We’re back with more Community Highlights! It's been another month of incredible creations from the Realms, so let's dive in...
GUARDIANS OF THE FOREST CHALLENGE
Firstly, let's take a moment to gush over the 3 winners of our latest Community Challenge - ‘Guardians of the Forest’. In this challenge, we asked our Discord community to submit screenshots of wildlife in honor of the forest protectors, the Eoten and the Carnute.
If you want to see all of the submissions you can find them, here.
Here are the winning images:
By Layner By Wolfie By Kal
Congratulations again to all our winners. Now, let’s take a look at some of the other amazing creative feats the community has produced over the last month:
Want to check out more? We have community submissions on Discord!
And if you want your adventures in (or inspired by) the Realms featured in future Community Highlights, post in our official Discord or add #playnightingale to your social media posts to be considered in the future.
Thank you for being a part of our community, and here's to many more adventures together in the Faewilds.
0.2 Changelog | Server Maintenance Complete
Realmwalkers,
Our server maintenance has concluded and our servers are now back online.
Please update your game to access the Realms once again. It's recommended to restart Steam/Epic or verify your game files to make sure you're on the latest version. The game version will also now appear in the main menu when you start the game.
0.2 Changelog
✨ = Community requests
Highlights
✨Queued crafting
✨Craft from storage
✨UI improvements
Three new weapons were added and various existing weapon/tool changes
Universal dodge added
Two new Bound types and changes to existing Lanternhead and Bombardier Bound
New NPCs, as well as updated and new quests
Performance improvements
Adjustments to resource, clothing and weapon attributes - now any attribute can be added to any item in crafting
The ability to purchase Essence Trader wares from the Guidebook after discovering them
Game Changes
Art/Visual
General animation improvements to creatures, player characters, weapons, and tools
Updated art for Tomatoes, Carrots, Wheat, Oats, Onions, and Potatoes. Yummy!
Audio/SFX
Nellie Bly is now a fully-voiced character
Pain emote sound effect tweaked
Adjusted combat music triggers to increase responsiveness
Building
Tweaked building costs to make erecting large structures cheaper, and therefore quicker to construct
Combat
New weapons have been added to the early game:
Blunderbuss - a two-handed shotgun that deals ranged area damage
Sheath of Throwing Knives - a ranged, projectile weapon that can be held in your offhand alongside other one-handed weapons
Grenade Satchel - an explosive projectile that can be used in your offhand alongside other weapons
Universal dodge added. This has made some changes to default keybinds (‘CTRL’ = Dodge, ‘C’ = Crouch,‘V’ = Crafting Menu. These can be changed in settings)
New Boomerang Special Attack for Sickles
New Parry Special Attack for Hunting Knife
New Flurry Special Attack for Hammers
Crafting
✨Added craft from storage
✨Added crafting queue to all crafting stations
Crafting weapons and tools with unique resources (resources with attributes attached) will now mean that the weapon or tool will inherit those attributes
Enemies
New Bound have been added to the Realms:
Aegis - a large Bound that carries two shields
Mortar - a slow-moving unit carrying the burden of its weapon on its back
Bound Grenadier grenades are now explosive and no longer generate miasma. Additionally, their grenades now have a short fuse instead of exploding immediately on impact
Bound Lanternheads now hang back and fire ranged attacks at Realmwalkers
Low-level Bound wearing masks or helmets now do more damage
Bound minions overall have had their health reduced
Creature taunts now cancel if the creature is hit
NPCs/Quests
Basic NPC companion commands added. Players can now toggle whether they want their companions to do things such as fight, heal, harvest, and more (most importantly, you can stop them from burning your precious wood). Keep in mind that you'll still have to manually equip the correct tools and give them the correct permissions (such as allowing them to access your chests) for their respective behaviours to function. They also don't need to be your current companion to exhibit these behaviours. We'll be continuing to improve and expand survivor behaviours in the future!
New quest NPCs can be found in the Realms: Véronique Albertine Bianchi and Desma Valavani
Aurelio’s quests have had minor changes to flow and rewards. Players who have already started the questline will continue to progress through the previous version
Players who completed Nellie's Gateway to the Watch quest through the aggressive path are now able to go back and finish Frankenstein's, Ludivine's, and Danu's questlines with new dialogue
Bound Dark Weavers have been reworked - players will need to clear tethered Bound before attacking their master
Bound Casters now float closer to the ground and their teleport move has been tweaked and refined
Various combat improvements for Bound Elite Minions and Bound Minions
Re-enabled creature fall damage
Resources
✨Added reclamation option for alloys
Coal and sulphur now have a non-zero weight
Adjusted and consolidated various attributes for resources (more details in this blog)
Removed attributes:
Blocking Efficiency (consolidated to ‘Injury Resistance’)
Stamina Efficiency
Heat Resistance (consolidated to ‘Environmental Resistance’)
Cold Resistance (consolidated to ‘Environmental Resistance’)
Blight Resistance (consolidated to ‘Environmental Resistance’)
Wet Resistance (consolidated to ‘Environmental Resistance’)
Strength
Fishing
Range
Removed attributes (such as ‘Strength’ or ‘Fishing’) will now become part of the identity of certain items
UI/UX
✨Overall UI Optimization: broad aesthetic and functional improvements across all aspects of the UI for better clarity and usability
New Throwing Knives HUD action icon
New Special Attack HUD action icon for Climbing Picks, Hammer, Sickle, Hunting Knife
Updated and added various resources, tools, weapons, and decoration icons (replacing the ol’ wax ‘N’)
Added more Help I'm Stuck menu options for players including closest respawn point and nearby current spot
Misc
Performance improvements across the Realms, particularly in areas with high creature and enemy density. Players should see better performance on their machines as well as our servers
Added “Ultra Performance” preset
We've increased the number of points of interest found in the Realms, with over a dozen activities (Infestation, Bastille of Intellect, etc) found at new locations
Added 'Travel to Respite' option when loading into the game from the main menu
Players can now rename their pet beds. So technically speaking, you can name your pets
Lowered cooldown for Carnute tree revive near Estate Cairn
Carnute should now only revive tree stumps and not other resources or bustables
Players will no longer die when they fall through the map, instead, they will teleport to their respawn point
Players are now able to purchase recipes, blueprints and resources directly from the Guidebook after they have met the relevant Essence Trader in the Realms
[From 0.1.3 Update] Umbrellas have been rebalanced for extended and faster gliding
[From 0.1.3 Update] Swimming and rock climbing have also had their stamina requirements significantly reduced allowing for longer traversals
Bug Fixes & Polish
Progression Blockers
[April 8] Server-side fix applied to remove redundant data and reduce player file size to prevent players from being unable to resume characters (resulting in ‘dratted’ errors)
Fixed various client crashes
Fixed various server crashes and hangs that would lead to disconnects
Art/Visual
Fixed issue where Composite Structures turned invisible after traveling to a Respite Realm
Fixed various pieces of clothing from clipping through other items
Fixed various environmental art bugs
Audio/SFX
Fixed 'dry fire' sound effect for various guns
Building
Campfires no longer have negative traits applied when placed on the ground
The makeshift torch recipe changed to give 1 torch instead of 3
Some fixes to standalone structure numbers in the building UI displaying incorrectly
Economy
All merchants now sell required crafting ingredients for the building schematics they sell
NPCs
NPCs in The Watch will no longer occasionally spawn facing odd angles
Players can now remove Sasse's quest from their quest log by refusing to tell her what they've found out
Frankenstein's quest 'How Automatons Tick' will now accept Tier 1 and above resources
Fixed issue where Followers would disappear through portals
Fixed one of the climbing picks getting stuck floating in mid-air when equipped to an NPC
Player Character
The mottled skin character creation option is now functional. If mottled skin becomes intense and swollen, consult Doctor Frankenstein for treatment (this is not an actual gameplay feature)
Resources
✨Fixed issues where Etched Ingots cannot be added to blueprints
✨Fixed bug where Animal Fibre could not be refined into Refined Fibre
Adjusted refinement time for various items
UI/UX
Corrected issues where text overran UI boxes
Fixed issue where players leaving voice chats left UI artefact
Fixed several text issues
Fixed issue where equipped items were transferred to storage when hitting the 'Equivalent' button
Realm Cards
Settler Eminent Realm Card now negatively affects plant growth rate in the affected Realm, which means plants will grow faster
Settler Eminent card description edited
Misc
Estate Cairns placed in Non-Abeyance Realms will no longer appear on the map as Respite Points
Fixed issue with rain not properly watering plants
Fix for resources spawning at your feet when you destroy something with a ranged weapon. They now spawn at the location of the destroyed object
Fixed issue where ESC or B Button no longer exited storage or crafting menus
Achievements missed because they completed too quickly on start (e.g. ‘Welcome Home’, ‘A Safe Haven’) should now function correctly. Also, missing achievements for completed challenges should now be granted when the player next enters a Realm
Automaton Rook will no longer harvest resources in the distance when attacking a player or being hit-reacted
Fix for enemies sometimes spawning outside of Forest Vault’s interior
Thank you for your patience and for joining us on this journey!
- The Nightingale Team
Server Maintenance Has Begun | April 23, 2024
Realmwalkers,
Servers have been taken down for maintenance to push our latest game update 0.2.
This is our first update to focus on several quality-of-life crafting features, gameplay, and attribute changes. We’ve streamlined many aspects of gameplay, particularly our crafting system by making key refinements, adding quality-of-life features, adjusting limitations, and consolidating several characteristics.
These updates to crafting are further bolstered by brand-new weapons, enemies, and combat mechanics. For a breakdown of our most significant changes and answers to some common community questions, check out our latest developer update video:
0.2 Changelog
✨ = Community requests
Highlights
✨Queued crafting
✨Craft from storage
✨UI improvements
Three new weapons were added and various existing weapon/tool changes
Universal dodge added
Two new Bound types and changes to existing Lanternhead and Bombardier Bound
New NPCs, as well as updated and new quests
Performance improvements
Adjustments to resource, clothing and weapon attributes - now any attribute can be added to any item in crafting
The ability to purchase Essence Trader wares from the Guidebook after discovering them
Game Changes
Art/Visual
General animation improvements to creatures, player characters, weapons, and tools
Updated art for Tomatoes, Carrots, Wheat, Oats, Onions, and Potatoes. Yummy!
Audio/SFX
Nellie Bly is now a fully-voiced character
Pain emote sound effect tweaked
Adjusted combat music triggers to increase responsiveness
Building
Tweaked building costs to make erecting large structures cheaper, and therefore quicker to construct
Combat
New weapons have been added to the early game:
Blunderbuss - a two-handed shotgun that deals ranged area damage
Sheath of Throwing Knives - a ranged, projectile weapon that can be held in your offhand alongside other one-handed weapons
Grenade Satchel - an explosive projectile that can be used in your offhand alongside other weapons
Universal dodge added. This has made some changes to default keybinds (‘CTRL’ = Dodge, ‘C’ = Crouch,‘V’ = Crafting Menu. These can be changed in settings)
New Boomerang Special Attack for Sickles
New Parry Special Attack for Hunting Knife
New Flurry Special Attack for Hammers
Crafting
✨Added craft from storage
✨Added crafting queue to all crafting stations
Crafting weapons and tools with unique resources (resources with attributes attached) will now mean that the weapon or tool will inherit those attributes
Enemies
New Bound have been added to the Realms:
Aegis - a large Bound that carries two shields
Mortar - a slow-moving unit carrying the burden of its weapon on its back
Bound Grenadier grenades are now explosive and no longer generate miasma. Additionally, their grenades now have a short fuse instead of exploding immediately on impact
Bound Lanternheads now hang back and fire ranged attacks at Realmwalkers
Low-level Bound wearing masks or helmets now do more damage
Bound minions overall have had their health reduced
Creature taunts now cancel if the creature is hit
NPCs/Quests
Basic NPC companion commands added. Players can now toggle whether they want their companions to do things such as fight, heal, harvest, and more (most importantly, you can stop them from burning your precious wood). Keep in mind that you'll still have to manually equip the correct tools and give them the correct permissions (such as allowing them to access your chests) for their respective behaviours to function. They also don't need to be your current companion to exhibit these behaviours. We'll be continuing to improve and expand survivor behaviours in the future!
New quest NPCs can be found in the Realms: Véronique Albertine Bianchi and Desma Valavani
Aurelio’s quests have had minor changes to flow and rewards. Players who have already started the questline will continue to progress through the previous version
Players who completed Nellie's Gateway to the Watch quest through the aggressive path are now able to go back and finish Frankenstein's, Ludivine's, and Danu's questlines with new dialogue
Bound Dark Weavers have been reworked - players will need to clear tethered Bound before attacking their master
Bound Casters now float closer to the ground and their teleport move has been tweaked and refined
Various combat improvements for Bound Elite Minions and Bound Minions
Re-enabled creature fall damage
Resources
✨Added reclamation option for alloys
Coal and sulphur now have a non-zero weight
Adjusted and consolidated various attributes for resources (more details in this blog)
Removed attributes:
Blocking Efficiency (consolidated to ‘Injury Resistance’)
Stamina Efficiency
Heat Resistance (consolidated to ‘Environmental Resistance’)
Cold Resistance (consolidated to ‘Environmental Resistance’)
Blight Resistance (consolidated to ‘Environmental Resistance’)
Wet Resistance (consolidated to ‘Environmental Resistance’)
Strength
Fishing
Range
Removed attributes (such as ‘Strength’ or ‘Fishing’) will now become part of the identity of certain items
UI/UX
✨Overall UI Optimization: broad aesthetic and functional improvements across all aspects of the UI for better clarity and usability
New Throwing Knives HUD action icon
New Special Attack HUD action icon for Climbing Picks, Hammer, Sickle, Hunting Knife
Updated and added various resources, tools, weapons, and decoration icons (replacing the ol’ wax ‘N’)
Added more Help I'm Stuck menu options for players including closest respawn point and nearby current spot
Misc
Performance improvements across the Realms, particularly in areas with high creature and enemy density. Players should see better performance on their machines as well as our servers
Added “Ultra Performance” preset
We've increased the number of points of interest found in the Realms, with over a dozen activities (Infestation, Bastille of Intellect, etc) found at new locations
Added 'Travel to Respite' option when loading into the game from the main menu
Players can now rename their pet beds. So technically speaking, you can name your pets
Lowered cooldown for Carnute tree revive near Estate Cairn
Carnute should now only revive tree stumps and not other resources or bustables
Players will no longer die when they fall through the map, instead, they will teleport to their respawn point
Players are now able to purchase recipes, blueprints and resources directly from the Guidebook after they have met the relevant Essence Trader in the Realms
[From 0.1.3 Update] Umbrellas have been rebalanced for extended and faster gliding
[From 0.1.3 Update] Swimming and rock climbing have also had their stamina requirements significantly reduced allowing for longer traversals
Bug Fixes & Polish
Progression Blockers
[April 8] Server-side fix applied to remove redundant data and reduce player file size to prevent players from being unable to resume characters (resulting in ‘dratted’ errors)
Fixed various client crashes
Fixed various server crashes and hangs that would lead to disconnects
Art/Visual
Fixed issue where Composite Structures turned invisible after traveling to a Respite Realm
Fixed various pieces of clothing from clipping through other items
Fixed various environmental art bugs
Audio/SFX
Fixed 'dry fire' sound effect for various guns
Building
Campfires no longer have negative traits applied when placed on the ground
The makeshift torch recipe changed to give 1 torch instead of 3
Some fixes to standalone structure numbers in the building UI displaying incorrectly
Economy
All merchants now sell required crafting ingredients for the building schematics they sell
NPCs
NPCs in The Watch will no longer occasionally spawn facing odd angles
Players can now remove Sasse's quest from their quest log by refusing to tell her what they've found out
Frankenstein's quest 'How Automatons Tick' will now accept Tier 1 and above resources
Fixed issue where Followers would disappear through portals
Fixed one of the climbing picks getting stuck floating in mid-air when equipped to an NPC
Player Character
The mottled skin character creation option is now functional. If mottled skin becomes intense and swollen, consult Doctor Frankenstein for treatment (this is not an actual gameplay feature)
Resources
✨Fixed issues where Etched Ingots cannot be added to blueprints
✨Fixed bug where Animal Fibre could not be refined into Refined Fibre
Adjusted refinement time for various items
UI/UX
Corrected issues where text overran UI boxes
Fixed issue where players leaving voice chats left UI artefact
Fixed several text issues
Fixed issue where equipped items were transferred to storage when hitting the 'Equivalent' button
Realm Cards
Settler Eminent Realm Card now negatively affects plant growth rate in the affected Realm, which means plants will grow faster
Settler Eminent card description edited
Misc
Estate Cairns placed in Non-Abeyance Realms will no longer appear on the map as Respite Points
Fixed issue with rain not properly watering plants
Fix for resources spawning at your feet when you destroy something with a ranged weapon. They now spawn at the location of the destroyed object
Fixed issue where ESC or B Button no longer exited storage or crafting menus
Achievements missed because they completed too quickly on start (e.g. ‘Welcome Home’, ‘A Safe Haven’) should now function correctly. Also, missing achievements for completed challenges should now be granted when the player next enters a Realm
Automaton Rook will no longer harvest resources in the distance when attacking a player or being hit-reacted
Fix for enemies sometimes spawning outside of Forest Vault’s interior
Thank you for your patience and for joining us on this journey!
- The Nightingale Team
Planned Server Maintenance | April 23, 2024
Realmwalkers,
Servers will be taken down on April 23 for maintenance to push update 0.2 at the following approximate time:
9 am EDT / 10 am MDT / noon EDT / 4 pm GMT / 3 am AEDT (+1 day)
This update includes:
Queued crafting
Craft from storage
Simple commands for Recruited NPCs
Three new weapons were added and various existing weapon/tool changes
Universal dodge
Two new Bound types and changes to existing Lanternhead/Bombardier Bound
New NPCs, as well as updated and new quests
Performance improvements
Adjustments to resource, clothing and weapon attributes - now any attribute can be added to any item in crafting
The ability to purchase Essence Trader wares from the guidebook after discovering them
Full patch notes will be provided when server maintenance begins.
We’re expecting maintenance to take approximately 1 hour to complete and will provide an update when servers are back online.
Thank you for your patience and for joining us on this journey!
- The Nightingale Team
Nightingale - 0.2 Major Update Gameplay Overview
A gameplay overview of new features coming in this week's major 0.2 Update, including new enemies, new weapons, new abilities, crafting from storage, and much more!
Update 0.2: New Developer Update and Crafting Blog
Realmwalkers,
We have a double whammy today! A new Developer Update video AND a blog on crafting.
Firstly, the Developer Update video, which digs into next week’s Update 0.2. Highlights include:
⭐ Quality-of-life improvements (including craft from storage!) ⭐ Senior Designer, David Holmes, discussing crafting updates ⭐ Lead Gameplay Designer, Michael Carter, on new combat content (new weapons! New Bound!) ⭐ Discussion on developer prioritization ⭐ Future content update
Not only that but to coincide with the video, we’ve put together a blog that goes into more detail on crafting updates coming next week.
We’ll have more information on everything in Update 0.2 in next week’s patch notes. Thanks all!
Changelog 0.1.3 | Server Maintenance Complete
Realmwalkers,
Our server maintenance has concluded and our servers are now back online.
Please update your game to access the Realms once again. It's recommended to restart Steam/Epic or verify your game files to make sure you're on the latest version. The game version will also now appear in the main menu when you start the game.
Bound Puppeteers should no longer cause disconnects around Gloom Sites of Power
Art/Visual
Quartz no longer has an unintentional glow at night
Sun no longer bleeds through clouds around foliage
NPCs
Fixed some instances of creatures spawning under rocks in Desert Realms
Players should no longer see quests that cannot be completed due to finishing a conflicting quest branch (example: the pacifist route option will not show if the aggressive route is completed for that quest instance)
Resources
Forge, Quarry and Alchemist Minor Cards now correctly increase related resource yields as per the Card description
Planted Carrots and Delphinium now grow as intended
Misc
Mini-Vaults can now re-open from inactive portals
Game Changes
Resources
Using the same material type across multiple slots no longer applies the bonus from that material type multiple times. E.g., Using Iron for a gun's barrel and action does not double the benefit of using iron.
Reclaimed ingots and reclaimed lumber now only return the primary characteristic on the item (the one that's in the name)
Reclaimed ingots and reclaimed lumber now cost 5 items
Reclaimed ingots currently does not work on alloy metals (bronze, brass, steel)
Hinges can now be reclaimed
Player Character
Removal of 'Death Chests': dying in 0.1.3 will now only cause loss of durability, food buffs and time. This should make death/respawning less frustrating for Realmwalkers.
Ranged attacks in third person are more accurate to where the player is aiming
UI/UX
When selecting a recipe, it now displays the item’s base stats
Driftwood and Deadfall now have the same harvest symbol
Thank you for your patience and for joining us on this journey!
- The Nightingale Team
Server Maintenance Has Begun | Update 0.1.3 Changelog
Realmwalkers,
Servers have been taken down for maintenance to push a game update.
We’re expecting maintenance to take approximately 1 hour to complete and will provide an update when servers are back online.
Bound Puppeteers should no longer cause disconnects around Gloom Sites of Power
Art/Visual
Quartz no longer has an unintentional glow at night
Sun no longer bleeds through clouds around foliage
NPCs
Fixed some instances of creatures spawning under rocks in Desert Realms
Players should no longer see quests that cannot be completed due to finishing a conflicting quest branch (example: the pacifist route option will not show if the aggressive route is completed for that quest instance)
Resources
Forge, Quarry and Alchemist Minor Cards now correctly increase related resource yields as per the Card description
Planted Carrots and Delphinium now grow as intended
Misc
Mini-Vaults can now re-open from inactive portals
Game Changes
Resources
The same characteristic on an item cannot be stacked multiple times.
Reclaimed ingots and reclaimed lumber now only return the primary characteristic on the item (the one that's in the name)
Reclaimed ingots and reclaimed lumber now cost 5 items
Reclaimed ingots currently does not work on alloy metals (bronze, brass, steel)
Hinges can now be reclaimed
Player Character
Death chests have been removed, dying in 0.1.3 will now cause loss of durability, food buffs, and time. A death icon will still mark where the player died in case they wish to revisit the location and can be removed from the Realm map.
Ranged attacks in third person are more accurate to where the player is aiming
UI/UX
When selecting a recipe, it now displays the item’s base stats
Driftwood and Deadfall now have the same harvest symbol
Thank you for your patience and for joining us on this journey!
- The Nightingale Team (Inflexion Games)
Planned Server Maintenance | April 3, 2024
Realmwalkers,
Servers will be taken down tomorrow (April 3) for maintenance to push a game update at the following approximate time:
9 am PDT / 10 am MDT / noon EDT / 5 pm GMT / 3 am AEDT
This update includes, but is not limited to, the following:
Re-introduction of reclaimed recipes with adjustments to prevent infinite stacking
Resolve some instances of quest blockers
Carrots and delphinium to grow as intended
Full patch notes will be provided when server maintenance begins.
We’re expecting maintenance to take approximately 1 hour to complete and will provide an update when servers are back online.
Thank you for your patience and for joining us on this journey!
- The Nightingale Team (Inflexion Games)
GeForce NOW Available Now
Thank you for your patience, we’re excited to announce that Nightingale is now supported on GeForce Now. Read the FAQ below to learn more about GeForce Now, and how you can use it to play Nightingale on more devices.
What is GeForce Now? GeForce Now lets you stream the games you own on Nvidia hardware via the cloud.
Check it out here: https://www.nvidia.com/en-us/geforce-now/
Why would I use GeForce Now? This can be a great option for those who:
Have an older, or low spec PC, that struggles to run new-gen games
Are traveling and away from their gaming PC
Want to play their game on other devices (Mac, iPad, smart phone)
Don’t have the space for games on their harddrives
Do I need to buy Nightingale to play it on GeForce Now? Yes, you will need a purchased copy of Nightingale either on Steam or the Epic Games Store in order to play on GeForce Now.
What options are available? Check out their plan offerings here: https://www.nvidia.com/en-us/geforce-now/memberships/
Do I need an internet connection for GeForce Now? As you will be connecting to servers, you will need access to a steady internet connection throughout your gaming session. Please note that the retail versions of Nightingale connect to our servers, and also require a steady internet connection even if you’re playing directly from Steam or Epic.
Do I need GeForce Now to play Nightingale?
Nope, it’s an optional service that folks can opt into if they want it.
Where can I purchase Nightingale? You can buy Nightingale on Steam!