Never Split the Party cover
Never Split the Party screenshot
Genre: Role-playing (RPG), Simulator, Adventure, Indie

Never Split the Party

Update notes for 10/8/2022

Lowered boss health for Earth Giant, Mad Knight, The Ancient, Pumpking and Wind Beast.
Lowered enemy health rates for one, two and three player modes.
Lowered drop rates for one and two player modes.
Lowered game over menu delay on loss.
Removed game over music on loss.
Updated to latest game engine for stability.
Don't kill the game if the host player get's disconnected from steam during a run.
Fixed https://github.com/Bryan-Legend/Never-Split-The-Party/issues/22
Updated LevelTransitionMenu to use new environment images.

New Content Update: Engineer Class!

Greetings Fellow Vampire Hunters!



Now comes the Engineer...


We are proud to introduce the new Engineer class. He's focused on high damage, short range and comes with Split Shot by default! As he levels up and progresses new Sentinel upgrades are unlocked so now you can drop turrets and buffs in rooms to destroy your enemies.



Change List


Added new Engineer class (Fellowship Unlock required by at least 1 player).
Added 10 new upgrades and items including new Sentinels that are placed like turrets and totems.
Disabled the minimum 2 player requirement by default.
Unobtainable items are now fully obtainable.
Updated to the latest game engine version with many stability improvements.
Other bug fixes and optimizations.

About Never Split the Party


Never Split the Party is an ultra social rogue-like! You're one of four adventurers entering an epic dungeon to take down the evil vampire known only as The Countess, who killed your parents and is now constantly bombarding you with insults.

Explore a procedurally generated dungeon, amass powerful upgrades, and cooperate with your fellow adventures to conquer and crush the vile dungeon bosses!

Never Split the Party has over 120 upgrades, 21 magical potions, 28 unique enemies, and over 425 room designs spread among 5 procedurally generated dungeon levels for maximum replayability!

Roles


Each player has both a role and a character class.

The four unique roles in the game each provide vital info to the party.
- The Cartographer tracks the dungeon maps.
- The Treasurer tracks each players inventory.
- The Vitalist tracks each players health.
- The Loremaster tracks all knowledge of the upgrades.

If you were to be split from the party, say through an Skeleton Wizard's teleportation or a Punter that knocks you into the next room, then everyone else would lose access to your roles vital info until you're reunited.

Classes


You'll also get to choose your character class. The Fighter and Cleric classes are available for everyone (so that you can always play with your friends).

Access to the other classes as well as Challenge Modes (including PvP) and Bonus Armor and Helmet Cosmetics are available with the Fellowship Unlock.

About Legend Studio


Founded in 1992, Legend Studio is an independent game developer, creating games such as Dragon Forge, Never Split the Party, A Legend of Luca VR, and FreeCell Quest.

Intrigue of Werewolves - NEW FREE GAME MODE!

Inspired by the wildly successful Among Us, we couldn't help but add a new Intrigue of Werewolves game mode to Never Split the Party.

It has support for up to 16 players in a Heroes vs Werewolves game mode. Instead of doing random tasks the Heroes can clear the dungeon and beat the boss, so you get to enjoy the satisfying core combat and exploration of the Never Split the Party gameplay while having the same exciting backstabbing intrigue game. Dungeon maps are randomly generated for infinite replayability and several extra locked treasure rooms have been added to quickly upgrade your characters with interesting new abilities.

The new game mode is 100% free to play, so you can always easily invite all of your friends and have a great game.

Intrigue Game Mode Options




Intrigue Game Mode Voting




Download the new build and give it a shot! Please send feedback to the discord channel.

New Build 1.0.7493: Improved Dedicated Servers

New Build 1.0.7493: Improved Dedicated Servers



With this new build we've improved our dedicated server support. We finally have a stable Linux server and so we've added new dedicated servers for the west coast of the US and in Europe! This should result in lower ping times and improved game stability for everyone.

Also the dedicated server has been programmed to restart periodically when not in use so that players will no longer get kicked off for daily restarts and updates. In a rogue-like game it's very important not to stop a server mid-run. With the new build this will no longer be an issue as the servers will only restart when not in use.

The Dedicated Server Setup Guide is now available.

Full Release Notes


Lowered Key Drop Rate
Increased Coin Drop Rate
Adjusted Boss Health Levels
Updated game engine version to 2019.4.1f1
Console mouse wheel scrolling now works.
Linux dedicated server
Dedicated server auto update & restarts
Various bug fixes

Never Split the Party: Revenge of the Countess

We are proud to announce that a new content pack is now in development for Never Split the Party!



Never Split the Party - Revenge of the Countess is an all new content pack for the free to play co-op rogue-like adventure game. Extending nearly every part of the game with new additional enemies and challenges.

Revenge of the Countess

  • Face 6 Brand New Challenging Boss Battles! - Face the defensive Zaratan, Lord of the Turtles. Utilizes strategic bombing when fighting the dragon Ironscale. Stay on your toes lest you be overwhelmed by the spider minions of Arachne the Death Weaver. Never trust your senses as you battle the shrewd Illusionist. Two other surprise bosses are still to be discovered. (Shared with the Whole Party!)

  • 8 New Enemy Types - Brand new enemy types will spice up your runs with a new variety of challenges. Swarms of Bats. Pinbombs that explode in a shower of needles. Snakes that multiply when killed. Mimics who lie in ambush disguised as chests. Shield Bearers who foil any frontal attacks. Toxic Snails who leave oozing trails of pestilence. Shielders that put protective barriers around nearby enemies. Worms that burrow under the ground and can strike from anywhere. (Shared with the Whole Party!)

  • Share the Content with Your Friends - When you purchase this content pack the majority of the new stuff will be shared with your party members. The new enemies, bosses and new room times will be encountered by the entire party when you are part of the party. The new challenge modes will be available when you select them.

  • Discover New Room Types - Freshen up your runs with interesting new room types. Make your fortune or lose it all in the Gambling Room. Work together to survive waves of enemies in the Onslaught Room. (Shared with the Whole Party!)

  • 30+ New Items Upgrades - Discover powerful combinations with a huge new set of synergistic upgrade items. (Shared with the Whole Party!)

  • 3 New Playable Character Classes - Enjoy new play styles and strategies with an awesome new set of character classes.

  • 4 New Challenge Modes - For the ultimate adventurer, attempt to master these dastardly new challenge modes. (Shared with the Whole Party!)

  • New Cosmetics - Ready for a new you? Refresh your look with epic new outfits and hair types.


The Environment Update!



The Environment Update!



We have added a ton of new environment art to give each level an exciting different mood. There's a new sewer style environment for the Water Realm, complete with pipes. There's a new egyptian pyramid inspired sandstone environment for the Earth Realm. Hot lava oozing out of the walls in the Fire Realm. And there's evil blood soaked environment for the Keep of the Countess level. There's even a fancy gold vault look for the the treasure rooms where you find upgrades.

Thank you everyone for your support! The response to this game has been fantastic and it's great to see so many thousands and thousands of players enjoying the game. We've got designs for many more future updates.

Water Realm




Earth Realm




Fire Realm




Keep of the Countess




Treasure Room




Full Patch Notes


Added several new environments.
Added no-logging option for dedicated servers to reduce disk writes.
Updated localizations.
Changed Start Game button text to Host Server
Lowered Klackon damage.
Fixed null ref in Player.FindClosestActivatable.
Increased amount of Xp required to level up.
Explosions no longer affect projectile speeds.
Default all enemies to facing down.
Fixed name entry bug. (Big thanks to Tommy on Discord for help with that) Fixed point filtering on floor rendering.
Made new screenshots for store page.
Added note to server browser.
Added missing translator to credits.
Increased Countess move speed.
Increased boss healths.
Increased pumpkin firing rates.
Fixed level 3 room that had too many pumpkins.
Fixed null reference exception in Player.GetClosestActivatable.
Fixed seeking bullets should not target buttons & jars.
Updated game credits.
Fixed room based damage boost curve.

Release Date is May 3rd! - All Room Designs Reviewed



Release Date Announcement


We will finally be exiting early access on Friday May 3rd! A big thank you to everyone that helped test, debug, balance, expand and polish during Early Access. Your feedback has been priceless and has helped tremendously in making the game so great.

Room Designs Reviewed


Last night we put out a new build that has revised and updated room designs. We went thru every room and rebalanced them to increase the difficulty slightly and to include more of some of the neglected enemies.

Full Patch Notes


Finished level 5 room designs.
Earth Giant can now drop bombs as loot.
Nerfed Distillery upgrade that clones potions.
Increased rate of shape specific room designs being chosen.
Finished level 4 room designs.
Finished level 3 room designs.
Finished level 2 designs.
Reduced ice sprite stun length in half.
Updated Level 2 room designs.
Finished revising Wind Realm room designs.
Added additional rooms.
Turned up enemies.
Restored and improved level/room design reporting tool.
Fixed localization of Character Class select screen.
Fixed game mode dialog getting cleared by respawn.
Fixed room damage bonus being double applied.
Fixed typo in item description.
More null ref fixes in jar throwing.
Fixes for null ref on jar throwing.
Fixed group heal again.
Fixed crash in group heal.
Hard mode can now be played solo.
Enabled debug builds to help track down jar throwing crash.
Raised shop item prices.

The Upgrade Update - 20 New Upgrades - 3 New Challenges

https://www.youtube.com/watch?v=6bUK-xcCSfc

The Upgrade Update



In this update we added 20 new items! Ten of them are rechargeables. Most of the previous rechargeable items were locked behind achievements so this will help balance that out. The other ten are various stat upgrades to help balance things out as well as some new upgrades relating to potions.

New Challenge Modes



We added a new Four Black Mages challenge that requires four heroes to play as mages.

Also, a Race Against Time challenge mode where the dungeon damages all players every few minutes. So the faster you move the better your chances. For the gamers that enjoy the speed runs.

Lastly, the Full Plate challenge gives you tons of health and damage but makes you move super slow. So some of the enemies might be unfair but you should have the health and damage to be able to deal with it.

Full Release Soon



We're on the home stretch and will probably release the game from Early Access in the next week or two!

Full Release Notes



Fixed room damage bonus being double applied.
Fixed typo in item description.
More null ref fixes in jar throwing.
Fixes for null ref on jar throwing.
Fixed group heal again.
Fixed crash in group heal.
Hard mode can now be played solo.
Enabled debug builds to help track down jar throwing crash.
Raised shop item prices.
Added new item text to localizations.
Added new achievements for new challenges.
Named all new items.
Added icons to all new items.
Added flavor text to all new items.
Added 11 more upgrades.
Nerfed familiars damage a little. (Thanks to feedback by VecZ)
Added 9 new rechargeable items.
Added 3 more Challenges
Fixed bug in pause menu.
Stronger enforcement of max level 20.
Fixed crash related to Scroll of Discovery.
Fixed crash in GetClosestActivatable.
Fixed more null reference exceptions in Carry/Throw code.

The XP Update - New Leveling System - Epic Dungeons Challenge Mode



The XP Update



We added a new XP and leveling system to the game. Each class now has a level that gives you progress that is saved between runs. Reaching a new level gives you a slight increase to all of your stats and every 5 levels unlocks a new starting upgrade that can be chosen when you select your class. This allows the classes to be customizable and they can get very powerful. We will be increasing the difficulty of the game a bit to compensate.

Epic Dungeon Challenge



Added a new challenge mode called Epic Dungeon. Several people have requested a mode where the dungeons are bigger and the game runs are much longer. This new challenge mode triples the size of each floor and adds a second hidden room to each floor!

Full Release Notes



Added Mjolnir upgrade.
Added Epic Dungeons challenge mode!
Weasel will no longer fetch upgrades or potions that have been dropped.
Speed up Weasel fetching movement.
Fixed possible crash on class item select.
Removed mana stone from default mage class.
Added text to localization system.
Fixed level up over network.
Fixed class item select header.
Implemented class item level restriction.
Fixed networking of level up.
Assigned all class item upgrades.
Added bonus class item system.
Added XP meter.
Added XP to pause screen.
Added level up visuals.
Added level up stats adjustment.
Made flavor text pop faster.
Changed flavor text font.
Added XP for enemy kills.
Added XP for pickups.
No XP for dropped items.
Half XP for bosses.
Saving of XP and level data on level up and floor transition.
Started working on XP & leveling system.
Possible fix for null ref crash in Carryable drop code.
Fixed null ref in player & enemy stun code.
Possible fix for null ref in Game Over Menu
Fixed null ref in Player.GetClosestActivatable when carrying object.


The Familiar Update - 6 New Familiars



The Familiar Update



This update features 6 new familiar pets that you can gain in the game. This should make the Beastmaster class much more powerful. We tried to not have the familiars locked behind upgrades so that everyone can find and play with the new pets.

Full Release Notes



Ensure non existent doors don't get opened with Scroll of Discovery item.
Fixed potion of nitroglycerin not spawning bombs.
Fixed ownerless bombs not triggering explosions on clients.
Fixed player limit warning showing in french.
Added familiar descriptions.
Fixed Weasel getting shop items.
Fixed Weasel on client.
Finished flavor texts of new Familiars.
Adjusted flavor text visual.
Adjusted item dialog window.
Don't show +3 on boss kill when not in PvP
Black Swan Feather getting out of sync on network
Added sound to mana gem pickup.
Fixed Treasure room connects to boss room
Updated localizations.
Fixed wind beast attacks not homing on players.
Added Dark Mask Adventure challenge mode.
Finished new familiars.
Coded up Weasel fetching logic.
Renamed Giant Crab to Poison Crab.
Poison Crab no longer attacks bosses.
Enemy stuns now shows hurt animation.
Added Stun Duration to TouchDamage.
Fixed new familiar projectiles.
Fixed new familiar animations and icons.
Started adding 6 new familiars.
Fixed familiars not doing touch damage.
Increased familiar firing rates.
Increased familiar bullet damages.
Better lit bomb visual indicator to read better
New sound effects for regenerate, group heal and frost ring.
Added pickup and throw sounds.
Experimenting with xp and alchemy lab systems.