Nienix cover
Nienix screenshot
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Genre: Shooter, Role-playing (RPG), Arcade

Nienix

Bug fixes

Version 1.0504


🎯 [Balance] The T7 Axiom skill Divine Saviour now provides 30% increased hull regeneration per point (up from 15%).
🎯 [Bug fix] Fixed an issue with the T7 Axiom skill Divine Saviour which could cause the incorrect buff (given the players current health) to be applied.
🎯 [Bug fix] Fixed a crash-related issue due to a bad format string when playing on certain localizations.
🎯 [Bug fix] Fixed many text coloring issues when playing on Chinese.
🎯 [Bug fix] Fixed text lines that spanned over their text boxes when playing on Japanese.
🎯 [Bug fix] Fixed some issues related to incorrect line breaks when playing on Chinese.

Fleet Commander speed setting

Version 1.0503


🎯 [Fleet Commander] It is now possible to adjust the game speed when playing the Fleet Commander Mode (from 20% to 1000%).

Localization bug fixes

Version 1.0502


🎯 [Bug fix] Fixed a few localization-related issues that could cause a crash when playing on Japanese, German or Chinese.
🎯 [Bug fix] Fixed many incorrect texts in various of the translations.

Fleet Commander changes

Version 1.0501


🎯 [Fleet Commander] The Latinum (used to buy units) is now user-defined between 1 and 50000 (previously locked at 20000).
🎯 [Fleet Commander] Units are now placed in a straight line when the "Count" variable is set to higher than 1.
🎯 [Bug fix] Fixed a crash related issue that could occur for clients when playing the Fleet Commander mode against a friend.
🎯 [Bug fix] Fixed a few UI-related issues with the Fleet Commander mode.

Fleet Commander Update!

It's now been half a year since Nienix reached 1.0!

To celebrate, today's patch (1.050) includes a completely new game mode called Fleet Commander. Apart from this game mode, a whole bunch of other content has been added during the past three months (the time since the last major news update). This post highlights significant changes. As always, follow the patch notes for the complete list.

Fleet Commander


This game mode was inspired by Gratuitous Space Battles and allows you to orchestrate large-scale fleet battles. Play against an AI in the offline mode or a friend through the online modes.

You can only summon foes that you have defeated during the campaign. I hope this feature makes exploring side-quests more rewarding, as side-quests include enemies that you would not face by solely following the main quest line.






Updates to the Continuum Transmuter


I know that many of you have a love/hate relationship with the Continuum Transmuter. It is useful to roll and alter gear, but the process takes
a long time - especially during the end-game. Thats why the Continuum Transmuter has been revised. In particular, it now includes the storage. The auto-match-recipes takes the items in the storage into consideration.

Recipe auto-matching also better considers item grades when evaluating what to upgrade. Mythic- and Uber-grade items are no longer automatically selected. The latter was done to ensure that no important end-game items could be transmuted through the auto-matching feature by mistake.


Items can now unlock different skills


Legendary+ tier engines and ships can now roll with unlockable skills (up to tier 5)! Some skills only roll for certain kinds of ships/engines.


The core game engine has been updated


The core game code has been updated to .NET 6.0. This brings many improvements. In particular, newer Linux platforms such as Ubuntu 22 are now supported "out of the box" (there is no longer a need to add older libraries required by the previous game version on such platforms).

Updates for controller players


A new (gamepad-only) radial menu has been added that enables more easily enabling/disabling game screens that previously required two hotkeys pressed in combination (e.g., the inventory or map). The previous keybindings remain as-was; the radial menu is only enabled if the start-button is clicked (rather than pressed). Radial menus now also behave more closely to the variant used in Diablo 3.


New items


🎯 [New ship] A new Dreadnought-class ship has been added to the loot table. The default variant of this ship is narrow and 1100m long.
🎯 [Continuum Entity] Ext-S Fragment: Extracts all skill bonuses from an item and stores them in a Continuum Entity. The item is destroyed in the process.
🎯 [Continuum Entity] In-S Fragment: Inserts the skill bonuses in the In-S Fragment to a desired ship or engine. Any existing skill bonuses in that item are replaced.


Catalan


The entire game now officially supports Catalan! This work was made by the Ce Trencada Project, that translates video games into Catalan completely free of charge, altruistically, and with a purely cultural purpose, with the sole objective of promoting the culture of video games in Catalan.

I deeply appreciate your contribution!

Japanese, German, Portugese, French, Spanish and Swedish


Based on player requests, I've decided to include the machine-made translations for Japanese, German, Portugese, Spanish, French and Swedish in the main branch. These localizations are bound to contain many errors. Please report incorrect texts on Steam or Discord! Or download the localization spreadsheet and correct it yourself. Translation instructions can be found here.

I've decided not to tag the Steam store page with these machine-made translations - only localizations made manually (or at least thoroughly proof-read) are visible on Steam. Additionally, the machine-made translations are highlighted with a red color in the language selection drop-down menu and have a warning text popup.




Quality of life


🎯 [Misc] Engine auto-boost and active auxiliary auto-use are now coupled to the two ship hull configs.
🎯 [Misc] Fixed-point weapon auto-fire is now coupled to the two weapon configs.
🎯 [Keybindings] You can now bind all toggles in the radial menu (toggle the active skill, auto-fire weapons, auto-use auxiliary items and auto-boost engine) to keyboard/mouse keys. These options are available under Options -> Auto-use controls.
🎯 [Balance] There has been a plethora of balance changes. In particular, many skills have been buffed and various enemies have been rebalanced. Summoned drones also have lower penalties to resistances during end-game Continuum Events.
🎯 [UI] There is now information regarding the connection status to the master server in the public server listing.
🎯 [UI] The local player map icon is now presented in the transparent map.

So, what's next?


I am currently working on some really cool stuff that have been suggested by many of you. Please keep giving me your awesome suggestions! I promise, I read them all (even if it sometimes takes me a long time to answer). It really makes the dev process a whole lot more fun.

/Hannes



Updates to the core game engine

Version 1.0442


🎯 [Misc] The core game code has been updated to .NET 6.0. This brings many improvements. In particular, newer Linux platforms such as Ubuntu 22 are now supported "out of the box" (there is no longer a need to add older libraries required by the previous game version on such platforms).
🎯 [Misc] If all equipped weapons have 0 DPS, then summoned Cloner-type drones now auto-fire their equipped weapons even if no enemies are near.
🎯 [Misc] The members of the "Founders Boss Trio" now have individual map animations.
🎯 [Bug fix] All item filter text search fields (regex) now work as expected for unidentified items. For example, the item highlighter, loot filter and storage filters.
🎯 [Bug fix] Fixed an issue with "Founders Boss Trio" that could cause homing-type bullets to circle in the boss room.
🎯 [Bug fix] Fixed an issue with "Founders Boss Trio" that could cause the teleporting boss to disappear.
🎯 [Bug fix] Fixed a UI issue that could cause incorrect uncapped values in the character information screen to be shown.
🎯 [Bug fix] Fixed an issue that could cause soft-caps to be incorrectly applied.

Multiplayer bug fix

Version 1.0441


🎯 [Bug fix] Fixed a crash issue for clients in multiplayer games that was introduced by 1.0440.

Different auto-use toggles for different ship/weapon configs

Version 1.0440


🎯 [Misc] Engine auto-boost and active auxiliary auto-use are now coupled to the two ship hull configs.
🎯 [Misc] Fixed-point weapon auto-fire is now coupled to the two weapon configs.
🎯 [Misc] The focus position for character slots has been changed (where the cursor moves to when pressing a key instead of manually moving the cursor).

Misc update

Version 1.0439


🎯 [UI] The Continuum Event player/drone resistance descriptions have been updated to properly reflect the changes introduced by 1.0438 (Continuum Event resistance reduction modifiers now affect player-summoned drones 50% less).
🎯 [UI] Minor updates to the Continuum Transmuter UI.
🎯 [Misc] Auto-match recipes at the Continuum Transmuter now rates items in the storage equal to those in the inventory.
🎯 [Bug fix] Fixed a crash error that could occur due to changes to the Continuum Transmuter auto-match functions. This error was introduced by patch 1.0438.

-----------Beta branch only-----------
🎯 [UI] Updated all machine-translated localizations (japanese, swedish, spanish, portugese and french).

New Continuum Transmuter UI that includes the Storage! Also: Ship turret buffs

Version 1.0437 - 1.0438


🎯 [Continuum Transmuter] The Continuum Transmuter has been revised. In particular, it now includes the storage. The auto-match-recipes also takes the items in the storage into consideration.
🎯 [UI] The default inventory slot frame for Mythical-grade items has been revised to make it stand out more from Artifact-grade items.
🎯 [Misc] Added a few special keys to the on-screen keyboard.
🎯 [Misc] Player interaction apart from movement has been disabled when in menus (movement is allowed to enable dodging incoming bullets while, for example, browsing the inventory). Additionally, player interaction is completely disabled when using gamepad and a radial menu is active.
🎯 [Misc] The Continuum Transmuter now returns identified modded/unmodded items.
🎯 [Misc] The Continuum Transmuter auto-matching feature now better considers item grades when evaluating what to upgrade. Mythic- and Uber-grade items are also no longer automatically selected. The latter was done to ensure that no important end-game items could be transmuted through the auto-matching feature by mistake.
🎯 [Balance] The resistance debuff weapon has been removed from non-elite scouts in Act 3.
🎯 [Balance] The damage reduction condition no longer reduces outgoing healing.
🎯 [Balance] Enemy damage has been slightly reduced in Act 1 if playing on the standard campaign.
🎯 [Balance] All individual weapon damage buffs from augments now affect the on-board ship turret that the weapon is equipped on.
🎯 [Balance] Continuum Event resistance reduction modifiers now affect player-summoned drones 50% less.
🎯 [Bug fix] The text popups that are displayed for new items that previously have not dropped for a character are no longer shown for items that are locked by other players due to loot instancing rules.
🎯 [Bug fix] Fixed an issue that caused incorrect linebreaks in some popups.
🎯 [Bug fix] Fixed a few incorrectly translated texts.
🎯 [Bug fix] Fixed an issue with the mod-type fragments that could cause erroneous transmutes given some combinations.