Lately we’ve been adding a lot of interesting and useful things to the game, so we just didn’t have any time to post about our progress. But we should not forget about news updates.
So, where were we last time? Oh yeah, I’ve told you about the new inventory (BTW, right now we’re finishing a neat feature - a beautiful display for when you equip an entire armor set)
And for now - a few words on the new chest features.
1. You can put everything in the chest and take everything out - this has been requested a lot by the community.
2. Quick transfer of a stack - using a single button (there will be a text hint displayed below).
3. You can take half a stack and put it away item by item.
4. You cannot use an item from the chest - you have to place the item in your bag first.
5. The chests in your workshiops will be available once you open any of them. You don’t have to run around the workshops in search of an item.
6. Items are sorted in the chest the same way as in your inventory.
As you can see, many of your requests and suggestions have been implemented for chests and inventories.
Currently we are working on the game window. And next time I’ll tell you about the diplomacy window, what will be displayed in there and how will it work.
Ellada Games Team,
Enjoy the games!
Update news #7
Hi folks,
as promised, today I'm going to tell you about the new inventory in the game. Now there will be more space, lots of filters and convenient controls.
All right, first things first:
From now on the inventory will include 6 bags with 40 slots each.
Weapons and tools.
All kinds of weapons, arrows and tools are automatically placed into this "bag".
Ammunition.
All your armor and shields will be here.
Supplies.
Potions and cooked food. Anything you could need on the road.
Consumables.
All the stuff you can use for hunting (traps) or while moving through dungeons (doors, portals and lamps), as well as all kinds of living creatures and amulets.
Resources.
Everything you use for crafting, but also plants that can be used for medicine – so this is something you’ll have to explore.
Quest.
You won’t be able to do anything with this bag:) All items are put in here automatically and automatically consumed. This is a place exclusively for the statuette that activates the dragon and for fragments of the portal to Asgard. When you are playing in multiplayer mode, the entire team has access to this bag and sees this inventory.
Item descriptions are displayed under your inventory. Here you will see stat comparison for weapons and ammunition, as well as a brief description of the object and what do you need it for. (We are still working on the texts).
You see all the equipped items to the right of the inventory – to check what you can use in combat, without opening other interfaces. Here you see the appearance of your character with the basic four characteristics.
And below you see active keyboard/gamepad tips for convenient managing of your collection.
just small news for our group. So, all of you, have asked about sorting in inventories and chests. So ...
We have added sorting option in inventories and chests!:)
You will have the opportunity to sort in any chest or inventories with the next update.
Have a nice weekend,
Ellada Games Team
Update News #5
Hi everyone,
I hope you all are having a great weekend. Today I am here with a few words about the latest changes to the store:
1. As you can see, now everything is displayed on a single screen, with your backpack on the left and the store on the right side of the screen.
2. The store initially displays random items - a little bit of everything.
3. The store, as well as store slots are refreshed every 5 days. You cannot sell anything until there is a free slot.
4. You have only the following options in the store:
- Purchase 1 item
- Purchase largest possible amount (use all the money available)
- Sell 1 item
- Sell a full stack
5. Dynamic tips are now displayed in the store window. The tip will not show up if you don’t have enough money for purchase. So the tips indicate actions that are actually available for the item or stack of items.
That is all for now. I will be back shortly with more details on inventory and the character window.
This week it is 2 years since our game Niffelheim was released in Steam Early Access, and we still continuing its development. Very soon we will release an update with new characters and new GUI. Then we can easily anticipate and set the release date. And for the time being to celebrate our 2 year anniversary on Steam we offer everybody 40% off until the end of this week!
There are over 35 000 players in our group on Steam – a big shout out to everybody! :)
Let there be less bugs in games,
Ellada Games Team
Update News #4
Hi everyone,
I’m back with more news on upcoming changes in Niffelheim update 0.9.023.
Running
During PAX we’ve finally decide to use running instead of walking as the default movement method. Therefore stamina as a hero stat is no longer needed. But now you can run around as much as you like and forget about stamina.
As you can see in the video, stamina is no longer depleted and, naturally, soon there will be no traces of it at all :)
Mini buildings
As you can see in the picture, we’ve changed the UI of our growing farms. Now you will see what you are building from the very start and also all recipes will be available right away. You will see what is needed to produce a certain item.
Traps
From now on we are using only 4 types of traps. They all have different durability and chance to capture an animal. We won’t use a separate trap for sheep anymore. You will be able to capture the following animals: Hedgehog, Rat, Rooster, Hen, Rabbit, Piglet and Sheep.
In 7 days it will be 2 years since our release in Early Access and this has got to stop :) Thank you for being with us all this time, for your patience, advice and bugs - send us more :)
And next week I’ll be back to tell you about castles and their interfaces!
Your (not the fastest in the world) devs from Ellada Games :)
We’ve just returned from PAX East and back to work on a new update.
Today I am going to focus on the changes we’ve made to hero level up process.
Firstly, we’ve reduced the overall Professions number down to 7 by uniting The Carpenter and Blacksmith in a new Craftsman profession.
Secondly, now you don’t have to search through dungeons for sigil stones and activate those to level up. Hero progresses through levels automatically as you amass enough professional profession and gets bonuses on skill levels 3, 6 and 10.
We came up with a solution on hero control during PAX and we’re positive you are going to like it. More news about that coming up on Friday. As for now, our first priority is fixing bugs in the new GUI and wrapping up work on gamepad support and in-game tips.
Also more info on the new Diplomacy and Character screens coming soon.
Wishing you a nice gaming week,
Ellada Games Team
Update news #2
Hi folks,
I’m back with more info on new interfaces and what to expect in the next update.
Quests, ultimatums and stories will be displayed in a special fancy journal that you can access any time in the character window.
We’ve decided to store info on all completed quests.
Tutorial will appear here as well, so you can go back at any point and read some tips from developers:). There will be full-scale navigation via keyboard and mouse, as well as full gamepad support.
I’ll be back a bit later with more info on the tweaks and changes in the character development system.
Ellada Games Team
Writing to you from PAX East 2018:)