We just released a preview version of our next big update on the preview branch. < This new update adds Nimbatus upgrades, a snake boss and many more features. Please report all bugs you find and tell us what you like and what you don't like about the new features.
Discord To give us feedback, talk with the developers or show off cool drones, please join our Discord Server :) https://discord.gg/6wu92F6
Please note: This update resets the save files, however your drones should be safe. We extract them from your old save files and place them into the global drone list.
Patchnotes
New Features
Nimbatus mother ship upgrades
Added first Steam Achievements and unlockable drone skins. We will add more achievements in the next update. Please note that the corp skin is not yet unlockable.
New captain: Programmer
New save file management (freely create / name / delete save files instead of having fixed slots)
Added difficulty settings to the survival mode
New Jungle Ruin location
New Garage and Weapon-casino locations
Added new rewards when advancing to the next galaxy
New Drone Parts
Temperature probe
Audio part
Small Hollow Block
Programmable LED
Improvements
Reworked the brawl-mode
Added new travel events
Added Ambient soundscapes on planets
New music for the galaxy map
Options are now also accessible from the galaxy map
Snakes are now detectable with sensors as danger zone
Added detection layer for enemy projectiles
Added mission target as detection layer to detect mission relevant objects
Added container as directional sensor target
Added nearest enemy as directional sensor target
Added mission target as directional sensor target
Added fallback target to directional sensor and vtol thruster in case no direction could be calculated
Reworked drone skin selection
Drone skins can now be applied to all drone parts
Added ability to flip and offset skins
Added time slider to test area
Added ability to rotate the drone core and made the visuals symmetrical
Added option to hide sensor visualization
Nimbatus now supports wider than 21:9 aspect ratios
Added radius indicator for heat bubbles
Balancing
Increased inventory for shops
Decreased prices for shop items
Heat bubble radius increased by 50%
Default radius of TnT is now 10
Improved effectiveness of heat-seeking and laser-guided rockets
Adjusted captain starting parts
Rebalanced weapon upgrade prices and tech tree
Jungle chests now give 80 rare resources instead of 200
Made grenades heavier, less bouncy
Made meteors stay hot for longer
Increased radius of small magnet from 5 to 10
Bugfixes
Fixed bug where timer on ore planet would not work
Fixed bug where the travel screen would break while in creative mode
Fixed bug where Heavyweight perk effects weren’t applied correctly
Used tag list is now correctly updated when deleting parts or switching the drone
Several UI fixes where descriptions sometimes got cut off
Fixed collider size of "select drone", sometimes blocked the mouseover for rewards
Lava Heat Capacitor doesn’t radiate heat anymore when frozen
Fixed bug where you could use wireless fuel / energy by decoupling a subdrone using a factory part that has fuel tanks behind a decoupler.
Happy testing!
Cheers, Stray Fawn Studio
Here is how you can get the preview build on steam: – Open your Steam library – Right click on Nimbatus in the Steam library – Select Properties / Beta – Select the Beta tab – Select preview from the drop down – Restart steam in case the game does not update automatically or you can't see the preview branch
Happy Holidays & Retimed Give Away
Dear Drone Engineer,
The holidays are coming closer and closer :D And with them a give away for Retimed, a game that we help to publish!
Retimed is a 2D multiplayer arena shooter with nerve wracking slow motion moments. You can challenge up to 4 players, alone or in teams, online or offline on 8 different maps.
To celebrate the occasion, we are currently running a give away on Retimed's Steam page. A Steam key will be given away in the live-stream chat every 15 minutes! Come join us :)
We are also working hard on the next Nimbatus update! Which will come soon to the preview branch for you to test!
Cheers & Happy holidays, Stray Fawn Studio
Patchnotes 0.8.4
Dear Drone Engineers,
We just released the 0.8.4 hotfix to resolve a critical bug in the fuel / energy management:
Fixes
The fuel and energy management was not working as intended since the last update. It was possible to use an unlimited amount of thrusters with just one small fuel tank. This is fixed now.
Unfortunately we also have to reset the racing leaderboards, as some of the top entries used this bug to get the fast times.
On other news: we are working hard on our new big content update, which should come to the preview branch later this month!
Cheers, Stray Fawn Studio
Patchnotes 0.8.3
Dear Drone Engineers,
We just released the 0.8.3 patch to fix some bugs.
Fixes
Enemies are no longer super fast when unfrozen
Fixed a bug where the race would not end when a drone got destroyed
Cheers, Stray Fawn Studio
Brawl Tournament Update
Dear Drone Engineers,
We just released the Brawl Tournament Update! Enter the Brawl Arena and fight other players drones using close combat weapons like saw blades, spikes and drills. We also added a couple new drone parts to the game.
To celebrate this update, Nimbatus is 20% off on Steam for the next two weeks! We are also running a giveaway on Twitter
Patchnotes 0.8.2
New Features:
New Brawl Tournament
Added German localization
Added different camera modes to the tournaments
Added sound effects to all travel events
New Drone Parts:
New mechanical part: Flipper
New melee weapon: Bumper
Reworks:
Changed the look of the Tournament UI
Reworked all the UI labels to be able to scale dynamically in size
Added torque and option to reverse rotation for saw blades
Balanced the damage of all melee weapons
Added timescale-slider for Autonomous Racing
Added Music for Asteroid fields
Updated melee weapon sound effects
Updated melee weapon particle effects
Bugfixes:
Fixed sorting issues with Drone and Container on Space Missions
Fixed rare case in which cryo container would not spawn on lava planets
Fixed bugs where the game still ran in the background after exiting
Misc:
Upgraded our engine to Unity 2018.4.6f1
We are also preparing for the full release and working on the localization of Nimbatus. This update adds a first version of German translation. More languages will be added in the following months.
Cheers, Stray Fawn Studio
Patchnotes 0.8.1 Brawl Update Preview
Dear Drone Engineers,
We just released a small patch on the preview branch for the brawl update.
Thanks a lot for playing the update and providing us with some opponents.
Patchnotes
New Features
Added free camera to versus mode camera options
Added sound effects to all travel events
Added first version of brawl sound
Bugfixes
Fixed Shield status translation
Fixed corp attack travel event translation
Fixed workshop browser UI
Fixed sorting issues with Drone and Container on Space Missions
Fixed rare case in which cryo container would not spawn on lava planets
Fixed text displayed in timer on timed missions
Fixed bug where your drone won, but it counted as a loss
Balancing
Broken bumpers now apply only 10% of the impact force
Happy testing!
Cheers, Stray Fawn Studio
Brawl Tournament on the preview branch
Dear Drone Engineers,
We just released an update on the preview branch to test the new Brawl Tournament! Please play the new Brawl Tournament and upload your drone as opponents, so we have many drones to test the balance.
This update also adds German localization. If you speak German, please switch the language and report any grammatical or UI layout errors you find :)
Here is how you can get the preview build on steam:
– Open your Steam library – Right click on Nimbatus in the Steam library – Select Properties / Beta – Select the Beta tab – Enter imadeabackup as password to unlock the preview branch – Select brawl_preview from the drop down – Restart steam in case the game does not update automatically or you can't see the preview branch
Patchnotes 0.8.0
New Features
New Brawl Tournament
Prepared the game to be ready for localization and added German localization as a test
New Drone Parts:
New mechanical part: Flipper
New melee weapon: Bumper
Reworks:
Changed the look of the Tournament UI
Reworked all the UI labels to be able to scale dynamically in size
Added torque and option to reverse rotation for saw blades
Added options to better control the camera in competitive modes
Added timescale-slider for Autonomous Racing
Balanced the damage of all melee weapons
Misc:
Upgraded our engine to Unity 2018.4.6f1
Happy testing!
Cheers, Stray Fawn Studio
Keep in mind that this preview build is still a work in progress, therefore I strongly recommend to back up your savefiles before downloading the preview branch. Here is where you can find the savefiles and logfiles: Savefile Location
Patchnotes 0.7.4
Dear Drone Engineers,
We just released the 0.7.4 patch to fix some bugs.
Fixes
Researcher doesn’t get fuel tanks as rewards in asteroid fields and travel events anymore
You can no longer bribe pirates if you don’t have enough resources
Fixed that collecting bio barrells or meteors gave no resources anymore and corrupted the savefile so the resource amount was reset to default.
Dynamic thrusters no longer work when frozen
Cheers,
Stray Fawn Studio
New Campaign Update (0.7.3)
Dear Drone Engineers,
After a month of testing and improving, we finally released the new Campaign Update on Steam!
At its core this update is all about the new campaign mode. It features different captains, progression through unlocking drone parts, travel events, asteroid fields, drone skins and much more :)
The old savefiles are no longer compatible with this version. However, all drones from older savefiles will be imported automatically and should be available to use in the competitive and creative mode.
Thanks again to all testers of the preview version for all the great feedback and bug reports!
Here are the patchnotes of the new update:
New Features
Split the game into 3 different modes: Competitive, Campaign and Creative
New Campaign Mode with new progression system, different captains, travel events, new locations and rewards
New Creative Mode with different settings to change the gameplay
New shared drone list for creative and competitive mode
Added in-place replace functionality for drone parts (hold alt when dragging item over another)
Added multiple gravity and air resistance modes to the test drive
Added Kickstarter backers to the credits
Added planet names from Kickstarter backers to the game
The minimap now has a dynamic planet display
Added live weapon previews to tooltips
Added drone skins as setting for basic parts
New Drone Parts:
Piston that can be extended and retracted
Small magnet, small and easy to use but not as configurable as the big magnet
Drone Part Changes:
Changed the look of the Magnet, so it matched its collider
Added the option to choose a Drone Skin for the basic parts
Spikes now cause damage on impact rather than continuous damage on contact
There is now only one resource tank which can hold all resources
We increased the rate plasma and cryo ammunition change the temperature of enemies
Drills now only cause damage while they are activated
Particle weapons now heat up or cool down enemies faster than other weapon types
Reworks:
You can now access the drone hangar directly from the map without having to travel to a location
Most missions now have different difficulty levels
We balanced the health of the enemies to match the difficulty level of the new campaign mode
Enemies now target you if you attack them, even if you are out of range
Snake damage changed from 100 to 180. Aggro speed increased by 20%
Balanced all weapon-stats
A lot of small UI changes, especially for the campaign mode
A lot of sound effect changes and new sound effects
Changed the drone import file dialog to use native dialogues
You now only can mine a finite amount of resources from one planet, even if you launch multiple drones
Lowered health of shipwreck-parts
Slightly increased durability of Energy Shield
Reduced the burning damage scaling
Objects now stop burning after 5 seconds, unless they get heated up again.
Increased rate at which fire and cryo ammunition change temperature
Plasma and cryo weapons now increase / lower temperature at the same rate
Bugfixes:
Race finish line is no longer detected as obstacle
Fixed afterburner collider
Proximity and distance sensor overlays no longer stretch the drone image
Fixed that some objects did not heat up neighboring objects
Fixed small spawning bugs in different missions
Fixed bug where hammerheads that haven’t targeted the player before were faster
Stonemantas don't spawn fireflies anymore when they are frozen
Fixed placement of resources on lava planet corridor
Fixed bug in corp laboratory mission where no laboratory would spawn
Fixed drone workshop max diameter not being displayed correctly in racing modes
Fixed Continue button collider so it does not overlap with the upload drone checkbox after a Tournament
Fixed a bug in the main menu UI that occurred when deleting saves
You should no longer be able to print sub drones inside the terrain and fly underground. The parts break if they spawn inside the terrain.
Engine:
Upgraded our engine to Unity 2018.4.3f1
We recorded a video showing the new features of the campaign update:
https://www.youtube.com/watch?v=1M2qtc0RaaM
To celebrate the update we are running a 25% discount for the next two weeks!
Cheers & Have fun!
Stray Fawn Studio
Patchnotes 0.7.2
Dear Drone Engineers,
We just released the 0.7.2 patch for the new Campaign Update on the preview branch.You can find the patchnotes and instructions on how to access this branch here: