Night of the Dead cover
Night of the Dead screenshot
Genre: Fighting, Simulator, Adventure, Indie

Night of the Dead

Alpha Hotfix #081


[Ver. 3.3.2.0]
- Fixed that invisible collision objects in dungeons in the Snowfield area.


Ver. 3.3.1.5



If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/


[Zombie]


- Unique zombies have been changed to be impossible to groggy during certain actions.
- The HP of unique zombies can now be adjusted by changing in the difficulty change.
Unique Zombie HP
- The overall number of zombies outside the building has been reduced.
- Zombies have been changed to spawn mainly near buildings.


[Building]


- The build category has been renamed.
Module -> Building, Workbench -> Production
- The build category for some buildings has changed.
Stairs, Triangular Stairs, L-shaped Stairs, L-shaped Stairs Reverse, Bridge
Material Production Workbench, Crafting Workbench, Electronics Workbench, Crusher
Research Table
Battery, Battery Eliminator Circuit, Wall Extension Socket, Floor Extension Socket
Punch Machine, Trap Controller, Drone Station, Seed Incubator, Coin Minting Machine
Small Animal Trap, Mid-size Animal Trap, Bird House
Jet Ski, Armored Boat


[UX/UI]


- Items that cannot be interacted with in the inventory have been changed to not be highlighted.
- When using an item that recovery HP in the inventory, a green highlight has been changed to appear.
- Coil skill UI has been modified.
- Build menu UI has been modified.
- If the handmade shortcut key (H) is inputed while the inventory is open, the inventory has been changed to switch to the handmade instead of closing.
The reverse was also changed as well.
- Fade in and out has been applied when switching most UIs.
- Font size has been increased in some UI.
HUD, Dialog, Research


[Sound]


- The volume of some female zombies has been reduced.


[Animation]


- The running animation has been changed when the player character has some firearm equipped.


[Localization]


- Some Russian translations have been changed.


[Bug Fixed]


- Fixed that changes to body customizations being applied twice when a character performs an attack.
- Fixed that interactions could not be performed when a debuff was applied that dealt some damage.
- Fixed that some objects floating in the air in Desert area.
- Fixed an issue where Abomination's corpse would tear apart.
- Fixed that was possible to build in quest zone in the Theater.
- Fixed that only the player's inventory would be displayed when changing the category in the trunk of a vehicle.
- Fixed that research objectives of Crafting Quest #26 Q1 and Q2 were reversed.
- Fixed that the Mutated Nora Mutare's groggy animation would be short.
- Fixed that invisible collision objects inside some houses in the Central Grassland area.
- Fixed that discarding items from inventory working in Half even if One button is toggled.
- Fixed that some UIs being restored when opening and closing certain UIs after hiding UI (U).
- Fixed that coils not displaying their reforge values when Disassemble.
- Fixed that a player's box inside a dungeon would not be moved to the doorway when the dungeon completed that in the Snowfield area.
- Fixed that customization would break when switching between Inventory and Skin categories.
- Fixed that toggled buttons would not change background color in some UIs.


Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : support@jacktostudios.com

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.

Development Update #18 - Story Part 3, New Zombies and UI Improvements



Development Update #18


Story Part 3, New Zombies and UI Improvements


Ver. 3.3.0.4


If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/


*Changed the name of the official servers.
*The game has been updated and the official server is reset.

[Stroy]


- New story added.
- Added a dungeon to the Western Snowfield area.


- NPC has been added to shelter in the Snowfield area.

- Added a new Unique Zombie.
Pattern Overview
Phase 1
Default Attack: Performs basic melee and ranged attacks and uses Rapid Rush.
Summon Mutated Eggs: Summons 5 eggs, each of which inflicts a debuff on nearby players that reduces their chemical resistance to 0%. If the Summon pattern is performed again with an egg already summoned, the existing egg will explode. If the player destroy the egg directly, it will not explode.

Enter Phase 2
Move to the center and cause an protection-ignoring explosion.

Phase 2
Unique Zombie casts an aura that deals powerful chemical damage.
Basic attacks are reinforced.
Reduces the cooldown of Summon Mutated Eggs.
Move to the center and make an protection-ignoring attack.



[Zombie]


- Unique Zombies no longer apply debuffs when encountered and phase changed.
- Reduced the duration of super armor that occurs when a light zombie attacks.
- Added new Giant Zombies.
Abomination

Volcaino

- Chemical Three Headed Smasher has been renamed. (Enhanced Three Headed Smasher)
This changes the appearance of the Enhanced Three Headed Smasher and removes the Chemical element.


[Customization]


- The Body category has been added to Customization.
The Body category allows you to change the body shape, including height.
- Added the function to change the appearance of created characters.
- For the Lucy character, the Delete Character and Change Appearance buttons have been removed.



[Wave Optimization]


- Added a game setting to limit the number of spawning wave zombie. (Limit Wave Zombie Amount)
The default value of the feature is 200, which can be changed by Change Difficulty feature.
- If more wave zombies are spawned than the limit, the spawning of zombies will stop.
Unspawned zombies will enter the queue and will spawn in turn when the already spawned zombies die.
- This number of zombies includes only light and heavy zombies.
- At 06:00 game time, the following actions occur.
Removing zombies that have entered the queue.
Removing spawned zombies that are more than 100 meters away from the player.


[Game Backup System]


- Added the feature to back up saved games.
- If a save is made with the same name as a file that already exists in the game, the currently saved game files are copied to the backup folder.
- The maximum number of backup files is 10, and if there are more than 10, the oldest backup file will be removed first.
- The path to the backup files is as follows.
%LocalAppData%\LF\Saved\SaveGamesBackup
- Backup files are formatted as follows.
GameName_yyyymmdd_hhmm
e.g.) Autosave_20240412_1521
- If the backup files have the same name, the more recently created file will be overwritten.


[UX/UI]


- Changed the overall UI related to inventory and journals.
Removed the feature to categorize items by types. (Equipment, Consumable, Miscellaneous)
The combination keys to interact with items have been changed to toggle keys (Half, One, Drop)
Handmade has been separated from inventory. (new hotkey H)
Separated character information and coil UI.


- Changed the use of items, including equipping and unequipping equipment to only be possible in the Inventory tab.
- Dragging and dropping an item to a specific location in the Inventory UI enables interaction.
If it's interactive, it's visually indicated.

- Suicide button moved from inventory to system menu.


- Added the feature to visualize wire connection sockets even when they are blocked by buildings.
Wire connection sockets behind highlighted buildings will not be visualized.
- Changed most interactions to be disabled when the Wire Connector is equipped.


[Items]


- New items have been added:
Unique Equipment (2 Kinds)


[Miscellaneous]


- Equipment Modification Workbench has been renamed. (Coil Workbench)
- Ranged weapon's sub parts have been changed to always work.
Tactical Light, Laser Sight
- Removed shortcuts for ranged weapon's sub parts.
- Changed the vehicle's auxiliary functions do not work when another UI is open. (Horn, Headlight, etc.)
- Polished sounds associated with player attacks.


[Bug Fixed]


- Fixed that caused player and vehicle to synchronize to the wrong location.
- Fixed that vehicle would fly into the sky when picked up and then ride.
- Fixed that skins would not be applied to Armor Stand.
- Fixed that players could fall through the terrain next to some buildings in SOC.(Special Operations Command)
- Fixed that the aim of a ranged weapon was broken after attempting to interact with an item slot in the inventory UI.
- Fixed that the player's light was not hidden in the preview of the Wood Carving Doll's Body skin.

Alpha Hotfix #080

Ver. 3.2.2.4



If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/


[Game System]


- Added Infrared Sensor to items for sale in kiosks.


[Sound]


- Reduced the loudness of Trap Modifications when they are triggered.
Smash, Electric Explosion


[Quest]


- The voice of the Veronica has been changed.
- Simplified NPC dialog when accepting journal quests.


[Animation]


- Improved hit animations for player characters.


[Bug Fixed]


- Fixed that the player character's hit animation would not play.
- Fixed that kicking was possible in certain actions. (Lift)
- Fixed that another player's item could duplicated in a quest chest.
- Fixed that notification message being misrepresented if player's inventory was full when picking up an item from Walter's chest.


Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : support@jacktostudios.com

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.

Game Event #01 Winner Announcement

Game Event #01 Winner Announcement


Hello, this is Jaktostudios.
We'd like to thank you for participation in Game Event #01.

Winners have been selected by lottery from users who participated in [Game Event #01], which took place from March 13rd(Thu.) 2024 to March 27th(Wed.) 2024.
For more information, please check the winners list.


[Winner List]
Participants: 173 Players (excluding duplicate posts)
Winners: 100 Players
[expand type=details]힐칸
timeonces
Dark
다쥬라
熊熊勇闯异世界
florian-vodkablue
MYXOMOP
Darken_13
notu
Luly
레안
Moura
GhazX
allhcl
Devotchka.
skatngud94
Lynkah
씨리
Xeroeth
HeXPossession_TTV

belle
Anlager
darthvader866TTV
gaenman
Grigor
Cirno2746
jerijeri
kizoku81
mygraft
MASTER
Nameless_Maiden
BSamedi
Seyalr
123
Крейбен
Pixie
Shamo
[J4F] Duke ALAN
i
Eniel
Taf
Laura
kuroko
Black Inhuman
QR
Ru
Vade
Sniper Cego
Call me Andy
Asavam
vulf06
Tiptoe
Psycho_O
000pee038
Vilks
daomeihaizi
GuiGOD
se_zero
ZelliGa
ZeFHar
葛城ショーマ
hiveris
evilbollweevil
Eunchae
Sandman
Caleesy
dcdave
ohyes
Ruudi
Rex
Delacroix
The Geyik
guerik34
zip26
BoşşAdam
jghost
JIHOON
BigParma
[RamZay]
uroborossa
deama
해동왕자
Mr.Neopoznan
R5466
Mr.SPuTn!K
89aralk
kabanod1m
botto311
VENUSLO
Universe
BattleBunnyJay
Nutsuko
oOAlexOo
수분함량
DJMAX RESPECT V
Rebirth
Winnie the Xi
ТАКИ
LanZ

[Important Notes]
- Event prizes will be awarded from the time the announcement is made.
- Event prizes have been fulfilled based on the rewards and emails created during event participation.
- Check out the following article to learn how to activating a product on Steam.
https://help.steampowered.com/en/faqs/view/2A12-9D79-C3D7-F870

- If you won but didn't receive an email, you need to check a few things.
Sender: support@jacktostudios.com

Subject: Night of the Dead [Game Event #01] Winner Announcement
Please check your spam folder.
- If you still can't find the email we sent, please let us know via email below.
(including your Steam nickname)
email: support@jacktostudios.com

Alpha Hotfix #079

Ver. 3.2.1.1



If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/


[Game System]


- Changed quests that involve talking to NPCs to no longer be performed if your inventory is full.


[Bug Fixed]


- Fixed that some quests to build buildings were impossible to proceed.
- Fixed that wires connected to the Seed Incubator and Coin Minting Machine would disappear.
If the wires have already disappeared, you will need to reconnect them.
- Fixed that the operating sound of the Coin Minting Machine could be heard from afar.
- Fixed some crashes.


Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : support@jacktostudios.com

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.

Roadmap #05



Hello, this is Jaktostudios.

First of all, I would like to say thank you to all the users who enjoy our game.

We would like to share the roadmap for the contents to be updated in the future.

The order in which content is updated may change depending on the development schedule.

Additionally, the "Particle Teleporter" previously on the roadmap has been put on hold as it was deemed not to be appropriate for the game experience.

Internal testing will determine whether this content will be added in the future.

We will do our best to provide an update that players can be satisfied with.

Thank you for your patience! Stay tuned!

We're always monitoring any feedback you sent, so if you have any feedback about the game, please let us know.
support@jacktostudios.com

Alpha Hotfix #074

Ver. 3.0.4.0



If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/


[Bug Fixed]


- Fixed that the Plasma Shocker trap could have stacked mods.
*If the Modification Parts are already stacked, be sure to move the Modification Parts from the trap to your inventory. We apologize for any inconvenience caused during gameplay.
- Fixed that birds were not being targeted by traps.
- Fixed that the plug socket on Railgun trap was not visible.
- Fixed that it was possible to specify the number of upgrades when attempting to upgrade a trap modification parts.
- Fixed some crashes.


Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : support@jacktostudios.com

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.

Alpha Hotfix #073

Ver. 3.0.3.3



If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/


[Bug Fixed]


- Fixed that caused a delay in trap activation.


Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : support@jacktostudios.com

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.

Alpha Hotfix #072

Ver. 3.0.1.7



If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/


[Game System]


- Graphics settings have been changed.
Added 'DLSS' to antialiasing techniques.
Changed the default setting for Global Illumination to 'None'.
Please reset your graphics settings as the settings have changed. (This may cause unexpected problems).
If you are unable to reset the settings for any reason, please delete the 'Settings' folder from the path below.
%LocalAppData%\LF\Saved\SaveGames

- The lobby feature in multiplayer has been removed.
It is no longer possible for other users to join from the New Game or Change Difficulty screen.
The UI of the lobby has been changed accordingly.
- Changed so that you cannot run while reloading a equipment.


[Animation]


- Changed rotating in place animation.
- Added an animation for swapping equipment.
The time it takes to swap equipment is the same as before.


[Bug Fixed]


- Fixed that some ranged traps were not working correctly.
- Fixed that footsteps would play twice when some equipment was equipped.
- Fixed that the battery's charged power would decrease even if there were no players on the dedicated server.
- Fixed that drones could not repair some buildings.
- Fixed that players could progress quests to obtain card keys for dungeons in Eastern Grassland and Desert Area even if their inventory was full.
- Fixed that the quest to possess a card key would not complete in certain situations.
- Fixed blown away zombies that dead by shredder.
- Fixed that the earliest respawn point would change to a different location.
- Fixed that characters and zombies' heads would glittering in some situations.
- Fixed that some equipment would not decreased performance when its durability was reduced.
- Fixed that bullet and arrow effects playing in the wrong place for client players.
- Fixed that the FX of debuffs that need to play for a certain amount of time would stop.
- Fixed that a crash when certain characters connect in multiplayer.
- Fixed some crashes.


Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : support@jacktostudios.com

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.

Development Update #15 - Building Upgrade, Game Stable and QOL



Development Update #15


Building Upgrade, Game Stable and QOL


Ver. 3.0.0.41


If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/

*If you wish to continue using save files from a previous version (Ver. 2.4.1.2 or earlier), please refer to the information below.
https://steamcommunity.com/app/1377380/discussions/0/4033598370574171076/

*The game has been updated and the official server is reset.

[Game Systems]


- An option to disable anti-cheat and launch the game has been added when starting the game.
Please note that disabling anti-cheat will restrict access to multiplayer play.
- A popup that waits for searching server session has been added for multiplayer usage.
- A popup for loading save files from previous versions has been added.
- A global illumination option has been added to the graphics settings.
- Sound effects have been added to the notify message.


[Building]


- Building upgrades have been added.
Module, Electricity, Trap(Melee, Utility)







[Dungeon]


- The method of entering dungeons has been changed to require the consume of a card key.
- Interactions with already opened dungeon doors have been disabled.
- The conditions for dungeon doors to close have been changed. (Unique zombie is killed and there are no players inside the dungeon.)
- When a dungeon closes and there is a player's corpse bag inside, the corpse bag will now be moved to the entrance of the dungeon.
- The drop rate of equipment from unique zombies has been increased.


[Map]


- Improvements have been made to the map system.
Outlines have been added to the icons displayed on the map.
The font displayed on the map has been changed.
The graphic of the map has been changed.
Due to the map changes, the previously stored fog of war may not function properly. We apologize for any inconvenience this may have caused.
- Quest markers have been added.
- A feature to select the types of markers displayed on the map has been added.
- The coordinates of objects displayed on the map have been overall adjusted.



[Game Balancing]


Items Balancing
- The probability of obtaining special minerals in mines has been increased.
- Mining machines have been modified to allow the acquisition of special minerals.
The types of special minerals that can be obtained depend on the area where the mining machine is installed.

Combat Balancing
- The resistance system has been changed.
The damage reduction by resistance has been altered to apply 75% of the resistance value. (e.g., 100% fire resistance -> 75% reduction in fire damage received)
- The amount of 'damage dealt absorbed as HP' has been decreased. (equipment options, research, coil skills)
- The maximum value of 'damage on consecutive hits' has been reduced. (Gut Massager)

Zombie Balancing
- The health and damage multipliers applied to zombies based on their habitat area have been increased.
- As the in-game date progresses, the proportion of heavy zombies generated in waves has increased.
- The resistance values of zombies have been changed.
- Attack attributes have been added to some zombies.
- Debuffs have been added to the attacks of some zombies.

Building Balancing
- Buildings Have been balanced.
Railgun Trap : Changed Build Material
Trap Contorller : Changed Build Material
Electronic Equipment Workbench : Changed Build and Repair Material
- The tools required for interacting with buildings have been adjusted to be appropriate for each building's stage.

Electricity Balancing
- Electricity buildings have been balanced.
Multiple Rocket Launcher : Increased Power Consumption and Power Limit.
Trap Controller : Increased Power Limit
Large Illuminator : Decreased Power Limit


[Items]


- Quests have been modified so that card keys can no longer be repeatedly obtained through them.
- World loot has been changed to allow the acquisition of card keys. (from reward boxes, zombies)
- A kiosk selling card keys has been added. (Access Card Kiosk)
This kiosk can be found in the department store.
- Card keys in the inventory have been updated to stack.
- Old costumes have been converted into equipment. (Old costumes obtained as costumes remain the same.)
- New items have been added:
Access Card (2 kinds)

Access Card Fragment (5 kinds)
Access Card Fragment can be obtained from unique zombies in each regional dungeon.
The use for this item will be added in a future update.

Victor's Medal


[Animals]


- Crocodile lore animations have been added.


[Quest]


- The voice of the NPC has been changed.


[Graphic]


- Game graphic have been polished.


[Bug Fixed]


- An issue where materials were not properly returned after demolishing a building following a game save has been fixed.
- The unnatural mouse movement when dragging the map has been corrected.
- A bug where the drone station was indicated as operating (ON) despite not receiving power has been resolved.
- The discrepancy between the character's actual location and their map representation has been fixed.
- A bug where pings remained after a team member logged out of the game has been addressed.
- Fixed some crashes.
- An issue where some buttons appeared highlighted even without mouse hover has been corrected.
- The problem of radio messages not playing in the received order has been fixed.