Night of the Dead cover
Night of the Dead screenshot
Genre: Fighting, Simulator, Adventure, Indie

Night of the Dead

Alpha Hotfix #063

Ver. 2.1.4.20



If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/



[Game Systems]


- Eating food while changing weapons has been disabled.


[Bug Fixed]


- The issue that the number of buildings on vehicles was counted multiple times when loading a saved game has been fixed.
- The rendering issue when the aquarium and water overlapped has been fixed.
- The issue that some weapons didn't apply 1/10 of the damage to players has been fixed.
- Fixed some crashes.


Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : support@jacktostudios.com

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.

Development Update #13 - Unique Item, Display Stand, Infected Animal and Airdrop



Development Update #13


Unique Equipment, Display Stand, Infected Animal and Airdrop

Ver. 2.1.4.18


If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/

[Game Systems]


Unique Equipment
- Unique Equipment has been added.
- Unique Equipment can be obtained from zombies, Equipment Boxes, and other loot.
You cannot obtain it from wave zombies.
- Unique Equipment cannot be reassembled, and cannot be obtained through reassembly.
- Each piece of Unique Equipment has its own exclusive options.
These options cannot be changed and are not affected by the equipment's Tier or Reforge values.


Blacksmith's Shop
- Blacksmith's Shop has been added.
- Blacksmith's Shop can be found in the mines of each area.
- At the Blacksmith's Shop, you can increase the Tier of your equipment.
Each tier upgrade requires specific Ingots and Gold Bars.
- Some equipment cannot be upgraded in Tier. (6 Tier, Costumes, Tools, Throwable Weapons, Equipment slated for deletion)



Display Stand
- A Display Stand has been added.
- Display stands can be built in the 'Construction - Furniture' tab.
- On the display stand, you can display player's equipment, zombies, and animals.
- On the equipment display stand, you can swap the displayed equipment with the equipment currently being worn.
There is a cooldown time when swapping equipment.
- On the zombie and animal display stands, you can change the pose and the floor of the display stand.










Infected Animals
- Infected animals have been added
Infected Rabbit, Infected Lion, Infected White Bear.
- Infected animals spawn based on the spawn locations of regular animals.
- When you kill each infected animal, you can obtain certain unique equipment.




Airdrop
- Airdrops have been added.
- Airdrops fall at random locations based on the user's position.
- The dropped airdrop lasts for 12 hours.
- You can obtain equipment and other items from the airdrops.
- Zombies spawn at the location where the airdrop lands.
- The items you can get from airdrops and the zombies that spawn are influenced by the progress of the game.



[Game Balancing]


Equipment Balancing
- The overall equipment options have been balanced.
- Existing equipment not have the adjusted options applied.


Item Balancing
- The stack limit for certain items in the Storage Box and Drone Station has been increased. (Leaf, Research Data, Crude Oil, Fuel)
- The required materials for crafting Bone Armor have been changed.
- The materials obtained from disassembling certain equipment have been changed.


Zombie Balancing
- The spawning areas of certain zombies have been changed.
- The stats of zombies in each area have been increased.
As a result, the difficulty of waves has increased.


Building Balancing
- Changes have been made to prevent fire from catching on certain furniture buildings.


[Items]


1. New items added.
- Zombie Trophy (57Kinds)

Trophies can be obtained with a certain probability when hunting zombies.
You cannot obtain it from wave zombies.
Trophies can be used at the Zombie Display Stand.
Trophies have been added to the sales list of the Tollgate Kiosk.

- Unique Weapon (15Kinds)


- Unique Armor (4Kinds)


- Unique Accessory (3Kinds)


[UI/UX]


1. The Details UI has been added to the character information.



2. The overall UI has been changed.
- Character Information
- Item Tooltip
- Notification
- Coil Icon


[Optimization]


The following optimizations have been progressed
- Game Optimization


[Bug Fixed]


- The issue that the flame thrower trap's effect was not visible has been fixed.
- The issue that some research skills were not applied has been fixed.
- The issue that equipment could not be switched while the character was playing the rotation animation has been fixed.
- The issue that skills could not be triggered by parrying has been fixed.
- The issue that the HUD of equipped equipment was displayed while riding a vehicle has been fixed.
- The issue that the Punch Machine built on top of a vehicle would separate when the vehicle moved has been fixed.
- The issue that the effect of a broken generator did not disappear has been fixed.
- The issue that the effect of a broken generator would disappear when a saved game was loaded has been fixed.
- The issue that the size of the medium animal trap was increasing has been fixed.
- The issue that some buildings were blocked and could not be climbed has been fixed.
- Some floating objects in the air have been fixed.
- The issue that weapon attachments were not visible for client players has been fixed.
- Fixed some crashes.


*Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : support@jacktostudios.com

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.

Alpha Hotfix #062

Ver. 2.1.3.18



If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/



[Game Balancing]


- The Tier of some equipment has been changed (Bone / Iron / Copper Equipment, Iron Ring, Iron Bracelet).
Consequently, aspects related to the equipment such as acquisition locations, crafting and disassembly materials, status, and purchase prices have been changed.
- It has been changed so that Cloth Equipment can no longer be obtained.
- The decay time of an animal corpse has been changed to 18 hours.


[Bug Fixed]


- The issue that the Client Player (Guest) on the Dedicated server couldn't destroy the player's vehicle has been fixed.
- The issue that the decay time of an animal corpse was not saved when loading a saved game has been fixed.
Consequently, when loading a game, if the decay time of a saved animal corpse exceeds 18 hours, the animal corpse may be immediately removed.
- The issue that hair or beard was not hided when wearing certain helmets has been fixed.
- The issue that the interaction was immediately completed when the Client Player (Guest) was hit during the interaction has been fixed.
- Fixed some crashes.


Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : support@jacktostudios.com

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.

Alpha Hotfix #061

Ver. 2.1.3.16



If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/


[Bug Fixed]


- The issue that doors placed on the Worldmap were regenerated even after being destroyed has been fixed.
- The issue that male characters couldn't properly render Armor when wearing Cloth Armor has been fixed.
- The issue that the helmet costume couldn't properly express the color of the hair has been fixed.
- The issue that it was impossible to build a Drone Station next to a Wall has been fixed.
- The issue that it was possible to disassemble Gold Bars has been fixed.
- The issue that the price information of the Kiosk would intermittently change when loading saved games on a dedicated server has been fixed.
- Fixed some crashes.


Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : support@jacktostudios.com

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.

Development Update #12 - Costume, Kiosk and Food



Development Update #12


Costume, Kiosk and Food

Ver. 2.1.3.13


If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/


*The default setting for Times per day has been changed to 3 hours.
If you prefer to play the game for 2 hours as before, please use the game difficulty change.

*The game has been updated and the official server is reset.


[Game Systems]


Equipment
- New costume added.
Costumes can be acquired by killing certain zombies or purchasing them from a Kiosk.
Bulletproof Helmet, Military Uniform, Military Boots

Police Hat, Police Uniform

Academic Cap, Graduation Gown, Sneakers, Backpack

Protective Hat, Protective Suit, Protective Gloves, Protective Shoes

Prisoner Uniform, Handcuffs

- New Armor added.
Cloth Helmet, Cloth Armor, Cloth Gloves, Cloth Shoes


Kiosk
- Kiosk have been added.


- Some items can be purchased or sold at the Kiosk.
- Different types of Kiosks offer different items for sale.
- The discounted items change at 0:00 and 12:00 every day.
- The price of the Gold Bar changes at 0:00 and 12:00 every day.
- Exclusive items available for purchase at the kiosk have been added.
Plastic Fishing Rod, Hamburger, Antibiotic, Chemical Detoxification Pill, Muscle Neural Network Chip, Gold Bar



Research
- New Research Category Added
Cell Category

- New Researches Added
Herbalist, Electrician, Firefighter, Snowboarder, Demolition Expert, Hazardous Materials Specialist, Hematologist, Golfer, Stuntman
New research can be proceeded through the Muscle Neural Network Chip.


Food
- The maximum number of Food Buffs is limited to 6.
- If 6 buffs are already in effect, applying a new buff will remove the earliest applied buff.
- When a buff is forcibly removed or food that reduces health or energy is consumed, a special animation plays.
- The buff from the Golden Koi Soup has been removed.
- Accordingly, the tooltip for the Golden Koi Soup has been updated.

Graphic
- The daytime duration has been extended.
- The brightness during the night time has been increased.

Miscellaneous
- The information of items that can be used for trap modification or loading, and vehicle refueling will be displayed.
- The interaction for a bird house has been changed. (Take -> Harvest)
- The build category of some buildings has been changed. (Cooking table, production facilities)
- The indication of Weight has been changed to Movement Speed.
- Description has been added to the Preloading Level setting.
If a crash occurs while running the game, please check this setting.


[Game Balancing]


Item Balancing
- The stack of items in the inventory has been increased.
- The tier of leather armor has been changed. (1T -> 2T)
- The base stats of some equipment have been changed. (Armor, Shield)
- The reinforcement materials for equipment have been partially changed.
- Mining ores have been added to the crafting materials for electronic parts.

Loot Balancing
- The acquisition of mining ores has been added from iron ores in the desert and snow areas to a low probability.
- The production amount of production facilities has been changed.
- Due to item changes, the crops of the farm have been changed.
- The fruits that can be obtained from trees and bushes in each region have been changed.
- The High-Grade Equipment Drop Rate when killing zombies has been changed to Equipment drop rate upon zombie kill.

Damage Balancing
The damage dealt to players by debuffs caused by the player has been changed to 1/10.
The damage dealt to players by vehicles has been changed to 1/10.

Difficulty Balancing
- The default setting for Times per day has been changed to 3 hours.
If you prefer to play the game for 2 hours as before, please use the game difficulty change.
- As the duration of the day increases, the number of wave zombies also increases.
- 360 minutes and 480 minutes have been added to the Times per day settings.
- Some time-related options have been changed according to difficulty.
Accordingly, for dedicated servers, please check the changed settings.
Natural Objects Respawn Time (value 240, 360, 480, 600, 720, 840, 960 ; difficulty: custom)
Synthetic Objects Respawn Time (value 240, 360, 480, 600, 720, 840, 960 ; difficulty: custom)
Time per day (value 60, 120, 180, 240, 300, 360, 420 in minutes ; difficulty: custom)

Electricity Balancing
The power consumption of the Drone Station has been decreased.

Building Balancing
- The HP of the doors placed in the world has been decreased.


[Items]


1. New items added.
- Equipment (7Kinds)


- Food (19Kinds)


- Miscellaneous (11Kinds)


4. Removed the following items.
- Knife, Rod, Watermelon, Cauliflower, Zucchini, Sweet Potato, Cucumber, Broccoli, Large Meat Cut, Potato Chips, Bacon, Fried bacon, Chocolate Donut, Roasted Large Meat, Vegetable Stew, Baguette, Roasted Red Mushroom, Roasted Yellow Mushroom, Broth

5. Changed the following item.
- Bread -> Dough

6. Some items have been changed to be disassembled.
- Herb, Rotten Food, Can of Beans

*Due to some items being removed or changed, if the icon of the item assigned to the quick slot does not appear, please reassign it.


[Bug Fixed]


- The issue that the No Generator Breakdown setting was not properly applied has been fixed.
- The issue that zombies did not react when attacked with Ranged-Traps has been fixed.
- The issue that items were duplicated when storage box was destroyed at the same time has been fixed.
- The issue that the game slowed down when the Coin item was dropped on the floor has been fixed.
- The issue that some loot objects were placed in abnormal positions has been fixed.
- The issue that items floating on the water could not be taken has been fixed.
- The issue that no more interactions were possible despite the break interaction not being completed properly has been fixed.
- The issue that the corpse of animals flew away when they died has been fixed.
- The issue that the option to increase the equipment drop rate during melee combat did not apply has been fixed.
- The issue that the Client Player (Guest) was not able to properly load the map upon game connection has been fixed.
- The issue that characters would get stuck on streetlights has been fixed.
- The issue that zombies couldn't come down when they climbed obstacles has been fixed.
- Fixed some crashes.


Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : support@jacktostudios.com

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.

Alpha Hotfix #060

Ver. 2.1.2.9



If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/

Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : support@jacktostudios.com

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.


[Game Systems]


Graphic
- Some graphic settings have been changed.
- The lighting in the game has been improved.
- The issue that the moon was not visible at night has been fixed.
- The issue that stars were visible during the daytime in DLSS settings has been fixed.
- The issue that stars were too bright at night in DLSS settings has been fixed.
- The running animation when equipping firearms has been changed.
- Some fonts for displaying Chinese and Japanese characters have been changed.


[Game Balancing]


Zombie Balancing
- The health of the Threeheads Zombie(Mutated) has been decreased.
- The attack damage of the Threeheads Zombie(Mutated) has been decreased.

Loot Balancing
- The item drop rate from world zombies has been decreased. (Cloth and Piece of Iron)
- The item drop rate from wave zombies has been decreased. (Cloth, Piece of Iron, Rubber, and Plastic)


- The damage dealt by players to other players has been decreased (100% -> 10%).
- The attack damage of upgraded traps has been increased.
- On normal difficulty or lower, the default setting for some parameters has been changed to enable. (No Research Lost Upon Dying, No Items Drop Upon Dying, No Equipment Drop Upon Dying)
- The difficulty of official servers has been changed to hard.


[Bug Fixed]


- The issue that zombies or animals in the world were not spawning correctly has been fixed.
- The issue that the same animal was spawning in pairs has been fixed.
As a result, the zombies and animals in the world will be reset. We apologize for any inconvenience caused during gameplay.
- The issue that some traps were not operating when loading a saved game has been fixed.
- The issue that the sound of buildings being destroyed with a Wrench not playing has been fixed.
- The issue that the required research for stealing vehicles was not displayed even already have a Wrench has been fixed.
- The issue that stamina was not recovering while riding a bike has been fixed.
- The issue that the breath attack visual effect of the Ice Heavy Zombie was not visible has been fixed.
- The issue that the intermittent slipping movement of zombies has been fixed.
- The issue that zombies were intermittently unaffected by physics forces has been fixed.
- The issue that the animation of zombies landing when falling from the air was repeatedly playing has been fixed.
- The issue that some wave zombies were standing still in place has been fixed.
- The issue that the aiming state was not released in specific situations (death while aiming, riding while aiming) has been fixed.
- The issue that furniture on fire was not properly dealing damage to the surroundings has been fixed.
- The issue that client players were not affected by physics forces from treadmills has been fixed.
- The issue that client players had to attack natural objects at least twice for them to be destroyed has been fixed.
- The issue that client players were not dealing proper damage to punch machines with melee weapons has been fixed.

Development Update #11 - Crusher, Punch Machine and Drone Station

Development Update #11


Crusher, Punch Machine and Drone Station


[Ver. 2.1.1.48]
- Some crash that occurred during Drone Station's operation has been fixed.


Ver. 2.1.1.34


If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/

Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : support@jacktostudios.com

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.


[Game Systems]


Vehicle
- The collision detection of buildings built on top of vehicles has been removed.
- The collision detection for bikes has been changed.
- The handling of the Cruiser Bike has been improved.
- The issue that AI wouldn't chase the character after getting off from a vehicle has been fixed.
- Changes have been made to prevent upgrades while the vehicle is moving.
- The issue of characters falling beneath the ground after getting off a vehicle has been alleviated.
- The issue of Wind Generators built on top of vehicles interfering with each other has been fixed.
- The issue of AI not being able to climb buildings built on top of vehicles has been fixed.
- The issue of vehicles shaking each time a building was constructed on top of them has been fixed.
- The issue of vehicles flying off when another vehicle was placed on top of them has been fixed.
- The issue where the bite animation from zombies did not play while driving a vehicle has been fixed.
- The issue of vehicles sinking into the ground has been fixed.
- The issue of vehicle speed being incorrectly displayed in the build menu has been fixed.
- The issue where changing the shortcut for the handbrake did not apply has been fixed.
- A cooldown has been added to the lift interaction (5 seconds).
- Buildings built on top of vehicles have been optimized.
- Lift interaction will now be displayed if the glove boat cannot move due to touching the ground.
- The issue where the client player could not properly follow the vehicle when standing on it has been fixed.
- The issue of flying away when the client player had a lift interaction while standing on top of the vehicle has been fixed.
- The issue that the vehicle boarding position was not displayed in certain situations has been fixed.
- The issue that the player entered a walking state when the ground vehicle exploded underwater has been fixed.

Building
- A Crusher has been added.
- The Crusher can be constructed from the workbench build menu.
- The Crusher is used to remove items from the game.


- A Punch Machine has been added.
- The Punch Machine can be built from the electrical build menu.
- The Punch Machine is used to measure damage.


- A Drone Station has been added.
- The Drone Station can be built from the electrical build menu.
- The Drone Station performs various interactions such as Repair or Take.



- A new tab has been added to the build category. (Electricity - Utility)
- The build detection for Protective Wall has been changed.
- The Pendulum's angle of swing has been changed.

Item
- Descriptions for some items have been added.
- The names of items have been changed.
Lightsaber -> Plasma Sword
Two-Handed Lightsaber -> Plasma Longsword
LightShield -> Plasma Shield
- The Plasma Sword and Plasma Two-handed Sword have been changed to a lightning element.
- The firing rate of the Bow has been decreased.
- A new recipe has been added for crafting Stone and Iron ore. (Material Crafting Bench)
- Disassembly for some items has been added. (Equipment Repair Kit, Stone, Iron Ore)

Skill
- The Penetration skill in Coil skills has been changed to Headshot.

Building Forbidden Area
- The building forbidden area has been adjusted to have a larger range.

Graphic
- The lighting of the game has been improved.
- The texture representation of the environment has been improved.
- The region debuff effects have been improved.
- The animation for the bow attack has been modified.
- Zombies have been changed to be affected by physics upon death.

UI
- The shortcut for cancel in the character UI has been changed. (F -> R)
- A shortcut has been added to the suicide UI. (Suicide : T, Close : R)
- A shortcut has been added to the close button in the research UI. (R)
- Shortcuts have been added to the Trap Controller UI. (Switch: T, Close: R)
- Some icons in the build category have been changed.
- The category of the Sleeping Bag in the build menu has been changed.
- The naming of the interactions in the machine production building has been changed. (Get -> Harvest)
- A notification will be displayed if materials are insufficient during farm reloading (sowing seeds).
- A notification will be displayed if the weight of the vehicle exceeds the limit.
- A notification will be displayed if fishing attempts fail in shallow water.
- The free reloading in Sandbox mode has been removed.

[Game Balancing]


Item Balancing
- Among the additional equipment options, the value of element reinforcement has been decreased. (75% -> 50% , 40% -> 30%)
- The option for the iron ring has been changed. (Attack power 1 -> 10)
- The required materials for equipment reforge have been changed.
- The difficulty has been lowered for enhancements below level 4.
- The crafting materials for the machinery equipment repair kit have been changed. (Copper Ingot -> Charcoal)
- The durability of all equipment has been increased overall.

Building Balancing
- The slots in the storage box have been increased. (This does not apply to already built storage boxes.)
- The build materials for some buildings have been changed.
- The materials required for repairing some buildings have been changed.

Loot Balancing
- The overall quantity of items that can be obtained from loot has decreased.
- The probability of obtaining rare-grade items from equipment reward boxes has decreased.
- When crafting equipment, the probability of obtaining rare-grade items has increased.
- The increase in resource production from production facilities, dependent on the region, has decreased.

Zombie Balancing
- The overall attack power of zombies has decreased.
- The increase in the health of wave zombies, dependent on the date, has decreased.
- The spawn rate of academic zombies has decreased.
- The number of research materials that can be obtained from zombie loot has changed. (Field heavy/giant zombie 100% increase, wave heavy/giant zombie 50% decrease)
- Zombies have been changed so that they are not immune to their own elements. (100% -> 75%)
- The walking speed of zombies has increased.
- The distance at which zombies inside buildings can hear noises has been decreased.
- The number of light zombies placed in the world has been decreased.
- Light Zombie's HP has been increased.


[Bug Fixed]


- The issue of not displaying a warning for some special characters that were omitted during game saving has been fixed. (@, $)
- The issue that physics did not work for client players has been fixed.
- The issue that the corpse bag fell under the bed when the player died on the bed has been fixed.
- The issue that UI shortcut keys did not change for the changed shortcuts has been fixed.
- The issue that element reinforcement options did not apply to the player's attacks has been fixed.
- The issue that items were duplicated in some situations has been fixed.
- The issue that an item was deleted when it was removed from the equipment attachment tab without space in the inventory has been fixed.
- The issue that items could not be moved from the body bag by drag and drop has been fixed.
- The issue that items were not properly updated when multiple players opened the same storage box and changed items has been fixed.
- The issue that the damage of the drum barrel built by the player was not appropriately applied has been fixed.
- The issue that material items were dropped when the drum barrel built by the player exploded has been fixed.
- The issue that additional interaction was possible with looted items (refrigerator, vehicle, etc.) after completing the looting has been fixed.
- The issue that the bleeding debuff was applied to the building has been fixed.
- The issue that zombies intermittently did not move when first encountered has been fixed.
- The issue that zombies froze without showing a hit reaction when threatened has been fixed.
- The issue that the screamer zombie screamed from a distance when first encountered has been fixed.
- The issue that sound did not play when destroying some vehicles has been fixed.
- The issue that lines were drawn on the map has been fixed.
- Zombies have been changed to better reach the player's location instead of wandering when they can't reach the player.

Development Update #10 - Vehicle Polishing and Stabilization

Development Update #10


Vehicle Polishing and Stabilization

Ver. 2.1.0.30



*Existing save data may not be compatible normally.
*The game has been updated and the official server is reset.
*We recommend breaking down and rebuilding your vehicle after the update.

If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/

Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : support@jacktostudios.com

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.


[Vehicle]


- The overall system of vehicles has been reworked.
- The driving experience of the vehicle has been improved.
The vehicle has been improved to better climb steep slopes.
- Air-Control feature have been added.

- The interaction for Lift-Up has been improved.
It was impossible to lift the vehicle if there was a rider on it.

- If a vehicle or a building constructed on a vehicle crash with some of the loot objects, the loot objects will be destroyed.

- Effects according to the durability of the vehicle have been added.
- Vehicle or buildings constructed on top of vehicle do not collide with items.
- The function for moving vehicle seats has been removed.


[Game Systems]


- The crosshair system has been reworked.
The crosshair is displayed for 5 seconds when attacking melee attacks.
The crosshair for ranged weapons is always displayed.
Attack feedback has been added.
Hit(red dot), Critical Hit(diamond), Headshot(triangle).

- Hotkeys have been added to some UI buttons.

- The limit for the number of repetitions in crafting has been increased to 999, and the Max/Min buttons have been added.
- Building construction judgment has been modified and reinforced. -> Buildings are built more easily when they overlap.
- A warning popup is displayed when special characters are entered during game save.
- Coils equipped are displayed in the character information window.
- A message is displayed if the farm cannot be upgraded.
- Key assignments that are 'None' are now assigned to the default key.
- The animation for when zombies are hit or dead has been modified.
- The game settings on the official server will be changed.
No Wave, PVP
- The voice chat function has been removed.


[Game Balancing]


- The drop rate of Tier 6 weapons has been modified.
- The overall tier of equipment attachments has been changed.
As a result, the areas where farming is possible have changed.
- The option of the knuckle handle has been changed. (Manipulability -> Critical)
- The additional option of the armor has been changed. (Manipulability -> Stability)
- Research on the speed of harvesting and sowing interactions has been increased(45% -> 100%).
- Continuous damage has been added to cold debuffs.
- The zombies' responsivity to the sound has been increased.


[Optimization]


The following optimizations have been progressed
- Zombie Optimization
- World Optimization


[Bug Fixed]


- Fixed that clients could not cancel the rest interaction.
- Fixed that clients could consume food during the rest of the interaction.
- Fixed that the initial starting position was not saved in PVE games.
- Fixed that repaired equipment still remained in the UI.
- Fixed that connections were possible even when the limit distance of the wire connection was exceeded.
- Fixed that some stats were not being applied.
noise reduction(Suppressor), ranged weapon reload speed, headshot damage increase, and element enhancement.
- Fixed that the research for completion speed was not being applied in some interactions.
- Fixed that effects caused by zombies were not removed and persisted.
- Fixed that items fell under the ground when clients connected.
- Fixed that the wave music did not turn off on dedicated servers.
- Fixed that entry was possible even when the vehicle was obstructed.
- Fixed that the building constructed on top of the vehicle was separated.
- Fixed that tools with a durability of 0 were still usable.
- Fixed that animals kept regenerating.
- Fixed that players were unable to connect to the game in multiplayer.
- Fixed that item information(such as durability) could not be loaded when logging into the game.
- Fixed some sound bugs.
- Fixed some crashes.

Alpha Hotfix #059

Ver. 2.0.10.1



If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/

Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : support@jacktostudios.com

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.


[Game Balancing]


- Increased explosion damage to natural objects.
- Changed loot items from ambulances and military vehicles.
- New Research
Petty Thief


[Game Systems]


- Added Voice Chat feature
You can communicate with other players with a microphone connected.
The distance you can communicate with other players is 50 meters.
When a player can transmit a voice, you will see an icon next to the name at the top of the character.
Settings for voice chat can be checked in 'Settings - Audio - Voice Chat'.
To use the 'Push to Talk' feature, please assign a hotkey in "Settings - Controls - Voice Chat." (Default: Z)

- Added an alarm system.
When interacting with doors or cars to loot, an alarm will sound with a certain probability.
Alarms do not work on the player's building.
Alarms can be heard by nearby zombies.
Alarms turn off after a certain time or when the car is destroyed.
Certain job or research is required to prevent alarms from sounding.

- Changed the UI for attaching parts and coils.
Parts and coils that can be equipped are displayed based on the equipment.

- Sockets on armor are now displayed on the icon.

- Added Obtainment Area to the tooltip of items.

- Added a bearing to the map.


[Bug Fixed]


- Fixed that not possible to 'Take All' interaction to items on the ground.
- Fixed that the holding equipment did not disappear when playing the eating animation while equipped.
- Fixed first-person reloading animations for some firearms.
- Fixed that the iron sight of the Special Force Assault Rifle was not displayed.
- Fixed that the zombies were playing the effect even though they were not actually hitting each other in the client player(guest).
- Fixed that the ranged traps were firing projectiles into the air.
- Fixed that the loaded fuel on mechanical equipment (Chainsaw, Jackhammer) would not hold.

Alpha Hotfix #058

Ver. 2.0.9.7



If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/

Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : support@jacktostudios.com

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.


[Bug Fixed]


- Fixed intermittent crashes while gameplaying.
- Fixed that the floor of the underground facility in the tundra area was not visible.