You asked and we listened. It’s official. Oculus Touch support is in the works!
Have a great weekend everyone. (We’ll see ourselves out) ːsteamhappyː
Your Community Manager Joe and the rest of the Digital Cybercherries team.
HOT FIX - Fixed emulators running on handheld consoles.
Dear Community,
We have fixed the following below:
<*>Fixed emulators running on handheld consoles. (e.g. gambattle)
<*>Fixed attract sounds not looping.
Thank you for the feedback. If you are experiencing any problems, please lets us know. As always, we are listening!
View the current status of development by visiting our Trello support board below: https://trello.com/b/xc1WU1Fx/newretroarcade-neon-support
Your Community Manager Joe & the rest of the Digital Cybercherries team.
PATCH NOTES #05: Huge amount of fixes! – Thank you for the on-going feedback.
Dear Community,
Monday is here again (where does time go?!) and we have a lot of fixes that have now been pushed. Your feedback and suggestions are extremely appreciated, you are helping shape New Retro Arcade: Neon into the perfect retro arcade. Keep it up everyone!
On a side-note, we are very proud that New Retro Arcade: Neon was an honoree for Best Social Experience at The Proto Awards See more below:
https://www.protoawards.com/
Also, YouTuber Mithzan uploaded his video of New Retro Arcade: Neon. It seems he had quite a lot of fun! Find out for yourself: https://www.youtube.com/watch?v=Siq3ZdCaOQA
View the current status of development by visiting our Trello support board below:
https://trello.com/b/xc1WU1Fx/newretroarcade-neon-support
Here are the latest patch notes:
Fixed Attract screen video not filling screen correctly
Fixed Attract screen audio. Support for positional audio has now been added
Fixed VIVE 'walk' slide movement occurring when playing machines
Fixed VIVE resolution being reset on restart for certain machines
Fixed handling of emulator resolution changing (Games such as Tekken 3)
Fixed NVRAM folder not being created correctly
Fixed OSD access for changing settings, dip switches and various other menu options
Fixed game save states not working correctly
Fixed haptic feedback (vibrations) happening on XBOX 360 controllers
Fixed 'secret' button not being pressed when using motion controllers
Fixed Whac a Mole motion controller held position
Fixed vending machine button and various sound fixes
Your Community Manager Joe & the rest of the Digital Cybercherries team.
Added support for video attract screens & more!
Dear Community,
We hope you enjoy the recent updates and as always, we are monitoring feedback from our forums and social media. Thank you for all of your suggestions, keep them coming! Also, for those who may be new or have not yet seen, be sure to check out the Official Arcade Builder Guide below:
http://steamcommunity.com/sharedfiles/filedetails/?id=736005082
It will walk you through the Arcade Builder application and more. If you do require any further help please contact support@digitalcybercherries.com or create a post on our forums / social media.
Do not be afraid to ask for help. As many of you know, we are very active in terms of interaction with the community, but I would like to point out our community itself is extremely friendly and helpful towards others. We sincerely thank you for this and we encourage you to keep helping other players.
Find out the current status of development by visiting our Trello support board below:
https://trello.com/b/xc1WU1Fx/newretroarcade-neon-support
Here are the latest patch notes:
Added support for video attract screens, this is default to .mp4 (you can change the format by editing the GameUserSettings.ini and finding the line 'AttractMovie=AttractScreens.mp4']
Added support for VIVE 'Slide' locomotion. The left motion controller is used for walk movement, the right controller is now for teleport.
Added music tracks to the credits.
Added various sounds around the arcade including hat impacts and footstep surface tweaks.
Adjusted throw velocity for bowling balls.
Your Community Manager Joe & the rest of the Digital Cybercherries team.
Added physical reset buttons & hidden secret!
Dear Community,
We’d like to once again thank you all for your support and feedback. This week we’ve added a few smaller things that have been widely requested whilst we continue to work on a couple of the technically complex features everyone has been clamouring for. We’ve also added the little extra for those of you who bought the game early.
In other New Retro Arcade: Neon news, Nerd3 made an excellent video covering the singleplayer which you can check out below:
https://www.youtube.com/watch?v=Os7mSxvF9TU
You can view the status of development by visiting our Trello support board below:
https://trello.com/b/xc1WU1Fx/newretroarcade-neon-support
Here are the latest patch notes:
Added physical reset buttons for the following mini-games.
- Basketball
- Skeeball
- Darts
- Bowling
- Air Hockey
(These are located on the wall next to the mini games as a green box. Activating one will reset the corresponding game to its original state)
Added additional content for early adopters (hint: it’s a refreshing secret)
Fixed Fixed map ambient sounds not being killed when leaving a server
Also we now have a bundle discount where if you buy both Neon and the Official Soundtrack you'll get 10% off your purchase. See more below::
http://store.steampowered.com/bundle/1137
Your Community Manager Joe & the rest of the Digital Cybercherries team.
New Retro Arcade: Neon – We have lowered its price.
Dear Community,
As some of you might have already noticed we have reduced the price of New Retro Arcade: Neon. We took this decision as it was suggested by a sizable portion of our community that the release price was too high.
We know that lowering the price is not ideal for anyone who bought the game in the past few days and suggest potentially refunding and rebuying the game to those people. For everyone else who bought the game early we want to give something special as we really appreciate the huge support and patience you’ve shown us.
The exclusive content will go live in the next update – It’s only available to those who bought the game during August but you’re still able to directly share it with your friends. We’re aware that this sounds a tad cryptic but we don’t want to spoil the surprise ahead of time.
Finally we’d like to extend our sincere thanks and gratitude to the community - already Neon has a vast number of users going out of their way to help others, suggest improvements to the game and assist the Mods. We hope that more people will share their Arcade experiences and the New Retro Arcade community will continue to thrive.
Your Community Manager Joe & the rest of the Digital Cybercherries team.
Added support for gamepad seated experiences in VIVE & more!
Dear Community,
Thank you once again for the ongoing feedback you are all providing us. It really does help in so many ways. We'll keep you posted as soon as we have the next set of updates ready to go live.
In the mean while, be sure to check out YouTuber ": Simply Austin" video of Neon below:
https://www.youtube.com/watch?v=CFpRF4Z41WE
Also, take a look at what Upload VR had to say about Neon: http://uploadvr.com/new-retro-arcade-neon-nostalgia-available/
View the status of development by visiting our Trello support board below:
https://trello.com/b/xc1WU1Fx/newretroarcade-neon-support
Here are the latest patch notes:
Added support for gamepad seated experiences in VIVE. (To enable this, right click New Retro Arcade: Neon in your steam library, go to ‘Properties’ and enter ‘-vrseated’ in the Launch Options.)
Added VIVE world rotation (To rotate hold the teleport button and twist your motion controller to offset the rotation of the game world relative to your play space.)
Added voice lines to the boxing machine
Thank you!
Your Community Manager Joe and the rest of The Digital Cybercherries team.
New Retro Arcade: Neon & InstaLOD – Our journey with it.
Hi everyone, for those interested, you can read our experience with InstaLOD below:
Why did you decide to create New Retro Arcade: Neon?
We created New Retro Arcade: Neon to further expand our free Demo with more content, other VR games and to integrate multiplayer gameplay into the experience. There is also the ease of access to updates and user feedback that a platform like Steam offers so we wanted to make use of that resource to help us improve as game developers.
What 3D modeling software do you use to create your assets?
I use the open source 3D software Blender, although I'm probably in the minority among other 3D artists I’ve met. Other members of the team use different software such as 3ax and ZBrush. Often the tool is dictated by the assets we need to create, the remainder ofe time it comes down to preference.
You use the Unreal Engine 4, why did you decide to work with this engine?
Epic’s Unreal 4 is a very well documented and popular engine which satisfies the requirements of all of our departments. Both programmers and artists find it a powerful and accessible environment to work in. The VR support is also great and Epic is always improving the different parts of the engine so we can't complain aey do an excellent job! Their royalties based license a very fair system for such a feature heavy tool like the Unreal Engine.
Why did you decide to use InstaLOD?
We had a wide range of assets we needed to optimize and looked into what automated 3D optimization solutions were available. After a few enquires we were down to two main contenders. One of the options has been available for quite some time, but they’re focusing primarily on AAA game developers by not having license terms suitable for indie devs.
So that’s why we decided to get in touch with the developers of InstaLOD; here we had a much more Indie-friendly LOD solution that wouldn’t leave our team destitute. The cut in cost did not equal a cut in performance however – InstaLOD delivers the power of high quality auto-generated LODs that AAA games utilize daily to boost production efficiency and game performance. The guys from InstaLOD were not only fast in responding to our needs but always came up with great solutions if we encountered any issues (that said we didn’t have any technical issues with it). In the past the task of manually generating LOD models fell to me and as such I have to thank them personally for their support of both us and Indie game developers in general. They have gone out of their way to help us and react to our needs. The solution that they have provided allows us to more of our time into creating new content and less into tmonotonous (and generally thankless) task of manually building LODs.
How did you find working with InstaLOD?
Working with InstaLOD has been extremely fluid, I just went to the big purple logo button in Unreal that acts as a help file, had a short read of the instructions there and I was ready to go. The first asset I used InstaLOD with took a little trial with the different settings to achieve the result I was after, however having dones once I had a good grasp of the workflow. It really was that stghtforward to use without the need for any advanced tutorials.
Were there any problems working with InstaLOD?
InstaLOD performed perfectly inside Unreal Engine 4 – we did not experience any crashes, errors or other problems which could have affected our workflow. We actually integrated InstaLOD during crunch time, where stability and reliability is extremely important, so it was under a higher level of scrutiny than usual. I should mention that we also did not have much time for the implementation of our LODs with our deadline rapidly approaching. After installing InstaLOD into Unreal Engine 4 I was able to make all the LODS for every asset in the game in about 2 working days, including time to visually test all of them. We don't have the most extensive asset list of any game of course, but for a small indie team we take pride in saying we probably have one of the best looking VR titles right now.
There were quite a few high quality props for the game and after the LOD phase you can barely notice any LOD swaps on the props themselves at all. Unreal Engine 4 itself also helps in this regard as it has an awesome LOD preview visualization which makes it easy to tweak the LOD switch distances.
It was quite impressior us as a team when seeing the performance impements as a eureka moment for us, having previously had no LODS at all in-game.
Would you use InstaLOD again?
Yes, without any hesitation. A more pertinent question, given the alternative of manually creating all of the LOD models for every asset, would be “Would I consider not using InstaLOD again?” As it stands, nothing exists which could provide a 1:1 replacement of the efficiency it brings to our development pipeline. Thest it grants to performance for such a low time input make it a no-brainer for us. We can't see ourselves working on our next title without the massive help of InstaLOD, the advantage it has on cost, integration, workflow speed and reliability is second to none.
We hope for those interested that this was an exciting read. Once again, thank you InstaLOD!
http://www.instalod.io/
Your Community Manager Joe & the rest of the Digital Cybercherries team.
We're back from Gamescom!
Dear Community,
We're back! It was great for us to once again get together, but now we’re all home safe after a fantastic time at Gamescom!
This week will consist of catching up with you all on social media and the Steam forums. Also, we’ll be planning our next course of action for the next set of updates for New Retro Arcade: Neon. We’ll of course keep you up-to-date in regards to that.
Without boring you too much, please enjoy some pictures of us while at Gamescom: (We obviously couldn’t share any drunken photos because what happens at Gamescom STAYS at Gamecom)
Enjoy!
Your Community Manager Joe and the rest of the Digital Cybercherries team.
PATCH NOTES #04 – Huge update - Bar area added & much more!
Bar area now added to Neon.
Dear Community,
It's been nearly 2 weeks since the release of New Retro Arcade: Neon and what a couple of weeks it has been. As many of you will already know, the launch did not go as smoothly as it could have. Our attempt to add additional content at the last minute led to unexpected issues arising. Some features were not fully functional and others did not meet expectations.
We are truly grateful that the community has rallied around us and been so supportive as we work to improve and expand the experience. The understanding the community has shown, even throughout this bumpy start, means the world to us.
We will continue working hard to update the game; we have already released many fixes and patches, as well as taking on board all feedback. To show our appreciation our art team has been expanding the Arcade, even as the coders rectify the issues. It’s been a long couple of weeks with some very late nights, but finally we’re proud to announce that the Arcade Bar is now open!
With your continued support, we can and will make New Retro Arcade: Neon one of the best VR games. Thank you.
As I mention quite a lot, we have a Trello support board which gives you the ability to view the current status of development. See more below:
Added games console trigger input, right trigger should no longer press 'B'.
Added more Arcade Cabinets, Gamebros & VHS Tapes to maps.
Added map overviews to the ArcadeBuilder with item locations.
Added fixed Prompt system for controllers. (This will not affect your current XML files. To configure the additional cabinets and VHS Tapes in the Builder, you will need to revert to the new .defaults files or edit your existing XMLs to include the new items.)
Added Added VoIP prompt system. (See the options menu for your default key.)
Added Added customizable VHS Tape labels.
Added Added support for DualShock4.
Fixed multiplayer servers not properly ending sessions.
Fixed Keybinding locking up the screen.
Fixed controller prompts, these should now be displayed correctly.
Fixed Bowling Alley scoring and sounds.
Fixed Boxing Machine hit detection for motion controllers.
Fixed stat based achivements not correctly registering.
Fixed Server Hosts hearing multiple flashlight sounds.
Updated the Projector networking to increase stability and added a video quality override for lower speed connections. To enable lower quality video simply add the following text to your steam launch option: -lowvideotest.
Added High Quality Audio Tracks for the Soundtrack (Files are now available as FLAC)
Added 5 Playalong Audio Tracks for the guitar (sorted by different skill levels):
You can download them by visiting the link below:
https://dl.dropboxusercontent.com/u/1357989/NRAN%20Playbacks.zip
Thank you so much for sticking by us. As our slogan states; we are Powered By You.
Your Community Manager Joe and the rest of The Digital Cybercherries team.