The blacksmith's research has now been changed to be can upgraded several times. Initial performance is lower than before, but on average, two or more upgrades will result in the same or higher performance as before. If the upgrade is complete, the game will be much easy than before.
Sawtooth Blade was removed in the research.
Blessed Coin has been added to the research.
Equipment and skill ratings from rare boxes will be one grade higher than those currently available.
Equipment and skill ratings from the cursed box will be 3 points higher than those currently available.
Add a circle to inform the size of the regional supervisor: Working
Improvement of Fear System: Planning
Game Translation Tool: Waiting
Game Preferences Helper: Waiting
Version 1.0.6 Updated
Initial sytem audio volume decreased when the game was first played of the game.
Added a description "Passive" to the tooltip of auto cast skill.
When the blood-gathering quest is completed, the repeated occurrence of a conversation message has been fixed.
An issue that Ultra Wide was not supported has been fixed. The problem was caused by sorting only by a list of resolutions that the hardware informed us of. Instead, I created and added an auto-cancel popup window just in case who pressed by mistake an unsupported resolution.
Fixed incorrect resolution setting value for 1280 x 720 (HD).
I changed it to show the resolution list together that monitor not supported, but the resolution may not be changed depending on the current status. Unity Engine may fail to change the resolution, especially if you set it to a resolution higher than the monitor supports in full-screen state. In this case, the resolution will not change without any error messages.
Version 1.0.5 Updated
Fixed a bug where fields were not blocked in some battles.
I've looked at the battles of several different games, but I still don't know how to make the units move to feel independent. I'm trying a few things.
Some minor dataset errors have been corrected.
The overall skill cooldown of enemies with AOE skills has increased. On average, it seems to have increased by more than 20%. In the future, I plan to adjust the balance again in a different direction.
It has been reported that the region creation failed due to an error and was trapped in the loading screen. I've worked on a temporary return to the title screen... If you will experience the same thing, please let me know what error message happened!
I was reported that there is still tearing occur when turn on VSync. According to the information found so far, in games using Unity Engine, such tearing may occur due to OS or DX versions. I've found a rumor that running with DX9 does not cause any tearing, but the problem is that the rendering pipeline that the game is using does not seem to support DX9.
Version 1.0.4 Updated
The problem of shortcut not being able to press the unlock button has been fixed.
The number of Heart of Demon that must be collected to release the curse has been reduced from 50 to 30.
A bug has been fixed that allows you to carry relics for a particular event even though character are not in a condition to pick them up.
Fixed an issue where regional names were not displayed in a some regions.
Current depth values in some regions have been changed to be more explicit.
Version 1.0.3 Updated
A code that causes a lot of errors was reported momentarily. The exact location is not known, but we are tracking it to find the cause.
Blacksmith's Unstoppable has been changed. When Unstoppable is activated, blacksmith pushes away surrounding enemies.
Werewolf's Evasion Maneuver has been changed. It will push away the surrounding enemies when landing. In addition, the timing of slow motion called when an enemy attack was avoided has changed.
Vampire's Blood Barrier has been changed. Now, if succeed in absorbing enemy attacks with the Blood Barrier, vampire pushes away surrounding enemies. It also returns the Blood Stream used in technology to its physical strength.
Now, enemy's current move speed is reset when damaged. Because of this update, the enemy will pause for a while when pushed and then slowly approach you. I hope that the frequency of being surrounded by enemies will decrease.
The problem of occasionally calling the T-Pose when the enemy is damaged has been fixed.
Emission of some effects that were too bright has decreased.
1.0.2 Hotfix Update
The knight's parrying skill has been changed. If knight succeeded in parrying an enemy's attack, pushes the nearby enemy away and inflict stun.
Improved intuition of the earth quake skill used by the 1st floor regional supervisor Lava Golem. Now, I expect users to find hints easily. But I think we need to figure out a way to looks cool visually.
I found a wrong algorithm that doesn't cause problems yet, so I fixed it. Side effects may occur, so I plan to keep an eye on them.
1.0.1 Hotfix Update
The problem of showing different maximum HP in the detail status window has been fixed.
Fixing some reported error logs.
Some English sentences in the conversation event have been improved.
We added a phrase related to Early Access to the main menu. We are waiting for your feedback!
Nightfall Comes has been released as Early Access!
Nightfall Comes has finally been released as Early Access! Even though two developers have been developing and preparing a lot for a year, the moment of release is always very nervous.
We look forward to hearing from you on any content, any improvements and questions, errors and bugs!