🎯 [Bug fix] Fixed an issue regarding network syncing enemy positions when playing COOP. 🎯 [Bug fix] Fixed an issue when using gatling-type beam weapons on on-board ship turrets.
UI player death information, new item and various balance changes
Version 0.55509202
🎯 [UI] Upon player death, the suffered damage types as well as the biggest damage dealer is presented in the UI. 🎯 [Item] A new Active Auxiliary item called "Purger" has been added. It removes up to three random debuffs to all friendlies in an area around the caster. 🎯 [Item Event] A weaker variant (1 debuff purged) of the "Purge Debuff" area of effect can now also roll as an item event (on hit/kill/damage taken/activation of auxiliary item). 🎯 [Continuum Event] A new open-world Continuum Event has been added. 🎯 [Balancing] Frigate Hangar damage has been reduced by 50%. 🎯 [Balancing] The range of the Warp Field Generator (that enables teleportation) now scales with ship size. 🎯 [Balancing] On-board ship turrets now inherit all passive bonuses provided by their equipped weapons. This is reflected in the tool tip DPS statistics. 🎯 [Bug fix] Continuum Event properties in the full-screen map UI are now properly re-scaled and adjusted for arbitrary font scales. 🎯 [Bug fix] Fixed an issue related to invisible player warp gates for clients when playing COOP. 🎯 [Bug fix] Enemies further away from client players when playing COOP are now synchronized to clients. This should solve an issue related to incorrect enemy positions when playing as client given a sensor range higher than ~2000. 🎯 [Bug fix] Fixed an issue related to enemies and summons being incorrectly synched (and thus invisible) for clients when playing COOP. 🎯 [Bug fix] Fixed a physics collision bug for area of effect buffs that could occur on rare circumstances.
Open-world Continuum Event
Version 0.55509201
🎯 [Continuum Event] A new open-space type Continuum Event has been added. It should be well suited to big ships. 🎯 [Balancing] The boss room in the Infested Station has been enlarged. 🎯 [Bug fix] Fixed a bug in the station procedural generator system. 🎯 [Bug fix] Fighter drones summoned by Fighter Hangars now properly follow their summoner.
UI updates and bug fixes
Version 0.55509200
🎯 [UI] Ship turret effectiveness is now shown in the item tooltip. Default turret weapons are now also shown (in gray color). 🎯 [UI] The enemy portrait now employ the designated world-space font. 🎯 [Balancing] Drone and on-board turret weaponry are now set to a cooldown state when summoned. 🎯 [Bug fix] If the weapon swap hotkey was triggered twice with the inventory closed, it would trigger an additional time upon opening the inventory. This issue has been fixed. 🎯 [Bug fix] Fixed an issue related to Mouse buttons 4-5.
New Xinthu Battleship with six turrets
Version 0.55509199
🎯 [Item] A new Xinthu Battleship with six turret slots has been added. 🎯 [Misc] Fighter Hangar size requirements are now rounded off to the nearest 25 meters. 🎯 [Misc] If a turret with short engagement distance (e.g., a Flamer turret) is equipped with a custom weapon, its engagement distance is increased. 🎯 [Bug fix] Fixed an issue that caused a few key warp gates not to work (the player got stuck in a loading screen upon usage) if some events previously had occutred during the game session. 🎯 [Bug fix] Removed an empty event from act 3. 🎯 [Bug fix] Fixed an issue when using station platforms from a large ship that could cause a soft-lock. 🎯 [Bug fix] The Axiom skill "War Carapace" [3:1] is now correctly applied after % bonus Hull skills have been applied (such as the Axiom skill "Focused repairs" [4:2]). 🎯 [Bug fix] Fixed an issue related to artificially high rarity item drops.
Eight new Fighter Hangars
Version 0.55509198
🎯 [Items] Eight new Fighter Hangars have been added. These are specialized towards larger ships. The previous Fighter Hangars are now specialized towards smaller ships. 🎯 [Bug fix] Fixed a bug in the physics engine that in rare circumstances could cause a soft-lock. 🎯 [Bug fix] Fixed an issue with the line of sight shader and some destroyable rocks. This issue was especially noticeable in the battle against the final boss in Act 2. 🎯 [Bug fix] Fixed an issue related to ship turrets not de-spawning on ship swap. 🎯 [Bug fix] Fixed an issue related to destroyed drones still being shown in the HUD.
Adjustable crosshair
Version 0.55509197
🎯 [Balancing] Hull has been reduced for low-level enemies (level 1-12). This change was made to create a smoother playing experience before getting reasonable gear. 🎯 [Balancing] Mythic-tier item buffs have been slightly reduced. 🎯 [Balancing] Sensor range bonuses from items have been adjusted. 🎯 [UI] The quest information at the leftmost part of the screen now apply the desired font scale. 🎯 [UI] A new options section called "User interface" has been added. Some options have been moved here. An option to change the default crosshair has been added to this section. As-is, there are four variants available. 🎯 [UI] The "Performance" options section has been removed. The setting in that screen has been moved to the "General" section. 🎯 [Bug fix] The legendary drop sound effect previously played on "level" change if the player had equipped a Legendary tiered weapon to a turret slot. This error has been fixed.
Misc update
Version 0.55509196
🎯 [Balancing] Larger ships now gain bonus bonus AOE range for active auxiliary items. 🎯 [Balancing] Orders given by the Targeting System weapon are now followed unless a drone is in direct contact with an enemy. 🎯 [Misc] The bounding boxes for Nienix fragments has been greatly extended to work better with larger ships. 🎯 [Bug fix] Fixed a race condition when activating the ship turret inventory.
UI scaling fixes
Version 0.55509195
🎯 [UI] Item tool tips for ships with turrets now display an aggregated DPS parameter that can be compared to other ships. 🎯 [UI] Various tool tips handle arbitrary UI scaling better. 🎯 [Balancing] Turret damage has been decreased for the "Pocket Battleship" mod. 🎯 [Bug fix] Adding a "Big" or "Pocket Battleship" mod to a ship without any mods through the Continuum Transmuter previously caused incorrect turret positions and ship UI. This has been fixed. 🎯 [Bug fix] The header text for unidentified items is now correctly set for arbitrary font scale.
UI updates and a crash fix
Version 0.55509194
🎯 [UI] The discovered recipes in the Continuum Transmuter no longer overflows their bounding boxes given high font scale. 🎯 [UI] The size of the separate inventory for ships with turrets is now rescaled based on the screen resolution. 🎯 [UI] Text and event sprites in the map screen now scales with the designated font scale. 🎯 [UI] The item tool tips now properly handles when the font scale is set really high. 🎯 [UI] The light intensity in Grandar sitation has been reduced (second station/waypoint in Act 2). 🎯 [UI] The loading screen now properly fills the UI for aspect ratios other than 16:9. 🎯 [Bug fix] Fixed a crash bug for some recipes in the Continuum Transmuter that was introduced by yesterdays patch.