Nevergrind Online cover
Nevergrind Online screenshot
Genre: Indie

Nevergrind Online

Minor patch to mission counter code

655: Release Version 1.0.12
July 27, 2024 6:45 PM EST
• Adjustment to fix some mission counter jankiness with loading open hell games.

Trade channel improvements and fixes

654: Release Version 1.0.11
July 27, 2024 6:15 PM EST
• Fixed a bug that caused you to see linked items in trade chat even if the setting was off.
• Disabled the ability to send trade chat if you turned it off.
• Added a new [Trade] label to the trade channel to make it clear what that weird new color of chat is.

New trade channel, loot drop adjustments, and more!

653: Release Version 1.0.10
July 27, 2024 4:55 PM EST
• Higher loot tier odds have been increased when fighting higher level mobs. This means that it will be more common to find higher tier loot in nightmare and hell missions. Careful adjustments were made in this area to avoid the complete trivialization of loot acquisition which is the heart of the game. We will consider player feedback throughout this process until it feels closer to where it should be.
• There is now a new global trade channel specifically for trade discussion. You can access it using the /trade or /2 command. You can chat and link items to it.
• You may now use the aliases /1 /2 /3 and /4 to access town chat, trade, party, and guild chat respectively.
• The target party color option now also applies to targeted party members. A similar outline offset animation is also used.
• At the mission counter, you now only see games for the highest level difficulty you have unlocked. For example if you have cleared nightmare, then you will only see hell games, but you can still create a nightmare game.
• Full parties are no longer displayed at the mission counter.
• The client no longer forces your chat channel to party when embarking.
• Slightly adjusted font sizes at 3840x2160 for improved text display.
• When you initially load town, the channel name is set correctly. Previously it would always say town regardless of what channel you were actually in.
• Modified the map title by removing the word objective. In some languages the phrase was simply too long for the space provided.
• A new target color is now available... orange!
• Some additional phrases have been translated such as party, guild, and a few minor others.
• Fixed the patch notes to say release version instead of early access.

Patched DPS meters, target party outline, and improved ready indicators

651: Early Access 1.0.8
July 23, 2024 12:45 AM EST
• You can now change your target outline's color.
• The game will now abort joining a party if it fails to connect to the party server.
• Join game behavior had its caching behavior reverted. We believe it was creating errors for some players.
• Improved the visibility of the player ready status. You will now see a flashing green sword.
• The mission description now shows during the loading screen.
• Brought back the options to toggle battle, tanking, and healing reports. Guild members can also see each other's numbers in combat.
• Trade now automatically cancels when the party leader moves. This was done to prevent issues with trading upon entering combat. Trading is still possible, but the leader will have to stop moving to allow it.

Fixed a bug related to chests and curios

650: Early Access 1.0.7
July 18, 2024 2:25 AM EST
• Fixed a bug related to interacting with chests and curios.

Fixed linking to items in party chat

649: Early Access 1.0.6
July 18, 2024 12:45 PM EST
• Fixed a bug that broke linking an item in party chat.

Small fix to identify scrolls

647: Early Access 1.0.4
July 18, 2024 12:15 PM EST
• Micro-fix to right-clicking identify scrolls in town.

Micro patch with one more fix to tooltip styles

645: Early Access 1.0.2
July 16, 2024 3:15 AM EST
• Minor fix to enable tooltip styles by color class for talent trees.

Tooltip enhancements, enabled window resizing, and channel assignment fixes

644: Early Access 1.0.1
July 16, 2024 3:00 AM EST
• Tooltips are now color-coded for talents and skills by class.
• Fixed a bug that caused eternal and hardcore modes to improperly assign people to town channels based on normal ladder mode.
• All mastery talents now benefit from properties such as +1 to all elemental talents as long as the talent only boosts one type of damage. For example, Shaman's Frostweaver does benefit from +1 to all Ice Talents, but they do not benefit from either +1 to all poison/blood for Calamity.
• Spellcasting animations for players that disband or go linkdead now cleanup properly.
• Enabled who command caching for a minute duration.
• The game window is now resizable.
• Disabled the manual frame rate selector. We believe this was actually creating more problems than it solved. We will optimize using other methods.
• The new max width and height are now 7680 and 4320 respectively.
• Some explosion animations had their duration reduced.
• Legendary items can now drop in single-player mode.

Season 1 Begins!

The race to the top of the season 1 leaderboard has begun! The transition from early access to full release was smooth and without a single issue! Much thanks to our player base and our development team for helping make this journey a complete success! Check out some of the features that were completed throughout early access:


  • Talent trees which allow heroes to specialize their skills!
  • Three new difficulty levels!
  • Increased the level maximum from 50 to 99!
  • More than 600 new unique items to discover!
  • Mail system for sending gold and items to other heroes!
  • Match-making system for easy party formation!
  • Upgraded quantity and quality of the available avatars!
  • Hardcore mode which makes death permanent!
  • Widescreen support!
  • Numerous balance, optimization, and quality-of-life improvements!


Thanks to the continued success of the game, we plan to continue making updates to make Nevergrind Online the best multiplayer dungeon crawl blobber on Steam! Major systems we would like to add include an auction house, a mercenary system, and a crafting system!