategy, Turn-based strategy (TBS), Indie

Netherguild

Early Access Update 10/6/2023 - 0.203(A) - Amenable improvements

Change log 10/6/2023 | Version 0.203(A)


Bugfixing:

  • Fixed broken centipede shield event (Community find by Pochyowo)


Minifixes:

  • Fixed Lion shield missing attack

City of Mist: Moths & More



Hey Guild Leaders,

The Moth update for the City of Mist is finally here, so I wanted to write a bit about everything that was added as well as everything new I'm planning to add afterwards!

New additions (in summary):

  • Mist Moth enemy
  • 2 new food items
  • 7 new equipment items across the game
  • A couple new game mechanics
  • Fixes and improvements to the City of Mist


https://store.steampowered.com/news/app/1464220/view/3690183132137320026



We're just getting started...



While I'm happy about these additions and improvements...
There's a lot more I want to add to the City of Mist area in future updates!

Here's an overview:

  • More enemies! (especially automatons)
  • More oddities & events
  • More LORE
  • More utility to defeating automatons
  • Moths being drown to flames


Things I want to add to the City of Mist but are not guaranteed:

  • More BIG enemies
  • Temporary allies






What's next?



New Goals and Quests
-about two weeks
New faction equipment items, new quests for the new areas, improved rewards, improved goal interface

Interface Improvements
-a week
Making the interface prettier and more comfortable!

Multiple City of Mist Improvements
-???
Adding more content to the City of Mist (as mentioned earlier in the update) across multiple game-updates while secretly working on new areas and classes behind the scenes... before a big update in a few months!!!


Also...

Removing The Demo



Since the demo is pretty buggy and doesn't represent the current state of the game well, I thought this would be a good time to remove it - so I'll likely de-list it from the store some time next week.
If you downloaded the demo it should remain in your account, but new players won't be able to download it from Steam.




And that's all for this update!

Thank you for reading and may you always return from your expeditions (:

-David

Early Access Update 9/6/2023 - 0.203 - City of Mist Improvements

Change log 9/6/2023 | Version 0.203


Content Additions:

  • Mist Moths

Equipment:

  • Red-Shard Bow (From Corrupted Bluestone Crystal event)
  • Pig's Daggers (50% chance to drop from defeating Boss: Bandit Leader Pig)

  • Cog Mace | City of Mist equipment set
  • Claw Mace | City of Mist equipment set
  • Lion Shield | City of Mist equipment set (Uncommon or more)
  • Whirlwind Dagger | City of Mist equipment set

  • Centipede Shield

Items:

  • Centipede Plates (10% drop chance, can be turned into Centipede Shield)
  • Mist Moth Wing, Food Item
  • Mist Moth Flesh, Food Item


Sneaky new mechanics:

  • Abilities that trigger status effects
  • Abilities that increase status amount


Balancing Changes:

  • Ruin Centipede Stun Immunity->Stun Resistance
  • Lightning Dance 5 uses->4 uses


Various Improvements:

  • Items that go over the warehouse limit are now stored in "temporary storage" which can be accessed through the warehouse building.
  • Improved shooting across pits in City of Mist and Bandit Stronghold areas, with abilities like "Piercing shot", "Line-breaker" and "Icicle Piercer"
  • Fixed oddities appearing right next to each other in City of Mist area



Text Additions:

  • Pig's Hammer Description
  • Red-Crystal Hammer Description


Minifixes:

  • In expedition return screen, fixed "mask" of inventory items and quests.
  • Fixed centipedes drop Turkey Legs and Silver Bars (unintended)
  • Fixed possible issue with lower city of mist floors lacking music
  • Fix loading game after pushing enemies off cliff shows enemy corpses

Progress Update - City of Mist improvements and More



Hey Guild Leaders!

Since it's been a while - and there's still about a week before I finish with this update, I wanted to post a short update with some visuals to showcase what I've been working on.

New Enemies




For this upcoming update, I'm mainly focusing on the Mist Moths (enemy-wise)!
They should appear on the lower floors of the City of Mist and be a big, powerful opponent which buffs moth grubs, deal heavy damage and drops food items - kind of a counter-balance for the hives.




There's machine enemies I really want to add to the City of Mist too (image contains mockups for one of them), but I don't think I'd have time to add them until next Tuesday... so I'll probably save them for a near future update instead!

New Equipment






As well as a few more -
Each one of these new items also comes with their own skills! Which should make for some fun builds hopefully :D
Exact item counts and where they can be found would be published when the update drops!



Other News



I'm working on other fixes and improvements for the City of Mist and game in general - some of which I may have mentioned before in forum replies, like City of Mist softlocks due to level generation and Surfacing / Event Items exceeding limits in warehouses (and disappearing as a result).

Additionally, I've also started work on the tile-set for one of the new areas...




That's all for now,
Thank you for checking out this progress update!
-David

Early Access Update 30/5/2023 - 0.202(Q) - Questionable improvements

Change log 30/5/2023 | Version 0.202(Q)


Bugfixing:

  • Fixed broken falling while pushing and related crashes for good
  • Fixed broken pushing with Pressure Bash ability (possibly causing other issues too). (Community find by Pochyowo)


Minifixes:

  • Improved "breaking off crystal" chance success to only have one text.
  • Fixed "First" and "Last" not showing up in expedition preparation with non pixel font.



Balancing changes:

  • Rebalanced GearDagger ranged ability:

    Geardagger Launch- Ranged attack. (2-3 range)
    Requires dagger proficiency
    Deals Accuracy slashing damage.
    Cooldown: 2 turns. | Max uses: 8
    +3 damage when attacking from behind
    On kill user gains passive effect:
    Marskman Power
    Gain 3 additional Strength for 3 turns






Early Access Update 25/5/2023 - 0.202(P) - Perilous fixes

Change log 25/5/2023 | Version 0.202(P)


Bugfixes:

  • Fixed pushing related possible crash


Minifixes:

  • Fixed centipedes not using their own sounds (walking, hurt, death)
  • Characters in the mist city speak after the mist prediction event
  • Fixed "Long/Short return displayer" not using non-pixel font when non-pixel font option is selected
  • Changed 'members' menu to not have gems


Working on some new equipment for a bigger update too! it's not in-game yet though.



Early Access Update 22/5/2023 - 0.202(O) - Orphaned Improvements

Change log 22/5/2023 | Version 0.202(O)

Warnings:

  • Added warning for player units stepping on allied traps


Bugfixes:

  • Possibly fixed pushing related bugs?


Balancing Changes:

  • "Unbloackable" attacks also remove all block


Minifixes:

  • Added particle effect to tin guardian attack to better communicate attack area
  • Possibly fixed razor arrows hitting enemies twice in some builds?
  • Fixed attacks not displaying when equipment has requirements (like "if class is assassin: gain attack")




Early Access Update 21/5/2023 - 0.202(N) - Necessary hotfix

Change log 21/5/2023 | Version 0.202(N)


Bugfixes:

  • Fixed crash caused by enemies using spawning abilities (like spawning Block Automatons)
    Bug was introduced last update, sorry about that!


Early Access Update 20/5/2023 - 0.202(M) - Necessary hotfix

Change log 21/5/2023 | Version 0.202(N)


Bugfixes:

  • Fixed crash caused by enemies using spawning abilities (like spawning Block Automatons)
    Bug was introduced last update, sorry about that!


Early Access Update 20/5/2023 - 0.202(M) - Mysterious bugfixes

Change log 20/5/2023 | Version 0.202(M)


Bugfixes:

  • Fixed Mist City centipedes appearing in the same tiles as fallen units (Community find by NickNack)
  • Fixed Mist City hives spawning grubs in tiles occupied by inactive enemies (Community find by KiroRain)
  • Fixed player trap-kills don't provide XP (Community find by simplemindead)
  • Fixed archery targets considered "living" (Community find by simplemindead)



Rules Codex:

  • Added "Uses and Cooldown" entry
  • Improved "advanced strategy" entry a bit