Never Return cover
Never Return screenshot
Genre: Fighting, Adventure, Indie

Never Return

A letter to our players from The Never Return Team

Long time no see, adventurers!

On August 20, 2021, the light Rogue dungeon adventure 3D action game "Never Return", developed by YeMuNetWork and published by Cyberisle Inc, was released globally on Steam.

At the same time, this is the first game we published as a publisher.



In fact, many fans wonder why we want to be a publisher.

Cyberisle.inc has been working hard to discover as many outstanding works as possible. We want to bring more happiness and create more value for players. The original intention of being a publisher is very simple — to bring more good games to players.



As a 3D random dungeon action game with Roguelike elements, "Never Return" is undoubtedly a gameplay-priority game — plentiful weapon and talent system, solid real-time combat experience, and changeable game combinations routines... Every battle is a hearty experience, also keep going further and further in random maps and enemy challenges.

There are more than 500 talents with different effects, a total of 20 talents branches with different characteristics and gameplay, and it is definitely not a monotonous numerical superposition, it is a talent that can truly provide different gameplay and experience. Druid, Titan Warrior, Keeper of the Light, Paladin, Elementalist, Call of the Undead, Shield Warrior, Executioner... You can find any class style and trait you can imagine.



To be honest, Never Return is far from perfect. Since the game is still an Early Access game (EA), we have updated dozens of versions since the game was released, including bug fixes, content additions, balance adjustments, etc.

On the one hand, the reason that we made hundreds of fixes is the game is still in early access, and we want to meet the needs of players who bought the game as much as possible because they trust this game. On the other hand, like everyone in the development team, we want to feel each player's true emotions, and try our best to solve every problem...



Although we didn't update any content in the past few months, we've been busy refactoring the code of Never return.

And the reason why we do this is when we tested the Switch and mobile versions, we found that the original code structure could not run efficiently on these two platforms, and it was also difficult to support the multiplayer online mode. In order to bring a better and more efficient Never Return to all our players, we had to spend a lot of time, energy, and cost to refactor this.

For this reason, we have not updated and maintained the existing version in recent months due to manpower and many other reasons. Of course, even if we add new content now, we still have to refactor it later, which will increase a lot of work for us, and it will also cause the development of the new version to slow down.



At that moment, we all agree that such a "Never Return" is not enough to meet the standards that can be presented to players. We need more time to carefully improve the game.

But to be honest, making such a decision is very difficult for both us and YeMuNetWork.



According to our estimation with YeMuNetWork, it will take us at least a year and tens of thousands of dollars to create a game version that can satisfy us and present it to everyone. The Switch version, multiplayer online functions, richer game maps, sound effects, and other content will be added.

Of course, just relying on game sales may not be enough to support us to do this. Therefore, in the near future, we will start crowdfunding for the Switch version of "Never Return" on Kickstarter. At that time, we sincerely hope players who like this game can support us.



Last but not least, if you haven't experienced this game, the steam version of Never Return is on sale now. Save 35% on Never Return for only $9.09. Players who have an interest can use the link below.
Steam portal→
https://store.steampowered.com/app/1612620

The article seems a little bit long but it only has one purpose, which is to tell you guys that we'll do everything we can to make this game the best it can be for every player who loves it.

All the best,
team Never Return

Update v8.15

Added operation checkbox with handle mode in recommended talent (Removed shortcut selection, added confirmation button prompt)
Fixed the problem of random affix generation error in artifact scrolls
Fixed the problem where druid forms could not move in a straight line
Fixed the problem that setting the volume cannot be completely turned off
Fixed the problem that missing sound effects such as bow/shield general attack
Fixed the problem of abnormal position and orientation of Arctic Throw skill generation
Fixed the problem that the dialog box dialog disappears instantly
Fixed the problem where character actions were not disabled when opening the character panel
Fixed the problem that the shortcut of the NextBox is wrong when switching in the handle mode
Fixed the problem that the props bar will also switch when backpack is switched in the handle mode
Fixed the problem that L3 cannot open the boot prompt in the handle mode
Optimized the interface and message text size in rune selection
Optimized the touch screen click to cancel the checkbox and use the joystick to reset the checkbox position
Optimized the switching speed of the option bar of the setting interface
Optimized the frame number of the novice tutorial
Optimized the slit interface button handle operation button picture size to 1.5 times
Optimized that the door can no longer interact after opening

Update v8.14

Added following monsters at Ruins:
Ghost Warcrier
Ghost Warriors
Ghost Knight
Ghost Axeman
Ghost Warhammer

Update v8.13

Added following monsters at Kingdom:
Dwarf Axeman
Dwarf Wrestlers
Dwarf Bomber
Dwarf Berserker
Dwarf Miner

Added following monsters at Wetlands:
Elven Dark Guard
Elven Inner Guard
Elven Warriors
Elf Slayer
Elven Mage
Elven Wizards

Update v8.12

Added following monsters:
Goblin Shaman at Barracks
Skeleton Axeman at Castle
Dire Wolf at Ruins

Adjusted following monsters:
Skeleton Soldier and Skeleton Guard at Castle
Goblin Warrior and Goblin Guard at Barracks
Spectral Witch at Ruins

Fixed the problem that sometimes monsters cannot cause Status Effects on characters
Fixed the problem that the character might keep moving forward after interaction with NPCs
Adjusted the basic attack interval time of some weapons
Optimized and replaced some scene models
Optimized the density of scene decorations
Optimized some models of effects

Update v8.11

Added the new monster Spectre Rangeron Ruins scene
Fixed the problem that deathtime counts does not reset after restart
Fixed the problem that UI can be frozen when picking up items too fast
Fixed the problem that bomb generation place error might occur when picking up dropping bombs
Modified the effect of Lifesteal so that it now restores percentage health upon hitting  
Modified that single Reflect damage a character takes will not exceed 20% of its maximum health
(resistance against Reflect calculated at last can lower the maximum percentage)
Adjusted to lower the overall consumption of Soulstones to strengthen equipment
Adjusted the growth coefficient of monsters’ self-detonation damage

Update v8.10

Added new monster Goblin Axeman at Barracks Maps
Fixed the problem that the game gets stuck at the progress bar upon launching
Fixed the problem that dropped items will be picked up when confirming to return to the camp
Fixed the problem that the game might be frozen after confirming to return to the camp and opening the Manual
Optimized the pre-loading of dropped items
Optimized the efficiency of monster screening
Optimized the fluency of Minion skills
Adjusted the Health Regeneration growth with characters’ levels
Adjusted the Health Regeneration growth of equipment

Update v8.09

Optimized the interface resolution of selection mode
Optimized and improved the resolution of some small maps of Wetlands and Barracks
Optimized the display of talent interface connection under different resolutions
Adjusted to reduce the death penalty drop rate to 20%
Modified Gems and Overlord materials no longer drops after death

Update v8.08

Fixed the absence of effects of Musket Heatwave
Fixed the unexpected increase of bullet consumption after changing Muskets
Fixed the absence of effects when using healing potions
Fixed the absence of the gem names when fetching from NextBox
Fixed the absence of Overlord’s skill Rounding Fireball
Optimized the Main Menu to accelerate loading
Optimized Select Characters UI to accelerate loading
Adjusted the effect of Abyss' Gaze from “damaging by overall health percentage” to “current health percentage”
Adjusted the floor on which Kingdom Shooter would occur and lowered its shooting frequency

Update v8.07

Fixed the problem that the dropped equipment rune slot on the ground does not match the slot of actual/picked-up equipment
Fixed the problem that light effect of dropped equipment of different qualities on the ground does not match with drop list/actual item
Adjusted the minimum/maximum/default display number of monsters to 30/100/100 in the PC version
Adjusted the hiding distance of monsters to 50 in the PC version