🎯 [Dedicated server] It is now possible to enable summons (drones and on-board turrets) in PvP modes, given that the console-mode dedicated server is used. See the setting "allow_summons". 🎯 [UI] Adjusted player name positions in the kills/deaths UI when playing PvP teams. 🎯 [Bug fix] Fixed a crash bug that could occur if activating the map when playing as a dedicated server in GUI-mode (the "Dedicated" checkbox). 🎯 [Bug fix] Segments of Sentinel-type ships are now properly handled in the PvP modes. 🎯 [Bug fix] Fixed an issue related to explosion radius (this was introduced by the Sentinel update). 🎯 [Performance] Reduced the time required to serialize objects when playing COOP/PvP.
Bug fixes
Version 0.5550920382
🎯 [Bug fix] Fixed a client COOP content loading issue that could cause infinite loading screens when switching areas. 🎯 [Bug fix] Fixed missing doors for the Void Space 1 Continuum Event. 🎯 [Bug fix] It is now possible to re-color the Sentinel-type ships.
Bug fixes and performance improvements
Version 0.5550920381
🎯 [Bug fix] Fixed a display error for COOP clients when playing with the new Sentinel-type ships. 🎯 [Bug fix] Fixed an error which could cause segments to "lock" when getting really far away from the head (i.e., far off camera). This would cause weird cascading display issues for the visible segments. 🎯 [Performance] Significantly reduced the number of raycasts required by enemy AI:s in events without static bodies. This should decrease lag and increase responsiveness of enemy AI (as well as for your own summons).
Sentinel - a new kind of ship!
Version 0.5550920380
🎯 [New ship type] A completely new ship type has been added! This variant moves like the worm summons, and is called "Sentinel". It comes with on-board turrets and can be modded in the same fashion as other ships. 🎯 [New ships] 11 sentinel-type ships have been added to the loot table. 🎯 [Misc] Beam weapons by friendly summons no longer collide with players, unless they can provide buffs. 🎯 [Misc] Crosshair lasers no longer collide with background-type enemies. 🎯 [Misc] The queue for running physics tests (AABBs and raycasts) could previously, given complex scenes (e.g., Continuum Events with multiple players), fill up. This would yield many auras and explosions to miss. The max number of raycasts/AABBs per frame has now been extended, and this should solve these issues. 🎯 [Bug fix] Fixed a physics-related crash bug.
Misc update
Version 0.5550920379
🎯 [Performance] Reduced memory footprint by not pre-loading any cutscene textures. 🎯 [Bug fix] Fixed an issue related to enemy beam-type weapons not colliding with players. 🎯 [Bug fix] Upon entering a portal, all active auras would be reset to their base properties. This is now fixed.
Bug fix
Version 0.55509203781
🎯 [Misc] Increased the hitbox of Nienix fragments. 🎯 [Misc] The text shown upon completing the game is now shown upon player spawn instead of in the loading screen. 🎯 [Bug fix] Fixed a bug that caused the gateway between act 1 and act 2 not to spawn.
Loot recycler!
Version 0.5550920378
🎯 [Misc] A new "loot recycling" feature has been added. The loot filter in the main menu now reads/works as follows: "The minimum item quality to display in world space. If using the Bulk or Collision loot pickup options, this is also the minimum quality that is picked up. Loot that is skipped due to the loot filter is recycled. Every 100 recycled items yields a new item. The quality of this item depend on the quality of the recycled items." 🎯 [Misc] Summons from active auxiliary items now cause significantly higher aggro than previously. This means that enemies should target them more often in favor of players. 🎯 [UI] The character info screen has been cleaned up a bit. 🎯 [Balance] The radius of the Personal Shield Auxiliary item has been reduced to make it "personal", even for the largest ships. 🎯 [Balance] The hull and radius of the Deflector dome summon has been increased by 3x. 🎯 [Balance] Enemies in Continuum Events now always receive increased hull. 🎯 [Balance] The hull of enemies towards the end of the Continuum Mode has been slightly increased. 🎯 [Balance] Item bonuses in Continuum Mode have been slightly reduced. 🎯 [Balance] The Axiom skill "War Carapace" now scales based on ship diameter. 🎯 [Balance] Auxiliary items with follow-type auras have on overall been given a small cooldown. 🎯 [Performance] Improved performance in complex areas with many entities, such as continuum events. 🎯 [Bug fix] Fixed a bug in the event allocation system.
New accessibility options
Version 0.5550920377
🎯 [Accessibility] You can now enable auto-cast for all relevant item slots (engine, active auxiliary items and weapons). See the check boxes in the inventory screen. 🎯 [Accessibility] The skill toggle hotkey has been replaced by a radial menu that contains shortcuts to all current toggles (skill, engine, active auxiliary items and weapons). 🎯 [UI] A bunch of new portraits have been added for elite enemies. 🎯 [Gambler] The gambler now stocks 3x more items per re-roll. 🎯 [Gambler] The gambler is now more expensive. 🎯 [Gambler] It is now possible to specify a multiplier at the gambler. Higher values means better gear at a higher cost. 🎯 [Balance] The hull of all stationary summons (e.g., turrets) has been increased.
Hotfix
Version 0.55509203761
🎯 [Balance] Reduced the likelihood of Hammerheads in one of the Void Space Continuum Events. 🎯 [Bug fix] Fixed an issue in the event allocation system introduced by version 0.5550920376.
Option to disable friendly fire, adjust the color of lasers, and more!
Version 0.5550920376
🎯 [Misc] You can now set friendly fire to "None" (henceforth the default value). If "None" is set, collisions are disabled between player bullets/beams/etc and player ships - unless the bullets/beams/etc provides useful buffs to other players. 🎯 [UI] Descriptions have been added for all friendly fire options. 🎯 [UI] You can now change the color of the laser sight. This option is located in the user interface section of the main menu options. 🎯 [UI] The "Loot filter" has been renamed "Item filter" 🎯 [UI] The modals in the storage (edit tab label and filters) can now be disabled through the escape/back key. 🎯 [Item filter] Item modifications can now be filtered using the regex text inputs in the character sheet and storage tabs (filter all mods by writing 'mod:'). 🎯 [Storage] You can now move all items from all inventory slots to the storage with a single click (X/RMB instead of A/LMB). 🎯 [Shop] You can now sell all items in all inventory slots (X/RMB instead of A/LMB). 🎯 [Dedicated server] There is now an option to change friendly fire in the dedicated server. 🎯 [Balance] The player previously had a base buff to velocity of 100. This stat has been moved as a based buff to all (new) engines. 🎯 [Bug fix] Fixed an issue that could result in events (e.g., dungeons) overlapping.