- Fixed Bug where the Sword did not damage the engines and batteries of the mother ship.
- Fixed Bug where Reputation to be hit in "Reputation Bets" mode increased infinitely.
- Improvements in the Final, including description whether or not you have beaten the Reputation in "Reputation Bets" mode.
Thanks for all the support, Rookies!
NEXT JUMP: Red Legionnaires update is now available for free!
https://www.youtube.com/watch?v=a0u02NjwS8c
Features:
Three new ships:
Shield, Sword and a Secret ship, unlockable at events or defeating a mothership.
New game mode, "Reputation Bets":
Join illegal gamblers who bet their Reputation points on uninterrupted jumps. The pilot have a huge amount of Scrap to equip the Ship and try to beat a target Reputation.
Each time you try to hit the current Reputation, it increases. Be failing or succeeding. Every move counts, every defeated enemy is precious.
This game mode is only playable after defeating at least one mothership (on any difficulty). Everyone who has already defeated one has the unlocked mode.
The list of names of the gamblers is a collection of names of the best (real) players of the game! So if you posted a video or screenshot with your score there are great chances of your name being in there! :)
Easy, Normal and Hard difficulty modes:
In response to requests, there are now three different difficulties. Each of them changes mainly the amount of "energy" that the enemies have, in addition to some other minor details.
The "Hard" mode is only playable after defeating at least one mothership (on any difficulty). Everyone who has already defeated one has the unlocked mode.
New mechanic to amplify the "Failure Spectrum": If your ship gets hit by a 4 dmg blaster and have only 2 hull it will have the hull reduced to "0" instead of exploding. From "0" any damage will obviously blow it up.
Improved interface:
The ship's scanner has been completely reprogrammed and designed. Now it shows in an organized way all the elements present in the Tile, including the amount of Scrap and Energy!
The Scanner can also be turned on and off just by clicking on its icon or using its current shortcut.
New DANGER indication: when you move the mouse on a Tile that has any element that damages the current ship (taking into account the different collision sizes) a Skull Symbol will flash. This works even with the Scanner disabled.
Many minor improvements and bugs have been fixed.
If you encounter any problems please report on the forums.
I hope you enjoy all the hard work I put into this update! :D
Announcing "NEXT JUMP: Red Legionaries" and Update Details!
Hello rookies!
It is with great pleasure that I announce the first details of the update I have been working on: Three new ships! Yes! Three!
They are part of the fleet of mercenaries known as "Red Legionaries":
Two of them, The Shield and The Sword, will be available without doing anything. A third and special ship will have to be unlocked.
The update will feature these three ships with new mechanics, interface improvements, a new game mode and difficulty modes!
I hope you enjoy the surprise and in the next ad I will talk about the improvements in the combat interface.
NEXT JUMP: Red Legionaries are due out in the middle of September and will be free.
Have a safe jump.
New update (Build 243):
Hello!
Build 243 is up for grabs!
I would like to thank all the users who reported Bugs and helped to find them, especially: "Dinir Nertan", "Does not Care-Bear" and "holdmykidney".
Changes:
- Toxic clouds now dissipate when they collide with Enemies or Player's Ship.
- Improved toxic clouds sprites so its more clear where they are.
- Improved collision systems.
Bug fixes:
- Fixed problems related to the collision of some attacks (explosion and some enemy shots).
- Corrected problems related to the Damage system: some attacks did more damage than they should.
- The game is now balanced to deal damage to enemies primarily. This means that on some rare occasions, the player's ship will not suffer damage. I'm working on a better way to interpret Damage, but for now this is better.
- Fixed issue where using the "esc" shortcut to close an event did not give its rewards.
Last but not least:
I'm still working on the next big content update! I'll reveal more about this in August.
Thanks and please report any other problems on the forums! :)
New update (Build 241):
Hello rookies,
New small update!
Changes and Improvements:
Now Shields accessories use the same collision area as the current ship. Including to do damage (in the case of the Offensive Shield).
Shields are no longer destroyed by EMP damage;
Big enemies now leave scrap in the middle of where they were destroyed.
Balance:
Overall balance of the boss "Distance Increased" mechanic, including when making repairs.
Missiles no longer deal damage by touch (collision), only their blast deals damage now.
BUGs:
Shields were not being destroyed by explosions.
Bugs in the ejection system have been fixed.
Other small bugs have been fixed.
If you did not see our latest announcement about the future content update, see here:
Hello rookies,
Here are the details of the new update!
NEW FEATURES:
When your ship explodes, the game only changes to the "Death screen" when you press a button or click anywhere. The enemies also don't die with your death explosion, so you can review what killed you. The "Eject explosion" still does damage to the enemies.
The Death screen now shows what killed you.
A small notification now pops up when you are on your "[LAST ACTION]" or when a "[NEW TURN]" starts.
BALANCE CHANGES:
Base cost (in Scraps) for ejection decreased by half. It was 600 scrap, now it's 300.
Now, if your ship is broken, there are more chances of finding an Event that offers repairs (only in "Unidentified" events).
If the two extra ships have already been found, there are more chances of other rare events happening.
Other small changes and BUGs:
Improved animation of Tutorial Slides.
You can now click the Radar or Upgrades button to open or close these. If one of them is open, it automatically closes and the other opens next.
Fixed the bug where the player could get stuck in the tutorial (in the part of upgrading the batteries).
Fixed the bug where the Manual buttons are not deleted after it disappears.
Other small bugs and Typos where fixed.
About Future Updates: From now on I'll focus on a larger update that will include these improvements:
Reformulation / enhancement of some parts of the game interface, such as the combat interface, to better inform the player of the current condition of the board and enemies. Think of a better "scanner" to get the idea.
At least one extra game mode: "Bet between Pilots" (temporary name);
Two new ships;
And maybe other things... ;)
This update is due to late July or early August and will be FREE!!!
Until then the next updates will only serve to correct new bugs found.
But, in the meantime, let me know if you have any suggestion or idea for the game. :)
Side note: I have created a Steam Guide detailing how enemies work, here:
http://steamcommunity.com/sharedfiles/filedetails/?id=927492693
Thanks for the support, Rookies!
NEXT JUMP: First update! (Build 231) and SOUNDTRACK!
Hello Rookies!
First, thanks for supporting the game!
We are very happy that those who played, liked. :)
We apologize for the absence in the forums, our main developer got sick. But he did not stop to take note of how you were playing (or should we write, dying?)!
So here it is, our first update (build 231):
New features:
You can now sell the Basic weapon upgrades (the default weapon of the ship). Just click on the "SELL" button and then on the upgrade level you want to sell. Base level can not be sold, only the upgrades.
The Federation now remembers the name of Last Pilot missed on action. So when you are registering a new pilot, you can pay homage to him using the same name.
Balancing changes:
A Federation Ship only explodes when the HULL reaches "-1". In practice, all ships gained ONE hull point.
Change in galaxy generation algorithms: Now, more stores for repairs and purchases will appear. Before, every "empty space" in the first 14 parsecs was a store, this number was expanded to 23pc. (this only affects galaxy's created after this update).
The accessory "Piercing Dash" now do "5" damage, was "2" before. (it still uses the same amount of energy, 2)
Reduced the energy capacity of the "spear enemies" (the ones that attack by moving in the Ship direction) from "2" to "1". Now they only act once per turn. Also reduced the amount of tiles they move by "1".
Bugs and other changes:
It's now (practically) impossible to die while trying to get SCRAP during the transition of a JUMP (when the jump bubble is closing). We tested this, a lot.
Fixed the "first action immunity" not working sometimes.
You can only move now when the JUMP bubble finishes opening. Made this change to prevent movements that happened because the pilot "clicked at the end of the last jump".
Attempt to fix a bug where the pilot could not click on anything inside the cockpit.
Many small bugs where fixed.
Reduced volume of the "blip" sound (the "LOW HULL" one). Just a little. Some pilots where annoyed by it.
Added new "possible" messages on the "black box" SOS event with tips from other pilots.
Mines and Teleguided Missiles now show a Text tip (inside the jump bubble) indicating "[RIGHT CLICK TO DETONATE] and [RIGHT CLICK TO ROTATE]", respectively.
A DMG tip is now displayed on Enemies that do damage by touch (ie. the Spear and Rotating Turrets enemies).
A message is now displayed when you get hit by a TOXIC or/and EMP damage.
Many Typos on the Training Sim and Manual got fixed.
In other news the composer of the soundtrack, Rafael Assumção, released the official album in Bandcamp: