Never Return cover
Never Return screenshot
Genre: Fighting, Adventure, Indie

Never Return

Update v7.50

Fix the problem of steam package material error
Modify to reduce the size of the scene model normal mapping to reduce accuracy
Modify to delete the relic scene can not reach the lower area pathfinding
Adjust the ray skill base damage to increase 50% damage frequency by 20%

Restore 7.49 update

Repair the problem that the elemental fusion CD fails to create more than one at the same time causing lag
Repair the problem of not shielding the pickup list when opening the artifact interface
Repair the problem of misalignment of special effects and action after multiple general attacks
Repair the problem that the equipment is not saved after newbie guidance.
Repair the problem of animal partners colliding with characters.
Repair the problem of getting stuck after using sacred shelter.
Repair the problem that holy light shining can only take effect once.
Repair the problem that healing art can only take effect once.
Repair the problem that the selection interface pops up automatically after 2 seconds of seal settlement.
(If active interaction has been done within 2 seconds, it will not pop up)
Modify the pause on hit to trigger on kill
Modify to reduce the transparency of the map background
New setting interface to display the maximum number of monsters (5-30)
Optimize that monsters 30 meters away from the character do not display the model
Optimize the damage number to increase the display limit of each type by 5
Optimize the weapon general attack action to shorten the back and forth swing time to improve the instant feedback speed
Optimize weapon general attack action more concise and efficient and shorten displacement
Optimize the staff storing spell, bow and arrow shooting, and musket shooting action more concise and increase the upper limit of attack frequency
Optimize the running action with weapons
Optimize the use of baked light in camp scenes to reduce performance consumption
Optimize some models in the camp scene to reduce performance consumption
Optimize some special effects to reduce performance consumption

Update v7.49

Repair the problem that the elemental fusion CD fails to create more than one at the same time, causing lag
Repair the problem of not shielding the pickup list when opening the artifact interface
Repair the problem of misalignment of special effects and action after multiple pu attacks
Repair the problem that the equipment is not saved after newbie guidance.
Repair the problem of animal partners colliding with characters.
Repair the problem of getting stuck after using sacred shelter.
Repair the problem that holy light shining can only take effect once.
Repair the problem that healing art can only take effect once.
Repair the problem that the selection interface pops up automatically after 2 seconds of seal settlement.
(If active interaction has been done within 2 seconds, it will not pop up)
Modify the pause on hit to trigger on kill
Modify to reduce the transparency of the map background
New setting interface to display the maximum number of monsters (5-30)
Optimize that monsters 25 meters away from the character do not display the model
Optimize damage numbers to increase the display limit of each type by 5
Optimize the weapon attack action to shorten the back and forth swing time to improve the instant feedback speed
Optimize weapon general attack action more concise and efficient and shorten displacement
Optimize the staff storing spell, bow and arrow shooting, musket shooting action more concise to improve the upper limit of attack frequency
Optimize the running action with weapons
Optimize the use of baked light in camp scenes to reduce performance consumption
Optimize some models in the camp scene to reduce performance consumption
Optimize some special effects to reduce performance consumption

Update v7.48

Repair the problem of disappearing map markers
Repair the problem of white, green, blue, purple and orange equipment with the same level in normal mode
Repair the problem that Ranger sniper talent cannot take effect
Repair the problem that surprise talent cannot be thrown extra
Repair the problem that the bomber's talent of gathering energy and bouncing can't take effect
Repair the problem of abnormal life recovery caused by Titan Warrior's Giant's Blood talent.
Repair the bug that Weapon Master's Combo Attack only takes effect on physical damage.
Repair the problem that Paladin Spike Aura and Stimulating Aura do not take effect correctly.
Repair the problem that the druid's sprouting talent does not take effect.
Repair the problem that divine barrier skill can only take effect once.
Repair the problem of not removing the bonus after the movement of the equipment affix Battle Spirit.
Repair the problem that the soul link talent does not take effect normally.
Modify the text of expert mode option description
Adjustment to enhance the bonus of expert mode
(death role according to the total amount of acquired soul crystals to provide additional experience value, soul crystals, soul energy acquisition bonus, drop quantity cap and quality enhancement)
Adjusted sniper effect to take effect on all projectiles
Adjusted Soul Link talent effect to Fear Lords to add a bonus to the character's attack power
Adjusted stun, freeze, deformation status duration overall down
Adjusted the display ratio of the character selection interface
Optimize the use of baked light in Wetland and Purgatory scenes to reduce performance consumption
Optimize some models in Purgatory and Kingdom scenes to reduce performance consumption
Optimize the scene lighting performance effect and increase the scene brightness
Optimize some special effects to reduce performance consumption
Optimize the buff implementation method to reduce performance consumption
(If you find any abnormal effects, please contact us to fix them)

Update v7.47

Repair the problem of error reported after teleportation
Fix the problem of monster dropping in endless mode layer 1
Modify the trigger time of ice explosion of freezing 1 second earlier
Modify the pickup list is no longer displayed when opening the warehouse
Adjust the distance between the warehouse and the weapon rack