π― [Balance] Procedural item buffs have been slightly reduced. π― [Balance] Aura and condition proc-event buffs have been reduced. This applies to both current and new items. π― [Balance] Health of stalking worm-type enemies has been slightly reduced. π― [UI] Cleaned up the HUD tool tip for weapons that have 0 direct damage. π― [Bug fix] Removed an issue that on rare occasion could cause lag spikes when playing a network game. π― [Bug fix] Fixed an incorrectly unlocked door in an Uber Continuum Event.
Misc update
Version 0.640
π― [Balance] On-hit procs can now trigger for conditions that inflict damage (every 2 seconds). π― [Misc] A new Continuum Event modifier that increase the velocity of enemy bullets has been added. π― [Bug fix] Fixed an issue with some caves having semi-transparent walls given high sensor ranges. π― [Bug fix] Raycast-type weapons no longer pass through walls. π― [Bug fix] Fixed an incorrect faction designation for some enemies in an Uber Continuum Event.
A new Xinthu skill!
Version 0.630
π― [New skill] The Xinthu tier 7 skill Experimental Catalyst has been added. If a weapon provides damage over time, its direct damage and hull repair are converted to damage over time. Attack speed is reduced by 80%. π― [Balance] The "Brute Edition" weapon mod can no longer be used on purely auxiliary weapons that have 0 DPS. π― [UI] Current player conditions in the UI are now sorted according to type and effectiveness. π― [Misc] The setting "Networking_Max_MTU" has been added (this setting is not possible to change from within the game). Per default, the max MTU for network packets is automatically identified by the game itself. However, some users seem to have had issues with this function. A too high MTU can cause various weird behavior when playing multiplayer, such as lag and infinite loading screens. If you experience such events when playing multiplayer, try setting Networking_Max_MTU to 1200. I.e., add 1200 to ../game_root/Data/config.cfg. π― [Performance] Greatly increased performance when playing with builds that produce lots of bullets. π― [Bug fix] Fixed an error related to changing skins for Sentinel-type ships. π― [Bug fix] Fixed an error related to using follow-type weapons on fixed weapon points when using Sentinel-type ships.
Misc update
Version 0.625
π― [Bug fix] Reworked the content loading/unloading system. It is much more stable than previously, which should be especially evident when playing multiplayer. π― [Balance] The Hull of Axiom Smashers has been reduced; their damage has been increased.
Misc update
Version 0.624
π― [Misc] Reworked Sentinel tail physics. π― [Balance] Hull has been slightly increased for elite enemies of level 21 or higher. π― [Bug fix] Fixed a network issue that could cause other players to become invisible after using a warp-gate when playing COOP. π― [Bug fix] Fixed an issue that could cause infinite loading screens for clients when playing COOP. π― [Bug fix] Fixed missing names for individual body parts of Axiom Mech enemies. π― [Bug fix] Fixed an error that caused land mines to do 0 damage. π― [Bug fix] Fixed an issue related to Tractor Beams. π― [Bug fix] Fixed a performance issue related to bomb-type summons and enemies.
Misc update
Version 0.620
π― [Balance] The bosses in Act 4 and the last boss in Act 3 have been given more hull. π― [Misc] The Linux builds henceforth exludes the globalization package. The reason behind this is that some Linux distros do not come with the necessary library pre-installed (im looking at you, Arch Linux). It is primarily used to determine whether to use comma or period for number formatting. It is possible to manually enable globalization support by removing the row '"System.Globalization.Invariant": true,"' in the file "../game_root/Nienix.runtimeconfig.json". π― [Bug fix] Fixed an issue that could cause enemies to clip through walls/doors. This issue was especially noticeable in maps with large cell sized (very long walls/doors). π― [Bug fix] Fixed an issue that would result in a changed font when rendering characters unsupported by the chosen font.
Continuum Event updates!
Version 0.610
π― [Continuum Events] Many Continuum Event modifiers have been rebalanced. π― [Continuum Events] 10 new Continuum Event modifiers have been added. π― [Bug fix] The parallax background layers no longer move when docking to a station. π― [Bug fix] Fixed an issue that could cause a soft-lock on certain very large maps (particularly noticeable in Act 4).
Bug fixes
Version 0.603
π― [Bug fix] Fixed a issue in the content loading system. π― [Bug fix] Added a missing door to a map in Act 2 that previously would allow looting a few boss-level chests. π― [Bug fix] Axiom Smashers can no longer push the player through walls.
Bug fixes
Version 0.601
π― [Bug fix] Fixed a few incorrect texts. π― [Bug fix] Fixed an allocation issue that on rare occasion could cause event enemies to spawn at incorrect locations.
Christmas update that includes Act 4!
Merry Christmas!
Today's patch brings a plethora of new features to the main branch:
Act 4
π― Act 4 can now be explored by all players! This act includes 60 new enemies and four campaign bosses. π― If you have unlocked Continuum Mode previous to this patch, Continuum Mode will be locked. Don't panic: all your progress, unlocked waypoints and such from playing Continuum Mode are still there. However, you need to finish Act 4 first to enter Continuum Mode. At that point, Continuum Mode will be unlocked and your previous progress during Continuum Mode made available. π― To enter Act 4, complete the final mission in Act 3.
Level cap increased to 60
π― You can now level up to 60!
Continuum XL
π― Continuum XL brings various changes to the core game experience and is unlocked by completing Act 4 on Continuum Mode.
Grand and Uber Continuum Events
π― Grand and Uber Continuum Events have now been added to the game. These events are end-game dungeons with special loot available in Continuum XL.
New items
π― Item sets: 16 item sets have been added! These can drop for Mythic and higher item grades. Their drop rate is significantly increased during Continuum XL, especially towards the end, as well as in Continuum Events (based on their difficulty). π― Uber-grade items: These items that only are dropped in Grand and Uber Continuum Events. π― Stationary Indestructible Hull: An Active Auxiliary Item that generates an aura which provides temporary invulnerability to all allies within its range.
New skills
π― Flux Deflector (Founders Tier 3): Damage taken from a single hit can at most inflict X% of your max hull. Your hull regeneration is reduced by Y%. π― Hardened Tail (Axiom Tier 2): Direct damage to Sentinel tail segments is reduced by X%-Y%, where damage reduction is higher for segments further away from the head. π― Emergency Repairs (Founders Tier 2): The player is instantly brought back to life with X% hull upon suffering fatal damage, and is then invulnerable for Y seconds. Has a cooldown of Z minutes.