Nevergrind Online cover
Nevergrind Online screenshot
Genre: Indie

Nevergrind Online

Season 1.0 is live!

643: Early Access 1.0.0
July 11, 2024 2:00 PM EST
• Many set weapons received a new weapon proc.
• Some elite set items had their stats improved.
• Previously when you right-clicked an item with the bank open, it went to your first open bank slot out of your entire bank. Now it will go to the first open slot in your active bank tab.
• Bodhidharma's Satori, and many similar leather items, had its class skill bonus fixed.
• Asaph's Sanctity is now a plate item instead of mail.
• Many talents had their resource-per-point amount reduced, easing the cost of many skills.
• Some skills were incorrectly calculating their resource cost based on the wrong talents.
• You can now dismiss the patch notes.
• Fixed a bug where two-hand slashing items sometimes failed to add its skill and talent bonuses.
• Somehow the "nova" family animations were broken for a while and nobody noticed. Fixed now 😂
• The volume of many proc sound effects was reduced.
• Fixed two outdated, inaccurate tips at the tavern.

Finished adding legendary items! Itemization improvements and more!

642: Early Access 0.22.30
July 6, 2024 2:50 PM EST
• Added many new legendary weapons to find. Happy treasure hunting out there!
• Focus items and staves now have improved talent assignment. In most cases, talents will only be assigned for certain classes (Cleric, Shaman, Druid, Templar, Warlock, Wizard, Enchanter). Previously it would even assign talents to staves which some classes couldn't even use (Bard).
• Improved random skill and talent assignment to items. When random skills/talents are rolled on items, skill and talent bonuses on items are now locked to a specific job.
• A new stat now appears on the stat sheet: enhanced damage to giants.
• Tooltip names now have improved formatting.
• Some unique items may now have a random reduced resist reduction.
• Certain 1HB uniques had their possible skills broadened to all classes. Previously, certain skills could only roll for classes that had the 1HS skill. This didn't make sense because every class can use 1HB.
• Fixed an error caused by resizing your monitor while on the title screen.
• Fixed the talent property on the Mithril Voidhammer.

Hot-fixed a bug when rolling on certain elite shoulder items

641: Early Access 0.22.29
July 4, 2024 8:35 PM EST
• Fixed a looting error when rolling on elite shoulder items.

New legendary items and quality of life updates!

640: Early Access 0.22.28
July 4, 2024 5:45 PM EST
• Many new legendary items were added to the loot table.
• Fixed a bug related to idling for a long time.
• You can now right-click an item in your inventory to move it to the bank. Your character window must be closed in order for this to work. If the character window is open, it will try to equip it.
• Unique/set items that receive a random skill damage bonus will now match the talent bonus by class. For example if an item randomly rolls +1 to warrior talents, the skill bonus will also be a warrior skill. Previously it was not class-matched and would be completely random instead.
• The special magic find, experience boost messages have been translated and improved.
• Herald's Keepsake (amulet) had its item tier fixed. It was previously flagged as a normal tier item, but it's actually exceptional.
• Crepesculan Lavalier had its experience find bonus range reduced.
• The mail send gold value now resets to zero when you close the form.

New elite legendary items, reduced mob physical armor values

639: Early Access 0.22.27
June 26, 2024 11:35 PM EST
• New legendary items were added to the game including the first elite legendaries.
• Reduced mob physical resistance in nightmare and hell. This should make melee builds more effective in general.
• Fixed a bug related to initializing the game when you don't have the latest patch.

Fixed the broken build 😬

638: Early Access 0.22.26
June 22, 2024 7:30 PM EST
• Fixed a mysterious bug with the build. Previous patch was broken.

Previous build was bugged 😬

638: Early Access 0.22.26
June 22, 2024 7:30 PM EST
• Fixed a mysterious bug with the build. Previous patch was broken.

New legendary items, hotkeys, and UI improvements

636: Early Access 0.22.24
June 22, 2024 5:25 PM EST
• Added a few more legendary items 🤠
• There are new hotkeys for looting and dismissing items.
• Improved audio system performance.
• Adjusted mob volume down a bit.
• Ranger's Spirit of the Hunter had its cast time increased, but its cooldown was removed.
• Modified all "click" events so that only the left-click will work. This prevents sending an accidental click when using alternate mouse buttons for other functionalities. This was a problem when some users used extra mouse buttons for voice chat.
• Slightly adjusted how mouse clicks work in dungeon hallways to move forward. Now it's less picky about where you click. If you click the screen anywhere above the portraits, it will walk forward.

Reworked the sound effects

635: Early Access 0.22.23
June 20, 2024 11:15 PM EST
• Fixed skill type bonuses on Gormaggon's Bracer. They are now plate skills only.
• Reworked the audio sound effects for most spells.
• Legendary drop rates can now be adjusted with a server-side flag. This will allow for special events like "Legendary Weekend" with boosted rates.
• Warlock's Icing Death animation was adjusted.
• Auto attack volume was reduced.

Nevergrind Online - Full Release Trailer & Season 1 Announcement

Official Launch



Season 1 of Nevergrind Online officially begins on July 11th, 2024! Steam's first multiplayer blobber first released back on June 9th, 2022. Since that time, development has continued at a steady pace which helped pave the way for its release! Check out the Full Release Official Trailer below! We just updated Nevergrind Online store page with fresh screenshots and the latest trailer, so feel welcome to check that out too!



Future Development



Expect development to continue after season 1 begins. We still have a list of features on our roadmap which would be great additions to the game. Originally, we planned to finish everything, but we also want to avoid keeping the game in Early Access for too long. At this time, we believe that the most critical gameplay features have been completed and that now would be a good time for full release.

There are many features that we would love to add including an auction house, a crafting system, and a mercenary system. We also have many other ideas up our sleeve to help make Nevergrind Online the ultimate cooperative dungeon crawling experience!



Season 1 FAQ



For early access players, note that your banked Ladder items will NOT transfer to your Eternal bank. Again, banked Ladder items do NOT transfer! If you have special items on Ladder that you want to keep, you must equip them or put them in a character's inventory. All Ladder characters and their items will transfer to the Eternal realm at the start of Season 1. Since all characters are moved to the Eternal realm, the Ladder's leaderboard will completely reset and the economy will start fresh.