Nightmare: The Lunatic cover
Nightmare: The Lunatic screenshot
Genre: Platform, Indie

Nightmare: The Lunatic

Update Preview - Future Development

Hello.

We're sorry we haven't been able to tell you for a while.

We are aware that the game has small contents, and we have been focusing on development for a while to address this.

As the development of Stage 3 has progressed to some extent, we're here to show you how the game will be updated in the future!

We have a plan that update Stage 3 within February, and starting with this, we plan to add a lot of content and renew other parts that are not very fun.

Currently planned update elements include:

1. Stage 3 Update


A 'City of Glory' with a brilliant mechanical civilization is added to your nightmare! Machines that suffered from constant labor fought against humans and achieved a revolution. Fight the machines attacking you and find your way.



But be careful. The leader of the Machine City and the great revolutionary 'Don Sagnan' may stop you.


2. Stage 1, 2 additional enemies, additional room design


For the diversity of enemies in Stages 1 and 2, we plan to add one enemy each. We also want the rooms on the stage to feel new with every play, so we will continue to increase the number of room.


3. Visual update


We'll be updating the visuals so that the objects you see on each stage look more natural. A background object will be added and the background will be partially modified.


4. Change BGM
We outsourced the BGM for the game. BGM will be updated whenever you receive a result!


5. Weapon Renewal - Bow
Bows are powerful one-shot ranged weapons, but they tend to be too unusable. We plan to renew the weapon to improve usability while keeping the concept alive.


6. Add Weapon - Orb


New weapon will be added. Orb is a weapon with strong destructive power, although it is difficult to link with other weapons. Try using the Orb by selecting the weapons that will help the Orb!


7. Traces of Nightmare Renewal


Currently, the traces of the nightmare are thought to be mere manipulation of stats. It will be renewed so that players can think more about it in the face of high risk and high return. And to make it fun to watch.


8. Dream Manipulation
This is a new element designed to give players a different experience with each iteration. Don't tamper with your dreams. A strange force may be at work on you!


9. Set Effects


To make collecting totems more attractive, we're going to apply totem set effect.


10. Achievements (Steam Achievements)
We want to inspire players to take on a challenge by adding an achievement system. It will also be linked with Steam achievements.


11. Steam Cloud
We will provide Steam cloud, which is not currently available.


After stage 3 update in February, we plan to develop and update it step by step.

We will work hard to make the game even more fun.

Thank you!

Minor Update - Bug Fixes, Balances, etc.

Hello. This is Maetdol Games.

It's not a content update, it's just a small update.

* Gameplay
- In the Unlock Shop, the contract appears on the three left pillars and the totem appears on the right three pillars.

* enemy
- Sun Goddess Statue's damage has been slightly reduced.
- Sol Dea's damage has been slightly reduced.
- Sol Dea's waiting time between the patterns has been slightly increased.
- Sol Dea can now only use Summon Ground Spear once when HP is below 50%.
(used at 70% and 30% before)

* weapon
- Fixed a bug: When Overload is over while using Special attack, Special Attack is canceled.
- Hammer's Special Attack range has been changed to all enemies within sight.
- Hammer's Special Attack effect has been added. You can see the range of the Special Attack easier.

* Totem
- The algorithm of the Long Sword has been changed.
(If the Long Sword still disappears, please let us know by email!)
- Fixed a bug: The price was not displayed when rerolling a product while acquiring an Apple Box.
- Apple Box effect is now applied even if you have visited the stage shop in advance.
- Apple Box's Gold Gain reducing effect has been reduced to 30%. (previously 40%)

* Traces of Nightmare
- BloodyDesire's HP recovery has been reduced to 3%. (previously 5%)

* UI
- Changed the inventory so that it does not turn off with the inventory key during pad play.
- The weapon swap animation has been changed.

* Sound
- Almost all SFX have been changed.

Hotfix Update - Not Playable Issue

Hello. This is Maetdol Games.

The version has been uploaded that the not playable issue has been fixed.

Please play after the update.

Thank you.