[p]Hello, this is Maetdol Games.[/p][p][/p][p]Our upcoming title, Swamp Keeper, is now featured in Steam Next Fest![/p][p][/p][p]Swamp Keeper is a Korean-style bow action shooting game, inspired by one-shot one-kill arena shooters.[/p][p]You can play the demo version right now on Steam![/p][p][dynamiclink href="https://store.steampowered.com/app/3799650/Swamp_Keeper_Demo/"][TAG-20][/p][p]If you enjoyed it, please don’t forget to add it to your wishlist![/p][p]Your support and interest mean a great deal to us.[/p][p][/p][p]We look forward to your continued support and excitement.[/p][p]Thank you![/p]
Future Development
Hello, this is Maetdol Games. Thank you to everyone who has played Nightmare: The Lunatic!
At the moment, we are focusing on the development of a new title, and as a result, the update schedule for Nightmare: The Lunatic has been adjusted.
In particular, content updates that require additional resources may be postponed for the time being, and we appreciate your understanding on this matter.
Here is the updated status of previously announced features:
Boss Rush Mode – Planned for release this year or in the first half of next year
Lunatic Mode – Currently undecided; development is not yet confirmed
We’ll continue working to bring you great experiences in our current and future games. Thank you again for your support and feedback!
Bug Fixes - v1.2.1d
Hello, this is Maetdol Games.
Here are the details for v1.2.1d bug fixes.
*Bug Fixes
Fixed the issue where, if Blessing: Archangel's Blessing and Curse: Mysterious Curse were activated simultaneously, only one curse was removed.
Fixed the issue where the totem removed by Set: Mammonism's Golden Altar was always displayed as Totem: Meat.
Fixed the issue where blessings and curses overlapped in the play log when there were six or more.
Changed Nightmare's Suppression Root to a normal strike. -> This change was made due to an issue where, after being suppressed, the target would get trapped against a wall. -> Parrying is now possible!
We are currently managing the Nightmare: The Lunatic Discord, and we invite you to join and participate!
Thankfully, it wasn’t delayed as much as we feared.
v1.2.0 Update Details
*Major Updates
1. Hidden Stage Added
A hidden stage that marks the culmination of the story has been added. As it’s a "hidden" stage, you’ll need to meet certain conditions to access it.
Defeat the final boss.
Obtain the maximum amount of Nightmare Power.
Even if you’ve already defeated the final boss, you’ll need to defeat it again. This is because you need to see the event that occurs after the ending credits!
2. Conditional Doors Added
As shown in the development diary, conditional doors have been added. The name will simply be "Conditional Doors." These doors can be opened by meeting specific conditions or by paying a price.
3. New Weapons Added
New weapons have been added: Club, Lantern, Staff, and Wings.
4. Consumable Breakdown and Slot Expansion
As shown in the development diary, consumable breakdown and slot expansion have been added. The existing “Disassemble” and “Tactical Pocket” contracts now include the consumable breakdown and slot expansion functions.
5. New Totems, Sets, and Traces of Nightmare
22 new totems, 10 new sets, 4 new blessings, and 6 new curses have been added.
6. Key Hold Attack Enabled
Previously, you had to repeatedly press the attack key to attack. This was intended to add fun through interaction and to make attacks feel more controllable. However, this created an issue where the maximum attack speed couldn’t be fully utilized. Now, you can hold down the key for continuous attacks! But if you take damage, you’ll need to press the key again.
7. Improved Set Effects
It’s frustrating when a hard-to-achieve set effect doesn’t feel rewarding. The effects of some underwhelming sets have been improved. Some sets have been reworked entirely, while others have had their performance increased. Check them out for yourself!
8. Damage Taken Indicator Option
An option to track whether you’ve taken damage in your current playthrough or during boss fights has been added. - A golden heart indicates no damage taken during the entire playthrough. - A white heart shows no damage taken during a boss fight. - A red heart indicates no HP loss during a boss fight.
We hope this helps you with achievement hunting. You can enable this option in the Gameplay settings.
9. New Achievements Added
Several achievements related to the new stage, weapons, and codex have been added. We apologize to those who have already completed all achievements, but we believe new achievements bring fresh excitement. Thank you for your understanding!
In addition to these updates, minor adjustments that do not significantly affect gameplay have been made. We apologize for not being able to document all the changes due to the extensive updates.
We are also managing a **Nightmare: The Lunatic** Discord server. Please join us there!
We planned to share this update earlier, but the work took longer than expected, so this log is a bit delayed.
Previously, we promised to release the hidden stage update in December, but unfortunately, the schedule has been pushed back. We sincerely apologize to our players who have been waiting patiently.
The update is now scheduled for January, so please hang in there just a little longer!
Here’s what’s coming in the next update:
1. Hidden Stage
This stage concludes the story between the protagonist and the Dream Merchant. When the game was officially released, the current endings were intended to be the conclusion of the story. However, we couldn’t resist the urge to expand it further. Let’s go meet the sinister Owner of The Nightmare lurking in the shadows!
2. Conditional Doors
Doors that open when specific conditions are met will be added. Entering through these doors will lead to new rooms where you can earn rewards or trigger events. The official system name hasn’t been finalized yet, so for now, we’re calling them “Conditional Doors.”
3. Improved Consumable Usability
Have you ever been bothered by items like Overheat Cores, Hourglass Sand, or Energy Batteries that seem unnecessary? Now, these consumables can be disassembled or stored for later use! You can dismantle consumables to gain shields or store them in a pocket for use when needed. This isn’t a new contract but an addition to the existing contracts: Dismantle and Tactical Pocket.
4. New Weapons
Four new weapons will be added!
5. New Totems / Sets / Traces of Nightmare
New totems, sets, blessings, and curses will be introduced.
6. New Illustrations
With the story expansion, we’ve also created new illustrations!
In addition to these core updates, there have been various tweaks to balance, in-game combat judgments, and convenience features. These changes might not be noticeable enough to include in the patch notes, but we hope they make your gaming experience even more enjoyable.
We’ll work hard to complete the update as soon as possible.
We are currently hard at work developing the Hidden Stage update. However, before that, we released a small update focusing on improving convenience.
Next time, we’ll greet you with a development journal regarding the Hidden Stage update. Thank you for your continued love and support!
Here are the patch notes for update v1.1.4.
*Major Updates
Improved Enemy Attack Timing Indicator
We’ve increased the visibility of the exclamation mark indicator above enemies' heads. We hope this helps new players adapt more quickly to parrying!
Hit Area Timing Display
Now, you can check attack timing through Hit Areas. While this may make the game easier, we believe fair battles are more important.
You can now see the attack timing through the Hit Area. - Some boss attacks will still require you to learn the timing without Hit Areas.
Added Restrained Mechanic
We've added a new "Restrained" status for the next update. It won’t appear too often, though.
A new Restrained status effect has been added. - You can't ignore Restrained attacks with Dash, but you can parry them. - You can break free by alternating left and right key presses.
The trap stingray’s bubbles have been changed to Restrained attacks.
Improved Projectile Hit Detection
Projectile hit detection has been improved. We hope this makes using projectile weapons a bit more viable.
Projectiles that are not fired downward will no longer be blocked by platforms. - Of course, they will still be blocked by the ground.
Fixed an issue where projectiles would sometimes get stuck on walls.
*Bug Fixes
Fixed an issue where the circular effect was not displayed when enemies were hit by an overloaded revolver attack.
Fixed an issue where the piercing effect was not displayed when enemies were hit by an overloaded Sniper Rifle: Penetrator attack.
Fixed an issue where the Bow: Storm's Arrows copied by the Totem: 'Kaleidoscope' wouldn’t bounce off walls.
Fixed an issue where the effect of the Noble's Cloak was not displayed in the status window and buff icon.
*Erosion
Adjusted the probabilities for Erosion ranks. - The probability of high-rank Erosion increases through Nightmare Analyzer: Erosion Enhancement. - Increased the probability of special Erosion. - Increased the probability of Double Erosion.
We are running a Nightmare: The Lunatic Discord, so please join us!