As always, we will be keeping a constant check on the forums and social media regarding your feedback and suggestions. We are so thankful for your support. We’re already making a good team!
Please remember, we have a Trello support board which allows you to keep track on the progress of development. See more below:
Fixed attenuation on the arcade cabs, leaning into them should no longer cut the audio off.
Fixed Menu Cab and Zombie Problem 2 items being picked up with the wrong hand.
Fixed Vive motion controllers being off in specific directions.
Fixed issues with the Gamebro. Sound is now working.
Fixed the broken white highlight lines with multi-res.
Fixed crackling audio on the games console.
Fixed glitched in-game borders for Oculus.
Fixed missing LODs on some of the Hats.
Fixed in game settings saving.
Fixed VHS Materials.
Added haptic feedback to the games consoles and arcade cabinets.
Lowered internal floor height to help with Vive calibration.
Disabled testing commands being bound to certain keys.
Once again, we sincerely thank you for sticking by us.
Your Community Manager Joe and the rest of The Digital Cybercherries team.
PATCH NOTES #01: See what we have fixed / added.
Dear Community,
We are aware that there are still problems you are experiencing, but know that we are as always working very hard and monitoring all feedback on the forums and social media.
Please remember, you can view the status of development by visiting our Trello support board below:
Fixed VR positioning of the Drum Machine, Polaroid Camera and Zombie Problem 2 lightgun.
Fixed ESC key quitting the game, this now teleports players to the menu cab.
Fixed the boxing machine being overly loud in the projector room.
Fixed in-game res scale, this will now save the settings.
Fixed HTC Vive D-Pad issues relating to the left controller.
Fixed Zombie Problem 2, zombie animation networking.
Fixed Zombie Problem 2 end goal and round restarting
Fixed Zombie Problem 2 reloading.
Fixed joystick and button layouts for Aimbot cabinets.
Fixed the Gamebros, these are now fully working.
Fixed video files loosing sync with sound.
Fixed Arcade Cabinet prompts
[B]Added
'mid screens' for arcade cabs, to help identify cabinets without games.
Thank you once again for being so patient.
Your Community Manager Joe and the rest of The Digital Cybercherries team.
HOT FIX - D-pad on left Vive Controller is now resolved.
We know there are still issues to be addressed, but we are hoping you will still be patient with us while we continue to get everything right. We won’t let you down.
I’d like to note that we do have a Trello support board specifically for NRA:N where you can view which bugs have been fixed, what we are aware of and see your requests and suggestions. You can view it by visiting the link shown below:
Thank you for being understanding on #day2 of release. Together, we can make this one of the best VR experiences out there.
Your Community Manager Joe and the rest of The Digital Cybercherries Team
BUG FIX - We are listening!
Dear Community,
We've unfortunately had to pull VOIP from the client for now as we ran into some unexpected issues with the system that only came to light at the 11th hour. Our attempts to disable it at the last second, however, left the system in an even more broken state. We've fully disabled the system for now, and we'll get it working and in as soon as possible.
There's some extra safety checking been added to the video url system.
The arcade builder should also be fixed up and properly modifying the configuration files now.
We understand this must be very frustrating for you. We are working tirelessly in making sure we fix any problems you are experiencing. We’re constantly listening to your feedback on the forums and social media. We hope you will be patient with us during the first day of launch.
Your Community Manager Joe and the rest of the Digital Cybercherries team.
New Retro Arcade: Neon is now live on Steam!
Official Launch Trailer:
https://www.youtube.com/watch?v=hP7KCFRXNVQ
We cannot thank you all enough for the amazing support and encouragement shown to us by the community. New Retro Arcade started as a learning experience to help us fully explore the potential of Unreal Engine, but it soon became something way deeper than that; a VR passion project steeped in retro nostalgia.
Over time, we upgraded the arcade while taking on-board feedback and suggestions. It then became apparent that New Retro Arcade was something that not only you all cherished, but you needed more of. With so many requested features, we simply could not fit them all into New Retro Arcade.
And of course, New Retro Arcade: Neon was born. All the way from a free tech demo, to a complete experience we are extremely proud of what we have achieved. Without your continued support none of this would have never been possible.
The journey has only just begun and we look forward to walking down this path together.
Your Community Manager Joe and the rest of the Digital Cybercherries Team.
Testers needed for New Retro Arcade: Neon
(NOTE: Testing is now over, thank you for the support! For those who didn't make it, we'll keep you in-mind for the future)
We're currently looking for testers for a final stress test of New Retro Arcade: Neon.
That’s right, we are very near release!
Could you please post your PC specs and meet the following criteria:
Access to a HTC Vive
English speaking
Weekend available
Teamspeak available
Your Community Manager Joe and the rest of the Digital Cybercherries Team.
New Retro Arcade Tech Demo Released!
Dear Community,
The New Retro Arcade Tech Demo is now available to download!
It gives a glimpse into what the full game will have to offer and provides the same amount of content as the previous free versions of New Retro Arcade.
Thank you so much for the constant support you all show us. It’s amazing to be a part of such a great and rapidly growing community.
All the best,
Your Community Manager Joe & the rest of the Digital Cybercherries team.