We just released a new Nimbatus Update containing new Ice Planets, a new Introduction for the Survival Mode, Steam Achievements and much more! Check out the Patchnotes for a full list of changes.
We have translated the game into more languages with the help of our players! French, German, Chinese, Japanese, Korean, Polish, Brazilian Portuguese, Russian, Spanish and Turkish are almost completely translated. Czech, Dutch and Finnish are not ready yet and will be added in a future update depending on the translation progress. If you find text errors or spelling mistakes, please head over to our Crowdin page and suggest a better translation! If you want to help translate Nimbatus into another language please write us a message or post in our forum!
We plan to release the full version of Nimbatus in about a month! For this we'd like to fix as many bugs as possible. If you have any crashes or find bugs, please report them in our forum or on our discord.
Patchnotes 1.0.2
New Features
Ice planets with new missions and enemies
Tutorial / Introduction for survival mode
New Intro for the survival mode (Outro coming soon)
New final corp planet for the survival mode
New corp enemies
New pirate enemies
New missions for jungle and lava planets
New drone effects, obtainable as rewards at the end of galaxies
New sandbox mode options
Mothership upgrades and drone effects can now be activated in sandbox mode
Sandbox mode options can now be changed in already existing saves
Added 34 Steam Achievements
Added unlockable Corp Drone skin
Added options to in-game pause menu
Added customizable background and grid colors to the drone workshop
Added planet and racetrack testing scenes (accessible from the test simulation)
New Drone Parts
Added sniper weapon
Added spark thrower weapon
Improvements
Changed fonts to support more languages
You now damage the terrain if you collide with enough speed. This was added to address the problem of single pixels of terrain blocking you.
Added area indicator in which boombugs and lavabombers deal splash damage
Toned down the heat area indicator for heat bubbles
Functionally identical weapons now stack, except for researcher, as you might want to equip different upgrades
Added option to disable the border in the test simulation
Added velocity and angular velocity display to the test simulation
Added sandbox-option to toggle free mothership upgrades
Reduced tooltip font size
Improved and balance final corp mission
You can zoom in more while in the test simulation.
Default language when playing for the first time is now the device language
Sandbox settings can now be changed directly on the mothership upgrade screen
Adjusted behavior for Hammerhead, Lava Stonemanta, Icemanta: They return to the planet if they stray too far into space
Added possibility to rename savefiles after they are created
Added translators to credits
Added the Nimbatus Container to a separate sensor detection layer
Balancing
Bio Barrels difficulty scales with how far you traveled
Stonemanta Caves have 1200HP instead of 2000HP
Lava Bomber Caves have 2000HP instead of 3000HP
Small Magnet now has a radius of 15 instead of 10 meters
Lava Bomber deals 250 damage instead of 600, in 23m radius instead of 30m
Lava Cores heat drone parts up by 40°C instead of 50°C per second
Heat capacitor has more health and heats by 5°C instead of 10°C per second
Cryo Pod has more health
Lowered the amount of Lava Bomber hives to destroy on easy difficulty
Cost of hull repairs now increases each time up to a certain limit
Threat increase scales now scales with your progress
Amount of resources obtained through rewards now scales with the difficulty level
Improved distribution of upgrades on randomly generated weapons
Bugfixes
Fixed bug where the rotation mode of the weapon gets reset
Fixed angle offset of multiple beam laser
Fixed bug where corp battery tower spawned inside the shield of the corp laboratory
Fixed translation for air resistance downgrade
Stonemantas now show Healthbar when damaged
Lava Bombers now show Healthbar when damaged
Fixed bad performance of proximity sensor
Fixed bug where “mission failed” popup wouldn’t show up when mission was previously completed
Fixed bug where lava fountains didn’t register certain collisions
Mines are now detectable as enemies
Fixed weapons being able to shoot through terrain
Fixed tooltip flickering when displaying weapon details
Fixed bug when exporting drones on linux (they ended up without file ending)
Not unlocked weapon upgrades now stay installed but display an "?" icon and won’t work
Threat increase scales now scales with your progress
Fixed projectile detection of proximity and distance sensors. Due to the new quicker method it can happen that some projectiles are still undetected.
Added second larger Grid to drone workshop for better orientation
Changed min / max ranges for certain weapon attributes so that they are upgradeable
Fixed Hammerhead Collision, they should no longer glitch into the terrain
Fixed ice spikey dens and jumpfish nests not working on certain planets
Fixed bug where manual race had fully autonomous precondition
Fixed bug where manual race button was not clickable
Fixed a crash when entering the test area
Happy testing!
Cheers, Stray Fawn Studio
Patchnotes 1.0.1 Preview Beta
We just released another patch on the preview branch, containing the newest localization.
Patchnotes 1.0.1
New Features
Added options to in-game pause menu
Added customizable background and grid colors to the drone workshop
Added planet and racetrack testing scenes (accessible from the test simulation)
Added sandbox-option to toggle free mothership upgrades
Improvements
Reduced tooltip font size
Improved and balance final corp mission
You can zoom in more while in the test simulation.
Default language when playing for the first time is now the device language
Sandbox settings can now be changed directly on the mothership upgrade screen
Adjusted behavior for Hammerhead, Lava Stonemanta, Icemanta: They return to the planet if they stray too far into space
Balancing
Cost of hull repairs now increases each time up to a certain limit
Threat increase scales now scales with your progress
Amount of resources obtained through rewards now scales with the difficulty level
Improved distribution of upgrades on randomly generated weapons
Bugfixes
Not unlocked weapon upgrades now stay installed but display an "?" icon and won’t work
Threat increase scales now scales with your progress
Fixed projectile detection of proximity and distance sensors. Due to the new quicker method it can happen that some projectiles are still undetected.
Fixed size of achievement icons
Added second larger Grid to drone workshop for better orientation
Fixed velocity display so it’ll display 0 instead of nothing
Changed min / max ranges for certain weapon attributes so that they are upgradable
Happy testing!
Cheers, Stray Fawn Studio
Here is how you can get the preview build on steam:
– Open your Steam library – Right click on Nimbatus in the Steam library – Select Properties / Beta – Select the Beta tab – Select preview from the drop down – Restart steam in case the game does not update automatically or you can't see the preview branch
Patchnotes 1.0.0 Release Preview
Dear Drone Engineers,
We just released a preview build of the release version of Nimbatus. It would be awesome if you could test this build and report any bugs you can find!
The full release of Nimbatus is getting closer! For this we are translating the game into more languages. It's not yet finished, but you can already change the language and see what has been translated so far. If you find text errors or spelling mistakes, please head over to our Crowdin page and suggest a better translation! https://crowdin.com/project/nimbatus.
We still plan to continue updating Nimbatus after the release, but the full release is an important step for us and we hope to get many new players on board
Please note: the new achievements are not yet working for the default game version, only for the preview version!
Patchnotes
New Features
Ice planets with new missions and enemies
Tutorial / Introduction for survival mode
New Intro for the survival mode (Outro coming soon)
New final corp planet for the survival mode
New corp enemies
New pirate enemies
New missions for jungle and lava planets
New drone effects, obtainable as rewards at the end of galaxies
New sandbox mode options
Mothership upgrades and drone effects can now be activated in sandbox mode
Sandbox mode options can now be changed in already existing saves
Added 34 new Steam Achievements
Added unlockable Corp Drone skin
New Drone Parts
Added sniper weapon
Added spark thrower weapon
Improvements
Changed fonts to support more languages
You now damage the terrain if you collide with enough speed. This was added to address the problem of single pixels of terrain blocking you.
Added area indicator in which boombugs and lavabombers deal splash damage
Toned down the heat area indicator for heat bubbles
Functionally identical weapons now stack, except for researcher, as you might want to equip different upgrades
Added option to disable the border in the test simulation
Added velocity and angular velocity display to the test simulation
Balancing
Bio Barrels difficulty scales with how far you traveled
Stonemanta Caves have 1200HP instead of 2000HP
Lava Bomber Caves have 2000HP instead of 3000HP
Small Magnet now has a radius of 15 instead of 10 meters
Lava Bomber deals 250 damage instead of 600, in 23m radius instead of 30m
Lava Cores heat drone parts up by 40°C instead of 50°C per second
Heat capacitor has more health and heats by 5°C instead of 10°C per second
Cryo Pod has more health
Lowered the amount of Lava Bomber hives to destroy on easy difficulty
Bugfixes
Fixed bug where the rotation mode of the weapon gets reset
Fixed angle offset of multiple beam laser
Fixed bug where corp battery tower spawned inside the shield of the corp laboratory
Fixed translation for air resistance downgrade
Stronemantas now show Healthbar when damaged
Lava Bombers now show Healthbar when damaged
Fixed bad performance of proximity sensor
Fixed bug where “mission failed” popup wouldn’t show up when mission was previously completed
Fixed bug where lava fountains didn’t register certain collisions
Mines are now detectable as enemies
Fixed weapons being able to shoot through terrain
Fixed tooltip flickering when displaying weapon details
Fixed bug when exporting drones on linux (they ended up without file ending)
Happy testing!
Cheers, Stray Fawn Studio
Here is how you can get the preview build on steam:
– Open your Steam library – Right click on Nimbatus in the Steam library – Select Properties / Beta – Select the Beta tab – Select preview from the drop down – Restart steam in case the game does not update automatically or you can't see the preview branch
0.9.6 Battery Tower Hotfix
Dear Drone Engineers,
We just uploaded a hotfix for the Battery Tower bug. The Battery Tower accidentally spawned inside the shield and was therefore pretty tricky to destroy. This is now fixed.
Thank you for reporting!
Cheers, Stray Fawn Studio
Translation Progress
Dear Drone Engineers,
We are super happy how the community translations are progressing. This is how the current progress looks like:
We just opened a new Beta branch on Steam called "translation". We will update it weekly and you can use it to check if the translations are correct. This build is the current development build, so there could be some bugs or unfinished features inside. We are also testing a new font that can support more languages than the current one.
If you want to help with translating the game or suggest some better translations, please join our Crowdin project for your language here: https://crowdin.com/project/nimbatus
You might have to wait a few hours before the join request gets accepted, as we do them manually :)
Cheers and Thanks, Stray Fawn Studio
0.9.5 Tutorial Hotfix
Dear Drone Engineers,
We just uploaded a hotfix for the tutorial bugs. It was not possible to do the tutorials without restarting the game inbetween. This is now fixed.
Thank you for reporting this quickly!
Cheers, Stray Fawn Studio
Nimbatus Mothership Update
Dear Drone Engineers,
We just released the new Mothership Update on Steam! Enhance the Nimbatus in the campaign mode with many different upgrades and perks and try to survive with the new Programmer captain!
To celebrate the update we are running a giveaway on Twitter :) https://twitter.com/NimbatusGame/status/1217448631248281600
https://www.youtube.com/watch?v=r5xdpjHc-WE
Help needed to translate Nimbatus
We are looking for people to help us localize Nimbatus into other languages during the next 2 months! If you are interested to help, please visit our forum for more information: https://strayfawnstudio.com/community/index.php?/topic/8559-nimbatus-localization-help-needed/
Patchnotes 0.9.4
Important Information:
This update resets the save files, however your drones should be safe. We extract them from your old save files and place them into the global drone list. You can find your drones inside a new Sandbox save or in the competitive modes.
We had to reset the Brawl drone pool, because we changed how this mode works. Please play the brawl mode again and upload your drones so we have enough opponents available
New Features
Nimbatus mother ship upgrades
Added first Steam Achievements and unlockable drone skins. We will add more achievements in the next update. Please note that the corp skin is not yet unlockable
New captain: Programmer
New save file management (freely create / name / delete save files instead of having fixed slots)
Added difficulty settings to the survival mode
New Jungle Ruin location
New Garage and Weapon-casino locations
Added new rewards when advancing to the next galaxy.
New Drone Parts
Temperature probe
Audio part
Small Hollow Block
Programmable LED
Improvements
Adjusted spawn rates for missions, planet themes and planet events
Reworked the brawl-mode
Added new travel events
Added Ambient soundscapes on planets
New music for the galaxy map
Options are now also accessible from the galaxy map
Snakes are now detectable with sensors as danger zone
Added detection layer for enemy projectiles
Added mission target as detection layer to detect mission relevant objects
Added container as directional sensor target
Added nearest enemy as directional sensor target
Added mission target as directional sensor target
Added fallback target to directional sensor and vtol thruster in case no direction could be calculated
Reworked drone skin selection
Drone skins can now be applied to all drone parts
Added ability to flip and offset skins
Added time slider to test area
Added ability to rotate the drone core and made the visuals symmetrical
Added option to hide sensor visualization
Nimbatus now supports wider than 21:9 aspect ratios
Added radius indicator for heat bubbles
Balancing
Increased inventory for shops
Decreased prices for shop items
Heat bubble radius increased by 50%
Default radius of TnT is now 10
Improved effectiveness of heat-seeking and laser-guided rockets
Adjusted captain starting parts
Rebalanced weapon upgrade prices and tech tree
Jungle chests now give 80 rare resources instead of 200
Made grenades heavier, less bouncy
Made meteors stay hot for longer
Increased radius of small magnet from 5 to 10
Lowered boombug hive HP from 3000 to 2500
Bugfixes
Fixed bug where timer on ore planet would not work
Fixed bug where the travel screen would break while in creative mode
Fixed bug where Heavyweight perk effects weren’t applied correctly
Used tag list is now correctly updated when deleting parts or switching the drone
Several UI fixes where descriptions sometimes got cut off
Fixed collider size of "select drone", sometimes blocked the mouseover for rewards
Lava Heat Capacitor doesn’t radiate heat anymore when frozen
Fixed bug where you could use wireless fuel / energy by decoupling a subdrone using a factory part that has fuel tanks behind a decoupler
Fixed bug where sawblades would erroneously trigger overlap detection
Fixed bug where decouplers and factory parts stopped working correctly
Fixed bug where you could still access fuel and energy after destroying a parent decoupler
Fixed looping player container sound effect during loading screen
Fixed bug where you could assign the same upgrades multiple times to a weapon
Other
Added support for Metal graphics API for Mac
Upgraded Steam API to fix compatibility issues
Added link to help us with the translation of the game
Thanks a lot for testing the update on the preview branch and reporting all the bugs! By the way, Nimbatus is currently participating in the Builder Games Sale on Steam and is 20% off until Friday: https://store.steampowered.com/curator/4/sale/buildersale
Cheers, Stray Fawn Studio
Patchnotes 0.9.3 Early Access Preview
Dear Drone Engineers,
We just released another small patch on the preview branch that fixes some critical bugs. We also added support for the Metal graphics API on Mac. Please report if anything does not look correctly anymore.
Patchnotes 0.9.3
Bugfixes
Drone skins should no longer be locked again if you have the steam achievement.
Homing missiles no longer work as programmer captain
Upgraded Steam API to fix compatibility issues
Fixed bug where Hull did not take damage
Fixed bug where beating the bossfight wouldn’t unlock neighboring systems
Fixed upgrade slots display in captain select screen
Fixed bug where no drone parts were available in the tutorial
Improvements
Added support for Metal graphics API for Mac
Added bossfight navigation arrow
Added tooltips for drone launch window
Improved End of Galaxy UI
Added threat decrease visualization
Made torches detectable by temperature probes
Adjusted spawn rates for missions, planet themes and planet events
Happy testing!
Cheers, Stray Fawn Studio
Here is how you can get the preview build on steam:
– Open your Steam library – Right click on Nimbatus in the Steam library – Select Properties / Beta – Select preview from the drop down – Restart steam in case the game does not update automatically or you can't see the preview branch
Patchnotes 0.9.2 Early Access Preview
Dear Drone Engineers,
We just released another small patch on the preview branch that fixes some critical bugs. Thanks alot for the quick feedback!
Patchnotes
Bugfixes
Fixed crash when exiting the game
Fixed bug where batteries and fueltanks would not recharge after the factory part that created them was destroyed
Fixed drone editor bug where you could attach a part to it’s child and make them independent of the drone core
Happy testing!
Cheers, Stray Fawn Studio
Here is how you can get the preview build on steam:
– Open your Steam library – Right click on Nimbatus in the Steam library – Select Properties / Beta – Select the Beta tab – Select preview from the drop down – Restart steam in case the game does not update automatically or you can't see the preview branch
Patchnotes 0.9.1
Dear Drone Engineers,
We just released a small patch on the preview branch that fixes some critical bugs. Thanks a lot for the quick feedback!
Patchnotes
Improvements
Added Small hollow block, audio part and programmable LED to mission reward pools
Added Sound Effects to Nimbatus Landing Animation
Added Sound Effects to End of Galaxy Reward Scene
Removed purely defensive AI brawl drones.
Bugfixes
Fixed bug where sawblades would erroneously trigger overlap detection
Fixed Sumo Skins width and height settings
Fixed bug where decouplers and factory parts stopped working correctly
Fixed bug where you could still access fuel and energy after destroying a parent decoupler
Fixed bug where an endless amount of pirates spawned
Fixed looping player container sound effect during loading screen
Fixed bug where you could assign the same upgrades multiple times to a weapon
Fixed endless loading screen when starting with a programmer or engineer captain
Fixed bug, where the connection between parts was not updated anymore
Balancing
Lowered boombug hive HP from 3000 to 2500
Happy testing!
Cheers, Stray Fawn Studio
Here is how you can get the preview build on steam:
– Open your Steam library – Right click on Nimbatus in the Steam library – Select Properties / Beta – Select the Beta tab – Select preview from the drop down – Restart steam in case the game does not update automatically or you can't see the preview branch