🎯 [Storage] It is now possible to bulk-move items between the storage and the inventory. 🎯 [Storage] Filters that make it possible to bulk-move different items to different storage tabs have been added. 🎯 [Storage] The available space in the storage has been significantly increased. 🎯 [Continuum Transmuter] The number of recipes that remain to be discovered is now presented in the UI. 🎯 [UI] Added a UI indicator when skills are toggled. 🎯 [Drones] Drones can now stray further away from their summoner. 🎯 [Balancing] Hull of Fighter Hangar drones has been increased by 2x. 🎯 [Balancing] Hull of Frigate Hangar drones has been increased by 1.5x. 🎯 [Bugfix] Fixed an error related to the latest skill tree changes. 🎯 [Bugfix] Fixed a bug related to Drone Hull % bonuses.
Misc update
Version 0.55509173
🎯 [Ship] Three new Frigate-class ships have been added (LTM Frigate P1-P3). These have a diameter between 100 and 150 meters. 🎯 [Balancing] Frigate Hangars do more damage but contain fewer max summons. 🎯 [Balancing] Fighter Hangars now spawn more fighters. 🎯 [Balancing] The Axiom skill "Heavy Plating" [1:4] now provides a buff also to Fighter-class ships (15% bonus at level 3). 🎯 [Misc] The loot table at the Gambler is no longer based on the sector level, but on the player level. 🎯 [Bugfix] Fixed an error for the DPS calculation for Frigate-type drones in item tooltips. 🎯 [Bugfix] Fixed a bug related to tabs in the Storage.
Misc update
Version 0.55509172
🎯 [Passive Auxiliary Item] The "Experimental Sensor" has been added. It provides lower sensor range than the standard sensor, but in return provides random bonuses. 🎯 [Misc] The Frigate Hangars are no longer available in the general loot table from the start of the game, but instead unlocked when appropriate large ships can be obtained. 🎯 [Bugfix] Shops are no longer reset when their corresponding sectors have been unloaded from memory.
Become a fleet commander by using the new items for large ships!
Version 0.55509171
🎯 [Ship swap] The ship swap now also swaps the engine and all auxiliary items (i.e., everything but weapons). 🎯 [Sensor range] The Founders skill "Extended Sensors" has been removed and is now instead built-in to all larger ships. On the largest of ships, you wont even need a sensor to reach max range! 🎯 [Ship size item requirement] A new type of item requirement has been added: Some items will require larger ships to be equipped. 🎯 [Passive Drone Summoner Auxiliary Item] Eight different Fighter Hangars has been added. These items have a requirement regarding ship size, and cannot be used with smaller ships. 🎯 [Drone Summoner Auxiliary Item] Four different Cruiser Hangars has been added. These items have a requirement regarding ship size, and cannot be used with smaller ships. 🎯 [Skill] The Xinthu skill "Auto Summon" is no longer activated if the player is moving at a high velocity. 🎯 [Text] Many ship names have been revised. 🎯 [Recipe] Some recipes have been revised. Their altered requirements are shown at the Continuum Transmuter. 🎯 [Autosave] The autosave is now triggered more often. 🎯 [Bugfix] Fixed a network-related issue with mech summons.
Changes to ship modifications and the first boss dungeon
Version 0.55509170
🎯 [Ship modifications] Ship modifications no longer roll for common ships. Given uncommon or higher grade items, there is a 30% chance that a mod is rolled. 🎯 [Continuum Fragment] The Continuum Fragments for modding ships (Sp-3 and Mo-3) no longer require re-rolling properties if the ship doesn't have a mod installed. 🎯 [Act 1] The first boss dungeon has been enlarged.
Sound effect updates and an revised dungeon
Version 0.55509169
🎯 [Sound effects] Several weapon sound effects have been revised. 🎯 [Sound effects] Most world-space sound effects are now clearer. 🎯 [UI] The description of the weapon mod "Stun Edition" now reads "Bullets do less damage and are less accurate, but have a 2% chance to stun an enemy.". 🎯 [Act 1] The dungeon of the second boss in act 1 has been enlarged and should now be easy to explore with large ships. 🎯 [Bugfix] Fixed a bug related to content unloading when starting a new game while a game is already running.
Changes to the tutorial
Version 0.55509168
🎯 [Act 1] The tutorial dungeon has been slightly revised.
First month recap!
It's now been one month since Early Access started!
This month has brought a ton of new features. As for the previous recap, most of these features are based on community suggestions. Please join discord if there is something you would like to see in Nienix - theres a good chance that it will happen.
First week
The first week added, among other things, a loot filter, a skill toggle, and two new loot pickup methods. This is covered by the previous post. The remainder of this post describes features introduced during week 2-4.
Hardcore mode
A Hardcore mode has been added. If a character playing on Hardcore dies in the campaign, it is moved to the Softcore campaign. Characters that play on Hardcore have their own shared Storage. Coop play is possible between Hardcore and Softcore. Playing on Hardcore enables unlocking a bunch of new achievements.
Giant stations
The game engine has been reworked to handle gigantic stations that can be easily traversed even with the largest Dreadnaughts. So far, a few new such stations have been added and some existing stations have been enlarged. Many more are in development!
Major revisions to the map
The map can now display sectors even when their content has been unloaded from memory! This works by caching sector map graphics, and in short means that discovered events can be viewed regardless of their distance from the player.
Quick-swapping ship
It is now possible to quick-swap the ship using a key. This is especially powerful in combination with the Axiom skill "Quick-Swap", that enables switching ship even when enemies are near.
Increased sensor range
The game can now handle even greater sensor range (~7300, up from ~4000). This should improve the experience when playing with Dreadnaught-class ships.
New skills
Three new skills have been added: 🎯 The Axiom skill "Heavy Plating" [1:4] increases Hull regeneration based on the size of the ship (at max level with a big ship, it gives a 800% boost). It should make life easier when playing with larger ship types. 🎯 The Founders skill "Reinforced Plating" [1:1] increases the total hull by 2% per level. 🎯 The Founders skill "Enhanced Damage" [2:3] increases damage by 2% per level.
In addition, the focused skill can now be toggled using a hotkey.
New Continuum Fragments
Three new Continuum Fragments have been added: 🎯 The Sp-1 Fragment provides a specific modification to a given auxiliary item. 🎯 The Sp-2 Fragment provides a specific modification to a given weapon or drone summoner auxiliary item. 🎯 The Sp-3 Fragment provides a specific modification to a given ship.
Misc other changes
🎯 The loot filter is now considered when sorting items. 🎯 A text input has been added to the loot filter. 🎯 Two new item-based recipes has been added to the Continuum Transmuter. 🎯 Continuum Fragments that provide item modifications now only re-rolls item properties if the item already has a modification. 🎯 The experience with large ships have been improved by various changes, such as increasing the damage output of their on-board turrets. Switching ship now also requires less surrounding space. 🎯 The second act has undergone major changes to make it a better experience.
Various bug fixes, polish (UI and sound effects) and balancing
Apart from fun new features, many minor issues have been improved based on community feedback.
Future updates
Progress is made on many things, both large and small! You can expect polish (e.g. regarding sound effects), new quality-of-life-features, more giant stations and various balance adjustments. Most importantly though, I am hard at work creating new content for the fourth act.
Misc update
Version 0.55509167
🎯 [Continuum Transmuter] Continuum Fragments that provide item modifications now only re-rolls item properties if the item already has a modification. 🎯 [UI] The tooltip of the Sp-2 Continuum Fragment has been changed. 🎯 [Misc] Switching ship now requires less surrounding space.
Misc update
Version 0.55509166
🎯 [UI] The increased loot rarity in Continuum Events is now displayed in the fullscreen map. 🎯 [Balancing] Continuum Events have received minor difficulty adjustments. 🎯 [Balancing] The Hull of enemies in Continuum Mode has been slightly reduced. 🎯 [Bugfix] Fixed a bug related to the quest "Locate map to the Nienix" in act 2. If a player found the correct asteroid and warped back to the base station after entering it, the information indicators in the HUD and map would not point to it. This is now fixed.