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Genre: Shooter, Role-playing (RPG), Arcade

Nienix

Three new skills! Also: weapon mods are now enabled for Fighter Hangars.

Version 0.5550920394


🎯 [Skill] Defiant Shields: A new Imperius Tier 4 skill that increases drone resist all.
🎯 [Skill] Robust Core: A new Xinthu Tier 4 skill that increases drone hull.
🎯 [Skill] The Xinthu skill "Auto-Summon" has been replaced by the skill "Tough Shell", which increases drone resistance by a percentage.
🎯 [Balance] Several changes to max skill points for a skill. For example, it is now possible to spend 5 points in the Imperius skill "Strong Drones" (up from 3).
🎯 [Balance] Several changes to skill dependency requirements. For example, the Imperius skill "Warp Plasma Storage MK2" now only requires a single point in "Warp Plasma Storage MK1".
🎯 [Balance] The radius of all Booster-type weapons has been increased.
🎯 [Misc] The interaction distance to doors has been reduced for larger ships.
🎯 [Misc] All passive drone summoning auxiliary items (e.g., all Fighter Hangars) now support weapon mods.
🎯 [UI] Added a tooltip for invalid item modifications.
🎯 [Bug fix] Fixed a few typos.

Two new kinds of Targeting Systems

Version 0.5550920393


🎯 [New weapon] Targeting System (RT): Sets the target of summons based on the position of the crosshair. Provides a bonus to resistance.
🎯 [New weapon] Targeting System (DT): Sets the target of summons based on the position of the crosshair. Provides a bonus to damage.
🎯 [Balance] There is now a maximum velocity for summons. It is set extremely high, and should thus only trigger for summons that previously could become too fast to function well (given speed auras in combination with the Xinthu Drone speed skill).
🎯 [Balance] Escort-type drones are now allowed to stray further from their summoner.
🎯 [Bug fix] Fixed an error related to engine boost hull/warp plasma requirements.
🎯 [Bug fix] Fixed an issue that could cause incorrect output positions when using certain kinds of warp gates.
🎯 [Bug fix] Fixed an issue that caused ships to loose their on-board turrets, and Sentinel-type ships to loose their tails, when using a short-jump-type warp gate.
🎯 [Bug fix] Fixed a race condition that could cause incorrect skill points returned when playing COOP as client.

Faster summons

Version 0.5550920392


🎯 [Balance] The hull of most summons has been increased.
🎯 [Balance] The speed of all summons has been increased by 30%.
🎯 [Bug fix] Fixed an issue with the Targeting System which caused summons to sometimes not follow directions.

Disarm the alternative ship slot

Version 0.5550920391


🎯 [Misc] You can now disarm the alternative ship slot entirely, enabling builds that have the same ship but different auxiliary items.
🎯 [Performance] Increased the performance of the world generation subsystem.
🎯 [Bug fix] The third item required by the "Extract Modification" recipe can now contain a mod.

Bug fixes

Version 0.5550920390


🎯 [Balance] The Deflector Dome has been weakened, given that it is summoned by enemies (elites+).
🎯 [Bug fix] Fixed an issue that could cause passive summons to end up frozen.
🎯 [Bug fix] Fixed an issue that could cause enemies to be invisible when playing as client in COOP.

Misc update

Version 0.5550920389


🎯 [Misc] A few of the Sentinel-type ships have been made less stiff.
🎯 [Misc] Active auxiliary items can now be manually activated when in auto-cast mode.
🎯 [Bug fix] Fixed a portal without an exit in the "Mining Facility" event in Act 1.
🎯 [Bug fix] The "Extract Mod" recipe has been fixed and now works as in its description.

Misc update

Version 0.5550920388


🎯 [Misc] Sentinel-type ships have been made a bit less stiff.
🎯 [Misc] Sentinel-type ships are now curled up when transitioning between levels/maps/warp-gates.
🎯 [Misc] Auto-cast has been reworked for auxiliary items, and is now triggered far less aggressively.
🎯 [Misc] The positions of the left/right weapon auto-fire buttons in the toggle radial menu have been switched.
🎯 [Balance] The likelihood of On Activation of Auxiliary Events have been reduced.
🎯 [Bug fix] The Drone Tug Engine now correctly pulls summons that are so far away that they have been removed from physics.
🎯 [Bug fix] The weapons "Hazardous Nuke" and "Hazardous Bomb" no longer not auto-explode when in a base.
🎯 [Bug fix] Fixed an issue that caused the UI to sometimes show incorrect drone numbers for clients when playing COOP.

Misc update

Version 0.5550920387


🎯 [Misc] All larger ships have now been given a default % bonus to hull regeneration (as it pretty much was a prerequisite to use bigger ships). It works similar to the Axiom skill "Heavy Plating", but with Sentinel-type ships getting a bonus based on the length of the tail.
🎯 [Misc] The Axiom skill "Heavy Plating" has been replaced by the skill "Featherweight", which reduce the total player weight.
🎯 [Misc] Walls and doors are now twice as thick in the map.
🎯 [Misc] The "Extract Mod" recipe has been simplified, and its description updated.
🎯 [Misc] Tails of larger Sentinel ships are now less stiff.
🎯 [Balance] The beam extend speed and range of all Probe-type summons has been significantly increased.
🎯 [Balance] The Hull of Deflector Domes has been increased by 2x.
🎯 [Balance] The warmup time has been reduced for the Drone Tug engine.
🎯 [Balance] The gambler multiplier now gives more potent results.
🎯 [Balance] Loot level is now closer to sector level when sector level is higher.
🎯 [Bug fix] On activation of auxiliary item events were spawned in incorrect positions. This is now fixed.
🎯 [Bug fix] Bullets from ray-type weapons now pass through segments of Sentinel ships.
🎯 [Bug fix] It is now possible to teleport through the tail of a Sentinel-ship.
🎯 [Bug fix] The comparison tool tip for the "Seconds to Engage" statistic on weapons is now shown with a correct color scheme.
🎯 [Bug fix] Fixed a race condition that could cause a player to spawn at an incorrect location when using a warp gate/transition between maps/levels.

Bug fixes

Version 0.5550920386


🎯 [Bug fix] Fixed an issue with the Continuum Entity that add a specific weapon modification.
🎯 [Bug fix] Fixed an issue with storage filters, given certain conditions, not being correctly saved.
🎯 [Bug fix] Fixed a race condition that could cause a crash.

Modding items no longer rerolls their stats!

Version 0.5550920385


🎯 [Item mods] Modding and demodding items no longer rerolls their stats. Note that some items/mods gained before this patch are not fully supported, and might still be re-rolled.
🎯 [Misc] The number of segments on Sentinel-type ships is now procedural and can differ a bit between drops.
🎯 [Balance] Many item modifications have been buffed.
🎯 [Balance] Sentinel ships gain higher bonuses range to sensors, auras and weapons based on the length of the tail (applies to all ships, and not only new items).
🎯 [Bug fix] Fixed issues related to beam-type enemies on Sentinel on-board ship turrets hitting the segments of the ship.
🎯 [Bug fix] Fixed an issue that could cause laggy input for clients when playing COOP.
🎯 [Bug fix] Item grades higher than Epic are now correctly supported by the "Random Continuum Entity" recipe, as per its description.
🎯 [Bug fix] Corrected a few texts.
🎯 [Bug fix] Fixed several physics-based issues, in particular related to sentinel-type ships. For example, soft-locks that could occur when using gateways.
🎯 [Bug fix] Resetting skills no longer resets the XP for the current level.
🎯 [Bug fix] The explosion radius of the mine summons is now twice as large, to ensure that it always hits when it explodes.
🎯 [Bug fix] Players can no longer take damage when docked to a station platform (this was mostly a problem for long Sentinel ships).
🎯 [Bug fix] Ship turret slots in the inventory UI are now correctly placed for Sentinel ships also given high font scales.