Nightfall Comes cover
Nightfall Comes screenshot
Genre: Indie

Nightfall Comes

Version 0511.22 Update



  • A bug has been fixed that damaged by a general attack when a blacksmith is during leap.
  • A bug has been fixed that sometimes does not automatically cast Blacksmith's Unstoppable.
  • The problem has been fixed that can't scroll through map and dictionary with pads.
    I've known for a long time that the cause of this problem was a my misconfiguration in Steam Input, but I've been thinking for a long time about how to fix it while keeping clean the virtual pad layout of SteamLink's Remote Play.
    To simplify this, I changed it to scroll using the left joystick.




  • The cool down of the blacksmith's leap was reduced from 3.5 seconds to 2.0 seconds.
    Now that the cool down of leap is the same as the other characters, Exhausted debuff has disappeared.
  • Blacksmiths' charging requirements of Unstoppable skill have been reduced from 35 to 28.




  • Improvement of Fear System: Planning
  • Improvement of Vampire quest: Planning
  • Blacksmith, Vampire balancing or redesign : Waiting
  • Game Translation Tool: Waiting
  • Game Preferences Helper: Waiting




  • Infinite loading while change area : Analysis in progress
  • Door does not open after the end of a battle : Analysis in progress

Version 0509.22 Update



  • Fixed a bug that caused certain artifacts to cause fatal errors.
  • Fixed another cause that caused the T-pose to occurrence.




  • The blacksmith's leaping skill has been changed to cause minor damage and push back enemies who bump during the leap.
    Unlike other characters, the blacksmith did not have a proper way to overcome the situation in a crisis.
    The Unstoppable skill she had instead of Parrying skill required a more fundamental survival technique because the charging time was too long.

    But cool down of her leap was increase to 3.5 seconds from 2.0seconds, so I added a exhausted debuff to see the remain cool down.
    Perhaps the frequency of crisis will be less than before, and it will be difficult to avoid small attacks due to longer cool down.

    I look forward to hearing about this change!




  • Improvement of Fear System: Planning
  • Improvement of Vampire quest: Planning
  • Blacksmith, Vampire balancing or redesign : Waiting
  • Game Translation Tool: Waiting
  • Game Preferences Helper: Waiting




  • Infinite loading while change area : Analysis in progress
  • Door does not open after the end of a battle : Analysis in progress
  • Unable to scroll map and drawing to pad

Version 0508.22 Update



  • Improved visibility of vampire story hints and fixed fatal bugs.
  • Changed the game to send any internally occurring errors to crash reports.




  • I had set some errors not to be report for the performance of the game, but I found a kind of error that I couldn't understand in other users' play videos.
    First, I changed to report all kinds of errors.
    If the error is corrected, we will revert it.

Version 0506.22 updated



  • Description of Retreat : Strategy glyph has been improved.
  • Problem that the figures of Shadow Claw Uniform relic was displayed 0 has been corrected.
  • Problem of in the statistics popup showing wrong the total damage and the damage received has been corrected.
  • Problem of not triggering Blind Dust and Feather Necklace relics due to Werewolfs' Evasion Maneuver has been fixed.
  • Description of the Pendulum has been changed more intuitively.




  • The Blacksmith's Charging Tank skill has changed.
    Charge to the enemy and damages and pushes away all enemies within 3.5m of around.
    The damaged enemies slow down 50% for 4 seconds.
  • Damage of the Charging Tank has been reduced by 12 per cent.
  • Decreasing range of effect of Charging Tank : Dwarp Butt glyph has been increased from 0m to 1m.
  • Decreasing damage increase ratio of Charging Tank : Wrecking Ball from 220% to 130%.
  • The Vampire's Blood Barrier has been changed to have the same effect as the Knight's Parrying.
    I'm thinking of changing the vampire's skill design later, so I corrected the most serious weaknesses at the moment first.
  • Werewolf's Evasion Maneuver cool down decreased from 14 seconds to 12 seconds.
  • Invincible time for Werewolf's Evasion Maneuver increased from 1.2 seconds to 2.0 seconds.
  • Duration of the Blind Dust effect increased from 3 seconds to 5 seconds.
  • Critical Damage Rate of weapon and relics has been slightly reduced.
  • Triggering HP condition of the Ring of Berserk has increased from 30% to 40%.
  • Increase of Pendulum's attack power decreased from 0.2% to 0.1%.
  • Among the types of Unhinged release conditions, require value for the box opening has been reduced from 5 to 4.




  • Improvement of Fear System: Planning
  • Improvement of Vampire quest: Planning
  • Blacksmith, Vampire balancing or redesign : Waiting
  • Game Translation Tool: Waiting
  • Game Preferences Helper: Waiting




  • Infinite loading while change area : Analysis in progress
  • Door does not open after the end of a battle : Analysis in progress
  • Unable to scroll map and drawing to pad




  • Changed version name from Major.Minor.Fix to MMDD.YY.

Version 1.0.13 Update



  • Fixed a bug that the skill was copied when the skill slot was drag and drop.
  • Fixed a bug that white square that was displayed under the enemy's HP bar.
  • A problem has been fixed that slipping when talking to someone while moving.
  • A bug fixed that open again dictionary popup when press A button while already dictionary popup opened.
  • UI has been improved to show the remaining absorption and duration of the shield.
  • It has been changed so that when using a blood well, soliloquy is displayed only once.
  • Added a pop-up window for the contents of the vampire's refine quest.
  • Improved to change the "!" mark to a check mark when a hidden element is found.
  • Fixed a data error in some of the Vampire's skill-grade relics.
  • The problem of not displaying the tooltip description of a specific character-only relics in an English environment has been fixed.
  • Fixed a bug that could constantly increase the fear rating internally.




  • Modified so that player does not received a weakening effect if player is invincible or succeeds in parrying.
  • Among the elite effects, the attack speed of the Electricity increased from 0.2 seconds to 0.4 seconds.
  • Fury consumption of the Battering Ram has increased to 20 from 25.
  • Battering Ram : Demolition glyph increases Fury consumption by 15.
  • Provision of Scroll of Protection' shields has been reduced from 50% to 30% of max HP.
  • Damage needed to increase the fear rating has increased from 250 to 275.
  • Decrease attack power of Unhinged : Phobia has been reduced from 25% to 18%.
  • Increase number of enemy summonses of Shriek has been reduced from 20% to 10%.
  • Priority values were applied internally for Unhinged effects.
    The lower the priority, less gain probability you are to get.




  • Improvement of Fear System: Planning
  • Improvement of Vampire quest: Planning
  • Blacksmith, Vampire balancing or redesign : Waiting
  • Game Translation Tool: Waiting
  • Game Preferences Helper: Waiting




  • Infinite loading while change area : Analysis in progress
  • Door does not open after the end of a battle : Analysis in progress
  • Unable to scroll map and drawing to pad

Version 1.0.12 Update



  • The region supervisor of Outer Bailey and Courtyard have swapped.
    The Outer Bailey region supervisor was harder than the Courtyard region supervisor, and I thought it was difficult to improve their pattern quickly.
    So, I'm planning to swap our seats first and then balancing it again later.
    There was also some balance adjustment for them.
  • The passive approach type AI has been improved.
  • After the battle, cool down and charging count of the skill in possession have been improved to reset.
  • After the battle, healing potion's cool down is reset.
  • A bug in some boss patterns has been fixed.
  • A bug have been fixed that becoming too bright in some region In rare case.




  • Improvement of Vampire quest: Planning
  • Improvement of Fear System: Planning
  • Game Translation Tool: Waiting
  • Game Preferences Helper: Waiting




  • Infinite loading while change area : Fixing




  • After updating the Unity Engine being used for game development to a new version, the game feels somewhat unstable.
    I hope it's just a simple my feels, but if you find any problem, please let me know.

Version 1.0.11 Hotfix update



  • Fixed a bug that could get stuck in the door in the Sewer.

Version 1.0.10 Update



  • A slide bar has been added to the loading screen to show the current loading level.
    I'm currently unable to find a cause that stuck in infinite loading, but I have found a problem that loading becomes very long when moving to a specific area.
    It is expected that this slide bar will help you distinguish whether loading is taking a long time or stuck.
    I'll also look for ways to reduce loading time.
  • Fixed a bug in which the main menu was popup once more when the pad was removed while the main menu was displayed during the game.
  • Improved camera shaking feature.
  • Fixed the stairs of the houses in the Courtyard that they could not be climbed.
  • A problem been fixed that can going out of the map through a specific location.
  • A problem been fixed that caused the character to stunned if the fire ring used by the Wyvern was blocked with a parrying.
  • A problem been fixed that Wyvern's hit box not being calculated properly.
  • Zombies' attack range has decreased, and their HP and attack power have increased slightly.
  • The map has been changed to automatically move to its current location when you open the map through the menu.
  • Fixed a data error in the "Craft relics and consumables" sector of the Sewer.
    I hope this is the cause of the bug of being trapped in infinite loading in the sewer.




  • Improvement of Fear System: Planning
  • Game Translation Tool: Waiting
  • Game Preferences Helper: Waiting




  • Infinite loading while change area : Fixing

Version 1.0.9 Update



  • Fixed a bug that caused vibration even when pad vibration was 0%.
  • Improved distance attenuation applied to pad vibration.
  • A circle showing the size of the collision has been added under all regional supervisors.
  • Added hints for hidden elements on the map.
  • Fixed a bug that occurred when you opened the map from a hiding place.
  • When returning to the title or ending the game in the middle of the game, the problem of not recording the region found and the moonstone obtained has been fixed.




  • Improvement of Fear System: Planning
  • Game Translation Tool: Waiting
  • Game Preferences Helper: Waiting




  • Infinite loading while change area : Analysis in progress
  • Bug of being unable to move when return to hideout : Fixing




  • This update is a bit rushed.
    I have to be away for the weekend, but it's been forced because there are some important updates.
    But I'll keep an eye out for any problems as long as I have time.

Version 1.0.8 Hotfix Update



  • The performance of higher-grade weapons has been improved.
  • We are trying to find and correct the cause of the error that occurs in large quantities momentarily.
    We've succeeded in identifying a source code that looks almost certain to be the cause, and based on the location, it's probably the cause of the character can't move from the Hideout.
  • The problem of not being able to go out to the Courtyard from the third floor of the Sewer has been fixed.