It's now been five months since Early Access started!
Most work during the past two months has concerned Act 4, but a fair few changes have been made to the public build as well. As always: For a complete list of changes, Join Discord or look at the news section in Steam. Thanks for supporting the development of Nienix!
New items
π― 12 new Vagrantis-type ships have been added to the loot table. π― Drone Tug Engine: All summoned drones of equal or lower level as this engine are pulled to the ship when it is boosting. π― B-Missile: A Vagrantis weapon that fires large gyro-stabilized missiles.
Gambler updates
π― There is now a sort option in the gambler. π― The loot filter now works in the gambler as well (for text matching item names).
Continuum Transmuter updates
π― The titles and descriptions of all possible item recipes in the Continuum Transmuter are now presented. Only discovered recipes contain information regarding their requirements. π― It is now possible to spend Latinum to research unknown recipes. π― Two new recipes related to Continuum Events have been added.
Storage updates
There are now several new tab filter options in the storage (item grade, item type and a free text field).
Quality-of-life updates
π― The width of crosshair lasers can now be adjusted. See "Crosshair Laser Width (%)" in main menu -> options -> user interface. π― How crosshair lasers scale based on world-space camera zoom is now adjustable. See "UI Scaling: Lasers" in main menu -> options -> user interface. π― It is now possible to lock the cursor to the game window. This option is located in the general options section of the main menu ("Lock cursor to window"). π― A confirmation modal is now presented if the exit game button is pressed while a game session is active. π― The main menu now contains a "Continue" button if a game session is active when the main menu is enabled. π― The main menu now contains a "Solo campaign" button which starts a single player campaign game with the difficulty set in the standard create game screen. π― Ship class and diameter are now presented in tooltips for unidentified items (e.g., in the gambler). π― Content preloading can now be toggled on/off (default:on). If off, content is dynamically loaded when required. This results in quicker game loading time and lower RAM usage at the cost of occasional lag when new content is being loaded. Machines with low or shared video memory may benefit from disabling this setting. It is available in the general options menu. π― Another gamepad control scheme has been added. π― The 'Bulk' loot pickup method now expands based on the player sensor range. π― Player interaction is now based on the location of the cursor instead of the position of the ship. π― Weapon range is now presented in item tooltips. A few weapons (most notably, the Frost Tornado) are not fully supported by this subsystem yet - but will be soon. Item tooltips for drone summoning items will receive this statistic at a later date.
Balance changes
π― Several Vagrantis weapons are now gyro-stabilized (bullets are fired as though the firing ship is at rest). π― Axiom weapons have been made more powerful. π― A few especially notorious bosses have been nerfed.
Hope to see you in-game! :)
/Hannes
New enemies and ships!
Version 0.5550920355
π― [Act 1] Ten new enemy types have been added to act 1. π― [UI] Many textures in the first act have been revised. π― [Items] 12 new Vagrantis-type ships have been added to the loot table. π― [Misc] The active tab in the storage and inventory is no longer changed if an item is dragged from that tab to another tab. π― [Balance] Drone Hull has been increased. This only applies to new items. π― [Bug fix] Interactions with cursor now works as expected with both portals and station platforms. π― [Bug fix] Fixed a crash bug related to the the weapon range calculation system. π― [Bug fix] Fixed an issue with the item tooltip for fighter-class ships which could show a 0% bonus range to sensors/weapons/auxiliary items (0% should not be displayed). π― [Bug fix] Fixed an issue related to defeating campaign bosses in Continuum Events, which would end up triggering story dialogue. π― [Bug fix] Fixed an issue with invisible capital ships in crowded Continuum Events.
Continuum Transmuter update
Version 0.5550920354
π― [Continuum Transmuter] The "Random " recipes in the Continuum Transmuter now work as expected for different categories of auxiliary items and ships.
π΄π΄π΄In other news: I'm going on vacation, so there wont be any updates for the next week or so! :) π΄π΄π΄
Misc update
Version 0.5550920353
π― [UI] Weapon range is now presented in item tooltips. A few weapons (most notably, the Frost Tornado) are not fully supported by this subsystem yet - but will be soon. Item tooltips for drone summoning items will receive this statistic at a later date. π― [UI] The graphics of Gatling bullets have been revised. π― [Misc] The item sorting function has been reworked π― [Sound effects] The sound effects have been revised for homing-type weapons. π― [Balance] The second stage of the last boss in Act 1 is now easier. π― [Balance] Damage has been increased for most Axiom weapons has been increased. π― [Balance] The Flight speed debuff for the Axiom weapon-type "Gatling" has been removed. π― [Balance] Range has been increased for the Axiom weapon-types "Flak" and "Gatling". π― [Balance] Damage of homing-type Vagrantis weapons has been slightly reduced. π― [Bug fix] Fixed a few incorrect summon portraits.
Bug fixes
Version 0.5550920352
π― [Bug fix] Fixed an issue in the line of sight shader that could cause partial see-through-walls given some wall types (especially those in act 3) in combination with a high sensor range. π― [Bug fix] Solids (e.g., pillars) can no longer spawn on portals or chests. π― [Bug fix] Fixed an issue that could cause item icons to overlap header text in item tooltips when using a large font scale.
Storage filter updates, interaction based on cursor
Version 0.5550920351
π― [Storage] There are now several new tab filter options in the storage (item grade, item type and a free text field). π― [Misc] There is now a warning message if an item is bulk-moved to the inventory while it is full (and thus dropped into world space). π― [Misc] Player interaction is now based on the location of the cursor instead of the position of the ship.
Bug fixes
Version 0.5550920350
π― [Bug fix] Fixed a bug in the ship sorting function. π― [Bug fix] Fixed a bug that could cause UI elements to be incorrectly rendered at the right part of the screen.
UI updates
Version 0.5550920349
π― [UI] Added a new icon for waypoints in the map. π― [UI] Added a new background item icon. π― [UI] When located in inventory slots, items with a grade of Legendary or higher are now presented with a colored star that highlight their grade. π― [Misc] The transparent map option no longer show the player ship. π― [Balance] Enemies with a level below 20 now do less damage (this is basically the first and second act of the standard campaign). π― [Bug fix] Fixed a UI error that could occur when playing with some wide-screen resolutions.
Buffed passives, increased 'Bulk' loot pickup range
Version 0.5550920348
π― [Balance] Passive stat bonuses to Hull has been increased by 3-5x, depending on item. π― [Balance] Passive stat bonuses to Hull per second and Warp plasma per second have been increased by 3-5x, depending on item. π― [Misc] The 'Bulk' loot pickup method now expands based on the player sensor range. π― [Bug fix] Fixed an issue with overlapping rooms in some dungeons.
Misc update
Version 0.5550920347
π― [Balancing] Hull of larger ships has been slightly increased. π― [Balancing] Mobility of larger ships has been increased. π― [Misc] Power-ups no longer clip through walls. π― [Misc] Enlarged a dungeon in Act 1. π― [Bug fix] Fixed an issue with some doors not spawning in some dungeons.