Nine to Five cover
Nine to Five screenshot
PC PS4 XONE Stadia Steam
Genre: Shooter, Tactical

Nine to Five

Update 0.4.3.0


Good news, Mercs!

Update 0.4.3.0 update is available for your playing pleasure! For this balance update, we worked on weapon and armor balance, improving time-to-kill, and bridging the power gap between new and seasoned players.

Time-to-Kill


We want to improve the possibility to play both tactically and reactively in Nine to Five. When a player dies too easily, it is hard to make innovative gameplay, as mistakes are punished easily.
With a longer TTK, we want to provide players with access to more options in any scenario, thus promoting a more tactical approach. To achieve this, we are adjusting the time to kill through weapon, item, and armor balance changes.



Weapons



Weapon feel
Previously, not every weapon had a unique purpose and feeling to them, and some weapons were more of a “can do it all”. This resulted in a couple of weapons being left alone in their lockers, while others were getting worn out on the field.
With this patch, we want to give each weapon a more personal and niche feeling, where each weapon will shine in its area of expertise and provide a fun and unique playstyle.

Hip fire
Close quarters combat should feel exciting, fun, and snappy. But currently, we feel that situations where you were reliant on hip fire often resulted in most of the bullets going randomly. Therefore, we improved the general hip fire accuracy of our weapons. This way, you can reliantly fire away from the hip in close combat scenarios.

Weapon balance changes


All the weapons have received a hip fire accuracy buff.
All the weapon changes listed are based on the default weapons, as we have made significant changes to the weapon codes and their impact, the maximum weapon stats will be different. (More on this in the next section)

Weapons



Assault Rifles


[table equalcells="1"]
[tr]
[td]

[/td]
[td]
ML-CR

  • Damage reduced from 42 to 37
  • Headshot multiplier reduced from 1.6 to x1.35

[/td]
[/tr]
[tr]
[td]

[/td]
[td]
Old Patchy

  • Rate of fire reduced from 340 to 300
  • Damage reduced from 67 to 54

[/td]
[/tr]
[tr]
[td]

[/td]
[td]
The Preacher

  • Improved crosshair recovery
  • Rate of fire reduced from 300 to 250
  • Damage reduced from 75 to 67
  • Minimum damage reduced from 45 to 40
  • Optimal range increased from 40m to 42m
  • Maximum range reduced from 57m to 56m

[/td]
[/tr]
[/table]

SMG’s


SMG’s received additional accuracy buffs on top of the weapon wide hip fire accuracy buff.

[table equalcells="1"]
[tr]
[td]

[/td]
[td]
Lead lover

  • Significant hip fire accuracy improvement
  • Significant accuracy while moving improvement
  • Rate of fire reduced from 1020 to 800
  • Damage reduced from 33 to 27
  • Minimum damage increased from 13 to 16
  • Optimal range reduced from 15m to 13m
  • Maximum range reduced from 35m to 22m

[/td]
[/tr]
[tr]
[td]

[/td]
[td]
ML-PDW9

  • Significant hip fire accuracy improvement
  • Significant accuracy while moving improvement
  • Rate of fire reduced from 861 to 640
  • Damage reduced from 36 to 30
  • Minimum damage increased from 14 to 19
  • Range reduced by 10%
  • Optimal range reduced from 17m to 15m
  • Maximum range reduced from 37m to 25m

[/td]
[/tr]
[tr]
[td]

[/td]
[td]
Lurker

  • Improved hip fire accuracy
  • Improved accuracy while crouching
  • Rate of fire reduced from 660 to 540
  • Damage reduced from 46 to 40
  • Minimum damage increased from 19 to 25
  • Optimal range reduced from 22m to 15m
  • Maximum range reduced from 42m to 24m
  • Magazine capacity increased from 16 to 22

[/td]
[/tr]
[tr]
[td]

[/td]
[td]
The Canary

  • Improved hip fire accuracy
  • Improved accuracy while crouching
  • Rate of fire decreased from 650 to 400
  • Damage reduced from 47 to 45
  • Minimum damage increased from 17 to 25
  • Optimal range reduced from 18m to 15m
  • Maximum range increased from 38m to 24m

[/td]
[/tr]
[tr]
[td]
[/td]
[td]
ML-SMG 40

  • Slightly improved hip fire accuracy
  • Improved accuracy while crouching
  • Rate of fire reduced from 720 to 585
  • Damage reduced from 38 to 34
  • Minimum damage increased from 15 to 20
  • Maximum range reduced from 30m to 27m

[/td]
[/tr]
[tr]
[td]

[/td]
[td]
Mad Dog

  • Improved accuracy while crouching
  • Rate of fire reduced from 744 to 520
  • Damage reduced from 43 to 38
  • Minimum damage increased from 16.5 to 27
  • Optimal range reduced from 20m to 17m
  • Maximum range reduced from 40m to 26m

[/td]
[/tr]
[/table]

Shotguns


[table equalcells="1"]
[tr]
[td]

[/td]
[td]
ML-TACSG

  • Improved accuracy while moving
  • Improved pellet spread
  • Rate of fire reduced from 85 to 80
  • Damage per pellet increased from 14 to 16
  • Minimum damage per pellet reduced from 9 to 7
  • Optimal range increased from 12m to 18m
  • Maximum range from 19m to 26m
  • Magazine capacity increased from 4 to 5

[/td]
[/tr]
[tr]
[td]

[/td]
[td]
The Chancellor

  • Improved accuracy while moving
  • Improved pellet spread
  • Rate of fire increased from 85 to 150
  • Damage per pellet reduced from 18 to 13
  • Minimum damage decreased from 11 to 9
  • Optimal range increased from 16m to 25m
  • Maximum range increased from 23m to 27m
  • Magazine capacity increased from 5 to 8

[/td]
[/tr]
[tr]
[td]

[/td]
[td]
The Gambler

  • Improved pellet spread
  • Rate of fire increased from 70 to 90
  • Pellet per shot increased from 10 to 11
  • Headshot multiplier increased form x1 to x1.1
  • Damage per pellet reduced from 25 to 21
  • Optimal range increased from 20m to 32m
  • Maximum range increased from 30m to 35m
  • Magazine capacity increased from 5 to 7

[/td]
[/tr]
[/table]

Sniper rifles



[table equalcells="1"]
[tr]
[td]

[/td]
[td]
ML-BA308

  • Headshot multiplier increased from x1.35 to x1.4
  • Slightly reduced sway recovery
  • Minimum damage reduced from 140 to 130

[/td]
[/tr]
[tr]
[td]

[/td]
[td]
Mile High

  • Rate of fire reduced from 60m to 50m
  • Damage reduced from 127 to 125
  • Minimum damage reduced from 89 to 70
  • Headshot multiplier reduced from x1.35 to x1.1
  • Damage to objects reduced from 150 to 125
  • Optimal range increased from 50m to 55m

[/td]
[/tr]
[tr]
[td]

[/td]
[td]
The Viceroy

  • Rate of fire increased from 45 to 72
  • Headshot multiplier increased from x1.15 to x1.35
  • Improved hip fire
  • Damage reduced from 143 to 109
  • Minimum damage reduced from 85 to 70
  • Optimal range reduced from 55m to 15m
  • Maximum range reduced from 75m to 37m

[/td]
[/tr]
[/table]

LMG



[table equalcells="1"]
[tr]
[td]
[/td]
[td]
ML-LMG

  • Rate of fire reduced from 624 to 510
  • Recoil reduced while crouching
  • Damage reduced from 55 to 41
  • Minimum damage reduced from 27 to 25
  • Optimal range reduced from 30m to 20m
  • Maximum range reduced from 60m to 40m

[/td]
[/tr]
[/table]

Secondary



[table equalcells="1"]
[tr]
[td]
[/td]
[td]
ML-9CP

  • Rate of Fire increased from 204 to 280
  • Damage increased from 38 to 40
  • Maximum range reduced from 38m to 33m

[/td]
[/tr]
[tr]
[td]
[/td]
[td]
Mister Nine

  • Rate of fire increased from 320 to 325
  • Damage reduced from 40 to 38
  • Maximum range reduced from 38.5m to 27m

[/td]
[/tr]
[tr]
[td]
[/td]
[td]
ML-TAC SK heavy

  • Improved hip fire accuracy
  • Rate of fire reduced from 450 to 390
  • Minimum damage reduced from 40 to 33

[/td]
[/tr]
[tr]
[td]
[/td]
[td]
Tiny Tim

  • Rate of fire reduced from 340 to 300
  • Optimal range reduced from 16m to 15m
  • Maximum range reduced from 36m to 24m

[/td]
[/tr]
[tr]
[td]
[/td]
[td]
The Butler

  • Rate if fure redyced fril 700 to 600
  • Minimum damage reduced from 25 to 19
  • Maximum range reduced from 39m to 26m

[/td]
[/tr]
[tr]
[td]
[/td]
[td]
The Cardinal

  • Improved pellet spread
  • Rate of fire decreased from 65 to 55
  • Pellets per shot increased from 8 to 9
  • Damage to Objects reduced from 20 to 15

[/td]
[/tr]
[tr]
[td]
[/td]
[td]
The Imperator

  • Rate of fire reduced from 130 to 120
  • Minimum damage increased from 52 to 57
  • Maximum range decreased from 50m to 35m

[/td]
[/tr]
[tr]
[td]
[/td]
[td]
Old Salty

  • Rate of fire increased from 70 to 90
  • Damage per pellet reduced from 16 to 10
  • Minimum damage reduced from 9.6 to 5
  • Optimal range increased from 7.5m to 8m
  • Maximum range reduced from 20.5m to 13m

[/td]
[/tr]
[/table]

Old vs New players


When testing out new weapons or when you're simply a new player, your weapons will be fairly basic and have little upgrades available. Meanwhile, you’re potentially opposing very decked out weapons. This can result in situations where the more default weapons don’t stand much of a chance.

We want to keep weapon progression, both with attachments and weapon codes in the game as a means of, well, progression! But the way that the codes will affect the weapons will be changed.
Currently, weapon codes heavily alter a variety of stats that directly impact the TTK, for example the rate of fire and the minimum damage per bullet. We want to minimize the gap affecting power of the weapons during 1v1 (TTK) situation, but still give you an opportunity to improve your weapon which will help you perform better in prolonged fights and further down the round. The weapon codes will now focus less on rate of fire and damage numbers but more on the Quality-of-life stats and making the weapons easier to use, for example by faster aim speed, better hip stability, increased magazine capacity, reload speed etc.

Armors


The armor values were not always as important, and therefore it was common for players to pick an armor that would suit their general playstyle based on the available items, disregarding if they are attacking or defending, nor think about the effectiveness of the armor value.
Our goal is to make sure that there is a reason to choose which armor to use, with different scenarios preferring different armor sets. Sometimes you might want to opt for a light armor with more items, while at other times you might want to opt for pure, raw armor values.

Armor Balance


[table equalcells="1"]
[tr]
[td]

[/td]
[td]
Junkyard Dog "Sheet Metal"

  • Armor 105 -> 85
  • A.S.S. slots 1 -> 2

[/td]
[/tr]
[tr]
[td]

[/td]
[td]
Junkyard Dog "Full Metal"

  • Armor 125 -> 120

[/td]
[/tr]
[tr]
[td]

[/td]
[td]
Junkyard Dog "Steel Your Face"

  • Armor 145 -> 160

[/td]
[/tr]
[tr]
[td]

[/td]
[td]
Level IIIA ML1

  • Armor 95 -> 120
  • A.S.S. slots 2 -> 3

[/td]
[/tr]
[tr]
[td]

[/td]
[td]
Level IIIA ML2

  • Armor 105 -> 145

[/td]
[/tr]
[tr]
[td]

[/td]
[td]
Level IIIA ML3

  • Armor 120 -> 160

[/td]
[/tr]
[tr]
[td]

[/td]
[td]
Sneak and Peek "Trapper"

  • Armor 100 -> 120
  • A.S.S. slots 2 -> 3

[/td]
[/tr]
[tr]
[td]

[/td]
[td]
Tac 10 Fitz Roy

  • Armor 100 -> 120

[/td]
[/tr]
[tr]
[td]

[/td]
[td]
Tac 10 Cerro Torre

  • Armor 125 -> 160

[/td]
[/tr]
[tr]
[td]

[/td]
[td]
The Mohave "Death Adder"

  • Armor 100 -> 120
  • A.S.S. slots 2 -> 3

[/td]
[/tr]
[tr]
[td]

[/td]
[td]
Hellspawn "The Shadow"


  • Armor 75 -> 120
  • A.S.S. slots 3 -> 2

[/td]
[/tr]
[tr]
[td]
[/td]
[td]
Hellspawn "The Revenant"

  • Armor 90 -> 145
  • A.S.S. slots 3 -> 2

[/td]
[/tr]
[tr]
[td]
[/td]
[td]
Hellspawn "The Wraith"

  • Armor 105 -> 160
  • A.S.S. slots 2 -> 1

[/td]
[/tr]
[tr]
[td]
[/td]
[td]
Mr. Mayhem "Casual"

  • Armor 75 -> 120
  • A.S.S. slots 3 -> 2

[/td]
[/tr]
[tr]
[td]
[/td]
[td]
Mr. Mayhem "Smart Casual"

  • Armor 90 -> 145
  • A.S.S. slots 3 -> 2

[/td]
[/tr]
[tr]
[td]
[/td]
[td]
Mr. Mayhem "Business"

  • Armor 105 -> 145

[/td]
[/tr]
[tr]
[td]
[/td]
[td]
Santa's Helper "Vixen"

  • Armor 80 -> 120
  • A.S.S. slots 3 -> 2

[/td]
[/tr]
[tr]
[td]
[/td]
[td]
Santa's Helper "Blitzen"

  • Armor 105 -> 145

[/td]
[/tr]
[tr]
[td]
[/td]
[td]
Santa's Helper "Rudolph"

  • Armor 115 -> 160

[/td]
[/tr]
[tr]
[td]
[/td]
[td]
Downforcer

  • Armor 110 -> 145

[/td]
[/tr]
[tr]
[td]
[/td]
[td]
Dr. Delirium "Kook"

  • Armor 100 -> 145

[/td]
[/tr]
[tr]
[td]
[/td]
[td]
Dr. Delirium "Psycho"

  • Armor 120 -> 200
  • A.S.S. slots 1 -> 0

[/td]
[/tr]
[tr]
[td]
[/td]
[td]
Aphelion "Ceres"

  • Armor 105 -> 85
  • A.S.S. slots 1 -> 2

[/td]
[/tr]
[tr]
[td]
[/td]
[td]
Aphelion "Juno"

  • Armor 125 -> 120

[/td]
[/tr]
[tr]
[td]
[/td]
[td]
Aphelion "Vesta"

  • Armor 145 -> 160
  • A.S.S. slots 1 -> 0

[/td]
[/tr]
[/table]

Items


We want to make it fun to both defend and siege objectives. Certain items can sometimes tilt the favor towards one or the other. With these changes we want to encourage and empower the attacking side.
A laser trip mine killing you from full health, isn’t always a fun experience. And thermal pulse detectors tracking you wherever you go can feel a bit harsh, therefore we are easing up on them.

We’re making some adjustments to 2 of our popular items,

Laser trip mine

  • Explosion damage reduced from 250 to 120
  • Explosion radius slightly reduced
  • Laser detection range slightly reduced

Thermal pulse detector

  • Detection range reduced by 20%
  • Quantity carried reduced from 3 to 2

Misc. Changes and bug fixes



  • Change: Winter hub reverted back to the normal hub
  • Fixed: Description of deployable shield
  • Fixed: ML-SMG40 Firing and reloading not heard properly by others
  • Fixed: ML-SMG40 silencer not playing audio correctly

Rogue Shift Showdown (Mini-Tournament)



It is time to gather the top of the class and put them to the ultimate test.
Battle it out on Rogue Shift and earn platinum prizes as well as a Discord exclusive “Rogue Agent” title.

What? Where? when?


Achieve the most victories within the time frame on Wednesday, the 27th of April, between 8 PM and 10 PM CEST (2 PM – 4 PM ET or 11 AM – 1 PM PT) you will battle it out to become the ultimate data hoarder to take home an exclusive Discord title accompanied by platinum.

Note: All matches that started between these times will be counted!

How do I register?


No registration is needed, when the clock hits 8 PM CEST, you can hop straight into the queue and get your Rogue Shift going!

Prizes


1st place 2500 platinum + "Rogue Agent" Discord title
2nd place 2000 platinum + "Rogue Agent" Discord title
3rd place 1500 platinum + "Rogue Agent" Discord title
4th-5th place 1.000 platinum
6th-9th place 500 platinum

Rules



  • Be respectful to competitors on all platforms (in and outside of the game)
  • No teaming up or being assisted by others
  • No exploitation of bugs and unintended mechanics

Failing to follow the rules will result in disqualification

Note: We will be sharing player names on a leaderboard shortly after the mini-tournament!

Good luck and have fun mercs!

How to play Nine to Five Rogue Shift




Are you ready to take on a special assignment and start the Rogue Shift, Mercs?

Play Nine to Five from April 19 to 28 to participate in a new and experimental limited-time event -- Rogue Shift.

Corporate has located a case full of compromising evidence that our clients would love to keep hidden, for a hefty sum of course. Your mission is to acquire that case and deliver it to your bosses, but beware, it might not be that easy — other mercenaries are looking to cash in on this opportunity as well.

Overview


Just like regular Nine to Five, up to 9 players can join the shift, but unlike other events and game modes, Rogue Shift is a solo gig, so no pre-made teams, every Merc for himself!

This game mode exists of only one round, which lasts up to 15 minutes, and has one primary objective — find the Media Drive holding the evidence and extract.

At the beginning of the shift, you arrive at a random location in the remote Huxwell Clinic with nothing but a standard sidearm and a tracking device. Your first goal is to explore the surroundings and find more powerful equipment. Loot crates, safes, or fallen enemies to get better weapons, armor, consumables, items, and upgrades. If you are going to survive, you will need every piece of equipment you can find.



Once well-equipped, you are ready to hunt for the main objective — the Media Drive with valuable evidence.

Somewhere on the map lie Keycards, if you were lucky, you have found one while looting. If not, you will need to use your tracker to track them down. Keycards are marked as A, B, or C depending on which Vault they open. Each Vault contains valuable loot: rare weapons, upgrades, or stronger armor, but only one has the Media Drive with the evidence.



If you were lucky and picked the right safe, it is time to extract. Once you get possession of the Media Drive, you will be able to see different extraction points around the map. Just head over to your favorite spot and call in for extraction!

Unfortunately for you, the helicopter does not arrive immediately, and a big red flare will not go unnoticed by the competition. You are prone to defend the extraction area from other mercenaries looking for the drive. Quickly place any defensive items you gathered and prepare to stand your ground!

Finally, when the chopper arrives, just hop on and extract!

Huxwell Clinic


With the launch of Rogue Shift, we want to give you an early look at our upcoming third map — Huxwell Clinic!



You will arrive at the remote Huxwell Clinic, a luxurious clinic hidden between the thriving evergreen forest, rocky mountains, and crystal lakes. This place is designed for intense relaxation and mindful restorations for the wealthiest people in the world.



But it won't be a (re)treat for you! You must find the evidence and get the hell out (preferably alive).

Vaults & Keycards


Vaults are highly secure and protected rooms that hold some of the best loot on the map. There are a total of three Vaults in Huxwell Clinic, each marked with a letter A, B, or C, and each of them requires the respective Keycard to open.



Each Vault holds a locked safe which will automatically open 10 seconds after the Vault has been unlocked. But most importantly, the Media Drive with sensitive evidence is stashed in one of the Vaults. But which one?

Crates


Crates are the main source of loot and gear in Rogue Shift. Crates can hold weapons, armor, placeable and throwable items, BitMercs, and last but not least, Upgrades. There are two types of crates: Regular and Premium.



Regular Crates are smaller boxes that carry up to 3 items and are free to open.

Premium Crates are significantly larger boxes that cost 15 BitMercs to open. These crates hold up to 3 items and have an increased chance to hold items of a higher rarity.

BitMercs


Bye-bye traditional banks—hello to a fairer, more transparent financial system! Hello to BitMercs!



BitMercs is the new currency introduced in Rogue Shift. It is used to complete every transaction in Huxwell Clinic, be it opening Premium Crates, restocking your ammo and armor with the Vending Machines, or ordering your custom Loadout with the Loadout Device.

You can find BitMercs lying around the map, stashed in Crates or in the pockets of your fallen foes.

Vending Machines


Experience the ultimate vending experience with our revolutionary Armor and Ammo vending machines. For just a handful of BitMercs you can easily replenish your missing ammunition and armor plates.



Conveniently located around the map, these vending machines provide merchandising that is unlike anything else on the market. (Sponsored by Farmira Corporation)

Equipment



Loadouts


For the duration of Rogue Shift, your pre-made Loadouts will consist of your Primary and Secondary weapons, but when you enter a shift, you get additional slots for Placeables, Throwables, Upgrades, and the Tracker.



There are no limits on what weapons you can combine in a loadout.
So, do not hesitate to and feel free to bring 2 primary weapons into the field!

You will always start a shift carrying nothing but a default sidearm and a Tracker device, which will show you the locations of Keycards and the Media Drive. You will need to find better weapons or collect 30 BitMercs and call in your pre-made loadout using the Loadout Device.



Tracker


The tracker is a brand-new device introduced in Rogue Shift, and it is a Merc's best friend! Accessible by pressing the “3” key, the Tracker displays heaps of vital information.



By default, the Tracker shows locations of any nearby Keycards and Media Drives and tracks which Keycards you have already collected. Whenever you get close to a Keycard or Media Drive, your Tracker will make a subtle ping sound, and its icon will flash.

You can improve your Tracker with the Heartbeat Tracker upgrade, which will allow the tracker to show the heartbeat signatures of any nearby enemies.

Weapons


Every Merc's bread and butter.

In Rogue Shift mercenaries can obtain weapons from Crates, Loadout Devices, or fallen enemies. Each weapon has a rarity level ranging from Common to Mint. Higher rarity weapons are equipped with better attachments and have higher weapon stats.

Weapon slots do not limit which type of weapons you can equip, so you can easily carry two primary weapons if you wish to do so.

It is important to note that the amount of available ammo is tied to a particular weapon. If you pick a weapon that was just dropped from a crate, it will have the maximum amount of ammo available for this weapon. However, if you pick up a weapon previously used by another mercenary, its ammunition might be depleted.

Armor


Mercs should always use protection.

For this event, we have significantly simplified the armor system.

Armor is no longer a part of the Loadout, but it is an upgrade you can find during your shift. There are three different armor levels, each providing more durability to the prior.

Secondly, armors no longer have A.S.S. or the Companion Drone, and finally, armors now have two fixed item slots, one for Placeable and one for Throwable items.

That being said, you can still pick a cosmetic armor skin in the Loadout menu. The skin won't influence the gameplay but will make you look fresh.

If your armor was damaged in a fight, you can replenish it with Armor Plates.

Armor Plates


It is a new item that replenishes armor HP when used.



Armor Plates can be found lying around the map or purchased from the Armor Vending Machine.

Items


Rogue Shift has a significantly reduced list of items compared to the regular Nine to Five game. There are only two types of items: Placeables and Throwables.

Placeable items are limited to Laser Trip Mines — placeable proximity-activated explosive mines. Throwables have slightly more options: Frag Grenade, Firestarter, and Scanner Flashbang.

Frag Grenade is an explosive grenade that produces lethal shrapnel.

Firestarter is an incendiary grenade that produces a growing pool of fire upon impact.

Scanner Flashbang is a grenade that blinds and disorients targets while scanning for hostiles and highlighting their location.

Mercenaries can carry two instances of the same item and one item of each type at a time regardless of the armor they are wearing.

For example, they can carry two Firestarters and two Laser Trip Mines at once. However, picking up another item of the same type will replace the old one.

Upgrades


Upgrades are extras that give players powerful passive abilities. They can be found in crates, safes, or looted from fallen enemies. There are two types of upgrades: Ammo and Survival. You can only equip one upgrade of each type at a time, if you pick up another upgrade of the same type, the old one will be dropped.



Ammo upgrades



Fire Ammo


With this upgrade equipped, all ammo becomes incendiary and deals additional damage over time. Additional hits to the same target don't multiply the overtime damage but will reset its duration.

All shots fired with the Fire Ammo upgrade have visible tracers and impact effects.

Corrosive Ammo


With this upgrade equipped, each hit to enemy armor has an increased damage multiplier. Shots fired with the Corrosive Ammo upgrade equipped have green tracers and impact effects.

Explosive Ammo


With this upgrade equipped, a large damage multiplier is applied to every bullet you shoot.
Explosive Ammo comes with some nice visual tracers and impacts.

Survival upgrades



Self-Healing Composite Armor


Self-Healing Composite Armor upgrade slowly replenishes the missing armor over time. The effect is interrupted when the player takes any damage.

Heartbeat Tracker


Heartbeat upgrade allows the player's Tracker to display the heartbeat signatures of nearby enemies.

Life Insurance


With this upgrade you get a second chance! If you were killed while carrying Life Insurance, you will respawn in a secret VIP cabin with complimentary loot from the corporate. This upgrade is single-use and cannot be retrieved from the enemy body.

Progression & Rewards


Progression in the Rogue Shift is very similar to regular Nine to Five, for each kill and successful extraction, you will receive Experience and Credits.

Any XP and resources earned during Rogue Shift will carry over to Nine to Five after the event.

Rogue Shift // Limited-Time Event — Apr 19 - 28

[previewyoutube="XeDaS8m367I;full"]

Rogue Shift starts on April 19


Rogue Shift is a limited-time event, that takes over Nine to Five from 19 to 28 of April. Loot powerful weapons, survive against the competition, and be the one to complete the assignment and extract with the evidence.


Welcome to Rogue Shift, Mercenary




We have located a media drive with compromising evidence that our clients would love to keep hidden. Your mission is to simply acquire that drive, but beware — other mercenaries are looking to cash in on this opportunity as well!


Loot for the tools to get the job done!




You arrive to the remote Clinic with a tracker and a basic sidearm. Your first task is to search your surroundings and find more powerful weapons, armor, and items to keep you safe while hunting for keycards granting you access to the main objective — a safe holding the media drive.


Survive the competition




You are not the only mercenary looking for the media drive, and the others will do anything they can to be the first to get their hands on the evidence and sell it to the highest bidder. So, take out the competition with your newly acquired gear, or stay out of their way and focus on the objective — the choice is yours!


Extract first and make a killing




Once you find what you were looking for, there is just one thing left to do — getting out alive. Pick an extraction zone, call in the chopper, and set up your defences, because the competition will not let you escape without a fight.

Watch our live stream to learn more about the event and see the gameplay preview:
https://youtu.be/8-lza0sL-VE

Rogue Shift // Trailer Reveal Stream — April 13

[previewyoutube="KCvaZuk2Aik;full"]

Mercs, are you ready for your next assignment?

Join our live stream on April 13th and learn everything about Rogue Shift. Live on April 13 at 5 PM CEST / 8 AM PT / 11 AM ET.

YouTube: https://youtu.be/8-lza0sL-VE
Twitch: https://www.twitch.tv/ninetofivegame/

Merc's Choice // Task Event — Apr 4 - 14

Great news, Mercs!

Our Mercenary community has cast their votes and selected four awesome rewards for this task event! In the next ten days, complete four simple tasks to earn powerful Primary & Secondary weapons, a fancy armor set, and an armor sticker — all handpicked by our community.

“Ratatatata” Mad Dog SMG



The Ratatatata emerged from the Special Projects Division at Alliance as artisans paid homage to the Flying Tigers of WW2 who painted shark teeth on the nose of their fighter planes and ruled the skies despite being outnumbered ten to one.

With stylish touches such as a translucent clip, custom paint design and a relaxing rabbit on the suppressor, the Ratatatata fights foes with deadly style and takes psychological warfare to the next level.


To get yours, kill or incapacitate 80 enemies by team.



"Forgotten" ML-TAC SK Heavy Pistol



The ML-TAC SK is known for its cult following and this special edition is unmatched in elegance, becoming a highly sought-after item by those who value unique design and know that every detail makes a difference.

The blue and gold accents strike a balance between fashion and force. The custom grip with engraved insignia provides smooth operation and a nod to the wildly revered god of Norse mythology.

But make no mistake - the Forgotten is no myth, it is a legend.


Earn 15,000 credits in shifts and be a part of the legend.



“Tropic Thunder” Junkyard Dog Armor Set



Be the hurricane. Win 10 stages and unleash the power of this kit onto unsuspecting enemies when they least expect it.



“Duck you” Armor Sticker



Just a picture of a cute, but very mean ducky.

Quack-quack! Complete 10 shifts or else... Quack!





This event will run until 10 AM UTC on Thursday 14th of April.

For this event, every task is available immediately, allowing you to complete them at your own pace and in any order — finish everything in a day or concentrate on the most desired rewards!

Head over to the Events tab in the game menu and see what assignments you need to do.

If you have any questions, feedback, or suggestions, feel free to reach out to us on Steam or our Discord server!

Huxwell Clinic // Developer Live Stream — Mar 30

Hello, Mercs!

We are running another developer live stream tomorrow, Wednesday, March 30th at 5 PM CEST (8 AM PT, 11 AM ET).

Tune in as we sit down with the developers of Nine to Five and discuss our new map — the Huxwell Clinic!

[previewyoutube="PYlxXE8L7WM;full"]

If you have any questions, please leave them in the comments below and we will make sure to answer on stream.

Performance Re-Evaluation 4/4 Task Event — Mar 28 - Apr 4

Good news, Mercs!

You get one more chance to re-evaluate your performance progress and get some nice bonuses!

Simply complete assigned tasks during the forth Performance Re-Evaluation task event and pick up the ML-SMG 40 and other gear to boost morale.





The event runs until 10 AM UTC on Monday 4th of April.

For this event, every task is available immediately, allowing you to complete them at your own pace and in any order — finish everything in a day or concentrate on the most desired rewards!

Head over to the Events tab in the game menu and see what assignments you need to do.

If you have any questions, feedback, or suggestions, feel free to reach out to us on Steam or our Discord server!

Merc's Choice // Task Event — Time to pick the rewards!

Good news, Mercs!

The polls for the Merc's Choice task event rewards are open on Twitter, Discord and Instagram! Head over there and vote for the bundle you desire the most!

Each bundle includes a primary and secondary weapon, armor set, and an armor sticker. All rewards have premium skins as seen on the Nine to Five Marketplace.

Here are the bundles:



The bundle with the most votes will become the reward for completing tasks during the Merc's Choice event, starting on April 4th!

Performance Re-Evaluation 3/4 — Mar 21 - 28

Good news, Mercs!

Management once again wants to put your talents to test and see if you are meeting or exceeding the expectations! It's your time to shine and demonstrate who the real mediocrity is!

And there is no better way to show off your skills than the Performance Re-Evaluation event! Complete as many assigned tasks as possible and walk away with some serious bonuses, including "Mohave Badlands" and "Mohave Wasteland Edition" armor sets and the trusty Gambler "No Man’s Land Edition" rifle.





The event runs until 10 AM UTC on Monday 28st of March.

For this event, every task is available immediately, allowing you to complete them at your own pace and in any order — finish everything in a day or concentrate on the most desired rewards!

Head over to the Events tab in the game menu and see what assignments you need to do.

If you have any questions, feedback, or suggestions, feel free to reach out to us on Steam or our Discord server!