Today's patch brings a plethora of new features to the main branch:
Act 4
π― Act 4 can now be explored by all players! This act includes 60 new enemies and four campaign bosses. π― If you have unlocked Continuum Mode previous to this patch, Continuum Mode will be locked. Don't panic: all your progress, unlocked waypoints and such from playing Continuum Mode are still there. However, you need to finish Act 4 first to enter Continuum Mode. At that point, Continuum Mode will be unlocked and your previous progress during Continuum Mode made available. π― To enter Act 4, complete the final mission in Act 3.
Level cap increased to 60
π― You can now level up to 60!
Continuum XL
π― Continuum XL brings various changes to the core game experience and is unlocked by completing Act 4 on Continuum Mode.
Grand and Uber Continuum Events
π― Grand and Uber Continuum Events have now been added to the game. These events are end-game dungeons with special loot available in Continuum XL.
New items
π― Item sets: 16 item sets have been added! These can drop for Mythic and higher item grades. Their drop rate is significantly increased during Continuum XL, especially towards the end, as well as in Continuum Events (based on their difficulty). π― Uber-grade items: These items that only are dropped in Grand and Uber Continuum Events. π― Stationary Indestructible Hull: An Active Auxiliary Item that generates an aura which provides temporary invulnerability to all allies within its range.
New skills
π― Flux Deflector (Founders Tier 3): Damage taken from a single hit can at most inflict X% of your max hull. Your hull regeneration is reduced by Y%. π― Hardened Tail (Axiom Tier 2): Direct damage to Sentinel tail segments is reduced by X%-Y%, where damage reduction is higher for segments further away from the head. π― Emergency Repairs (Founders Tier 2): The player is instantly brought back to life with X% hull upon suffering fatal damage, and is then invulnerable for Y seconds. Has a cooldown of Z minutes.
Other news: while more content and changes are planned for early access, Nienix is on track for a Q1 2023 release.
Hope to see you all in game!
/Hannes
Uber Continuum Events, Uber items, new sprites, and more!
Version 0.5550925
π― [Uber Continuum Events] Uber Continuum Events have been added! These events are available in Continuum XL. π― [Uber-grade items] Uber-grade items have been added to the game. These are only dropped in Grand and Uber Continuum Events. π― [UI] All Continuum Entities have been given new sprites. π― [Balance] The spinning-type enemies in Act 4 are now more difficult. π― [Balance] Enemy Beam-type weapons have been nerfed in Continuum XL. This is especially evident in Continuum Events, where this type of weapon has been removed from many enemies. π― [Balance] Various Continuum Events have been re-balanced. π― [Balance] Many Founders skills have been buffed. π― [Misc] Various texts have been revised. π― [Misc] The stations in Act 4 has been slightly revised. π― [Misc] Several previously indestructible structures can now be destroyed. π― [Bug fix] Fixed a race condition related to changing ships while loading a new map. π― [Bug fix] Fixed an incorrect map tile.
Off topic: A few of you have asked regarding the name "Uber". It is an homage to the Diablo 2 mod Median XL. If you haven't tried it yet, you should! :)
Updates to the map
Version 0.5550924
π― [UI] The map UI has been revised to make navigation easier. π― [UI] You can now choose which map modes that are enabled. This setting is located under the General settings section (the option "Enabled map modes"). The default setting is "All".
Stationary Indestructible Hull
Version 0.5550923
π― [New Active Auxiliary Item] Stationary Indestructible Hull: Generates an aura that provides temporary invulnerability to all allies within its range. π― [Balance] The skill "Hardened Tail" has been buffed. π― [Simplified Chinese] Several missing texts have been added and various minor errors corrected. π― [Bugfix] Fixed several minor errors related to switching between languages.
New item set, changes to Act 2 and performance improvements!
Version 0.5550921
π― [New Item Set] The item set "Master of Cloners" has been added. π― [Performance] Significant performance improvements due to changes to the content unloading system and physics engine. π― [Performance] AI targeting is now more responsive. π― [Balance] The Axiom skill "Hardened Tail" has been buffed. π― [Balance] Many of the maps in Act 2 are now less confined. π― [Balance] Several cave-type Minor Continuum Events are now less confined. π― [Sound] Various sound effects are now adjusted based on the distance to the camera. π― [Bugfix] Fixed a crash issue caused by a race condition. π― [Bugfix] Fixed several incorrect texts.
New Sentinel skill!
Version 0.55509209
π― [New skill] Hardened Tail (Axiom Tier 2): Direct damage to Sentinel tail segments is reduced by {0}%-{1}%, where damage reduction is higher for segments further away from the head. This skill replaces the skill "Battle Carapace". π― [Bug fix] Fixed a crash issue related to item filtering in world space that could occur given extreme loot drops (e.g., in Grand Continuum Events). π― [Bug fix] Fixed issues related to collision handling for Sentinel ships. π― [Bug fix] Fixed a crash issue related to one of the item sets.
Misc update
Version 0.55509208
π― [Misc] Enabled the Fleet Commander game mode for the Act 4 test build π― [UI] Changed map sprites for dungeons in Act 4. π― [UI] Revised various texts. π― [Bug fix] Fixed an error related to bots in PvP modes. π― [Bug fix] Fixed an error related to random seeds. π― [Bug fix] Fixed an error in the content unloading system for large maps. π― [Bug fix] Fixed a race condition in the physics engine.
Text-matching entire tooltips and 12 new Item Augments!
Version 0.55509207
π― [New Item Augments] 12 new Item Augments have been added. These are all related to drone/summon builds. π― [Misc] All regex string matching fields now allow matching against all text in item tooltips. π― [UI] Weapon attack speed (time between shots) is now shown in the basic tooltip. π― [Balance] The difficulty has been slightly increased across all game modes. π― [Balance] Grand Continuum Events are now a fair bit more difficult. π― [Balance] All damage-type augments now also apply to on-board turrets. π― [Balance] Item skill requirements have been reduced by 50% to more easily allow dual/multi-specs. π― [Performance] All item filter tests for items in world-space have been moved to a secondary thread. This should remove any previous occasional lag related to, e.g., expensive regex filters in combination with large loot drops.
Grand Continuum Events and Act 4 open beta!
Version 0.55509206
π― [Grand Continuum Events] Grand Continuum Events have now been added to the game. These events are available in Continuum XL. π― [Sound effects] It is now possible to toggle enemy death sounds (default:on). This setting is located in the Audio section of the main menu options. π― [Balance] Reduced the aggro modifier of enemy summons. π― [Balance] The damage of the background fire trap has been reduced by 50%. π― [Misc] Set items affixes are no longer removed when fragments that re-roll item properties are used. π― [Misc] The Act 4 test branch has been unlocked for anyone to try. To play the open beta, do the following:
Right-click the Nienix icon in your Steam library
Click "Properties"
Click "BETAS"
Select "beta - Test branch"
Have fun playing!
Before you enable the Act 4 test build, make sure to backup your save game folder (/Data/Save/). When you have passed level 40 with a character, the corresponding save wont be applicable to the regular build anymore.
The Act 4 test branch contains the following updates:
You can explore Act 4. This act includes 60 new enemies and four campaign bosses.
You can level up to 60.
You can unlock (and complete) the Continuum XL mode, which contains various changes to the core game experience.
As a bonus, a completely new game mode called "Fleet Commander" is included. This mode lets you battle an AI or friend in an RTS-like auto-battler. I'm unsure if this game mode will make it into the final release. Please let me know what you think!
When you begin playing the Act 4 build, the Continuum Mode will be locked. Don't panic: all your progress, unlocked waypoints and such are still there. However, you need to finish Act 4 first. At that point, Continuum Mode will be unlocked and your progress during Continuum Mode made available.
To enter Act 4, complete the final mission in Act 3.