Nevergrind Online cover
Nevergrind Online screenshot
Genre: Indie

Nevergrind Online

Talent UI now in "read only" mode for Templars

420: Early Access 0.18.20 - June 28, 2023 10:30 PM EST
• The Templar talent UI is mostly finished, but nothing is actually functional. Feel free to check it out and dream about our bright, happy future together.
• Adjusted item tier bonuses in nightmare and hell difficulties. Came up with a special algorithm that will make everyone happy.
• Item tier loot bonuses only apply for players that meet a secret level requirement for the mission's difficulty. This prevents a bunch of level 1 heroes joining up just to apply a loot bonuses.
• Passive skills now display the total skill level including bonuses from items. The value will appear in gold if the skill is maxed.
• Messed with item level requirements on exceptional, elite items some more to create more debate in Discord.
• Fixed a bug that caused player resource bars overflow their containers sometimes.
• Fixed a bug that allowed resource regen to work while dead in some circumstances.
• Players in chat lobbies are now ordered by join time instead of level. Previously, ordering by level was useful for inviting similar level players, but nobody really does that anymore. This also makes it easier to identify players that just joined the lobby.

⭐Improved loot incentives for playing with a full party, bug fixes and more 🐛🐜

417: Early Access 0.18.17 - June 23, 2023 8:55 AM EST
• Full parties can no longer use /players 1 to reap easy higher tier loot. It will now take the lower value of the /players setting and the actual party size.
• There is now an EXTRA bonus to finding higher tier loot for having a full party.
• The King's rewards have been improved and are much more likely to provide higher tier drops.
• There is no longer a "bonus" for playing solo, but this will make playing as a duo noticeably more beneficial in terms of item drops.
• Additional mob health per party member has been slightly reduced.
• Zamtil's faster cast rate bonus has been fixed.
• When creating a character in single player mode, the new character will now properly appear on the title screen without having to refresh.
• Higher tier drops have been improved while in single player mode.

Improved drop rates for nightmare and hell while in a full party. Try it out!

416: Early Access 0.18.16 - June 22, 2023 8:55 AM EST
• You are now much more likely to find exceptional and elite items when you have more party members. The /players command does not affect these odds. So if you want to see higher tier drops more often, slay dragons with friends! Higher tier drops are least to most common from normal, champion, unique, and boss mobs (in that order). In other words, higher tier mobs are more likely to reward you for killing them!

More racial differences, group bug fixes, and improved timeout behavior

415: Early Access 0.18.15 - June 11, 2023 11:05 PM EST
• Characters now have varying health, mana, and resource values based on their race. Previously it only factored in your class, but race is now factored also. For example, an ogre warrior will have quite a bit more maximum health than a gnome warrior. This is not balanced, but adds to the lore and provides tougher challenges to anti-meta experienced players.
• Improved the timeout logic to boot players more quickly when their connection dies. This will also make it possible to join games with linkdead players more easily.
• Fixed the transfer of level difference game data for party members. When they were promoted, they were not properly received the game's proper join settings.

Added the new Anukari race! 🔥🐲

414: Early Access 0.18.14 - June 8, 2023 12:32 AM EST
• Added a new race, the Anukari, which are a dragonkin-humanoid hybrid.
• Buffed mob damage slightly, but reduce mob health.
• Mob health now scales lower when in larger parties.
• Fixed a bug that prevented private whispers from working as intended.

Finally fixed mob threat 🙃

413: Early Access 0.18.13 - June 6, 2023 12:45 AM EST
• I fixed mob threat. It was broken.
• Added threat to the debug window

Character sheet layout update, status affect bug fixes

412: Early Access 0.18.12 - June 5, 2023 11:59 PM EST
• Reworked the character sheet layout for maximum smiles per second.
• Fixed an infinite duration status effect bug that affected players under specific circumstances.
• Got rid of the trivial exp penalty concept. This means you can viably level in a difficulty much longer than you could previously.

✨🎩Adjustments to experience, mob attacks, and stun frequency

411: Early Access 0.18.11 - June 5, 2023 3:33 PM EST
• Reduced the frequency of mob stuns... particularly when soloing. I thought I fixed it in a previous patch, but I reaaaallly fixed it this time.
• Reduced mob attack speed, but increased mob strength in higher difficulties.
• You now earn less experience from mobs that are trivial for your level by difficulty.
• In general, you will now gain more experience from mobs in hell difficulty.

🌟Experience and magic find bonus enabled! ✨

406: Early Access 0.18.7 - June 3, 2023 10:35 PM EST
• Exp + Magic Find bonus for not playing Diablo 4! Enjoy! :sunglasses:
• Using new data compression that reduces the amount of data transmitted over the network, thereby allowing for higher concurrent users per widget of server resources. This shouldn't cause any new bugs, but let me know if you see any weird new behavior!
• Fixed a bug with the /players command that was awarding full party exp when using /players 1. :unamused:
• Removed some restrictive exp caps that were in place that limited intended exp gain at high levels.
• Characters now gain different hp, mp, and sp regeneration out of combat depending on their class. For example healers regenerate spirit faster and tanks regenerate health faster.
• In general, spirit now regenerates faster out of combat.

Character sheet redesign plus an exciting empty Talents tab!

400: Early Access 0.18.1 - May 29, 2023 6:33 PM EST
• The character sheet has been redesigned for various reasons. It is now much larger and feels less crammed. Your avatar is much larger and unobstructed. Your resists are now shown for all three difficulties on the Character and Stats tab.
• The character sheet now uses more class-specific styling.
• There is a new Talents tab with nothing in it. Enjoy!
• The experience bar now has a hash mark at 20% intervals instead of 10%.