Early Access Update 23/8/2023 - 0.208(A) - Arthropod Fix
Change log 23/8/2023 | Version 0.208(A)
Minifixes:
Fixed all moths are brown (not just ally moths)
Temporary Allies Update
Hey Guild Leaders!
These last two weeks I've been working on adding temporary allies to Netherguild:
What are temporary allies?
Non-player character units that follow you around and fight with you on this floor
You (the player) control their actions
These units don't heal in bonfires
These units don't return to the overworld or descend in the elevator
The idea is that these may be a rare and optional way of helping players advance through the City of Mist and some later areas. Not as a "must have" for progression but as a possible boost.
Temporary allies can be gained from two new oddities -
As well as a rare chance event to an existing oddity...
I've also been working on some of the future classes - here's a couple of animations!
What's Next?
Quality of Life and New Areas -One week I want to spend a week playing the game, adding quality of life stuff and working on new areas! Quality of life stuff should help for the upcoming new players who might buy the game during the upcoming Steam Strategy fest! and I just want to get more progress on the new stuff before improving the City of Mist further.
The Royal City -Two to three weeks Will improve the City of Mist with more details, special rooms and oddities.
All these while secretly working on new areas and classes behind the scenes... before a big update in a few months!!!
Reverse Roadmap
An overview of the progress since early access release
Early Access Update 23/8/2023 - 0.208 - Temporary Allies
Change log 23/8/2023 | Version 0.208
Content additions:
New oddity: Tin Ally
New oddity: Hurt Moth
Updated oddity: Rigged Safe (7.5% chance for temporary ally)
Early Access Update 11/8/2023 - 0.207(A) - Aloof Fixes
Change log 11/8/2023 | Version 0.207(A)
Bugfixes:
Fixed ability panel hidden soft-lock when exiting in-dungeon market (community find by Akarnor)
Minifixes:
Fixed Armorer Bandits can buff Bandit Leader Pig when he's at 0 health
Fixed clicking on chat bubbles may accidentally select a tile to move to
Fixed dynamic combat music not stopping when taking the elevator in the city of mist floors (community find by Akarnor)
Graveyard Update
Hey Guild Leaders!
The time has come... for a grim update...
The Graveyard building has finally been added to Netherguild!
You can now visit your fallen guild members, reminisce about old times and even place flowers.
Quality of Life
I've also added a couple of quality of life additions to Netherguild!
You can now skip any character's speech by clicking on their text bubbles! :D This works both above and below ground.
Skipping text when opening treasure was made even easier - it works when clicking anywhere (like the dialogue before the bossfight with the Bandit Leader).
The end... for now!
And that's about all for this update! A of a bit shorter and more focused update but with some nice little additions.
P.S. Overview of current future plans and updates since Early Access;
What's Next?
Temporary Allies -Two weeks Will add one or more oddities that give the player a temporary ally to command underground, as well as the dev technology required for temporary allies.
The Royal City -Two to three weeks Will improve the City of Mist with more details, special rooms and oddities.
All these while secretly working on new areas and classes behind the scenes... before a big update in a few months!!!
Reverse Roadmap
An overview of the progress since early access release
Early Access Update 8/8/2023 - 0.207 - Graveyards!
Change log 8/8/2023 | Version 0.206(B)
Additions:
Graveyard building - appears when a character dies and lets you reminisce about dead characters in your expedition, as well as placing flowers on their graves.
Quality of Life:
Clicking on a speech bubble skips it (outside of bossfight and treasure, see below)
Clicking anywhere when opening treasure skips speech
Minifixes:
Fixed pedestal torch oddity not rolling randomly.
Fixed Burn status appears to spread when it has 0 remaining turns
Fixed "level up skills available" text with level up skills
Added character limit to character names: 20 characters
Balancing Changes:
Reclaimed Decorated Shield: Also receives "Increases uses between rests of 'Rally' attack by 1"
Text Additions:
"Bosco" random possible last name for Rangers (means "Forest" in Latin)
"Castillo" random possible last name for Noble Knights (means "Castle" in Spanish)
"Falco" random possible male name (means Hawk)
"Monti" random possible last name for Mercenary Knight (Means "Mountain" in Italian)
Early Access Update 30/7/2023 - 0.206(A) - Automated fix
Change log 30/7/2023 | Version 0.206(A)
Minifixes:
Fixed automaton key can't be used to open rigged vaults in the City of Mist (Community find by Pochyowo)
The Mist City METAL Update!
Hey guild leaders! For the last few weeks I've been working on this new update improving various aspects of the City of Mist area; here's a quick overview of everything that's been added and some of my future plans :D
Full patch notes: https://store.steampowered.com/news/app/1464220/view/3660914264330759952
What's New?
Two new rare automaton enemies were added: The Tin Flamer and Tin Champion.
The Flamer shoots oil and blankets your units with flames, The Tin Champion pushes units two tiles away and stuns them.
Tin Champions will also drop this key - which can be handy for cracking open vaults safely. Vaults also have a 10% chance for a nastier encounter including a tin champion and tin general, so these keys might come in handy...
As you explore the City of Mist, you might also encounter rare lore columns in certain rooms (especially the shrine oddity room), giving you some optional lore about the history of the city.
Another addition is the metal shop in the City of Mist - which lets you trade scrap metal you gain from defeated automatons into reclaimed metal which can be turned into solid but not amazing equipment in the overworld (besides one powerful item) - the idea here is giving the player an option to cover their bases when it comes to any missing equipment, regardless of random loot finding.
And as a final addition, your inventory is shown when interacting with the market, letting you know just how many logs are missing :D
What's Next?
Graveyard Update -A week and a half Adds a graveyard building in the overworld where you can visit your fallen heroes, as well as minor improvements to the game.
Temporary Allies -Two weeks Will add one or more oddities that give the player a temporary ally to command underground, as well as the technology required for temporary allies.
The Royal City -Two to three weeks Will improve the City of Mist with more details, special rooms and oddities.
All these while secretly working on new areas and classes behind the scenes... before a big update in a few months!!!
Speaking of this... here's some of what I've been working on in the background... Tileset for a future area... Class background models for the duelist (noble) and hero (commoner) classes
For the big update in a few months from now, I plan on adding 2 brand new areas - both with their own unique loot, oddities and enemies, as well as at least two new player classes (possibly more).
And that's all for this update, thank you for reading it so far :D I'm off to rest up after playtesting the new additions all morning long - see you all next time! (: Cheers!
-David
Reverse Roadmap
An overview of the progress since early access release
Early Access Update 29/7/2023 - 0.206 - City of Mist Metal Update
Change log 29/7/2023 | Version 0.206
Content Additions:
Two new enemies: Tin Flamers and Tin Champions (1/5th likely to spawn as tin soldiers)