If you encounter problems such as game crashes after the update, please check our general solutions first. https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/
[Bug Fixed]
- Fixed that DLSS could not be applied among Anti-Aliasing Techniques.
Please send a crash report with specifics if a crash occurs. If you have any problems, please send an email with the form below. [Game Version] [Bug] [How to Replicate] [Single/Multi?] [Host/Guest?] [Screenshot/Video if possible]
Email : support@jacktostudios.com
If you send the save file too, it will be very helpful for verification. The save files are in “%LocalAppData%\LF\Saved\SaveGames”.
Development Update #20 - Fast Travel and Game Stable
Development Update #20
Fast Travel and Game Stable
Ver. v.1.1.1.12
If you encounter problems such as game crashes after the update, please check our general solutions first. https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/
*The game has been updated and the official server is reset.
[Controller]
- Added a setting to turn the controller vibration feature on and off. You can change this in [Settings - Gameplay - Game Settings].
[Fast Travel]
- Added Fast Travel. - After unlocking the Survivor Shelter, you'll be able to use Fast Travel. - How to use Fast Travel 1) Interact with the NPC located inside the Survivor Shelter. 2) Select the Survivor Shelter you wish to travel to. 3) Once the fast travel is complete, move next to the vehicle located outside the shelter.
[Balancing]
- Changed the hours you can enter the Shelter (06:00 - 19:00 -> 04:00 - 21:00) - Increased the size of the Building Forbidden Area near shelters. - Decreased calorie consumption when characters and followers are stopped. - Slightly increased the drop rate of gunpowder in loot.
[Localization]
- Fixed translation for Hungarian.
[Bug Fixed]
- Fixed that tattoos applied to followers were not visible on the client(guest). - Fixed that the quantity of materials would not update correctly when crafting items on the client(guest). - Fixed that crash occurs when the client(guest) is equipped a Nora's Pendent and hits the door of the shelter with Rapid Rush. - Fixed that the client(guest)'s frame would stutter in certain situations. - Fixed that character's vomit sound not being affected by audio settings. - Fixed that fuel generator's working animation was not playing correctly. - Fixed that some loot was floating in air. - Fixed that some loot not being able to be interacted with. - Fixed that some walls that lost collision detection. - Fixed that some crashes.
Please send a crash report with specifics if a crash occurs. If you have any problems, please send an email with the form below. [Game Version] [Bug] [How to Replicate] [Single/Multi?] [Host/Guest?] [Screenshot/Video if possible]
Email : support@jacktostudios.com
If you send the save file too, it will be very helpful for verification. The save files are in “%LocalAppData%\LF\Saved\SaveGames”.
Alpha Hotfix #085
Ver. v.1.0.1.4
If you encounter problems such as game crashes after the update, please check our general solutions first. https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/
[System]
- The default value of the 'No TeamKill' setting has been changed: (Disabled -> Enabled) *This value may not be changed in games that have already been saved.
[Controller]
- Fixed that caused the Quickslot button to intermittently not work.
[Follower]
- Fixed that followers could not properly deal damage to natural objects. - Fixed that effects not playing when a follower hits a natural object. - Changed that followers are no longer unequipping weapons if the follower's inventory is full. *If a follower is equipped with a one-handed weapon and shield and switches to a two-handed weapon, then the unequipped equipment will fall to the ground. - Fixed that followers would take damage even if they were in an armored car. - Fixed that the sound would play multiple times when a follower pulls the bowstring.
[Zombie]
- Changed Cleon's weakness to Head. - Cleons no longer deal a damage to near players when killed.
[Bug Fixed]
- Alleviated that zombies couldn't passing through some objects, such as doors. *This may slightly increase the difficulty of Zombie Waves. - Fixed that solar generators could not be built with the snap feature enabled. - Fixed that solar generators would not generate power in some situations. - Fixed that objects were floating in the air or overlapping. - Fixed that food would not lose its effect after its duration expired on the client (guest). - Fixed that flickering weapon attachments on client (guest). - Fixed that client (guest) was unable to view information in saved files on dedicated servers.
Please send a crash report with specifics if a crash occurs. If you have any problems, please send an email with the form below. [Game Version] [Bug] [How to Replicate] [Single/Multi?] [Host/Guest?] [Screenshot/Video if possible]
Email : support@jacktostudios.com
If you send the save file too, it will be very helpful for verification. The save files are in “%LocalAppData%\LF\Saved\SaveGames”.
v1.0 The Final Story - Out Now!
v1.0 The Final Story - Out Now!
Ver. v.1.0.0.15
If you encounter problems such as game crashes after the update, please check our general solutions first. https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/
*The game version will change upon release. (You can still use save files from previous versions). *All game settings will be reset following the release. *The game has been updated and the official server is reset.
[Controller]
- Added vibration feature in some situations. (Interaction, Driving) - Changed default value for controller sensitivity option (1 -> 1.5) - Changed assignment of controller default hotkeys: (Kick <-> Run) - Warning message is now displayed when a controller is not available in the UI. - Changed the key guide in the prologue to correspond to the controller. - New: Controller controls are now available in some UIs. Main Menu, Character Selection, Customization, Difficulty, Server Browser, Map, Settings, Invites, etc.
[Follower]
- Changed to prevent followers from sticking too close to players. - Changed followers to move away from their current location when taking damage. - Changed followers to stop firing if the target is dead when ranged. - Fixed that the follower would repeatedly move a certain range. - Fixed that the follower would not consume Mushroom Roast even if it was in their inventory. - Fixed that followers would not change to bare hands when all ammo was consumed. - Fixed that followers would perform several attacks in thin air when entering an attack state. - Fixed that followers would not perform actions correctly when affected by some debuffs. - Fixed that a follower would remain in the rested state when loading the game when saved in the rested state.
[Stroy]
- New story added. - Added a dungeon to the Snowfield area. - Added a new Unique Zombie. - Added “(Tutorial)” to some quests. - Changed tutorial quests to require completion of all quests before accepting additional quests. - Removed the Change Fire Mode mission from the Combat quest. - Added the Reset Unique Equipment Options quest to the Survivor quests in the Snowfields area. - Fixed that players could not completing the Unique Zombie Kill quest after killing a unique zombie.
[Community Items]
Added badges, trading cards, emojis and profile backgrounds to use on your Steam profiles. Badges
Trading Cards
Emojis
Backgrounds
[Balancing]
- Decreased the damage of common zombies and the HP of unique zombies on Easy and Peaceful difficulties. - Decreased the fuel consumption of upgraded armored cars and armored boats. - Fixed that the timing of zombie attack detection. - Fixed the attack detection of unique zombies.
[UX/UI]
- Added a feature to display the name of a building when interacting with it. - Changed the gauge to move more smoothly when consuming stamina. - Removed the feature to change the category of the chat when Tabbing.
[Sound]
- Some sounds have been adjusted. (Follower encounter sequences, NPC dialog) - Fixed that the sound that plays when interacting. - Added sound to the behavior of zombies. - Added sound to the player's behavior.
[Animation]
- Fixed that follower stun animation. - First-person skin interaction animations have been changed.
[Items]
- New items have been added. Trophie (1 type) Unique Uquipment (1 type)
[Localization]
- Fixed some radio lines not being translated correctly. - Fixed inconsistencies in quest and journal descriptions in Polish. - Fixed some awkward translations.
[Bug Fixed]
- Fixed that the game menu UI could not be closed with a hotkey. - Fixed that quest markers being displayed for zombies that have not received a quest. - Fixed that item slots flickering. - Fixed that zombies would get up immediately after falling down. - Fixed that zombies would increase the size of weapons they were equipped with. - Fixed that Grave Looting Goods could be obatined continuously. - Fixed that long strings of journal items could be skipped when picked up. - Fixed that exhaustion animation playing when using all of your stamina while swimming. - Fixed that characters could not be manipulated if they were hit at the same time as a rest interaction. - Fixed that characters would lift their feet when overlapping another character. - Fixed that clients (guests) could not use mechanical equipment(Chainsaw, Jackhammer, Flamethorwer). - Fixed that the radio in the bunker escape sequence would not play on client (guest). - Fixed that the client (guest) could not properly hit natural objects with the pickaxe. - Fixed some crashes.
Please send a crash report with specifics if a crash occurs. If you have any problems, please send an email with the form below. [Game Version] [Bug] [How to Replicate] [Single/Multi?] [Host/Guest?] [Screenshot/Video if possible]
Email : support@jacktostudios.com
If you send the save file too, it will be very helpful for verification. The save files are in “%LocalAppData%\LF\Saved\SaveGames”.
[2024 Roadmap]
[2024 Devupdate]
[2023 Rodamap]
[2023 Devupdate]
[2022 Roadmap]
[2022 Devupdate]
[2021 Roadmap]
[2021 Devupdate]
[2020 Roadmap]
[2020 Devupdate]
Thank you.
Alpha Hotfix #84
Ver. 3.4.4.1
If you encounter problems such as game crashes after the update, please check our general solutions first. https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/
[Bug Fixed]
- Fixed that when a client (guest) get off a vehicle, the vehicle would revert back to where the player first boarded. If the above does not resolve the problem, or if you encounter any problems, please let us know via email at the bottom of the announcement.
Please send a crash report with specifics if a crash occurs. If you have any problems, please send an email with the form below. [Game Version] [Bug] [How to Replicate] [Single/Multi?] [Host/Guest?] [Screenshot/Video if possible]
Email : support@jacktostudios.com
If you send the save file too, it will be very helpful for verification. The save files are in “%LocalAppData%\LF\Saved\SaveGames”.
Alpha Hotfix #083
Ver. 3.4.3.3
If you encounter problems such as game crashes after the update, please check our general solutions first. https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/
[Controller]
- Added a feature to show a key guide in the Inventory UI. - Removed the button to split an item in half or one in the inventory when using a controller. - Enabled scrolling in some UIs. Crafting, Research - Added button controls in some UIs. Game Menu
[Follower]
- Changed followers to open their mouths when performing monologues.
[Animation]
- Fixed Javelin animation. - Fixed fishing animation. - Fixed sitting and moving animation while aiming the bow.
[Graphics]
- Added trail effect to zombie melee attacks.
[UX/UI]
- Changed the top bar to show when the game's screen mode is windowed.
[Miscellaneous]
- Removed some fences placed near houses. - Added repair kits to the kiosk. - Increased the attack detection of the Woodcutter's Axe and Pickaxe. - Changed the game settings to auto-save when exiting the game due to a change in the game settings.
[Bug Fixed]
- Fixed that firing a shot would occur immediately after a player falls. - Fixed that unique zombies would not change targets if the current target was dead. - Fixed that client (guest) not being able to cancel a rest interaction. - Fixed that client (guest) was unable to clear player markers on the map. - Fixed that the client (guest) would play a sound twice when hitting a natural object. - Fixed that client (guest) could not see other characters rotate. - Fixed that the Ghost Killer's Lantern skin effect would persist after unequipping equipment. - Fixed that game settings related to wave zombies would change to 0 when disabling No Wave on game difficulty. - Fixed that the Save and Cancel buttons would appear to be enabled when changing controller settings. - Fixed that skipping a sequence would work if the space bar input was held before entering the sequence. - Fixed that caused keyboard or mouse input to be retained in some situations. - Fixed some crashes.
Please send a crash report with specifics if a crash occurs. If you have any problems, please send an email with the form below. [Game Version] [Bug] [How to Replicate] [Single/Multi?] [Host/Guest?] [Screenshot/Video if possible]
Email : support@jacktostudios.com
If you send the save file too, it will be very helpful for verification. The save files are in “%LocalAppData%\LF\Saved\SaveGames”.
v1.0 The Final Story - Trailer
Hello, this is Jacktostudios. We are soon leaving early access for an official launch. The official release date is May 31. The price will increase to $29.99 after the release. We are so grateful to be able to launch officially thanks to your support.
Check out the release trailer!
Check back to see what we've been update to!
[2024 Roadmap]
[2024 Devupdate]
[2023 Rodamap]
[2023 Devupdate]
[2022 Roadmap]
[2022 Devupdate]
[2021 Roadmap]
[2021 Devupdate]
[2020 Roadmap]
[2020 Devupdate]
v1.0 is coming soon. Stay tuned!
Alpha Hotfix #082
Ver. 3.4.2.18
If you encounter problems such as game crashes after the update, please check our general solutions first. https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/
[Save System]
- Fixed that some data could be lost when saving a game. (This is commonly known as the issue of seeing an X mark on the equipment icon). If the issue has already occurred, you will not be able to recover your data. If the above does not resolve the problem, or if you encounter any problems, please let us know via email at the bottom of the announcement. We apologize for any inconvenience this may cause.
[Controller]
- UI Cursor Sensitivity changed to Controller Sensitivity. - Added new contorl settings for controllers to recommend initializing control settings. - Added the feature to manipulate the build menu to the controller.
[Follower]
- Changed to allow followers to perform attacks in place when they are stuck. - Changed so that followers are no longer targeted by wave zombies when they are halted. A halted follower can still be targeted if it hits a wave zombie or if the zombie recognizes the follower. - Changed follower behavior when waving at night. Prioritizes attacking the closest enemies. Engages as close to the player as possible. - Reduced the frequency of some of the follower's monologues. - The follower's movement ability has been improved. - Changes have been made to prevent followers from sticking too close to players. - Changed followers to dismount if they die while mounted on a vehicle. - Changed to prevent followers from moving too close to bonfires. - Changed: When a player is respawned, the follower will now move to the player's side, even if they are halted. - Added an escape button to move selected followers to the side of the character when something goes wrong with the follower.
[Vehicle]
- The problem of vehicles flying away has been alleviated. - We've made some changes to the way vehicles are built on top of each other to address the issue of vehicles flying into the air or falling through the ground. As a result, some previously possible build methods may no longer be possible. If you're having trouble with an already built vehicle and can't operate it, try demolishing the buildings on top of it one by one. - We've changed the notification message that appears when players are unable to build on a vehicle. If the above does not resolve the problem, or if you encounter any problems, please let us know via email at the bottom of the announcement.
[Parry]
- Parry has changed. Parry is now unconditional instead of probabilistic. Parry can be triggered by blocking an attack for a short period of time after assuming a shield blocking stance. - Parry stamina cost increased. - Parry no longer costs Guard Points. - Shield blocking no longer takes damage if all guard points are expended. - Options have changed in the list below (Parry Rate -> Parry Stamina Usage) Trait, Research, Shield Fix Option, Shield Random Option - Option removed from the list below (Parry Rate) Shield Upgrade - For followers, parrying is performed in the same way as before. The parry rate is 25%.
[Balancing]
- Decreased total experience requirements up to level 10. - Mushrooms have increased in calories.
[UX/UI]
- Added a feature to show quest markers on zombies (Sub Quest, Survivor Quest). The feature to show quest markers can be enable / disable in the 'Settings - Gameplay - Quest Marker' option. - Challenge difficulty has been removed from the game difficulties. Games that were already on Challenge difficulty will remain so. - Added warning message when selecting higher difficulties. (Survival, Legend) - Added warning expression to the Sandbox UI to indicate that an achievement is unobtainable. - Added hotkeys to the Fishing Success UI and Revival on Death UI. - Changed the respawn UI to show directly after death. - Removed the button to favorite of build materials in the build menu. - Added tips for each category of game settings. - Changed the order of the Game Settings options. - Removed the UI scale option from the Game Settings section. - The "Main Quest" option in "Settings - Gameplay - User Interface" has been changed to "Favorites". - Added option to invert mouse while driving.
[Sound]
- Increased the size of wave music.
[Graphics]
- Added Injury Visualization. Injuries are now visualized when zombies and animals are hit. Injuries can be enable / disable in the 'Settings - Gameplay - Injury Visualization' option. - Added trail effect to projectiles.
[Items]
- Added new items that can be crafted at a bonfire. Grilled Red Mushrooms, Grilled Brown Mushrooms
[Localization]
- Fixed incorrect translations in journal. (French, Portuguese-Brazilian)
[Miscellaneous]
- Changed the difficulty level at which the No Equipment Drop on Death option is disabled. Hard and above difficulty -> Legendary difficulty
[Bug Fixed]
- Fixed that the Torture Knife would disappear. If your game was saved while it was already gone, it will not be recovered. If you need to recover it, please let us know via email at the bottom of the announcement with a save file attached. We apologize for any inconvenience this may cause. - Fixed that prevented followers from looting synthetic objects consecutively. - Fixed that not being able to rename a follower on the client (guest). - Fixed that follower's stats could not be increased on the client (guest). - Fixed that followers would stand up when riding a bike on the client (guest). - Fixed that players could receive the Chemical Gas debuff outside of mines. - Fixed that not being able to interact with the Survivor NPC in the Snowfield Area. - Fixed that kicking in front of a door in the Survivor Shelter would cause the door to open. - Fixed that Crawler Zombies would move in mid-air. - Fixed that albino zombies would not spawn correctly. - Fixed that the blocking shield animation would not play in first-person mode. - Fixed that players would have reduced health when loading the game if their satiety was decreased. - Fixed that could not be entered in the Central Grassland Area. - Fixed that zombies would play a spinning in place animation when a character was died. - Fixed that supplies from air drops would fly away when colliding with projectiles. - Fixed that explosives in dungeons could sometimes not be destroyed. - Fixed that bookmarks would not register correctly during quests. - Fixed that animation was broken when riding a bicycle generator. - Fixed some crashes.
Please send a crash report with specifics if a crash occurs. If you have any problems, please send an email with the form below. [Game Version] [Bug] [How to Replicate] [Single/Multi?] [Host/Guest?] [Screenshot/Video if possible]
Email : support@jacktostudios.com
If you send the save file too, it will be very helpful for verification. The save files are in “%LocalAppData%\LF\Saved\SaveGames”.
Development Update #19 - The Last Development Update Before The Release
Development Update #19
The Last Development Update Before The Release
Ver. 3.4.1.15
If you encounter problems such as game crashes after the update, please check our general solutions first. https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/
*Controller support has been added, adding new hotkey settings. This will reset all game settings, and we ask that you change your game settings again. We apologize for any inconvenience this may have caused.
*The game has been updated and the official server is reset.
[Controller]
- Some controllers are supported. Xbox controller support - Controller-related settings have been added to the Shortcut Key settings.
[System]
- With the addition of controller hotkeys, it has been changed so that secondary hotkeys cannot be set.
[Multiplayer]
- Changed the way multiplayer is restricted by anti-cheat protection. Only clients with Anti-Cheat Protection enabled can connect to servers with Anti-Cheat Protection enabled. Any client can connect to a server with anti-cheat protection disabled. - Added UI to display anti-cheat protection. (notated as EAC). - New: Added new launch options for games (Non_EasyAntiCheat, Non_Official). When running the game with these options, the official servers will be inaccessible. - Added a running batch file for dedicated servers (StartSever_Non_EasyAntiCheat.bat)
[Follower]
- A Follower has been added. - Players can hire up to three followers based on their character's level (levels 1, 50, and 99). - Followers are placed in bunker and shelters in each region. - Players can order or release followers from the Follower Order menu. - Followers follow the player and automatically engage in combat, Plant Collecting, and Synthetic Objects Looting activities as directed. - Some interactions are limited when followers looting synthetic objects (Find, Break which requires tools) - The follower's orders are unlocked based on the follower's level. - Players can trade items from their followers through the Item Exchange menu. - A follower's inventory slot increases with the follower's level. - Followers automatically consume food from their inventory when they're low on health or satiety. - Followers will automatically consume food that provides attribute resistance depending on the situation. - Players can also feed food directly to followers. - Followers automatically equip weapons in combat, depending on the situation. The weapons a follower equips are prioritized based on the weapon's tier, rarity, and buffs. Players cannot directly equip a Follower's weapons. - You can equip armor to your followers from the follower inventory. - In the follower's character information, players can increase the follower's stats and rename the follower. - The follower performs a monologue in each situation. - If a follower's health is low, they will be passive in combat. - When a follower reaches 0 health, they are stunned. A stunned follower can be woken up by player's interaction. - Experience earned by the player and the follower is distributed based on their respective levels.
[Pierce]
- Pierce attack has been changed. When perform a pierce attack, it will dash forward. - Pierce damage multiplier for blunt weapons has been increased. - Pierce's stamina cost has been increased. - Added Pierce attack for all weapons except Bare Hands, Knuckles, Gut Massager, Glaive, and Berserker's Fury.
[Bonfire]
- A bonfire has been placed in the world. - Players can cook simple meals at the bonfire. - Players can rest on chairs placed around the bonfire. - If any characters get close to the bonfire, will take fire damage.
[Scooter]
- Scooters have been placed in the world. - Scooters are vehicles that are available to players from the beginning of the game. - Scooters are not respawned. - Some scooters are locked, requiring Car Thief research.
[Sewer]
- The Sewer Area has been added to the world. There are five sewers in each area. - Sewer areas spawn zombies that have a high chance of dropping equipment.
[Zombie]
- Removed animation when a zombie attacks through a wall. - Added animation when zombies have their arms cut off. - Added new zombies (4 kinds) Red Crawler Venomous Ironclad Executioner Yeti
[Story]
- Changed the location of some subquest map markers. - Changed the quest to complete when the quest item UI is displayed, when it is closed. - Fixed some quest conditions. - Changed some quest items to hide items when interacting with them. - Added a quest to kill a Giant Zombie. - Added a sequence for encountering followers in bunkers. - Added a sequence for exiting the bunker.
[Achivement]
- Achievements have been added and removed. - Changed conditions for existing achievements that were unclear. - Some achievements will be available for completion after the full release.
[Animation]
- Changed the player's melee weapon attack animation. - Changed the player's bow attack animation. - Added a hit animation for the character's drop kick.
[Balancing]
- Decreased the attack speed of Light Zombies. - Increased zombie damage per difficulty (approximately 20-40% per difficulty) - Changed crafting ingredients for Roasted Mushrooms and Fruits (removed Herb) - Changed the sun to set later at night. - Increased damage of Minigun trap. - Increased player noise (walking, throwing weapons) - Changed the type of guns and ammo sold in kiosks to match the type of ammo. - Changed the ratio of current health to maximum health to be maintained when changing maximum health due to increasing or decreasing hunger levels. - Increased the chance of an airborne supply arriving.
[Customization]
- Added values to change customizations.
[UX/UI]
- Some UI fixes. Password Reset, Signs, Flags, Showcases, Building Upgrades, Research, Drone Control, Item Acquisition, Talent List, Server Information, NPC Ambassadors, and Player - Changed the location of the Quickslot (bottom center -> bottom right) - Added a button to view your character's attributes. - The chat window is now available in single player. In single player, you cannot access any chat categories except All Chat. - Fixed map images. - Changed the difficulty setting UI to be resolution-aware. - Added key icons: (Tilde, ThumbMouseButton) - Changed the Compass UI to show player markers at the top.
[Sound]
- NPC voices have been changed. - Fixed hitting sounds for trees and rocks. - Fixed the sound of bare hands attack.
[Items]
- New items have been added. Trophies (3 types)
[Miscellaneous]
- Added Take All interaction for the player's body bag. - Changed camera movement when a player is using a bow or throwing weapons. - Changed default value for FOV: (103 -> 90) - Changed the description of the Survivor quest. (Let's exchange unused unique equipment with survivors. -> Let's reset the options of the unique equipment.) - The UI has been changed to disappear after 10 seconds when no chat is entered. - Added an option to hide the chat window in the gameplay settings.
[Bug Fixed]
- Fixed that the Coin Minting Machine and Seed Incubator could not be built at certain angles. - Fixed that Coin Minting Machine and Seed Incubator not being interactive in the client (Guest). - Fixed that weapons would not disappear when a unique zombie was killed in the client (Guest). - Fixed that players were able to kick the same team even if the No Team Kill setting was enabled. - Fixed that air drop supply would not arrive correctly over time during gameplay. - Fixed that unique zombies would sometimes leave the room. - Fixed that some notes in the journal would appear in English. - Fixed that self-destructing zombies would get stuck in place. - Fixed that text flickering in item slots. - Fixed that characters would freeze when being dropkicked by another player. - Fixed that characters not rotating with camera rotation while equipping a gun. - Fixed that zombies would fall through the terrain. - Fixed that characters facing backwards when exiting a bunker. - Fixed that player can parkour to Survivor NPCs. - Fixed that thrown weapons would impact into thin air. - Fixed that the inside of a zombie's mouth would appear transparent. - Fixed that the armored car upgrade UI displaying as an armored boat. - Fixed that caused the quest dialog UI to display large. - Fixed that the quest dialog UI would display the wrong NPC name. - Fixed that unique zombies and animal corpses would bounce. - Fixed that Arabic was not being displayed correctly in the NPC dialog UI. - Fixed that white line when switching to the appearance change screen. - Fixed some crashes.
Night of the Dead Release Schedule
Hello, this is Jaktostudios.
First of all, we would like to say thank you to all the users who enjoy our game.
Night of the Dead will be full released on July 5th.
Updates that add new features and polish to existing content that the game needs before a full release.
And also be adding a final story and ending.
We will do our best to provide an update that players can be satisfied with.
Thank you.
We're always monitoring any feedback you sent, so if you have any feedback about the game, please let us know. support@jacktostudios.com