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Genre: Shooter, Role-playing (RPG), Arcade

Nienix

New camera option!

Version 1.01


🎯 [Camera] It is now possible to let the camera track the cursor. Adjust this setting in Options -> Control Schemes -> Camera.
🎯 [UI] When an item is compared to another, the icon of the equipped item is now highlighted in the tooltip.
🎯 [Misc] Common profanities are now escaped in game names.
🎯 [Balance] The radius and effectiveness of the Xinthu T5 skill Experimental Wormhole Generator has been increased.
🎯 [Balance] Increased the number of and quality of the loot in one of the dungeons in Act 4.
🎯 [Bug fix] Fixed an issue which caused one of the final Continuum Challenge to fail to be properly registered as completed when accomplished.
🎯 [Bug fix] Fixed a race condition in the content loading system which could cause a crash.
🎯 [Bug fix] Fixed a few incorrect texts.
🎯 [Bug fix] Fixed an error in one of the dungeons in Act 1.

Nienix: Cosmic Warfare 1.0!

Nienix has finally reached 1.0!

I had originally planned for 8-12 months of early access, but it ended up lasting ~14 months. This was the case as I got so many great ideas from you guys that the originally intended features were flexed quite a bit. I am very happy it did, and very grateful for all your help - Nienix 1.0 would have been way less fun without it!

Brief summary of the year in EA:

  • On average, a player spent 20 hours in-game - 1 out of 10 played more than 100 hours.
  • More than 5000 player feature requests were received (and most were implemented). An example fan-favorite is the worm-type ship.
  • More than a hundred patches were deployed.


To put it mildly, a lot happened during EA!

On another note - I am far from done developing the game. You can expect alot of new content over the coming years!

/Hannes

Nienix: Cosmic Warfare 1.0!

Version 1.0


🎯 [Balance] Sensor range has been buffed, especially post level 30.
🎯 [Balance] Sensor range now fully stack with respect to buffs (e.g., the Founders T7 talent "Skill Shot"). The character information screen has been update to reflect this value.
🎯 [Balance] Bullet velocity and range has been increased for many weapons (when used by players).
🎯 [Balance] Stun has been reworked - there is now a cooldown of 10 seconds for players and 5 seconds for enemies.
🎯 [Balance] The crit multiplier cap has been raised to 3000%.
🎯 [Balance] Enemy damage has been reduced when playing on the normal and easy difficulties.
🎯 [Balance] Increased the loot rarity in one of the unstable dungeons in Act 1.
🎯 [Misc] Changed the music of some dungeons in Act 4.
🎯 [Bug fix] Fixed an issue in the input (gamepad/keyboard/mouse) system that could cause the input to become locked after starting the game from sleep mode on the Steam Deck (and possibly also other systems).

Misc update

Version 0.910


🎯 [Balance] The Vagrantis T3 skill Turret Damage Booster has been buffed.
🎯 [Balance] Elite enemy hull has been revised for the regular campaign.
🎯 [Balance] There is now a cooldown on stun (max once per 30 seconds). This applies to both enemies and players.
🎯 [Balance] The frozen condition is now less effective against bigger ships/hulls. This applies to both enemies and players, although the bonus is greater for players.
🎯 [Bug fix] Fixed a bug that could cause players to become invincible and gain wallhack when switching maps in the PvP modes.
🎯 [Bug fix] Fixed a bug in the Arena game mode that caused some enemies and bosses to fail to properly spawn.
🎯 [Bug fix] Fixed a crash issue that was introduced by patch 0.905.
🎯 [Bug fix] Fixed some incorrect texts.

Performance improvements

Version 0.906


🎯 [Performance] The performance in hectic locations such as the large space battles has been significantly improved. This should be especially evident when playing COOP.

Balance changes

Version 0.905


🎯 [Balance] The damage and range of many weapons have been buffed (only applies to newly obtained items).
🎯 [Bug fix] Fixed an error with the procedural spawn position of an entrance to an asteroid in Act 2.
🎯 [Bug fix] Fixed an issue in the path finding system that could cause a crash.

Performance improvements

Version 0.904


🎯 [Performance] The performance when playing multiplayer has been increased by optimizations to the synchronization of enemies and bullets.
🎯 [Performance] Optimizations to priority queue datastructures that should increase performance on overall.

Performance improvements

Version 0.903


🎯 [Performance] Increased the performance by replacing various blocking thread locks by a task queue.
🎯 [Bug fix] Fixed a race condition in the physics engine that on rare occasion could cause a crash.

Performance improvements, updates to particle effects and two new summons!

Version 0.902


🎯 [New Summon] A new Drone Summoner item called "Mechanical Worm Summoner" has been added to the loot table.
🎯 [New Summon] A new Drone Summoner item called "Mech WH-1 Generator" has been added to the loot table.
🎯 [UI] Updated the visuals of a few auxiliary items.
🎯 [UI] Particle effects have been revised for several weapons.
🎯 [Balance] Damage has been increased by 50% for the Hugger Worm Summoner.
🎯 [Performance] Increased the performance of various particle effects, such as those used by the Flame Thrower weapon. This should be especially evident in battles and similar crowded events
🎯 [Bug fix] Fixed a bug that caused some drones created through skill bonuses and item sets to despawn when using warp gates.
🎯 [Bug fix] Fixed an error in Level 3 of the "B-42" dungeon in Act 1 that caused doors to stay locked even when all enemies had been defeated.

A new Sentinel and balance adjustments

Version 0.901


🎯 [Sentinel] A new Vagrantis Sentinel has been added to the loot table.
🎯 [UI] Item tooltips have been slightly revised.
🎯 [Balance] The shooting range of summoned turrets has been extended for short-ranged weapons such as Flamethrowers.
🎯 [Balance] The Vagrantis T3 skill Damage Booster++ no longer has a prerequisite skill requirement.
🎯 [Balance] The Vagrantis T4 skill Damage Multiplier now also affects on-board turrets as well as all summons.
🎯 [Bug fix] Summons now compensate their aggro and shooting ranges based on current skill bonuses to bullet velocity.
🎯 [Bug fix] Fixed a bug that could cause Mecha arms to come loose upon unloading their main body from physics.