Night of the Dead cover
Night of the Dead screenshot
Genre: Fighting, Simulator, Adventure, Indie

Night of the Dead

Alpha Hotfix #057

Ver. 2.0.9.3



If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/

Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : support@jacktostudios.com

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.


[Game Balancing]


- Reduced noise when players jump.
- Loosened restrictions on parts that can be attached to ranged weapons.
This work might cause the attachment to not work properly for equipment that was previously saved.
- Some items are no longer available in weapon loot boxes for police and military units. (Bow, Crossbow, Flamethrower, Arrow, Fuel)
Accordingly, this has increased the drop rate of other equipment.


[Game Systems]


- Changed Some key icons. (Space Bar, [)
- Changed the Traffic lights placed in the world to destructible objects.


[Localization]


- Fixed some wrong translations.


[Optimization]


The following optimizations have progressed.
- World Map
- Buildings
- Electric Wire Visualization


[Bug Fixed]


- Fixed that the SFX would not play when throwing a throwing weapon.
- Fixed that the projectile would get stuck when the Gate was open.
- Fixed that the Screamer Zombies couldn't summon zombies when the No Waves setting was enabled.
- Fixed the wrench not being visible in first-person animations.
- Fixed that the seed pocket was not visible in the seeding animation.
- Fixed that buildings were applying the electric shock debuff.
- Fixed that the research for building upgrade interaction speed was not being applied correctly.
- Fixed that torch-related achievements could not be completed.
- Fixed that the player's bag would fall under the sleeping bag when the player dies.
- Fixed that trap modification parts would not apply their effects.
- Changed the location of loot that could not be obtained in the hospital.
- Fixed that the allowed Mining Machine to be built in locations other than the ground.
- Fixed that zombies' movement was stuttering.

Roadmap #04



Hello, this is Jaktostudios.

First of all, I would like to say thank you to all the users who enjoy our game.

We would like to share the roadmap for the contents to be updated in the future.

We will do our best to provide an update that players can be satisfied with.

Thank you for your patience! Stay tuned!

We're always monitoring any feedback you sent, so if you have any feedback about the game, please let us know.
support@jacktostudios.com

Alpha Hotfix #056

Alpha Hotfix #056

Ver. 2.0.8.7



If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/

Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : support@jacktostudios.com

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.


[Game Balancing]


Equipment Balancing
- Changed the tier of Special Force Assult Rifle and Kodachi. (4 -> 5)
- Damage and stability increased as the tier changed.

Weapon Reward Box Balancing
- Decreased the chance of acquiring weapons from the Weapon Reward Box in some regions.

Research Balancing
- Changed the effect of 'Materials Knowledge' in 'Builder' research. (Required materials for build modules -> Build Speed)
- Increased the effect of 'Upgrade Speed' and 'Demolish Speed'.

New Research
- Junior Secret Agent


[Game Systems]


VFX
- Changed the size of the effect of the debuff applied to the zombie to match the size of the zombie.


[Localization]


Fixed some awkward translations.
- Japanese


[Optimization]


The following optimizations have been progressed
- Game Optimization
- Network Optimization


[Bug Fixed]


- Fixed that the player's bag and other items would fall under a building upon rejoining the game.
- Fixed that the 'Handmade Sniper Rifle' could be obtained from the result of tier 2 equipment during equipment reassembly.
- Fixed that the sockets were not displaying when dragging and dropping equipment onto the 'Equipment Modification Workbench'.
- Fixed that the attachments were duplicated when detaching them from equipment.
- Fixed that the items equipped by a character would be duplicated upon the character's death.
- Fixed that the upgrade was impossible if seeds were not planted on the farm.
Accordingly, the upgrade is now impossible if there are seeds planted on the farm.
- Fixed that the animation for the burn debuff of Siege Heavy Zombie was repeatedly played.
- Fixed that the burn debuff was not applied to Toxic Heavy Zombie.
- Fixed that the movement of bears in the snow area was abnormal.
- Fixed that the trail effect was not drawn in the desert and snow areas.
- Alleviated that the long-range traps not working.
- Alleviated that the zombies' movement not being smooth on the client player(Guest).
- Fixed some crashes.

Alpha Hotfix #055

Ver. 2.0.7.14



If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/

Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : support@jacktostudios.com

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.


[Game Balancing]


- Relaxed restrictions on parts that can be attached to melee weapons.
- Changed the tier of Handmade Sniper Rifle. (3 -> 4)
- Increased the yield of Cactus Farm.
- Increased the HP of natural objects.
Some equipment that specialized in gathering a natural object has additional damage against a natural object.
Woodcutter's Axe, Pickaxe, Machete, Chainsaw, Jackhammer


[Game Systems]


- Added noise to the overall behavior of the player such as attacking, moving, interacting, etc.
Zombies and animals can hear and act on player noises.
- Improved that the game stopped when saving the game.
A message is displayed when pressing the 'Exit to Title' or 'Exit to Desktop' buttons while saving the game.
- Changed some equipment so that it can no longer be crafted. The equipment can be obtained from the equipment reward box.
Equipment Workbench(Glaive, Hammer, Two-Handed Sword, One-Handed Axe, Police Shield, 4 Leather Equipment)
Mechanical Equipment Workbench(Grenade Launcher, Flamethrower, Chainsaw, Jackhammer, 4 Copper Equipment)
- Removed some research.
Basic Weapon Researcher, Advanced Weapon Researcher, Special Weapon Researcher, Junior Gunsmith, Gunsmith, Senior Gunsmith, Master Gunsmith
- Changed the workbench that Trap Modification Parts' craft/reforge from a Mechanical Equipment Workbench to an Equipment Modification Workbench.
- Changed the level-up icon.
- Fixed the horn sound of the upgraded Armored Car and Armored boat.


[Bug Fixed]


- Fixed that electricity and poison debuffs did not offset each other.
- Fixed that the first-person camera was intermittently broken.
- Fixed that the bird would go under the terrain when fleeing.
- Fixed that the character names and the flag's contents of 16 characters or less could note be entered.
- Fixed that the key guide was displayed as a shield when riding a vehicle with a shield equipped.
- Fixed that motorcycles and jet ski horns could not be heard.
- Fixed that the character fell under the terrain next to the parking lot.
- Fixed that the door did not open in certain buildings.
- Fixed that could not enter certain buildings.
- Fixed that buildings could not be snapped to the center of the pillars of the gate.


[Optimization]


The following optimizations have been progressed
- Game optimization

Alpha Hotfix #054

Ver. 2.0.6.2



If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/

Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : support@jacktostudios.com

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.


[Game Balancing]


- Weapon Reward Box Balancing
Changed the chance of acquiring weapons from the Weapon Reward Box in some regions.

- Equipment Reassembly Balancing
Increased the chance of obtaining higher-tier equipment through equipment reassembly.

- Improved the attack determination of melee weapons.

- Changed the construction material for 'Carpet'.
Wolf Skin 2 -> Processed Leather 2

[Game Systems]


- Changed the working principle of 'Bird House'.
If you feed the 'Bird House', you can obtain a 'Bird Egg' after a certain period of time. (same as before)
If you feed the 'Bird House', the birds may fly in after a certain period of time.
The types of birds are different that fly into the 'Bird House' depend on the region.
A bird can leave its 'Bird House'.
Wouldn't work if 'Bird House' is obscured by obstacles (building, etc.).

- Added an item tier.
Players can check the item's tier in the item's tooltip.
Depending on the tier of the item, there are differences in performance (mainly equipment), and the region where it can be obtained is limited.

- Added a 'Character preview' setting to the UI/Gameplay settings.
Removed the 'Character Preview' button in the inventory as this setting was added.

[Bug Fixed]


- Fixed that when destroying a building built on top of a vehicle, the building built on top of that building was not destroyed.
- Fixed that the hotkeys for attack and aim/cancel were not applied even after changing them in Control Settings.
- Fixed that the left and right mouse clicks were not applied even when assigned to hotkeys in Control Settings.
- Fixed that the memory usage continuously increased during the opening of a storage box.
- Fixed that the inventory category was changed to 'All' when pressing the sort button in the storage box.
- Fixed that the setting value of some custom difficulties was set to 100 even if changed to another value on the dedicated server.
(High-Grade Equipment Drop Rate, Building HP, Trap Attack Damage, Materials Return Rate After Building Destruction)
- Fixed that the custom difficulty of a dedicated server was not displayed correctly.
- Fixed that the built building was not visible to the client player(guest).
- Fixed that the zombies' hit animation played when a client player(guest) hit a zombie with a vehicle.
- Fixed that the head of the Spike Launcher did not turn in the client player(guest).

Alpha Hotfix #053

Ver. 2.0.5.7



If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/

Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : support@jacktostudios.com

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.


[Game Balancing]


- Removed the electric shock debuff from Heavy Zombies' normal attacks that use electricity.

[Game Systems]


- Removed FSR and added DLSS and XeSS in the anti-aliasing technique.

[Bug Fixed]


- Fixed that the Storage Box built on top of the vehicle disappeared.
- Fixed that the vehicle was in a different location when the client player(guest) got off while driving.
- Fixed that the item was floating in the air.
- Fixed that zombies respawn even though the player's building existed.
This may not fix in some situations, such as games saved with zombies already respawned.
- Fixed that the attack did not work normally when unequipping a baseball bat that was equipped.

Alpha Hotfix #052

Ver. 2.0.4.6



If you encounter problems such as game crashes upon startup after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/

Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : support@jacktostudios.com

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.


[Game Balancing]


- Decreased damage received when vehicles bumped with objects.

[Game Systems]


- Removed the hotkey that was fixedly assigned to the '9' key.

[Bug Fixed]


- Fixed that the character fell under a building.
- Fixed that the items fell under a building.
This may not fix in some situations, such as games saved with items already dropped.
- Fixed that the electric shock animation did not play when the electric shock debuff was applied to the character.
- Fixed that build was possible near other teams' building(Workbench).
- Fixed that the player could not reconnect to the game if the character went outside the map.
- Fixed that only some servers were displayed in the server list.
- Fixed some crashes.

Alpha Hotfix #051

Ver. 2.0.3.4



*As game settings are added or changed, it is recommended to reset the game settings to default.



If you encounter problems such as game crashes upon startup after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/

Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : support@jacktostudios.com

If you send the save file too, it will be very helpful for verification.
The save files are in “C:\Users\USERNAME\AppData\Local\LF\Saved\SaveGames”.
(USERNAME is the same as your Windows name)


[Game Balancing]


- Decreased damage received when vehicles bumped with characters (players, zombies and animals).
- Removed the debuff damage and alleviated the decreasing player's stats in the desert and tundra areas.

[Game Systems]


- Changed the multiplayer to be impossible if the connection to the Steam server is not normal (Offline, etc.).
- Interactions that can only be possible when a Wrench is equipped are now displayed even when a Claw Hammer is equipped.
As a result, it will be notified if a player cannot interact with buildings by equipping the Claw Hammer.
- Removed highlights and interaction from looted loot boxes.
- Changed so that a player can edit the detail category when changing the difficulty of a saved game.
- Changed the way it is displayed on the server if the difficulty of the game is custom.
- Added a button to the Settings UI to change all settings to their default values.
- Added a Material Quality setting to the graphics settings.
- Added a Sandbox console hotkey settings to Control Settings.

[Bug Fixed]


- Fixed that the character's saved data could not be loaded when loading a saved game.
- Fixed that items were duplicated in the loot box after loot looting was completed.
- Fixed that ranged attacks (Grenade, Trebuchet, Mortar, etc.) could not destroy natural objects (Trees, Boulders, etc.).
- Fixed that the time passed to a negative number when using the Timepass function in sandbox mode.
- Fixed that the fire debuff did not continuously damage zombies.
- Fixed that the number of players was displayed as 0 in the server list when loading a saved game.
- Fixed that the no wave was not displayed correctly in the server list.
- Fixed that the vehicle explosion sound did not play.
- Fixed that the client player(guest) could not see the map intermittently.
- Fixed that the client player(guest) did not see the vehicle explosion effect.
- Fixed that the buildings built on top of the vehicle disappeared in the client player(guest).
- Fixed that the client player(guest) could not properly receive equipment item data from the vehicle's storage.
- Fixed that the other player's gunfire sound did not play on the client player(guest).
- Fixed that the Electric Explosion skill had collision detection in the client player(guest).
- Fixed some crashes.

[Optimization]


The following optimizations have been progressed
- Zombie optimization

Alpha Hotfix #050

Ver. 2.0.2.9



If you encounter problems such as game crashes upon startup after update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/

Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : support@jacktostudios.com

If you send the save file too, it will be very helpful for verification.
The save files are in “C:\Users\USERNAME\AppData\Local\LF\Saved\SaveGames”.
(USERNAME is the same as your Windows name)


[Game Systems]


- Added new graphic settings.
Brightness, Contrast, Volumetric Cloud

[Bug Fixed]


- Fixed that the save file could not be deleted in-game.
- Fixed that some official servers were not displayed in the server list.
- Fixed some crashes.

[Optimization]


The following optimizations have been progressed
- Inventory optimization

Alpha Hotfix #049

Ver. 2.0.2.5



If you encounter problems such as game crashes upon startup after update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/

Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : support@jacktostudios.com

If you send the save file too, it will be very helpful for verification.
The save files are in “C:\Users\USERNAME\AppData\Local\LF\Saved\SaveGames”.
(USERNAME is the same as your Windows name)


[Game Systems]


- Added 'Preloading Level' option to the Graphics Settings category.
The option controls the game's pre-loading level and affects the amount of memory used on the computer.
- Removed TAA and added UTAA and UTAA Gen5 to the anti-aliasing technique.
- Decreased the speed reduction value when vehicles bumped into objects.
- Fixed the environment to be slightly brighter at certain times (sunrise, sunset).

[Bug Fixed]


- Fixed that the Timepass and Start Wave buttons did not work properly in the Sandbox console.
- Fixed that range-trap could not fire a projectile in the normal direction.
- Fixed that the upgraded ballista's head was floating in the air.
- Fixed that the wind generator did not work in some areas, including the starting point.
- Fixed that the equipment did not drop even when the 'No Equipment Drop Upon Dying' option was disabled.

[Optimization]


The following optimizations have been progressed
- VRAM optimization