The overall stamina and attack of the Knight has decreased slightly again.
The problem of not recovering blood stream while using the Vampire weapon's Excessive Bleeding glyphs has been corrected.
The problem of some cinematic videos without subtitles has been fixed.
Rewards descriptions have been added to the region tooltip.
Light has been added to indicate the location of the Sewer when the sewer is activated.
The background music in the lobby will be changed after all the stories have progressed.
Some artifacts, including Wyvern's Scale, have been fixed.
Fixed some of the prefabs that were damaged during the engine update.
Fixed some effects that became too bright after the engine update.
The damage range of Vampire general attacks has been reduced by 0.25 meters.
The balance of the cursed relics has been adjusted slightly.
Adjusted the HP of the Regional Supervisors.
Version 1204.22 Update
Fixed a bug where the cooldown was can decrease to less than 0 seconds. This patch will fix the problem of infinitely accumulating Blacksmith's Unstoppable.
The problem of mouse clicking on the low wall of the chapel has been corrected.
In the first encounter with a werewolf, the problem of the werewolf's lines appearing in the playable character was corrected.
Blacksmith's Tactics: Leap is removed, and the Tactics: Charging Tank are added.
All playerable characters' attackrate has been increased little by little. In particular, the overall attackrate of the Knight was increased by 15%.
Knight's HP increased by 15%.
Blacksmith's Unstoppable charge requirement has been reduced from 36 to 30.
Blacksmith's Earthquake attackrate increased by 10%.
Werewolf's Charge cooldown decreased from 10 seconds to 7 seconds.
Werewolf's stamina requirement for Mutilation has been reduced from 4 to 3.
The parrying latency of the Knight and Vampire increased from 0.3 seconds to 0.35 seconds.
Vampire's skill animation has been modified to faster.
All regional supervisors, except Wyvern, have increased their HP by 15% ~ 20%.
The drop rate of all items has increased by about 10%.
Some monsters' HP has been adjusted slightly.
The effectiveness of some relics has increased.
Enemies appearing in the second half of the region have slightly decreased in HP.
Version 1120.22 Update
The Unity engine being used has been changed from 2021.2.12f1 to 2021.3.13f1.
Improved the existing occlusion effect (AO) to horizontal line-based occlusion effect (HBAO).
The Quality settings have added the Graphic Quality Slider and Recommended Settings buttons.
Recommended settings based on current computer performance are applied when the game is first played.
Several settings optimization and visual related settings have been improved.
Texture setting optimized.
First of all, I would like to apologize for posting the notice after such a long time.
Over the past few months, I've been in trouble. Unfortunately, the CEO's company that helped me with publishing was closed, so I had to solve the problem of corporate name. We also had to re-progress some of the original legal authorization applications, most of all- GRAC.
While solving the problem, it was not clear whether Nightfall Comes should update or stop, and also misjudged that it would not take long to solve the problem.
And yet, while we were solving the problem, we couldn't stop developing because we needed revenue. Nightfall Comes revenue was very low, so it was a big question for us to keep updating in the hope that the indicators will improve someday. Because game sales revenue was so low that we couldn't maintain our life, it was hard to focus on game updates.
...there was a long discussion, but in conclusion, we decided to develop a new game.
But I don't want to abandon Nightfall Comes or move on to an official release. Nightfall Comes is a game that still has a lot to improve, and it's a game that I've worked really hard on for a year.
Fortunately, now that the problem has been solved, and early access to the new game can be started soon. We apologize again for having to focus on updating the new game for some time, even as we start updating it in earnest.
Still, I'll keep an eye on the Nightfall Comes community, and I'll keep updating whenever I have a chance if I find a bug or have a good idea for improvement.
Version 0620.22 Update
The terrain in the corridor has been improved.
The hallway got a little shorter.
New structure has been added.
The mini-map icon of the blood well has been modified to look up normally.
The problem of not being attacked when clicking on the outside of the terrain in the Keep and Hall has been fixed.
The charging requirement for Blacksmith's skill Unstoppable has increased from 28 to 36.
Cooldown for Werewolf's skill Evasion Maneuver decreased from 12 seconds to 9 seconds.
Werewolf basic damage increased by 2.5%. As a result, damage to other skills will increase by 2.5 ~ 15%.
Vampire have increased HP by 7%.
Knight have increased HP by 5%.
Version 0614.22 Update
Improved to support AZERTY keyboard layout as normal.
Fixed an issue where the keyboard layout was initialized when the game was restarted.
You can now see the total increase due to this relic in the tooltip of the relics.
The problem of being trapped in the stone walls of the chapel has been fixed.
About two weeks ago, I suddenly moved to another house. It took a long time to prepare, but I didn't expect it to take this long to clean up.
Now, the move and clean up was barely completed :s I'm really sorry for late.
Version 0528.22 Update
Fixed an issue where certain values were displayed in more than one decimal place.
Fixed an issue with two highlights when using the pad.
Even when Feather Necklace activated, problems that cannot be cast skills if there are currently insufficient skill resources have been fixed.
Fixed an issue where the description of the Parrying buff was displayed as a localstring.
The issue that the effect of certain relics was triggered twice by the Parrying of Knight and Vampire has been fixed.
The problem of incorrectly applying the cost of upgrading the supplies has been fixed.
The use of Werewolf's Evasion Maneuver has corrected the problem that the effect of Feather Necklace and Blind Powder immediately disappears.
Physics collision issues in some areas have been fixed.
Improvement of Fear System: Planning
Improvement of Vampire quest: Planning
Blacksmith, Vampire balancing or redesign : Waiting
Game Translation Tool: Waiting
Game Preferences Helper: Waiting
Enemies are created outside the map: Determining the cause
Version 0524.22 Update
The problem of not unlocked characters appearing as a merchant has been corrected.
The Summoner's suicide command skill has been changed so that it is no longer canceled.
The problem of consuming the player's energy during the Summoner's intensive attack skill has been corrected.
The description of the weapon glyphs of Blacksmith and Vampire has been improved.
The maximum stacks of Heart of Vampire decreased from 200 to 150.
The probability of Healing Orb being created with the Life-binding Wand has increased from 0.5% to 0.7%.
Improvement of Fear System: Planning
Improvement of Vampire quest: Planning
Blacksmith, Vampire balancing or redesign : Waiting
Game Translation Tool: Waiting
Game Preferences Helper: Waiting
Enemies are created outside the map: Determining the cause
Version 0521.22 Updated
Cool down reduction algorithm changed. Cool down is now change time faster/slow rather than directly changing remain time.
Most skills descriptions are now displayed up to one decimal place.
Fixed an issue where the camera zoom function was still working.
Rechargeable skills have been changed so that they do not reset after the battle.
The reduction in move speed of Rune : Shock decreased from 50% to 30%, and the duration decreased from 3 seconds to 2 seconds.
Cool down of Blacksmith's Whirlwind skill increased from 10 seconds to 14 seconds.
Movement speed is reduced by 30% while the Blacksmith is using Whirlwind skill.
Improvement of Fear System: Planning
Improvement of Vampire quest: Planning
Blacksmith, Vampire balancing or redesign : Waiting
Game Translation Tool: Waiting
Game Preferences Helper: Waiting
Version 0520.22 Update
The incorrect display of cool down of charging skill has been corrected.
Missed conversation localstring in the vampire encounter event has been corrected.
It has been improved to invoke the main menu if the client window loses focus during the game.
It has been improved to show destructive items on the minimap.
The icon of the blood well displayed in the minimap has been changed.
Improved aim calibration. The variables considered in the aiming calibration are now:
Nearest target
Target in the direction that best matches the direction in which the skill was used
Long-range enemy
Region supervisor or elite
Mutilation : Execution glyph's attack damage has been increased by 20%.
Blacksmiths' all attack damages has been reduced by 10%.
Lava Golem's preparation time for the attack has been increased by 15%.
Improvement of Fear System: Planning
Improvement of Vampire quest: Planning
Blacksmith, Vampire balancing or redesign : Waiting
Game Translation Tool: Waiting
Game Preferences Helper: Waiting
The feature to adjust the camera distance has been completed, but the camera has been out of the modeling in areas with low ceilings or narrow spaces. I can solve this problem using collision calculations, but it didn't look good because the camera moved frequently by collisions. I will review these issues later and update the distance adjustment feature after solving them all.
Version 0515.22 Update
Help has been added.
A bug that does not output the ending cinematic video has been fixed.
Some of the story hint elements have been slightly improved.
Fixed a bug where Full Armored, But despite, we achievements were not achieved.
If you have already completed the conditions, you can achieve your achievements by:
Full Armored : It will be renewed when the Supplies popup is opened.
But despite, we : renew when start the game.
Improvement of Fear System: Planning
Improvement of Vampire quest: Planning
Blacksmith, Vampire balancing or redesign : Waiting