No Fair Play cover
No Fair Play screenshot
Genre: Sport, Indie

No Fair Play

Update V0.87

New update that improves goalkeeping. From now on, when a player is close to his side's goal, he will use his hands automatically to stop the ball.
The accuracy of shots has been increased to compensate (when there are more than 4 players) and spawning position have change to avoid scoring a goal at the start of a round.

Dives into the air is now possible. Keep in mind that this is an emergency function, as it may not be a good idea to use it.
Bots have been slightly improved to cope with this function. Here's a video :


One person complained of motion sickness, so I've made a few improvements in that direction :
- The aiming reticle has now a permanent center point.
- The vignette effect has been increased
- The camera is more responsive.
- Camera transitions are slower and limited to a single player (the one who scored the goal).

If you have any issue let me know ...

Update V0.84

- Improved pass action, it's now more efficient and faster.

- Now the green booster protect against red attacks and tackles, (野牛冲锋 request)

Now I'll work on goalkeeping by adding lateral jumps and character will be able to stop ball with his hands.

Update V0.83

Now points earned when you make an action are visible.

The shader precompile option activated in V0.82 was causing some config to crash, it's now disabled, thanks to 卡列尼娜

Update V0.82

Shader optimization to reduce shuttering : Shaders are now compiled at the start of a match, please let me know if this causes any problems.

Update V0.8 : New Map + V0.81 : Bots V3

You can now test the new map. In this map some passages are opened or closed randomly.

Update V0.81 (05-26) : Bots are now compatible with the new map.
Small optimization : reduced memory size for the factory map and the private island map, they should load faster on low-end PC.
The ball could get stuck near the large hangar in the new map, this is now fixed.



You may also have noticed that game presentation images have been improved, I used an AI for that !

As always, don't hesitate to contact me if you encounter a problem or if you want to see an improvement.

The new map can be tested (important notes)

You can now test the new map. In this map some passages are opened or closed randomly.
Be aware, bots need to be updated so don't be surprised if they seem lost ... Think of it as an experimentation.



You may also have noticed that game presentation images have been improved, I used an AI for that !

As always, don't hesitate to contact me if you encounter a problem or if you want to see an improvement.

Update V0.79 - Shader Optimization

Many players complain about the lack of optimization of the game. Moreover, the future map that's coming is more complex than the previous ones, which means the problem will only get worse ! So I worked on it by reducing the complexity of the shaders. The game is slightly less beautiful but the number of FPS increases by +50% to +100% ! (especially with old configurations). Maps should also load faster.

I also had to sacrifice the old wallhack system based on transparency, now objects aren't rendered transparent when they are between the character and the camera. Instead, an opening is created to see through. Not everyone will like it, I can still improve the effect if necessary, like increasing the size of the hole, just let me know.

(if you want to know more there is always the video I made here : https://www.youtube.com/watch?v=mncJ9gEjQo4 )

Final point, the crosshair is now permanent even if you're not near the ball. It will help you to anticipate a shot ...

I know, it's not the new map yet, sorry it's taking me longer than expected, give me just few more days ...

Update V0.78 Critical bug

A permanent black screen made it impossible to access to the lobby. This was due to a random error with the unreal engine. It should be fixed now.

Optimization : I'm optimizing shaders for the future map, the game should load faster and it should run sightly faster on low end PC.

Once again, don't hesitate to contact me if you have any problems.

Update V0.76 & V77

V0.76 :
- Now even non-accessible servers are visible when searching for a server. There are 2 colors, red when the server is inaccessible and green when it is possible to reach the server.

- Joining a game in progress made it impossible to open the options menu, it's now fixed.

V0.77 :
An error in the ball's prediction movement logic caused a conflict between client's result and ball's owner position. This produced a sudden repositioning of the ball.

What's next ? #3 and V0.74 Update

A little video explaining why the next update is taking me a while ... I used text-to-speech program so it's far from perfect but it's still better than if it was me :


I have also fixed some bugs and make some gameplay improvements to prepare the next update.

Don't be afraid to contact me on Steam or Discord if you have any problems or if you want to see some improvements.