🎯 [Item] A new engine called Drone Tug Engine has been added. All summoned drones of equal or lower level as this engine are pulled to the ship when it is boosting. 🎯 [UI] The titles of all undiscovered recipes in the Continuum Transmuter are now presented. 🎯 [UI] Icons in item tooltips are now scaled depending on the player-defined global font scale. 🎯 [Misc] Really small hits (< 1 damage) are now directly shown on impact instead of being queued until 1+ damage is observed for the target. 🎯 [Misc] The default font scale has been increased by 20%. 🎯 [Balancing] The hull of larger ships has been slightly increased. 🎯 [Balancing] Many passive auxiliary items that provide bonuses to fixed properties (e.g., bonus % damage) have been significantly buffed. 🎯 [Bug fix] Fixed a race condition in the hints and tips UI. 🎯 [Bug fix] Fixed an parsing issue in the IP port field in the create game screen. 🎯 [Bug fix] Animations for large ships are now correctly updated when the ship is docked to a station platform.
Adjustable lasers
Version 0.5550920333
🎯 [UI] It is now possible to adjust the width of crosshair lasers. See "Crosshair Laser Width (%)" in main menu -> options -> user interface. 🎯 [UI] It is now possible to set how crosshair lasers should scale depending on world-space camera zoom. See "UI Scaling: Lasers" in main menu -> options -> user interface. 🎯 [Bug fix] The "No turrets" ship mod can no longer roll with bonuses to ship turret damage. 🎯 [Bug fix] Fixed an issue regarding the output rotation of multi-shot beam weapons if used in the left weapon slot. 🎯 [Bug fix] There are now checks to make sure rooms in dungeons do not overlap. This should completely solve the previous occasional issue of unreachable dungeon locations.
Third month recap!
It's now been three months since Early Access started! A summary of the most significant changes during the third month are presented below.
Many of the changes are based on player feedback. Join Discord if you want to shape the development of Nienix!
On-board ship turret inventory
Each individual on-board ship turret can now be customized! The turret employs its equipped weapon, including all passive and active bonuses.
Global bonuses for summoned drones and on-board ship turrets
Summoned drones and on-board ship turrets can now be buffed by passive bonuses.
New items
🎯 Guided Destroyer: a Vagrantis weapon that shoots heavy homing rockets with large area of effect. 🎯 Fighter Hangars: Eight new Fighter Hangars have been added. 🎯 Xinthu Brain: A new Xinthu Battleship with six turret slots. 🎯 Purger: an active auxiliary item that removes up to three random debuffs to all friendlies in an area around the caster. 🎯 Drone Damage Multiplier: A passive auxiliary item that works the same as the Damage Multiplier, but for drones. 🎯 Drone Resistance Multiplier: A passive auxiliary item that works the same as the Resistance Multiplier, but for drones. 🎯 Drone Hull Module T-1: A passive auxiliary item that increases max hull of drones by a percentage.
New Continuum Fragments
Three new Continuum Fragments have been added: 🎯 To-1 Fragment: Allows converting all drone and ship turret bonuses to player bonuses on an item. 🎯 To-2 Fragment: Allows converting all drone and player bonuses to ship turret bonuses on an item. 🎯 To-3 Fragment: Allows converting all player and ship turret bonuses to drone bonuses on an item.
Misc other new features
🎯 Mouse button 3, 4 and 5 can be bound to any key. 🎯 There are now four different variants of the world-space crosshair. 🎯 Two open-space type Continuum Events have been added. These should be well suited to big ships. 🎯 Upon player death, the suffered damage types as well as the biggest damage dealer is presented in the UI.
Various bug fixes, polish and balancing
Apart from new features, there's been loads of balancing and some polish made. For example: 🎯 A shader/graphical effect has been added for when swapping between ships. 🎯 Many menus and tooltips have been improved. 🎯 Most bonus % damage skills (a total of 12 revised skills) now also increase ship turret damage. 🎯 Font scaling has been improved to work well also on really small resolutions (e.g., the Steam Deck).
Thanks to everyone who has supported the development process by buying the game! And a special thanks to all those who have submitted their feedback!
/Hannes
Minor UI update
Version 0.5550920332
🎯 [UI] Properties currently not employed for drones or ship turrets have been removed from the character information UI. 🎯 [Bug fix] Fixed an issue regarding creating a game on a machine without internet connection.
Misc update
Version 0.5550920331
🎯 [UI] The DPS and hull in the tooltip section of drones summoned by item events now include the drone bonuses in the character information sheet. 🎯 [Balance] The hull and damage of event-based summoned drones have been reduced to compensate for the fact that these now inherit the drone bonuses from the character information sheet. 🎯 [Bug fix] Fixed a crash bug related to evaluation of the Continuum Transmuter recipe introduced by version 0.555092033.
Misc update
Version 0.555092033
🎯 [Misc] Drones summoned by item events now work the same as regular drones (e.g., they handle collisions similarly and receive the bonuses in the drone stat sheet). 🎯 [Misc] The hitbox of the Xinthu Brain Battleship has been revised. 🎯 [Continuum Transmuter] A recipe for re-rolling Continuum Events has been added. 🎯 [Balance] The "No Turrets" ship mod now provides an additional % damage to all elements as is stated in the tooltip. 🎯 [Balance] The "BFG" weapon mod now provide 1 additional bullet per shot (down from 3-5). Weapons that already fire more than one bullet per shot are less affected by the power reduction. 🎯 [Balance] Most % damage bonus skills (a total of 12 revised skills) now also increase ship turret damage. 🎯 [Balance] Ship turret damage has been reduced by 10% (on level 8+).
Hot fixes
Version 0.555092032
🎯 [Bug fix] Fixed a crash bug in the item comparison tooltip (caused by a feature implemented in 0.55509203). 🎯 [Bug fix] Fixed an issue related to player % health bonus not being considered (caused by a feature implemented in 0.55509203).
Hot fix
Version 0.555092031
🎯 [Bug fix] Fixed an issue relate to the skill "Turbo Drones" that was introduced by 0.55509203,
Fully customizable drones and ship turrets!
Version 0.55509203
🎯 [Drone Properties] Summoned drones can now be buffed by passive bonuses in the same way as players. Each item has a likelihood to roll properties that passively affect drones. 🎯 [Ship Turret Properties] On-board ship turrets can now be buffed by passive bonuses in the same way as players. Each item has a likelihood to roll properties that passively affect ship turrets. 🎯 [UI] Item tooltips now describe drone and ship turret passive buffs. These are included in their calculated DPS and Hull in tooltips. 🎯 [UI] The character stat sheet now also describes all drone and ship turret properties properties. Loot filter options are available as well. 🎯 [Weapon] A new Vagrantis weapon called "Guided Destroyer" has been added. It shoots heavy homing rockets with large area of effect. 🎯 [Passive Auxiliary Item] The Drone Damage Multiplier has been added. It works the same as the Damage Multiplier, but for drones and on-board turrets. 🎯 [Passive Auxiliary Item] The Drone Resistance Multiplier has been added. It works the same as the Resistance Multiplier, but for drones and on-board turrets. 🎯 [Passive Auxiliary Item] The Drone Hull Module T-1 has been added. It increases max hull of drones by a percentage. 🎯 [Continuum Transmuter] The "To-1 Fragment" has been added. It allow converting all drone and ship turret bonuses to player bonuses on an item. 🎯 [Continuum Transmuter] The "To-2 Fragment" has been added. It allow converting all drone and player bonuses to ship turret bonuses on an item. 🎯 [Continuum Transmuter] The "To-3 Fragment" has been added. It allow converting all player and ship turret bonuses to drone bonuses on an item. 🎯 [Balancing] The base crit multiplier value is now 10% (up from 0%). 🎯 [Balancing] The health of Deflector Domes summoned by the Deflector Dome Active Auxiliary item has been increased by 30%. 🎯 [Balancing] The damage of the Worm Hugger summon has been significantly increased. 🎯 [Balancing] Maximum negative resistance is now -100% (up from -500%). Maximum positive resistance is now 75% (down from 80%). 🎯 [Balancing] Drones now also get reduced resistance when playing on Continuum Mode. 🎯 [Balancing] The Xinthu talent "Drone Damage Mastery" [7:5] now provides a 80% bonus (up from 10%). 🎯 [Balancing] Drones have 50% less hull and do 40% less damage. Drones at lower levels (< 8) are less affected by this nerf. This change was made to compensate for the fact that drones now have their own customizable properties. 🎯 [Balancing] Ship turrets do 30% less damage. Ships at lower levels (< 8) are less affected by this nerf. This change was made to compensate for the fact that ship turrets now have their own customizeable properties. 🎯 [Balancing] Two Vagrantis Homing-type weapons have been disabled from use as ship turrets. 🎯 [Misc] There Hammerhead-type bosses in the "Void Space A-2" Continuum Event have been replaced by Battleship-type bosses. 🎯 [Misc] Weapon feedback has been reduced. 🎯 [Misc] NPCs in rescue NPC-events have increased hull. 🎯 [Bug fix] There was a possible race condition in the player saving/loading system, which could cause incorrectly loaded inventories if starting a new game quickly after closing one. This is now fixed. 🎯 [Bug fix] Fixed an issue regarding a skill that was incorrectly reset.
Hotfix
Version 0.555092023
🎯 [Bug fix] Fixed a crash bug for gatling-type beam weapons introduced by 0.555092022.