Added ability to upgrade runes via crafting, improved crafting UI, and more!
733: Release Version 1.2.61 May 19, 2025 11:20 PM EST • Added the ability to upgrade runes at the crafting counter. The first few rune recipes have been enabled for season 2 for testing purposes. • Fixed default font color in crafting tooltips. • The tooltip no longer indicates total sockets on mythical items or crafting descriptions since it is indicated by the existing runes. • The crafting counter now has item icons to click which selects which crafting blueprints you are viewing. Previously it showed them all in one giant list. • Fixed crafting in single-player mode. • When you craft an item, it now makes the proper sound effect based on what type of item was crafted. • Increased the size of the item icons in the museum so they're a bit easier to see and click. Since there are many item types, it now takes two rows. • Improved a few Japanese translations. • Fixed a few display and line-wrapping issues related to Asian languages.
Completed initial season 3 crafting items
732: Release Version 1.2.60 May 17, 2025 3:05 PM EST • Completed season 3 mythical staves. • Completed season 3 mythical 1HB weapons. • Completed season 3 mythical 1HS weapons. • Completed season 3 mythical 2HB weapons. • Completed season 3 mythical 2HS weapons. • Completed season 3 mythical piercing weapons. • When you craft an item, it now properly considers the level requirement of the base item. If the crafting blueprint requires level 13, but the item requires level 72, the resulting item will require level 72. • If you drop an item in the crafting window, the item in your inventory disables. If you drop a second item instead, it will properly enable the previous item in your inventory. Previously, it left both disabled. • Added a new achievement for enchanting an item. • Havoc Mallet had its all talents bonus range changed from 1-3 to 2-3. • Increased the drop rate of normal & socketed items from normal mobs. • Thoth Mindlink Staff had its all talents bonus nerfed. This change is not retroactive, but is intended to impact season 3 and beyond.
Completed season 3 mythical bows and other optimizations
731: Release Version 1.2.59 May 11, 2025 3:45 PM EST • Completed season 3 mythical bows. Unlocked one item for testing purposes. • Possibly fixed an annoying, obscure bug... I will have to watch the logs to be sure. • Made many optimizations... maybe things run a bit smoother now... hopefully I didn't break something. • Adjusted the border style for mythical item slots. • Reduced the brightness of exceptional and elite item slot backgrounds.
Completed season 3 mythical focus items and added one new achievement
730: Release Version 1.2.58 May 8, 2025 11:35 PM EST • Added a new crafting achievement. • Completed season 3 mythical focus items. One focus item was enabled in season 2 for testing purposes.
Minor bug fix to the gambling counter
729: Release Version 1.2.57 May 4, 2025 1:18 PM EST • Minor bug fix to hide the item rarity at the gambling counter.
Completed season 3 mythical shields
728: Release Version 1.2.56 May 3, 2025 11:11 PM EST • Completed season 3 mythical shields. • Item tooltips now include the item rarity type. • Fixed a bug that prevented the armor value from being displayed in crafting slot tooltips. • Fixed a crafting bug that caused the armor to be calculated incorrectly on superior items. • Fixed a bug that prevented armor to be calculated correctly on items that add a fixed armor bonus.
Added new craftable "mythical" items - and a few bug fixes
727: Release Version 1.2.55 May 3, 2025 11:51 AM EST • Completed season 3 mythical helmets. • Completed season 3 mythical chest armor. • Unlocked a new mythical shield item. • Implemented an improved player count mechanism. • Added timestamp to legendary and rune drops. • The utility of items that have "random resist" have been improved since they will no longer assign random resist values to the same resist key twice. In the past this was intended behavior and was simply considered unfortunate, but now it will omit existing resist keys on the rolling item. This makes drops for "random resist" items more valuable. • Updated Death Strike's tooltip description to be more accurate. Previously, it indicated a 5% health absorb, but that value is dynamic, not fixed. A dynamic line within the tooltip now displays the true value. • Items that can randomly roll multiple reduce resist properties now check for existing reduce resist properties. This will prevent rolling the same property twice and "losing" a property.
Fixed a crafting bug that allowed you to craft previously enchanted items
726: Release Version 1.2.54 April 22, 2025 5:59 PM EST • Fixed a crafting bug which allowed you to craft an item that was previously enchanted.
Improved availability of socketed items, improved normal items
725: Release Version 1.2.53 April 21, 2025 10:20 PM EST • Normal mobs will now guarantee normal/socketed item drops more often. • Normal items may now appear with special properties. This can only happen on items that have the potential to have sockets. These items may be useful once in a while, but it may also come into play later with the crafting system. • Normal and socketed items can now appear at vendors. • Gloomforge had its rune requirements reduced.
Bug patch - fixed inventory bug and some item talent bonuses
724: Release Version 1.2.52 April 18, 2025 10:49 PM EST • Fixed the random skill enhance bonus on Heartseeker's Bloodstone Pauldrons. • Fixed an inventory bug that prevented you from moving items as intended while viewing certain store tabs. • Fixed Templar's "Talent Mastery: Elements" talent which was not properly rolling on items. As a bonus, I double checked all of the talent keys, so all of the individual talent bonuses should be working as intended now.