Takara Cards is a tactical Deck Builder with light RPG elements. It takes place in the same universe as our first game, NEXT JUMP: Shmup Tactics and is being made on the Godot Engine!
- Fixed bug/exploit that made the "Energy Beam Pierce" weapon annihilate any enemy instantly. Now the weapon only deals damage per action / turn.
- Fixed a bug that allowed the player to take toxic damage on the last turn of the jump. I also made adjustments that correct the hull value to "0" if at the beginning or end of the jump it is less than zero.
- Some improvements in the rendering and alignment of the text present on the death screen.
- The game tutorial is no longer mandatory for new players, only recommended using a message.
Special thanks to the player @Fernando47 who reported the bugs!
Thank you!
I would also like to thank everyone who plays and recommends the game.
NEXT JUMP was my first game released and makes me really happy to see people having so much fun with it.
Have a safe JUMP, Bastards! :)
New update (build 298)
Hello pilots!
New update is available:
Tutorial of the game has been completely revised, now it has a more direct and shorter text.
All Typos in the tutorial have been fixed.
New font used in Tutorial, much more readable.
New Fonts implemented in the game, especially those of the smaller text. These fonts have a design more aligned to the themes of the game and are also more readable.
Implemented memory-saving system. The game now consumes, on average, half of the memory it consumed before.
Thanks to "Eeve Somepx", who made the Fonts now used in the game.
You can buy the fonts here: https://somepx.itch.io
Thanks for all your support! :)
And just to remember, we launched a new game:
Talk to Strangers was made by Post Mortem Pixels (Filipe Dilly and Daniel Pinheiro) and the friends:
Luís Felipe Garrocho, Ricardo Tokumoto and Rafael Assunção.
A new update is available, focused on fixing various typos in the game.
I would like to thank everyone who sent corrections, especially @KliPeH!
If you find more Typos, please report here:
https://steamcommunity.com/app/624690/discussions/1/1732090362047217785/
We would also like to congratulate all the players who passed my score of "113,771", especially the records:
@Chevalier de la Saucisse - 582,967 !!!
@Kinix - 221,552 !!
@Dzejkob - 158,513!
@Chewy Speaker - 149,335
@Barreytor - 124,102
Impressive! I was even more impressed with the records in Hard mode!
Congratulations to all those involved and if you want to know your records, just check this link:
https://steamcommunity.com/stats/624690/leaderboards/3001370
Steam achievements are now implemented in the game!
As well as an internal system of achievements (which are the same as those of Steam). There are 51 achievements made based on players' requests and observations of how the game is played.
The internal system also keeps track of the number of times something needs to be done to unlock a achievement, and continues to do so even if the achievement has already been unlocked!
Some achievements will quickly unlock for those who already played the game: Overall, all achievements based on factors already recorded before (such as the number of defeated Drones or unlocked ships) will unlock quickly. Others needed to be played normally.
Steam Leaderboards and Runs time:
The game now have Steam Leaderboards! And not just one type of leaderboard, but two:
- One to score the Reputation points (which is the score of the game), with a different list for each difficulty mode.
- And one to record Run time (the lower, the higher the position in the list), also with a different list for each difficulty mode.
Reputation rankings are updated every time a pilot dies or beats a dragon mothership.
Those based on the time of the Run only update when a pilot beats a mothership.
You can track the current Run time in the options menu, which also pauses the time.
Also improved were the way the Reputation of the last MIA pilots is shown and a new list has been added with the times of each Run (successful or not).
The current implementation of the plugin we use does not allow integration of online Steam Leaderboards in-game, but you can check out these on the game's Community page!
Updated COMBO system: Now "Reputation Combos" remain from Jump to Jump and only resets when exiting OUT of the Jump and/or taking a Hit (with shield accessories or not).
This increases the focus of the game in planning and executing each jump when attempting to beat other players' Points / Reputation. And it makes it more rewarding not be hit.
- Improved scanner making the "Danger" text red.
- Made some minor balance changes to enemies creation.
- Fixed many bugs.
- Fixed some typos (thanks for the reports!).
Thanks and I hope you like the update!
Update bug fixes [276]
Bug fixes [276]:
- Fixed a bug where using the weapon "Energy Beam" could reset the engines to 1.
- Changed the mechanic of the Energy Beam, now it does not temporally reset the engine to "1".
- Fixed other bugs regarding the Energy beam.
- Prevented some exploits using some Accessories.
- Fixed a typo on the Shop interface.
The update for the Mac version should arrive a little later, sorry for that (I'm away from home at the moment). I recommend not using this type of weapon (Energy Beam) until the update arrives.
I will update this post as soon as I update the Mac version.
*edit: Mac builds are live! :)
Any new problems, just let me know!
Thanks for all the support, Rookies!
One year! 70% OFF for a week!
In less than a week (on April 28th) my tactical Shmup, NEXT JUMP, completes a year of release. And to celebrate, it's on sale for a dollar and a half! 70% off! Many thanks to all who helped me (and still help) during this time!
And a little announcement: We are working on the next game at full throttle! In a little over a month I must advertise properly here and other channels!
I still have some plans for NEXT JUMP, but for the moment I need to focus on the next project.
Thank you!
Update, bug fixes [build 275]
A small update is now live, with the following:
- Fixed a bug where a accessory would no work with the new ships. (thanks to "1410c");
- Fixed some typos. (thanks to "zulmetefza");
- The game now properly launches on 32bit OS (thanks to "panchirajoey").