Netherguild cover
Netherguild screenshot
Genre: Strategy, Turn-based strategy (TBS), Indie

Netherguild

UI Improvements, Quality of Life & Loot!



Hey Guild Leaders!
This last week and a half I've been working on some quality of life improvements, a few slight improvements to the interface as well as handful of new loot items for the Nobles & Commoners factions.

Enemy initiative doesn't reveal positions





Before, when initiative rolled, hidden enemies would reveal their position with the "initiative rolled" text - but now only visible enemies display it.

This should make mobility and scouts an even more important part of your squads.

This is a big change so let me know if it's fun or if it messes things up in any way!

Item Snapping





Netherguild has a lot of inventory management... so I figured, why not make it a bit more comfortable?
Items now snap to their slot, making it easier to arrange items rather than having to carefully place them.

Chests and Vaults Remain Half Open




After opening a chest, it will remain half-open; this is to show it has been looted (by you) before.

A community feature originally requested by Mr.Delightful, this should make backtracking easier.

I've also added some tiny visual improvements to the rest of the interface:




As well as 2 new boot items and a new bow (for the Commoner set).
I wanted to improve the interface a bit more and maybe add a couple of additional items, but I ended up running out of time for it during this update... so I might do it anyway in the next few days or save it for the future (:


What's Next?



City of Mist - Metal Update
-three weeks
New automaton enemies in the City of Mist area, new loot and more. Stay tuned!

Multiple City of Mist Improvements
-???
Adding more content to the City of Mist across multiple game-updates while secretly working on new areas and classes behind the scenes... before a big update in a few months!!!


Reverse Roadmap



A few weeks ago I was talking to a friend of mine who worked on a couple other games (asked to remain anonymous for now).
I mentioned how I don't like roadmaps - which are good for hype, but make me worried about deadlines and delays...

So he came up with this clever idea of having a "reverse roadmap" - instead of a regular roadmap filled with hopeful promises, this is a list of things that have already been added to the game during early access.



I thought it'd be a good idea to 1) show new players that the game is being continuously updated, and 2) to show returning players everything new since they've last played at a glance.

This will mainly include exciting content and exclude other things like interface improvements, bugfixes and quality of life additions, which are important but would end up cluttering the list.

In any case, explanation over! expect to see it pop up throughout early access (:



And that's all for this update - thank you for checking it out (:

See you all in a few weeks with some brand new content for the City of Mist as well as more info on the big update that's dropping in a few months from now!

-David

Early Access Update 5/7/2023 - 0.205(A) - Abyssial improvements

Change log 5/7/2023 | Version 0.205(A)

Content Additions:

  • Added 2 Commoner set equipment items
    Reinforced Boots, Shepherd's Bow
  • Added 1 Noble set equipment items
    Steel Greaves


Minifixes:

  • Fixed overworld light affecting shopkeepers (/armory)
  • The initiative rolls of enemies that weren't revealed yet don't float above their position on combat start (to avoid revealing their position)
  • Various visual interface improvements
  • Improved Silver Mace visuals to look like they're in a character's hand
  • Fixed light boots lack effects
  • "Build" panel now appears right above build button
  • Can cancel build panel and placing building with right click or middle click now too
  • Fixed "Spikey Charge" attack to only hit enemies (instead of players being able to choose empty tiles and allies)

Early Access Update 28/6/2023 - 0.205- Interface Improvements Start

Change log 28/6/2023 | Version 0.205

Quality of Life Improvements:

  • Added item-snapping in inventory
  • Chests and vaults remain half-open after being open for the first time (to prevents players mistaking them for unopened ones). Community suggestion by Mr. Delightful


Bugfixes:

  • Fixed crash related to damaging invisible characters


Minifixes:

  • Fixed "fleeing" always works (33% chance again).
  • Fixed re-rolling in guild building switches remaining character classes from intended classes (assassin->knight for example). Community find by simpleminded
  • Fixed Champion Slash to increase attacker Strengthen (instead of target) and to have a custom attack sprite

Early Access Update 24/6/2023 - 0.204(A)- Applicable Fixes

Change log 25/6/2023 | Version 0.204(A)

Balancing changes:

  • Medicine minimum Commoner standing: 5->3
  • Research I minimum Noble standing: 4->2
  • Hunt III minimum standing: 5->4


Minifixes:

  • Added "display effects" to newly gained equipment from quest window
  • Fixed silver-mace bash attack lacks unique sprite
  • Fixed black return sprites to be more accurate to when items are above containment limits

Goals and Loot Update



6 New Goals


So far, Netherguild only had a handful of goals (optional quests) - but today this changes as 6 new goals are added, for the Commoners, Nobles, as well as neutral factions like the Military and Church.

These provide the player with loot, crowns, challenges and some optional lore.


For new players, these new goals will pop up naturally as they explore -

However, for players with existing saves, this is how to activate the new goals:

Purge: visit the Bandit Stronghold
Justice II: 3 Commoner standing, completed Justice I, visit the Bandit Stronghold
Research: 3 Noble standing, visit the Mist City Entrance
Parade: visit the City of Mist (middle)
Hunt III: 5 Noble standing, completed Hunt II, visit the City of Mist (middle).
Medicine: 5 Commoner standing, completed Justice I, visit the City of Mist (middle).




Equipment Rewards


21 New Equipment Items!


This new update introduces two additional new elements:

  1. Equipment as a reward for goal completion
  2. Commoner equipment set AND Noble equipment set, each with their own unique items.


At the moment there's 10 new equipment items for the Commoner set and 11 new equipment items for the Nobles.

Full change log:
https://store.steampowered.com/news/app/1464220/view/3664289336086423292

I plan on adding more over time, hopefully next week alongside the UI improvements and throughout early access.
Another thing I want to note is: currently the only way to unlock these items is through finishing quests, but in a few months when the faction system is added, these will be available through a faction shop or the armory.


Visual Improvements


I increased the post-processing effects in the current build to make things look better - so players at the "Good" and "Ultra" settings might notice a slight difference.

It shouldn't affect the frame-rate, but if you experience a slow frame-rate following the update, please let me know and I'll restore it to the previous settings.

In the future these visual settings will be customizable through the pause menu too.


Other Thoughts


I feel like I didn't have enough time to improve the visuals of goals this update with everything else that's being added - so I'll reserve that for next week.

What's Next?



Interface Improvements
-a week
Making the interface prettier and more comfortable!
Also adding more equipment for the Commoner and Noble sets.

City of Mist - Metal Update
-two to three weeks
New enemies and more. Stay tuned!

Multiple City of Mist Improvements
-???
Adding more content to the City of Mist across multiple game-updates while secretly working on new areas and classes behind the scenes... before a big update in a few months!!!



Idle animation for an enemy in the upcoming "Sewers" area

And that's all for this update!

Thank you for reading and hope you enjoy the new items and goals :D

-David

Early Access Update 24/6/2023 - 0.204- New Goals and Loot

Change log 24/6/2023 | Version 0.204

Additions:

  • New quests: Purge (Church), Justice II (Commoner), Research (Noble), Parade (Military), Hunt III (Noble), Medicine (Commoners).
  • Commoner equipment set (10 items for now).

    Retired Champion's Sword,
    Butcher Knife, Horseshoe Dagger, Militia Dagger.
    Leather Jerkin, Sheepskin Jacket,
    Red Armor.
    Light Boots.
    Leather band, Spiky Pauldron.


  • Noble equipment set (11 items for now).

    Blue-Tipped Rapier,
    Silver Mace,
    Courtier's Dagger, Poison Stiletto, Wide-Base Dagger.
    Silver Armor, Refined Armor.
    Ornamental Circlet, Noble Pauldron.




Bugfixes:

  • Possibly healed broken saves with pig bossfight?

Early Access Update 21/6/2023 - 0.203(E) - Errant Bugfixes

Change log 21/6/2023 | Version 0.203(E)

Bugfixes:

  • Fixed crash when using Claw-Mace
  • Fixed issue with loading during Pig's bossfight (this doesn't cure affected saves but it should prevent it from happening for future players)
  • Fixed pushing for some rotated enemies (like shooting targets)


Text fixes:

  • Clarified attack "effect after damage" checking before damage is dealt (with things like cog mace: Stun target if health is above 8)



Big update soon! Hopefully this weekend.

Early Access Update 16/6/2023 - 0.203(D) - Definite Improvements

Change log 16/6/2023 | Version 0.203(D)

Balancing Changes:
Reduced "Whirlwind Dagger" max range 4->3

Bugfixes:

  • Possibly fixed daggerstorm ability crash


Minifixes:

  • Fixed loading during combat in the City of Mist advances the Mist event
  • Made Pig's Daggers a rare item
  • Possibly fixed interface saying "Drink" on non drinkable items

Early Access Update 13/6/2023 - 0.203(C) - Creaky Hotfix

Change log 13/6/2023 | Version 0.203(C)


Bugfixing:

  • Additional fixes to loading during "Pig" bandit leader bossfight

Early Access Update 13/6/2023 - 0.203(B) - Broken Bossfight Bugfix

Change log 13/6/2023 | Version 0.203(B)


Bugfixing:

  • Fixed players pushing bandit leader "Pig" off the map, which shouldn't be possible and causes crashes (Community find by xTExSilent)
    This was an issue ever since pushing was improved a few updates ago, if you're suffering from this and have a broken save file you'd like me to fix, feel free to send it to me via the Discord.