We are proud to announce our return to active development of New World Horizon. We recently got our team connected up remotely from home and the progress has once again resumed. Coming Back to the Emerald Peaks after so long I soon realized the complexity of the controls and knew that making things a bit easier to learn and play again would be our first priority.
Our new system replaces all the keybinds and joystick controls with a single Mouse Wheel Control to Select all tools. Players will also start with a complete set of Level 1 Tools with upgrades available from the Npc and Resources have been made to be a bit more plentiful to take some of the grind out of the game.
The Directional Key combat system has been replaced with an easy to use single Mouse Click system, while using the movement keys and jumps to fire off the various different attacks available.
Though im sure there are many game facets that I might have overlooked in getting the new stuff up and working, im happy to said I look forward again to fixing any issues you might have with this or future updates.
Stay Safe and Keep Gaming!!
Spring Update 2020
Though our Easter Event has ended, the Boss Quest continues and is now full time, replacing our friendly rabbit with the oh so deadly Level 9 chest in rat dungeon. The quest will tour through our 10 newly crafted dungeons and caverns scattered across the lands.
We have added new shrine areas to the more distant dungeons to give players a much needed refill as the journeys continue to become more distant also some much needed art throughout the final boss areas.
Exciting new "Shift Key" wall climbing, vaulting, flipping and flying attacks are now possible and with the added obstacle course and archery range in the starting area to help new players get started and a new tavern in the trade city for experienced players for new ship crew recruitment.
We hope you all enjoy the new player controls and the new look as we continue to improve things
We invite you all to visit our Steam Community Hub for the Latest News or check us out on twitch at twitch.tv/tormensoth
stay safe and good hunting!
Easter Hunt Event
Free The Easter Bunny from Rat Dungeon !!!
The Rules - Beneath each of the 10 dungeons is a newly added zone with a special locked door. To get a key a player must find the correct world boss that holds that key, kill it and retrieve the key to open it. Once the door has been opened, a new world boss and key will be chosen and unknown to the player, so repeat killing will yield nothing but xp. Killing the correct boss though guarantees a drop of either a rare item or the key, but you will get one.
Beyond each door also contains a new type of chest. They are well defended by many traps and like the dungeons come in 10 levels of difficuly, but inside each chest a chance at progressively better gear. Level 1 and 2 chests will drop +2 weapons and gear. Level 3 and Up will give up to that level of gear if needed by the player, up to 4 attempts will be made to upgrade a player, if not a players are just rewarded with gold.
Regardless of the success or failure of the chests, once the key is used on the door, the quest continues. Though the last few bosses are really tough, the gear reward could be huge on this holiday event as freeing our beloved bunny and completing the quest is Choice of Level 6 Blunderbuss Pistol or a Level 1 Warship.
As our dungeon network has now greatly expanded we have doubled the burn time of lanterns and increased the drop of mushrooms for seeing in the dark. Also as bosses are now dropping heavy gear, we have added measure to prevent damaging them while stuck or froze, so just save your ammo.
Ok, Best of luck to you all. Good Hunting and Happy Easter!!
New World Horizon - Year One Update
It has been over a year since the first release of New World Horizon and after some delay, we are proud to finally release a version of the game with the look and feel that it deserves.
We welcome you to come experience our open world game. As a passive player or one seeking an infinitely challenging experience, we think you will find a touch of both.
January Relaunch Update
January Relaunch :
Our Holiday Steam Launch had some issues but I think, *fingers crossed* everything working now.
Our latest update has a more refined combat system and skill cue, Improved dialog system, lots of new things to encounter and some major bug fixes.
Characters now also start with double gold (40gp) to help get players started as game difficulty was a common complaint with our original launch.
Anyways, hope you all enjoy.
Be safe and good hunting!!
Winter Update
We have been hard at it these last few months, so much so, that as usual we fail to give timely update information. But as it is the holiday season, we mark this winters update as we did with our original beta release with a great event.
The Holiday Treasure Hunt : Buried somewhere within the walls of Emerald Peaks lies a fortune! Get your pick axe and start digging. (this event is for new characters only) And for those experienced players, we have added a new horse vendor. Players completing the Governors quest chain will gain access to a variety of new mounts for speedy travel. Your quest is not an easy one though, as it will put you at odds vs many of the lands toughest foes.
Our recent resource update added many new commodities - Stone, Brick, Vines, Rope, Herbs, Ore, Ingots, Cotton, Cloth and Mushrooms as well as the addition of a player build Forge and Dock System.
Unload your Cannons and fire up the forge. Lets put all that iron to use regrading up the guns. I hope you guys have been saving it up, its about to be rare so stop selling it to the NPCs.
As your weapons improve, so decreases the chance of success, but the addition of a new Rare Red Ore will improve your chances even more, scarce and difficult to harvest.
With your newly upgraded arsenal, life at sea is a bit easier. Sink pirate ships and retrieve their loot, check out the new undersea life and perhaps discover other sunken ruins.
Our final and probably biggest addition to this update though came from you guys...
The New Combat System - Though the old system still is in place, a new option has been added giving directional attack using a simple mouse click with different movement keys pressed.
Right Click will no longer put away weapon as it is automatic when Idle or left clicking gun away. The current system is not set in stone and might still need some fine tuning, but it does seam to play much smoother so I hope you enjoy it and look forward to your input on how to continue to improve it.
Thank you everyone for your wonderful letters and suggestions. I hope you enjoy the update!
Happy Holidays!
Fall Updates
The game has really exploded with the addition of new sound effects, animations, effects and improvements throughout our massive world. New Abilities in swimming, skinning game, 2 handed melee, farming, sailing with dynamic wind, rolling and leaping attacks.
Extensive optimizations have improved us almost 30% this month and the gameplay really feels amazing now. The controls have really firmed up and with the new combat stance and library of new attacks, controls are now out of this world.
Numerous bug fixes and community suggestions (check our community hub for the daily stuff)
Pushing toward full release
As I havent made an official announcement in awhile of the updates over the last month, I thought I would put out an overview of whats been happening from our most recent updates
Extensive map work- this seams to be a never ending endeavor as I continue to grow with new islands, caverns and ruins to explore and a continued cleanup on the existing ones.
New effects- added to every facet of game play, bringing some much needed to polish and life to the game.
River system- opening a new way for deep exploration by canoe
Fishing- a newly added AI and a much more visual and real experience landing the big one or just feeding yourself
Faster ocean travel and a more precise naval ai to combat with. A much tougher foe that drop loot crates now.
and many suggestions and fixes from our wonderful community, so a big thank you to them, hope you will join us.
If you havent checked us out in awhile, I invite you to stop by and see how far we have come.
Cheers!
Combat update is live
This patch really turns up the dial, with new sights and sounds throughout.
-Faster paced combat with new ambidextrous item use for easier recovery
-higher level weapon and item drops
- increased spawn of fish and game to hunt
- Increase in foes hunting you
- Improved mining and farming
- lots of dialog, fixes and improvements
A huge boost to player performance while bringing quite a bit of extra heat.
I hope you all enjoy!
Cheers
Quality of life update
We have made some serious improvements over the last month, improving the overall look of the game, expanded the tutorial, save game system, gathering, merchant ui, game controller system, pet ai and many new dungeon adventures, tricks and traps, player suggestions and bug fixes.
But still the game difficulty is a bit much so in this update we have added some serious quality of life improvements.
First, a major change to the combat system, increasing the swing speed and increasing the strike window timing. Though still in need of further playtesting, it seems to have really smoothed out combat a bit and hopefully something I can continue to improve. Also we have increased the drop rate to lower and mid grade mobs to help newer players get started and added in mid grade weapon drops to assist in getting equipped. World boss drops now also include tools up to level 5 in grade. And finally, home construction materials have been reduced to help get players into building up there homestead.
Hope you guys are enjoying the direction of our project and look forward to any ideas for further improvements.