Nightmare on Azathoth cover
Nightmare on Azathoth screenshot
Genre: Adventure, Indie

Nightmare on Azathoth

7-9-2017 Sustenance Update

-Updated sustenance so it decreases at a slower rate.

Hover x Souls is now on Greenlight

Check out Hover x Souls at
http://steamcommunity.com/sharedfiles/filedetails/?id=926541129

If you love HP Love Craft Support this game!

Rise of the Elders: Cthulhu

You can check out their Kickstarter here:

https://www.kickstarter.com/projects/810027085/rise-of-the-elders-cthulhu

The project is somewhere at the crossroad between XCOM: EU, Eldritch Horror and The Call of Cthulhu. A game that has the accessibility of a video game, the tactical challenge of a board game and the flavor of a good old-fashioned tabletop RPG. 

Planned release : October 2017
Game mode: single-player offline
Language: English (more languages to be announced)
Supported platforms: PC, Android, iOS 

Tweaks

-Flashlight can now be turned on and off
-UI tweaks
-Dialogue/End story tweaks
-Inclusion of Day being visible in the bottom left hud
-Silent ones can now be devoured for 5 sustenance

Bug fix for flying head

Hello everybody small update I've finally figured out what is causing the flying head to glitch into the sky. The update is now live.

New Enemy Implemented from the Nightmare Realm

Hello everybody, I hope all is well. The new enemy has finally been implemented. I have posted two new screen shots for those that want to see what they will look like. A blind flying entity of some sort hovers in the sky. It is impervious to bullets, and now you will have to keep track of your shots as the sound of gunfire draws this being. When it senses you are close enough it summons a wailing severed head that chases you and when close enough can damage you and hinder your vision for 10 seconds. Goodluck to you guys!

Chat system implemented into main menu

Hello everybody I have included a big update of including chat into the main menu. I implemented this in hopes of allowing the community to be able to help each other out in beating the game, as the game is pretty vague on purpose. I hope this will allow for a more close knit community that will help those who are unsure of some of the games mechanics. The chat has no limits in who can talk, and what country they can be from. The only limit is that only 20 players at a time can enter this global chat. If I notice that more players are using the chat, I will opt for a service that can include more players. Enjoy communicating!

Update from the nightmare realm 11/24

New features:
-Hit indicator icon showing which direction damage is taken
-Option to toggle allowing invaders into your game
Tweaks:
-Big enemy speed for invaders increased to keep up with players easier
-Camera Placement placed closer to the center, and less to the right of the player
-Silent ones teleporting ability enhanced to teleport in front of players who are running away
Bug fixes:
-Silent one count not resetting when starting a new game has been resolved

Future enemy for balancing

There will be a new enemy that will be included in the game soon. The silent ones will become more of the foot soldier, and the new enemy type will arrive that will provide more of a new challenge to the player and provide a more scarier experience. Also invaders, I know that the big silent ones are a bit slow when catching up to the player so I will include a patch that will increase their speed and the damage that they can do. I will let you guys know when the updates are implemented.

Update! Food, new weapon, health packs, & scavenging emphasis

Adding multiplayer was a big update, but this update has definitely surpassed that accomplishment.
I have added many building and areas to flesh out the surrounding areas around the base. There is now a food stat, in which the player will be required to search the buildings, huts, containers, and other areas to find food. Scavenging the buildings will also yield the chance to run into health packs and ammo for assault rifle. This will be a welcome addition as healing wasn't possible unless saving the game. A new weapon, an assault rifle, will be a welcome addition. With the addition of this weapon I have had to lower the fire rate of the primary weapon to balance the game out. This weapon will require scavenging for bullets, as the gas bullet maker is only for the primary weapon. The day night cycle has also been altered to start on daytime when starting a new game. With all these changes NOA has become a more hardcore survival experience. Enjoy!

Other Changes
-Inclusion of a turret that will shoot silent ones that try to break down your door
-Tweak of flashlight area of light
-Fall Damage Inclusion