🎯 [Misc] The "Abandoned C-Class Freighter" event has been enlarged and given a third level with a mini-boss. 🎯 [Bug fix] Fixed an issue in the "Abandoned C-Class Freighter" event that could yield small pillars that blocked paths. 🎯 [Bug fix] Fixed a bug that could cause event entities to spawn outside of walls. 🎯 [Bug fix] Fixed a few incorrect texts. 🎯 [Bug fix] Fixed a bug related to completing the final quest of act 3. 🎯 [Bug fix] Fixed a bug related to completion of the quest "Even deeper...".
Misc update
Version 0.5550920364
🎯 [Misc] The cell size of the "Alpha Research Facility" dungeon is now twice as large (and should thus fit bigger ships). It also includes a third level with a random boss-level enemy as well as more high-quality chests. 🎯 [Misc] The cell size of the "Depot" dungeon is now 50% larger (and should thus fit a bit bigger ships). 🎯 [Misc] Increased the tracking speed of homing-type weapons. 🎯 [Misc] The space between COOP portals has been slightly reduced. 🎯 [Performance] The algorithm used to identify targets for homing-type weapons has been optimized. As a consequence, all homing-type weapons are now allowed as on-board ship turrets. 🎯 [SFX] The sound effects for homing-type Vagrantis weapons have been revised. 🎯 [Bug fix] Fixed a few incorrect texts. 🎯 [Bug fix] Fixed a soft lock (stuck loading screen) that would occur if a player would first visit the second or third stations in Act 2 through a waypoint (or spawn there), and then venture there through the inner asteroid (i.e., the main quest route). 🎯 [Bug fix] Fixed an issue where turrets and other objects could spawn on top of pillars. 🎯 [Bug fix] Fixed an issue that could cause items to remain in world space for clients after they had been picked up (when playing COOP). 🎯 [Bug fix] Fixed a bug related to transmuting 4x Fighters, which could return larger ships. This fix also addresses a similar issue in the Random Ship recipe auto-fill function.
Bug fix
Version 0.5550920363
🎯 [Balance] The likelihood of random mod-type Continuum Entities has been reduced; the likelihood of specific mod-type Continuum Entities has been increased. 🎯 [Bug fix] Fixed an issue in the dungeon generation algorithm that could yield unconnected corridors. This could create soft locks on rare occasions.
Auto-fill option in the Continuum Transmuter
Version 0.5550920362
🎯 [Continuum Transmuter] You can now auto-fill items for discovered item-based recipes. 🎯 [Bug fix] Fixed an incorrect portal in one of the dungeons in Act 3.
Bug fixes
Version 0.5550920361
🎯 [Bug fix] Fixed an issue that could cause some dungeon rooms to spawn without doors. On occasion, this could lead to soft locks. 🎯 [Bug fix] Fixed an incorrect text (the requirements for the Tr fragment).
COOP and weapon updates
Version 0.5550920360
🎯 [UI] Weapon firing mode (Inherits momentum, Fixed to hull, Gyrostabilized or Raycast) is now described in weapon tooltips. 🎯 [UI] When playing COOP, the last known position of a player in a dungeon or open world space is now shown in the map and HUD. 🎯 [Misc] Player warp gates are placed further apart when playing COOP. 🎯 [Balance] The default firing mode has been changed from "Inherits momentum" to "Gyrostabilized" for many weapons. 🎯 [Balance] Ship turret DPS has been increased.
Highlighting of interactable objects
Version 0.5550920359
🎯 [UI] If the "Highlight Items" key is pressed (default binding: left alt), objects that currently can be interacted with (e.g., doors or station platforms) are now given an outline in world space. 🎯 [UI] The player icon in the mini-map is now smaller. 🎯 [Balance] The weapon range has been significantly increased for many enemies in Act 3. 🎯 [Bug fix] Fixed an issue that resulted in key map indicators not being rendered at the screen edges. 🎯 [Bug fix] Hitboxes and weapon offsets have been corrected for three of the new Vagrantis ships (Vagrantis Battleship A-[1-3]).
World seed option in the dedicated server
Version 0.5550920358
🎯 [Dedicated server] It is now possible to set the world seed in the dedicated server (yielding the same world every time the server is started). 🎯 [Bug fix] Chat messages sent by dedicated servers are now properly shown for clients. 🎯 [Bug fix] Fixed a few broken functions in the dedicated server. 🎯 [Bug fix] Fixed an issue that sometimes caused the map to display incorrectly. This was especially common when playing as client in a multiplayer game.
Dedicated server!
Version 0.5550920357
🎯 [Misc] A dedicated server that can be run in headless (console) mode has been added. It is available for all platforms, including the demo. It is an executable called "NienixDedicatedServer" in the game root directory. Apart from the obvious use-case when playing PvP, the dedicated server also playing the PvE campaign in a "persistent world" that is not reset (unless you kill the server). 🎯 [Balance] The number of elites in the second act when playing on Continuum Mode is now more akin to when playing on standard difficulty. 🎯 [Bug fix] Fixed several issues related to multiplayer (the PvP modes for the most part).
Balance changes
Version 0.5550920356
🎯 [Balance] Nerfed some overpowered procedural item bonuses to Hull and Warp Plasma regeneration. 🎯 [Balance] Standard Hull and Warp plasma regeneration items are now alot more powerful. 🎯 [Bug fix] Fixed a crash bug that could occur when adding bots to the PvP modes.