You can now create a lobby in Parkour Mode and play as teams. The team with the most targets wins the game ! You can also play cooperatively by putting all the players in a single team and try to achieve the best time or simply improve your skills.
The "District" map is now availaible in Parkour Mode. Finally, the number of friends playing No Fair Play is displayed in the main menu. If you click on it, the Steam Overlay will open and you'll be able to join your friends easily.
Note : Parkour mode don't support bots or the reconnect system for now. Again if you have an issue don't be afraid to contact me.
End of Early Access :
In few days the game will leave the Early Access. I think I've fulfilled all my promises except for dedicated servers. I'm now planning to start a new project. No Fair Play was my first attempt to create an online multiplayer game. I've made a lot of mistakes, but I've also won a lot of experience and I'll be able to develop a new game much more quickly.
Of course, if you have any problems with No Fair Play, I won't give up on you and I'll keep working to fix bugs, game balancing ... For No Fair Play owners, the next game will be cheaper for you if you are interested, just stay tuned ;)
Update V0.95
2 small updates today : - Small network optimization to avoid bandwidth overload in multiplayer. If you have any problems, please let me know. - Slight decrease of network ticks to save bandwith
07-01-2023 Update
Small network optimization to avoid bandwidth overload in multiplayer. If you have any problems, please let me know.
New trailer, future of the game and V0.94
New trailer :
It's been a while since I made a trailer while the game has seen several additions such as superpowers, new maps, new game mode, new targeting system, goalkeeping, and the new wallhack system. So I've made a trailer to illustrate all these changes, here it is :
Future of the game :
We're approaching version 1.0 and the game will be leaving early access at that point. I said early access would last 6 months, so I went a bit beyond what I had in mind. I think I've made every possible development and marketing mistake with No Fair Play. But I also learned a lot from this first game. This experience and even the elements developed with No Fair Play could help me to develop a new title much more quickly ! I'm really thinking about it, something really different, with perhaps a bonus for No Fair Play players ? ;)
For the 1.0 of No Fair Play, I'm going to add a new map for the parkour mode based on the District map and new musics. A lot of players fail in parkour mode, is it too difficult? Not interesting enough? Unfortunately I have no feedback with this mode ...
Update V0.94 :
Increased the spawn rate of "super candies". Add random super candies on all maps Reduced Red power duration Increased the ball impact with red power on character. Some minor lighting modifications.
Update V0.93
- If you run towards the ball and are close enough with no one between you and the ball, the ball control system will activate automatically. This should improve your ability to take control of the ball.
- Improved teleport power when you are the ball owner (Ball lighting in green). Now if you aim to the ball when you teleport, you should teleport near the ball.
- reducing ball control loss when the ball goes on the side of your character
- Reducing Ragdoll impact, the character was projected violently, which can lead to synchronization problems.
- Fixed the 30min option in lobby.
- Fixed Parkour bug : sometimes a collision was not taken into account on some targets
Update V0.91+0.92 : New Maps + Critical Bug
V0.92
New map and offline mode
Add new the new map "stadium", request by 野牛冲锋 and gideon. Add offline mode, request from mamm0th51
Game Modification
You can now tackle even if your stamina is low
Bugs :
- The camera didn't get back to the player at the end of the round - The blue team was able to use their hand (goalkeeping) outside the goal zone
V0.91
New Map :
野牛冲锋 requested a large map with fewer elements to make passes more important. I hesitated to make a soccer stadium but this will kill the spirit of the game, so I decided to make a Park. It's more interresting I think, but I may be wrong...
Critical bug :
Multiplayer was broken because of the translation of the game... The lobby use english words to check if a player is ready, so in chinese version for example, the game was simply considered that the player wasn't ready. So I've removed the translation of keywords like "Ready".
I'm really sorry, but I'm working alone so I can't test everything. If you don't contact me directly, errors won't be corrected.
Other changes :
Now at the end of a match the camera will show the best player for 3 seconds.
Update V0.91 : New Map + Critical Bug
New Map :
野牛冲锋 requested a large map with fewer elements to make passes more important. I hesitated to make a soccer stadium but this will kill the spirit of the game, so I decided to make a Park. It's more interresting I think, but I may be wrong...
Critical bug :
Multiplayer was broken because of the translation of the game... The lobby use english words to check if a player is ready, so in chinese version for example, the game was simply considered that the player wasn't ready. So I've removed the translation of keywords like "Ready".
I'm really sorry, but I'm working alone so I can't test everything. If you don't contact me directly, errors won't be corrected.
Other changes :
Now at the end of a match the camera will show the best player for 3 seconds.
Preload data for the future map
Not an update just preloading data for the future new map. Crowds shader have also been optimized.
Update V0.9
Slight improvement of kicking.
Update V0.87 - V0.89
V0.89 : Interface translation The game is now translated at 99%, I used a translation software so it's far from perfect. If you want to help you're welcome.
V0.87 : Goalkeeping improvement : From now on, when a player is close to his side's goal, he will use his hands automatically to stop the ball. The accuracy of shots has been increased to compensate (when there are more than 4 players) and spawning position have change to avoid scoring a goal at the start of a round.
Dives into the air is now possible. Keep in mind that this is an emergency function, as it may not be a good idea to use it. Bots have been slightly improved to cope with this function. Here's a video :
One person complained of motion sickness, so I've made a few improvements in that direction : - The aiming reticle has now a permanent center point. - The vignette effect has been increased - The camera is more responsive. - Camera transitions are slower and limited to a single player (the one who scored the goal).